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« on: July 11, 2015, 03:53:34 AM »
^ Yes, it can
AreaSetDoorLocked("DT_tschool_AutoShopL", false) --Autoshop
AreaSetDoorLocked("DT_ischool_Door01", false) --Chemistry Class
AreaSetDoorLocked("DT_ischool_Classroom", false) --English/Maths/Geology Class
AreaSetDoorLocked("DT_ischool_Art", false) --Art Class
AreaSetDoorLocked("DT_ISCHOOL_BIO", false) --Biology Class
AreaSetDoorLocked("DT_ischool_Staff", false) --Staff Room
AreaSetDoorLocked("DT_ischool_AuditorBalc", false) -- Auditorium Balcony 2nd floor
AreaSetDoorLocked("DT_ischool_AuditorDoorL", false) -- Auditorium 1st floor
and btw I haven't found the door for the music classroom yet
For the principal room and the roofdoor, it just didn't work well, u must need to use the warp method, "AreaTransitionXYZ(areacode, x, y, z)"
AreaSetDoorLocked("DT_ischool_RoofDoor", false)
AreaSetDoorLocked("DT_ischool_PrincipalDoorL", false
ps. @soldier, if you want, you can quote my post here and put it in your first post, since I believe this could help people out
and I am still searching for the funhouse door, but somewhat I believe the funhouse must use the warp method too and it just won't work with the AreaSetDoorLocked code
Update: I already tried it, for the funhouse, and I failed
It has lots of animation to open a door from one place to another place, and I have totally no idea how to make it work