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Messages - SWEGTA

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3271
Every single bully player should know by now that if Jimmy doesn't get any sleep before a sertain time, he will fall down and "sleep" on the ground.
My question to you is: How do I remove this?
I really wan't to make a zombie mod and for this I need to make sure that Jimmy does NOT require any sleep since I'm guessing that adrenaline would keep your eyes open, but yes you would need sleep, just not as much as Jimmy regulary needs.

How do I make Jimmy not faint?

3272
Modding Questions/Help Archives / Re: Cam Hack?
« on: October 27, 2011, 05:35:45 AM »
What about a thirdperson view?
You would have to make a alot of testing, but I think it would be easier considering the fact that the camera could just be moved a bit forward and slightly to the left (or right, whichever you prefer).  :rolleyes:

if the lua files get cracked then I most certainly believe that it can be done...however a first person view would require more work then just modding the camera views since you would have to a lot to get a decent first person view along with the proper animations for it. but the first person view is also doable.


3273
Bully Modding Archives / Re: Bully.exe 100% decompiled
« on: October 27, 2011, 12:57:08 AM »
FUCK YEAH!!!
That's so cool!
I am so proud of you, son!! :>

3274
Modding Questions/Help Archives / Re: Cam Hack?
« on: October 27, 2011, 12:51:27 AM »
Awesome!!!!
I really don't know much other then how to change skins for bully and edit some files out of ide.img .
If you crack the lua files, will you be able to do this?
What if you make the player able to have a first person view?


A bully cam hack is most deffo doable but it depends on how you want to take that project on. This could be done in several ways...a scripthook being the most doable way but scripthooks are also not simple to code unless you have c++ knowledge and have a firm understanding of the script structure of the game you are creating the scripthook for and understand how dll files are constructed as well..since scripthooks with a .asi extension are just renamed dll files written primarily in c++ or visual c++ and the only one for bully is the one that ntauthority has made and unless he releases the scripthook and or its source too....there won't be any easy way to create other scripthooks for the game. If I had a scripthook source from gta or another game to work from I could get a understanding on how to approach coding one for bully, but since I have been concentrating on cracking the game directly like figuring out the file formats...finding a way to decompile the lua scripts to usable sources....figure out how to generate new .idb files from the source .ide files that are present in the game....if those are figured out...a scripthook will be kinda pointless unless you are intending on adding a brand new function or feature to the game that cannot be added by way of any the built in scripts.

I do have a basic understanding how the cams in bully work which use coords like what the trigger files use....I can test a theory out soon and post a guide on how to edit the cam views when I have some time since I will admit I have been on a heck of a modding spree with bully lately and figuring out more and more each day..not to mention the help and teamwork with Steman has also given both of us a much broader understanding of the internal structure to bully and how it works in conjunction with everything else.

3275
Modding Questions/Help Archives / Re: More allies mod
« on: October 24, 2011, 04:15:13 PM »
This bully modding thing truly is amazing.
Just sad how small amount of people actually do it.

3276
Requests Archive / Re: Zombie Mod?
« on: October 23, 2011, 04:37:44 PM »
I found a cool animation thing.
Here: Bully Halloween Special Trailer
Check out the vampire and the pirate.
Isn't it easy to change a peds fighting style into that?
I mean, they must have attacking animation and stuff like that, because they appear or halloween, right?  :happy:

3277
Mod Releases / Re: [PC][FIX]Removing the 30 FPS cap
« on: October 23, 2011, 03:47:12 PM »
Excellent!!
My game keeps going up and down for some reason, though.
Sometimes, my game is up at about 60 fps and sometimes it's like 30 fps.
Any reason why?
Other than that, it's good.  :wub:

3278
MadmaN and Steman's Corner / Re: *TUTORIAL* Pedstats and weapons tutorial
« on: October 23, 2011, 03:14:12 PM »
I think that the W_PGun is the Poison Gun.

3279
Requests Archive / Re: Zombie Mod?
« on: October 23, 2011, 03:12:00 PM »
really strange hmm i need to find a way to make them angry to jimmy :)

Would be really cool if you helped me on making this mod.
I think it's going to be advanced, but the mod istelf is going to be very basic:

*Hobos/drunks attack Jimmy (I've seen that they have a fighting style, but they sometimes will perform citizens arrest, so let's change that into nerds attack or asylum patient).
*No other cliques or types of peds appear (If you wan't we could make the greasers or townies appear, just to back up Jimmy incase there are to many "zombies").
*MAYBE have drivable vehicles? You know, just maybe spawning some gokarts here and there and replacing them with cars?

3280
Requests Archive / Re: Zombie Mod?
« on: October 22, 2011, 03:56:40 PM »
I've changed Attitude, but prefects are still hostile to me. =/

Strange.
Can you make any clique automaticly attack Jimmy on sight?

3281
Modding Questions/Help Archives / Re: Cam Hack?
« on: October 22, 2011, 03:56:23 PM »
Would've been cool if they made the game more mod-friendly.

But we'll crack it soon enough.

I can't wait.
It didn't take that long for anyone to crack the GTA files, did it?

3282
Requests Archive / Re: Zombie Mod?
« on: October 22, 2011, 07:12:14 AM »
in the Attidude.dat :3
yeah its possible i can help you with the spawning thing,change styles,
gonna be a awesome mod^^

Cool!
The thing that I really need help with is preventing peds from spawning.
I tried doing so in population.dat and it KIND OF worked, but still some neds, preps, bullies, hobos and students will still appear.
For some reason the bridge near the parkinglot spawns people, but I can't find anything that prevents it.
I tried editing hex to block them from spawning, but it ended up breaking my game due to my horrible hex editing skills lol.
But, to summen up: I need to make the hobos/drunks hate Jimmy and prevent any other peds from spawning.
I also wan't to change the player to Nicky Charles (the Worn In shop owner) OR Edgar.

3283
Modding Questions/Help Archives / Re: Cam Hack?
« on: October 22, 2011, 07:08:36 AM »
Damn you rockstar!!
Why did you do this to us? :<

3284
Modding Questions/Help Archives / Re: Cam Hack?
« on: October 21, 2011, 11:14:42 AM »
What is a scripthook?


yea, apart from the simple fact that a scripthook is most likely needed for this

3285
Requests Archive / Re: Zombie Mod?
« on: October 21, 2011, 11:14:20 AM »
Yes, but how do I make a ped hate me?
I wan't them to attack like the pirate did.
There has got to be something somewhere.
What if I copy and paste the pirate's hex codes into another ped like a hobo?
Will that person attack for no reason then?

I don't think you could add inflamed cars at this stage, but possibly trashed cars if you edited the .nft files.
and 3click i may help you later, but i'm busy at the moment, i would recommend starting on taking everyone out the game and just keeping the peds you need, this has been explained in the ultimate modding thread topic

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