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Messages - UltimateGamer1

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241
If you use Stemans script.img you might be able to spawn the Roof. He spawned the Roof in free roam which you should probably already know.

242
Modding Questions/Help Archives / Re: Replace the headbutt?
« on: March 25, 2012, 12:42:12 AM »
I know a little bit about scripting but I need to know how to script this game all games are different and I need to figure out how to script this one.

243
Modding Questions/Help Archives / Re: Replace the headbutt?
« on: March 24, 2012, 12:48:39 AM »
:blank: :ohmy: :eek: Darby's boss found in free roam Mad how do you add this script to the script file and make it come to free roam I've seen them before but I don't know how to edit them doing the disablement of the scripts takes time and I guess i'll go at it again. I'll decompile and recompile them myself i'll help out with this mod when I'm free. I managed to get some scripts going but crashes. I think it has something to do with my scripts file being corrupted. I've had the deompiled files for a while now and didn't know what the hell they were until I looked here I'll be a third party member :) to help decompile bullies script exe. Their is a bit of a problem though. Don't go releasing your mods, their are leeches and thieves on the net I just don't want all your work and my work when I get started to go to waist I spent my time reading the files for games and it is hard getting them going. I managed to get Halo Mods under control even scripting AI now I will script Bully. Rockstar prepare yourselves.

[Bully] Whut, whut, duh?!"

Seriously. It's madman work he is the guy who choose what to do with his work. I mean just make a mod for showing how does it work and nothing else?
I know there is people like bigbif (lol) who were like this. Just make sure the person is trustfull.
I wasn't referring to myself I was referring to him I was explaining that releasing might be kind of dangerous and when I get started on some scripts it will be my work to. Also I was explaining about what mods I did and what files I read. We can release as Madman states their are trustful people and leechers.

I mean I just cant bare the feeling of doing 6hrs of work on mods and then some idiot steals it. @Madman A better way to spot leechers is to create forums like this and the time certain mods were done and who made them. I will get started soon.

I just need a good decompiler a tut. on what your doing on bully and what type of codes your using. Can you explain them in a message instead of post. I will send you messages on some scripts. I figured that on the mission Tad's House the mission script spawns peds in the interior and exterior of the house using the lua script. When we modify it we will be able to get this in free roam, also the same with the save points.


244
@Madman Well mad I will try to work with you on decompiling the scripts. I will be a third party member, if you know what I mean lol. I have modded Halo before but I don't know how to work these codes. I tried creating a character selector when I tried it, it crashed on me so I just gave up and deleted the files. I will try to help out and decompile some scripts. I will do boss missions only then other missions. I noticed that Gman123 has a script hook in his video's he can stop characters from fighting I noticed the first time I watched his Vance and Lefty episode thing. I'll download Bully SE again and decompile the bully.exe. Which files have you decompiled. The Bully.exe or the Scripts.dir and Scripts.img files. I need to know. I'll try creating some custom spawn points for interiors and ped characters. When you upload the files to mediafire or mediashare or wherever put a password on the file so you can watch out for leechers. Ask them to get the code sent first to test out the mods. I just don't want all your hard work to go to waist. Also we can finish the doors instead of just doing it by HEX. We can try to get every door scripted to it's rightful interior and the same with the exterior and interior markers it may take time but patience is needed the more help the better. Just tell me what to script or modify and i'll take a look at it and try it out. Are there allot of files with this though Halo had a 4gb or more of scripts took up some space i'll remove the same after because I am getting a new laptop anyway,
Rather than that i'll be available constantly on b-b at night so try to get on then. I wish everyone could pitch in and help but script modding is hard I really don't understand it as much as I used to I haven't done this for 3 years lol. I'll get a move on after I decompile. Have a good time modding lol :).

245
Modding Questions/Help Archives / Re: Replace the headbutt?
« on: March 22, 2012, 10:58:25 PM »
 :blank: :ohmy: :eek: Darby's boss found in free roam Mad how do you add this script to the script file and make it come to free roam I've seen them before but I don't know how to edit them doing the disablement of the scripts takes time and I guess i'll go at it again. I'll decompile and recompile them myself i'll help out with this mod when I'm free. I managed to get some scripts going but crashes. I think it has something to do with my scripts file being corrupted. I've had the deompiled files for a while now and didn't know what the hell they were until I looked here I'll be a third party member :) to help decompile bullies script exe. Their is a bit of a problem though. Don't go releasing your mods, their are leeches and thieves on the net I just don't want all your work and my work when I get started to go to waist I spent my time reading the files for games and it is hard getting them going. I managed to get Halo Mods under control even scripting AI now I will script Bully. Rockstar prepare yourselves.

246
This is Gord's Beach Rumble boss style that's why in the mission he has the same super run as Davis when he runs from Jimmy to the Beach House. So basically it's an actual style and it does more damage then the preps normal style. It's called  P_2_07_Gord.act I found it in the Act.dir a week before he made this video lol.

247
@Kirby Like mad said change the 0100 to 0000 in the ide.img. Not the code that spawns characters  its a different code that should be in the beginning of the name. I did this and all the girls are not immune to grapples it's kind of annoying because you cant get the extra health for the trainer.

248
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: March 18, 2012, 12:07:52 AM »
Their might be a way to, maybe when you have the scripts done you could change the script for ped spawning so characters can spawn all over. Probably by creating a script hook. I tried one of those I don't think it worked though. I tried to create a custom interior spawner as soon as I pressed the button it crashed.

249
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: March 16, 2012, 07:29:42 PM »
@Madman You'll love this, I was messing with the code in the trigger.img for each interior I found out that changing FORCEPOPRREAD FALSE to FORCEPOPOVERRED TRUE this sets the trigger.img to believe that characters are supposed to spawn their like the doors. I don't know if it works but it should. The Chemical Plant's AI might be able to be spawned to. Changing the ISDOOR FALSE to ISDOOR TRUE, it should set the Chemical Plant's door to be closed instead of opened. I am not talking about the first door that is the exterior one, the interior door that is closed when you enter and just like the mission by pressing the button it opens. I don't know why this is removed pretty weird. I also think that if you do the same for the basement doors it will use the mission script which in help Gary you have to open the doors the way the mission tells you. If you want you can add this to your tut. if it works. I will try to mod some files and see what happens with the Ped Spawning I am on the verge of something big lol.
Also change FORCEPOPREAD and the other FORCEPOP hopefully it works.

250
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: March 16, 2012, 07:27:29 PM »
@Madman You'll love this, I was messing with the code in the trigger.img for each interior I found out that changing FORCEPOPRREAD FALSE to FORCEPOPOVERRED TRUE this sets the trigger.img to believe that characters are supposed to spawn their like the doors. I don't know if it works but it should. The Chemical Plant's AI might be able to be spawned to. Changing the ISDOOR FALSE to ISDOOR TRUE, it should set the Chemical Plant's door to be closed instead of opened. I am not talking about the first door that is the exterior one, the interior door that is closed when you enter and just like the mission by pressing the button it opens. I don't know why this is removed pretty weird. I also think that if you do the same for the basement doors it will use the mission script which in help Gary you have to open the doors the way the mission tells you. If you want you can add this to your tut. if it works. I will try to mod some files and see what happens with the Ped Spawning I am on the verge of something big lol.

251
Hints, Tips and Cheats / Re: After 2.00 AM ?
« on: March 15, 2012, 04:38:30 PM »
Lol all your ways wont work the way to stay up past 2:00am is to go to the mission Final Showdown when running up jump from the nearest edge make sure it's low and not a tall edge when doing so you will end up on the bottom of the bell tower and the schools roof walk around for a few minutes and notice that the clock usually disappears. Jimmy during this mission and the mission Help Gary and the mission where you do an errand for the teacher are all ways to stay up before the time. Also the best way to stay up before 2:00am is to start the mission Halloween Jimmy instantly past the clock and their is no way to sleep he can stay up for long periods of time a weird glitch but it's fun during this mission the Dropouts have a city spawn point lol.

252
Mod Showroom Archives / Re: I FOUND DARBY'S BOSS STYLE
« on: February 27, 2012, 02:43:51 AM »
Okay some bad news the mod didn't work :(. But adding 2_B does do something different it makes Darby just stand there just like the boxingplayer he won't fight back or do anything normal weird.

253
Oh I thought they were for that type of thing I was wondering why my games stars were moved all across the map I finally figured it out -_-. I was a bit confused at first lol.

254
The ExitLocs control where the ped or character goes after someone opens that door. All of the interiors on the game are done even the ones that we cant see. They are in an harcoded script that we can break but try editing that file I managed to get some doors out the exiting door to the Chem O Plant and the exit door to the Tenements.

255
MadmaN and Steman's Corner / Re: *TUTORIAL* Adding peds to interiors
« on: February 22, 2012, 10:45:32 AM »
I'm like half way into my machinima I just needed the nerds to spawn in the Observatory and the Dropouts to spawn in the exterior of the Chem O Plant. Then I need Dropout's to spawn in the interior of the Chem O Plant. If you could help me with this that would be great. Is there a way to get them to these places? I need a fast response I'm trying to finish it.

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