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Bully Modding Section => Modding Questions/Help => Modding Questions/Help Archives => Topic started by: bullymodder74 on November 25, 2015, 02:30:49 PM

Title: lua nodes
Post by: bullymodder74 on November 25, 2015, 02:30:49 PM

?
Title: Re: lua nodes
Post by: bullymodder74 on November 25, 2015, 03:02:38 PM

What you want?

LOOKING J_T node and P_Striker_B
Title: Re: lua nodes
Post by: bullymodder74 on November 25, 2015, 03:16:27 PM
J_Ted and P_Striker_B ?
What Nodes?
evade
Title: Re: lua nodes
Post by: DarkHero on November 25, 2015, 03:25:19 PM
Hello

P_Striker_B Evade is this:

Code: [Select]
"/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act"
There are other types of Evades (P_Striker_B only get this)

Here are others:

Code: [Select]
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act"
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"
Title: Re: lua nodes
Post by: bullymodder74 on November 25, 2015, 03:40:04 PM
Hello

P_Striker_B Evade is this:

Code: [Select]
"/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act"
There are other types of Evades (P_Striker_B only get this)

Here are others:

Code: [Select]
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
"/Global /P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act"
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"


I can wear it as ibutoonpresed compiles ami no me I can put plis buttons?
Title: Re: lua nodes
Post by: DarkHero on November 25, 2015, 03:56:05 PM
Code: [Select]
ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
local l_0_0 = false
 
MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
 
  PlayerSetHealth(200)
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
 
end

F_MissionSetup = function()

LoadAnimationGroup("P_Striker_B")
LoadAnimationGroup("P_Grappler_A")

end
 
MissionCleanup = function()
end
 
main = function() 
  F_MissionSetup()
gMissionRunning = true
  while gMissionRunning do
if IsButtonPressed(8,0) then
 PedSetActionNode(gPlayer, "/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act")
 elseif IsButtonPressed(6,0) then
 ExecuteActionNode(gPlayer, "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act")
Title: Re: lua nodes
Post by: bullymodder74 on November 25, 2015, 03:59:57 PM
Code: [Select]
ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
local l_0_0 = false
 
MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
 
  PlayerSetHealth(200)
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
 
end

F_MissionSetup = function()

LoadAnimationGroup("P_Striker_B")
LoadAnimationGroup("P_Grappler_A")

end
 
MissionCleanup = function()
end
 
main = function() 
  F_MissionSetup()
gMissionRunning = true
  while gMissionRunning do
if IsButtonPressed(8,0) then
 PedSetActionNode(gPlayer, "/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act")
 elseif IsButtonPressed(6,0) then
 ExecuteActionNode(gPlayer, "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act")
[/quote

thanks
Title: Re: lua nodes
Post by: Bully_Lover13 on November 26, 2015, 04:41:00 AM
In all seriousness, no one is going to help you if you just put a question mark, elaborate on what you want, don't wait till someone asks. I do have the nodes but I will not give it to you, you're lucky DarkHero decided to (Even though he copied from the "LUA Nodes" topic, but anyway..).

Improve your attitude before even asking for help.                 
Title: Re: lua nodes
Post by: UltimateGamer9 on November 26, 2015, 07:10:33 AM
Bully_Lover13 u r right. but bullymodder74 u must tell us what you want. not only topic titles. but in the messages as well. you must be specific like for example,"Can I have (whatever you want) or Can you help me with (whatever u want us to help u with)."
Title: Re: lua nodes
Post by: BloodChuckZ on November 26, 2015, 10:37:01 AM
Yes, because usually if I catch a post with just a stupid question mark, it gets removed.
Title: Re: lua nodes
Post by: DarkHero on November 26, 2015, 10:57:21 AM
(Even though he copied from the "LUA Nodes" topic, but anyway..).

       
Title: Re: lua nodes
Post by: AlphaTech on November 26, 2015, 12:19:09 PM
(Even though he copied from the "LUA Nodes" topic, but anyway..).

       

Don't think that was copied bro.
Title: Re: lua nodes
Post by: Unknownsoldier on November 26, 2015, 10:23:41 PM
(Even though he copied from the "LUA Nodes" topic, but anyway..).

       

Don't think that was copied bro.
He meant the nodes were copied from that topic. which they were as they were posted there too.
Title: Re: lua nodes
Post by: bullymodder74 on November 27, 2015, 06:53:36 PM
In all seriousness, no one is going to help you if you just put a question mark, elaborate on what you want, don't wait till someone asks. I do have the nodes but I will not give it to you, you're lucky DarkHero decided to (Even though he copied from the "LUA Nodes" topic, but anyway..).

Improve your attitude before even asking for help.               

P_Striker_A evade