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Author Topic: [WIP] Bully Multiplayer  (Read 348151 times)

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Offline DahCobra33

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Re: [WIP] Bully Multiplayer
« Reply #555 on: July 02, 2015, 07:59:22 PM »
I for one, really look forward to the first official public version.
It does get lonely when you play with a maximum of 3 other people. Having an entire server full of people would be amazing and is something that I will try to make happen later.

"SWEGTA's Playground OFFICIAL"
Players: 64/64
Map: Bullworth


Is gon be guuud y'all
Map:San Andreas...
lol?
Just kiddin'...Of course it's gonna be good,and it's worth all waiting!

Offline Chrissy

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Re: [WIP] Bully Multiplayer
« Reply #556 on: July 03, 2015, 12:31:10 AM »
If there are anymore useless posts clogging threads like this, the posts in question will be deleted, and the poster(s) will have all subsequent posts moderated.

Keep the discussion civil.
« Last Edit: July 03, 2015, 12:34:14 AM by Chrissy »

Offline MadmaN

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Re: [WIP] Bully Multiplayer
« Reply #557 on: July 03, 2015, 02:19:20 AM »
I moved all the offtopic stuff out. Please resume topic discussion. :)

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Re: [WIP] Bully Multiplayer
« Reply #558 on: July 03, 2015, 09:48:30 AM »
Thanks for keeping the relevant posts.

I for one, really look forward to the first official public version.
It does get lonely when you play with a maximum of 3 other people. Having an entire server full of people would be amazing and is something that I will try to make happen later.

"SWEGTA's Playground OFFICIAL"
Players: 64/64
Map: Bullworth


Is gon be guuud y'all

Did they bypass the 24 ped limit?

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #559 on: July 03, 2015, 10:37:38 AM »
Thanks for keeping the relevant posts.

I for one, really look forward to the first official public version.
It does get lonely when you play with a maximum of 3 other people. Having an entire server full of people would be amazing and is something that I will try to make happen later.

"SWEGTA's Playground OFFICIAL"
Players: 64/64
Map: Bullworth


Is gon be guuud y'all

Did they bypass the 24 ped limit?

** makes a server over 24 players
HI MAN JOIN MY SERVER, I SCRIPTED THIS PLUGIN AND I SO DID NOT COPY AND SLAPPED MY NAME OVER IT!

** 24 Players join

** server crash, community down

They were never seen again.

OT: Seriously, I spawned over 24 ped's and the highest I got was about 38 ped's. But yes, the ped limit will kill us all so good luck for that.

Offline ahmad_nofal

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Re: [WIP] Bully Multiplayer
« Reply #560 on: July 03, 2015, 10:55:25 AM »
i wanna make a server in bully MP call it 'the Gang wars!'
with map edition, nerds vs jocks
preppies vs greasballs

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #561 on: July 03, 2015, 10:56:21 AM »
** makes a server over 24 players
HI MAN JOIN MY SERVER, I SCRIPTED THIS PLUGIN AND I SO DID NOT COPY AND SLAPPED MY NAME OVER IT!

** 24 Players join

** server crash, community down

They were never seen again.

OT: Seriously, I spawned over 24 ped's and the highest I got was about 38 ped's. But yes, the ped limit will kill us all so good luck for that.
1) Server won't crash, as the server has no limits of that kind.
2 actual answer) You probably just used script functions like (PedCreateXYZ), I think we'll manage to get the limits working for us, thanks for your wishing even tho it sounds a bit ironic (at least for me).

@ahmad_nofal: why not ;D
« Last Edit: July 03, 2015, 11:13:23 AM by MyU »

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #562 on: July 03, 2015, 11:36:10 AM »
** makes a server over 24 players
HI MAN JOIN MY SERVER, I SCRIPTED THIS PLUGIN AND I SO DID NOT COPY AND SLAPPED MY NAME OVER IT!

** 24 Players join

** server crash, community down

They were never seen again.

OT: Seriously, I spawned over 24 ped's and the highest I got was about 38 ped's. But yes, the ped limit will kill us all so good luck for that.
1) Server won't crash, as the server has no limits of that kind.
2 actual answer) You probably just used script functions like (PedCreateXYZ), I think we'll manage to get the limits working for us, thanks for your wishing even tho it sounds a bit ironic (at least for me).

@ahmad_nofal: why not ;D

This just get's better ^^

What about the Ped's ingame-- and the interior's? Also will it have the same lag shit in SA-MP Like sometimes people just run around so fast or do random shit yet the host and your and there ping is completely normal, that shit pissed me off.

Offline MadmaN

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Re: [WIP] Bully Multiplayer
« Reply #563 on: July 03, 2015, 11:44:57 AM »
I have spawned over 100 peds ingame before. You have to modify not only lua code to achieve this...but also edit the .dat files inside of trigger.img.

Trigger.img hard locks ped counts...especially in freeroam. I can explain how to do this in another thread if you like.  8)

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #564 on: July 03, 2015, 11:52:29 AM »
I have spawned over 100 peds ingame before. You have to modify not only lua code to achieve this...but also edit the .dat files inside of trigger.img.

Trigger.img hard locks ped counts...especially in freeroam. I can explain how to do this in another thread if you like.  8)

HOLY FUCK YES, I'd love to see 25 ped's in 4 cliques fight eachother, clones or not that'll be funny as fuck with a horde of Sheldons.

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #565 on: July 03, 2015, 12:06:37 PM »
This just get's better ^^

What about the Ped's ingame-- and the interior's? Also will it have the same lag shit in SA-MP Like sometimes people just run around so fast or do random shit yet the host and your and there ping is completely normal, that shit pissed me off.

Do you mean speedhacks?
Or casual desync (or the speed differences between the players caused by higher fps?)

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #566 on: July 03, 2015, 12:59:10 PM »
This just get's better ^^

What about the Ped's ingame-- and the interior's? Also will it have the same lag shit in SA-MP Like sometimes people just run around so fast or do random shit yet the host and your and there ping is completely normal, that shit pissed me off.

Or casual desync (or the speed differences between the players caused by higher fps?)

Casual Desync. Or FPS.

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #567 on: July 03, 2015, 01:01:55 PM »
Casual Desync. Or FPS.
Indeed, these are valid concerns.
But we try our best to keep the effects of it at minimum / try to let them not happen.

Offline Rambo7

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Re: [WIP] Bully Multiplayer
« Reply #568 on: July 04, 2015, 06:52:44 AM »
I have spawned over 100 peds ingame before. You have to modify not only lua code to achieve this...but also edit the .dat files inside of trigger.img.

Trigger.img hard locks ped counts...especially in freeroam. I can explain how to do this in another thread if you like.  8)
I found this on trigger.img, the "population.dat"
and there is a code like this in that population.dat
TOTAL 15
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 0
                  GREASER 0
                  PREPPY 0
                  STUDENT 0
                  COP 1
                  TEACHER 0
                  TOWNPERSON 14
                  SHOPKEEP 0
                  BULLY 0
for setting 100 peds, do I just need to make the "TOTAL" to 100?
and set all the other like PREFECT, NERD, JOCK, ans etc into the total count of 100
is that it? do you mind to teach me about this?
« Last Edit: July 04, 2015, 07:26:42 AM by Rambo7 »

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #569 on: July 04, 2015, 09:01:14 AM »
I found this on trigger.img, the "population.dat"
and there is a code like this in that population.dat
TOTAL 15
                  PREFECT 0
                  NERD 0
                  JOCK 0
                  DROPOUT 0
                  GREASER 0
                  PREPPY 0
                  STUDENT 0
                  COP 1
                  TEACHER 0
                  TOWNPERSON 14
                  SHOPKEEP 0
                  BULLY 0
for setting 100 peds, do I just need to make the "TOTAL" to 100?
and set all the other like PREFECT, NERD, JOCK, ans etc into the total count of 100
is that it? do you mind to teach me about this?

sadly it's not that simply.
If you know abit programming, you probably know "arrays".
To describe it reallly simple, the game just allocates 24 array slots for the peds therefore you can't go above that w/o any game modification.

But please keep this topic on road, and if you got more questions about the ped thingy create a respective thread for it that would be nice thanks.