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Messages - -мα∂нαттяι¢к-

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316
Requests Archive / Modding Contest
« on: January 31, 2012, 06:54:52 PM »
guys i have an idea, let me know what u think.
i think we should have a bully modding competition. where everyone has a certain amount of time to make an original mod, and enter it into a competition. i think the best modders like madman imod and others could be judges.  what do u think?

317
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 28, 2012, 10:17:49 PM »
Because the texture stuff is in the nft, but u can't open an nft in nifskope.

318
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 28, 2012, 10:14:53 PM »
Haha that happened to me too the first time. Turns out paint and paint.net are different things

319
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 28, 2012, 09:55:16 PM »
Oh. Yeah paint can't open tag images. It has to be Paint.NET or corel Photoshop pro, or adobe Photoshop. What I did was I got the free 30 trial for corel

320
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 28, 2012, 09:51:33 PM »
Did it give u an error? Also make sure u saved not saved as ur tga image. Another thing is make sure u removed the fourth line that appears. nipixel data or something like that. Bully doesn't allow it

321
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 28, 2012, 09:40:37 PM »
U guys wanna see damons edited texture? Pretty soon im gonna be making my own character.
Btw if any of u want to try this, I made a tutorial in the general bully modding section. It is currently the best one out there since bullysemyths deleted his.

322
TUTORIALS / Editing Textures Detailed Tutorial
« on: January 26, 2012, 11:23:45 PM »
Hey guys, today im gonna give you a detailed tutorial on how to edit textures. You are going to need: Img tool or Img tool 2.0, NifSkope, and an image editor that accepts tga files (Paint.NET, Photoshop, Corel)

1) Open Img tool
2) Open up World.img (which is in Stream in your Bully Dir) in Img tool
3) Make a folder somewhere, i suggest naming it after the character you are editing.
4) Find the nft file of the character you want to edit. For example, Algernon's is NDH1a_Algernon.nft.
5) Extract the nft file to your folder.
6) Once you have it to your folder, change the nft to nif. You should now be able to open it in NifSkope.
7) Once you have opened your file in NifSkope, you should see 3 lines. Right click the first one, clike texture, then export. Leave the name alone and make sure you are exporting to your folder
8) Go to your folder and open your tga file with an image editor.
9) Edit your character! First you should probably try just changing colors of uniforms and hair, later you can try and create your own clothes.
10)Once you are done editing, click file then save. It wil NOT work if you do save as.
11) go back to NifSkope. Right click on the first line, go to texture, then embed. A new line should appear at the bottom. Right clik that, go to block then remove.
12) Now rename the nif file back to nft
13) This is the last step. Go to Img tool, delete the old nft file. Go to commands then add and select your new nft file.
And your done! Run your game and look for your edited character. Hope this helped

323
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 26, 2012, 07:31:56 PM »
heres another one of Lucky. i made that jacket myself

324
Bully Modding Archives / Re: Bully Se Myths
« on: January 26, 2012, 07:29:06 PM »
just use AJs, its just as good.also when you save your .tga make sure you save not save as.

325
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 25, 2012, 08:47:47 PM »
lol check out lucky's new look

326
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 24, 2012, 09:28:15 PM »
yeah

327
Mod Showroom Archives / Re: Algernon's New Uniform
« on: January 24, 2012, 09:17:06 PM »
well not AJs, but his will work fine, same thing.

328
Mod Showroom Archives / Algernon's New Uniform
« on: January 24, 2012, 07:16:04 PM »
edited Algie's texture and gave him a cool new uniform. let me know what you think.





329
Mod Showroom Archives / Re: Super Bike
« on: January 22, 2012, 11:07:38 PM »
madman has a tutorial on it in his and stemans section.

330
Bully Modding Archives / Re: First Person Mod
« on: January 22, 2012, 01:09:53 PM »
thx.

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