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Author Topic: Official Super Mod Topic  (Read 403000 times)

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Offline Mick3Mouse

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Re: Official Super Mod Topic
« Reply #585 on: December 29, 2014, 11:27:35 PM »
I don't play bully alot anymore.
rage quit

#shotsfired
After that speedrun i did with SWEGTA, i lost like all my interst.  I still like modding tho.  xD

Offline Unknownsoldier

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Re: Official Super Mod Topic
« Reply #586 on: December 30, 2014, 12:32:38 AM »
I don't play bully alot anymore.
rage quit

#shotsfired
After that speedrun i did with SWEGTA, i lost like all my interst.  I still like modding tho.  xD
"still like modding"

Negrooke please. When did you last mod? rofl

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #587 on: December 30, 2014, 02:15:33 AM »
I'd consider modding the game as playing the game. Unless you just blindly make and release mods without testing...
I've probably spent a lot more time in notepad++ modding Bully than in Bully.

Offline Unknownsoldier

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Re: Official Super Mod Topic
« Reply #588 on: December 30, 2014, 03:38:12 AM »
^ Ditto. The only mod I ever had fun making was any of the full styles. Because that animations mod shit, was a mindfuck, and i couldn't loop the menu, because I left too much unused shit there.

I play with the styles now, and spend more time in game now. But I definitely spend more time in notepad++. xD

Offline Spaps

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Re: Official Super Mod Topic
« Reply #589 on: December 30, 2014, 05:42:54 AM »
I'm too lazy to even make a mod.

Someone slap me with an eel.

Offline ahmad_nofal

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Re: Official Super Mod Topic
« Reply #590 on: February 24, 2015, 10:34:25 AM »
this mod is the best! :D

Offline GreenOmnitrix

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Re: Official Super Mod Topic
« Reply #591 on: February 24, 2015, 10:36:58 AM »

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #592 on: February 24, 2015, 03:12:01 PM »
this mod is the best! :D

Thanks, glad you like it.

Offline Unknownsoldier

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Re: Official Super Mod Topic
« Reply #593 on: February 25, 2015, 01:12:57 AM »
I'm too lazy to even make a mod.

Someone slap me with an eel.
( ͡° ͜ʖ ͡°)

Offline ahmad_nofal

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Re: Official Super Mod Topic
« Reply #594 on: February 25, 2015, 06:41:27 AM »

Offline boyser

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Re: Official Super Mod Topic
« Reply #595 on: February 26, 2015, 12:07:39 PM »
can you release an arcrace version of the super mod?? :hmm:

Offline DaBOSS54320

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Super Mod : ArcRace1 Version
« Reply #596 on: February 26, 2015, 02:34:22 PM »
For super mod 3, all you need to do is LaunchScript("SuperMod1.lua") in the script you want to launch it.
For super mod 4, all you need to do is LaunchScript("SuperMod.lua") in the script you want to launch it.
Additionally, make sure you have STimeCycle.lur as the default, unmodded STimeCycle.lur so it does not launch the mod.

Here is a ArcRace1 launcher for Super Mod 3: Super Mod 3: ArcRace1 Launcher
« Last Edit: February 26, 2015, 02:38:22 PM by DaBOSS54320 »

Offline ahmad_nofal

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Re: Official Super Mod Topic
« Reply #597 on: February 27, 2015, 02:23:36 AM »
dude don't forget that you need to put more animation like the open doors, and the derby 6 hits combo, and more :)

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #598 on: February 27, 2015, 02:48:27 AM »
dude don't forget that you need to put more animation like the open doors, and the derby 6 hits combo, and more :)

those are already in the mod...

Offline ahmad_nofal

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Re: Official Super Mod Topic
« Reply #599 on: February 27, 2015, 03:50:20 AM »
dude don't forget that you need to put more animation like the open doors, and the derby 6 hits combo, and more :)

those are already in the mod...
i know i mean put more than those 4 animation :D