Bully-Board
Bully Modding Section => Bully Modding => Bully Modding Archives => Topic started by: DaBOSS54320 on April 15, 2014, 05:05:56 PM
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Edit: (August 14th, 2014) I am NOT quitting bully modding. I am not leaving (http://www.bully-board.com/index.php?topic=21031.msg365156#msg365156) bully modding. I was at the time of this post bored of bully modding so that is why this topic was made. I have come to the conclusion though that I am still interested in Bully modding and should be for a while.
I have recently finished my new computer, it can handle many more games. Before I got this, the only games I could play were PS2 era like games, such as Bully. While Bully is one of my favorite games, I've modded it a lot and have begun to get bored of it. I want to mod bigger games now that my computer can handle it. I will still post on bully-board + help people but as for my mods, I only will do one more. I will try to make it one of my best ones to go out with. This poll is for what you (the community) wants that to be. I cannot do a full style switcher, or anything ridiculously huge and complex that is near impossible, so to moderate crazy suggestions it is a poll of a few choices.
INFO:
Super Mod 4: I will re-do this one from scratch, and it will be a lot different then what the beta version looks like. (Maybe I will call it V5 since the beta 4 was about done) I am however running out of ideas on what to add to the super mod, so even if you like the super mod series, you may want to vote something else.
Police Mod 2: Will have fixed glitches, some 'missions' and more features.
Time Mod: This mod I have wanted to do, but it will be pretty hard. I'm not sure how it will be done, but if this is voted I'll eventually figure it out. It will let you change the time scale of the game, and optionally leave Jimmy out of the change. For example, you could make the world (peds/vehicles) function very slowly, and leave Jimmy at full speed. Sort of like having extreme focus... or completely pause the game but have Jimmy still walk around.
Fight Club: Place bets on fights in the hole (Possibly other locations as well) and contribute in them yourself. As you continue to fight, the opponents will get stronger, attack/block more, and even multiple enemies at once.
Ultra Spud Gun: There's a simple spud gun, there's a super spud gun, and then there is the Ultra Spud Gun. It shoots plasma balls. (Spudgun that shoots the plasma balls that come out of the arcade vehicles)
The Adventures of Pete: Play as Pete in a series of missions as Pete (If this is voted, you can suggest how you want the storyline to go)
Any Vehicle: Hijack any vehicle on the streets, even if you weren't the one who spawned it!
Multiplayer: Lolz you wish.
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It's sad to see you leave the modding community, but it would be nice if you could still hang around the board.
The Adventures of Pete it is!
Picture this:
Jimmy got expelled and was eventually picked up by his mother before he even had the chance to meet up with Edgar.
It's now up to Pete to stop the mayhem and quit being a coward. Right before Jimmy leaves, he gives Pete one last Pep Talk which gives Pete the strength and bravery to take on the entire school by himself. All missions are still there, but play out in an ENTIRELY different way.
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^ great idea!
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Looks like Super Mod 4, but I'll still give it a few days for the poll to run.
I should of put a time limit on poll.... oh well.
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Hey man can I do a few of the ones you are not doing
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^This nigga. (http://www.bully-board.com/Smileys/gtas/rolleyes.gif)
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^This nigga. (http://www.bully-board.com/Smileys/gtas/rolleyes.gif)
you got a problem with dat
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he haz no problem wit dat
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LOOOOL
finish the supa mod. :)
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If you're still taking suggestions, I've noticed that changing your fighting style results in removing your blocking ability. Is there any way to add the block back in some fashion?
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If you're still taking suggestions, I've noticed that changing your fighting style results in removing your blocking ability. Is there any way to add the block back in some fashion?
It can be done by using an action node, Ive tried it with Russell Mod.
Results :
The block worked, but unfortuanlty it messed up other action nodes. But I may of found a way to make it work without messing other action nodes.
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Boss do your finale what you want to do. but i think you shouldnt quit with modding you are just like that now but anyway.
Do whatever finale but PLEASE!! fix Super mod v3. !
You removed my mission selector list and deleted most of the mission for no reasson.
only 6 animations. lolz
tings like dat
a
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Conclusion
Super Mod 4: So, a new super mod is what ya want eh? Will do...
I've been playing a lot of GTA lately so this may come along slowly... will be done within a month probably though.
Edit: This is my finale, so I have to include a lot in it and make it awesome. No release dates yet...
I do kind of want to just keep modding and not have this be my finale, but don't think that will happen... I've modded a lot of this game and I think it's time for me to mod different games.
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Boss, i will not let u quit mod bully. in the future when we maby know more lua codes and how they work. you will come back i promise.
My wishes for supa mod v4:
Faction changer
FULL Mission selecor
Fly (airbreak)
Spawn more peds.
Teleportation (chose which coords to tp to)
More animations.
Haloween.
Stat changer
Stuff like dat.
no need for button selection.
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How bout adding a Multiple Fight Styles,like if u lock on Gary(e.g.) and click the J_Striker,he'll have the J_Striker moves,and again lock on him and click on G_Striker,he'll now have both J_Striker and G_Striker and again lock,click on a random style he'll have three more moves that will be pretty badS. :D
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RSTA its not possible because each fighting style has its OWN moves but they are aquired to the same buttons.
Boss, I got a suggestion for you that I wanted to do a long time back, but im too much into Russell Mod so I'll give you the idea.
Action Node binder.
FIrst you chooce a button to bind (any button except for the menu buttons) and then it lets you chooce which move you want to bind into the button. The button can be reseted at any time.
This will allow players to mix styles in game with no knowledge of any kind of scripting/HxD
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That time mod sound really original and cool
making people faster and slower
I would love if supermod 4 and the new feature is time mod
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I've also noticed that the fighting style selector only has 2 moves out of 3-5. Is there some button that I'm missing? I only know of Mousebutton1 and SPACE.
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Peds use : run button (quick click - attack, hold to run).
Mouse1 - attack
Run then mouse1 OR Mouse1 + run - usually a special attack of some sort.
R - Attack (Russell has both R and R + mouse2 to do the Headbutt and boston crab\ powerbomb)
Space + run - jump
take note most peds only have mouse1 and Run (click and hold) binded to attacks, the rest I mentioned are quite rare \ uncommon.
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With Bif it is also dependent on if u are locking onto a ped or not
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I'm talking about moves like the P_striker_A's 2 hit combo, P_striker_B's 5 hit combo and jab to uppercut, P_grappler's jab to overhead combo and G_striker_A's different kicks.
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RSTA its not possible because each fighting style has its OWN moves but they are aquired to the same buttons.
Boss, I got a suggestion for you that I wanted to do a long time back, but im too much into Russell Mod so I'll give you the idea.
Action Node binder.
FIrst you chooce a button to bind (any button except for the menu buttons) and then it lets you chooce which move you want to bind into the button. The button can be reseted at any time.
This will allow players to mix styles in game with no knowledge of any kind of scripting/HxD
Oh okay
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How bout adding a mega punch thing?Like in GTA SA when CJ punches his target,they will fly away like a 1000 yards lol,that will be cool.
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That would be bad ass, and I have had the idea
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Make it cool tho with the falling animation ey? ;)
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A friend of mine gave me code to do just that :D
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Wow that could be quite useful, I may dig in on that animation myself.
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LOOOOL
finish the supa mod. :)
All we've been seeing from him(lately) is just the Super Mod! It should be time for a change since this will be his last mod.
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^ I agree but I'm gonna do what ever the community wants, as tbh I don't really wanna do any mods for Bully anymore but I don't wanna just disappear. I'll go out in a bang. :D
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It's really a shame to see you leaving (even tho were probably gonna stay in contact playin stick war or smth) as your one of the modders who can really get a job done around here when it comes to scripting and now there aren't many left.
Mad has been planning to come back and I got a confirm of it but he hasn't been back yet.
Many modders are starting to leave and now you leaving will slow down the bully modding progress partly.
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Will for sure stay in contact/friends with everyone I met in Bully modding. They nice people, whether just as friends to play games with, talk to, or mod other games with.
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^ Indeed my brother, people like Rise and I always here to chill with teh homies. Especially Sphinx, considering you two are close as hell in friendship. :ajajaxh5:
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DaBoss buggin' out ?
Just when I get used to someone being around, they're taking off.
*grumble*
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There there, Chuck.
That's just a way of life. People come, people go. Sort of like sex.
Back to the subject, I really think that if Boss wants to move on we should support him fully.
You'll still be around on xfire, won't ya buddy?
And this mod might turn out to be one of the ultimate typ 10 mods ever created for Bully (if it hasn't claimed a spot already).
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That's just a way of life. People come, people go. Sort of like sex.
Oh you!
Anyways, I fully support your decision Boss
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Yeah this Super Mod should be the best by far. If it is fun enough making it, maybe I'll keep modding... i dunno.
IF I do quit modding, I will still stay on BullyBoard. So don't worry chuck :D