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Author Topic: Official Super Mod Topic  (Read 403085 times)

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Offline Spaps

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Re: Official Super Mod Topic
« Reply #555 on: December 16, 2014, 12:10:17 AM »
Nobody is the real mick.
Unless you count mick himself.

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #556 on: December 16, 2014, 01:49:48 AM »
Indeed I shall!
Also, be able to toggle which peds spawn. For example, you could disable all authority if you wanted. Or make it so Sheldon never spawns... that lil shit. Or so faction leaders do spawn.

Another nice thing I'm adding is camera controls, which should aid in creation of bully movies/machinima.

Offline Spaps

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Re: Official Super Mod Topic
« Reply #557 on: December 16, 2014, 01:52:24 AM »
are you gonna add teleportation into interiors? like classrooms.. etc..

Offline Mick3Mouse

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Re: Official Super Mod Topic
« Reply #558 on: December 16, 2014, 04:03:16 AM »
That was in Super mod 3, so why would he remove that?

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #559 on: December 16, 2014, 03:44:18 PM »
I was a bit lazy last time and did not get all interiors. This time I'll try to add a more complete list.

Offline Unknownsoldier

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Re: Official Super Mod Topic
« Reply #560 on: December 16, 2014, 05:20:43 PM »
Indeed I shall!
Also, be able to toggle which peds spawn. For example, you could disable all authority if you wanted. Or make it so Sheldon never spawns... that lil shit. Or so faction leaders do spawn.

Another nice thing I'm adding is camera controls, which should aid in creation of bully movies/machinima.
FINALLY! I hate sometimes when I am trying to so shit, and pedz spawn in my way.

Offline Spaps

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Re: Official Super Mod Topic
« Reply #561 on: December 16, 2014, 11:46:31 PM »
Can you make Jimmy spawn in free roam and walk around?
I would imagine it being really funny

Offline alontzedaka

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Re: Official Super Mod Topic
« Reply #562 on: December 17, 2014, 12:04:23 AM »
Can you make Jimmy spawn in free roam and walk around?
I would imagine it being really funny

Isn't this already a thing? Like..Ever since the 1st Super mod or so?

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #563 on: December 17, 2014, 12:39:31 AM »
I actually never allowed spawning of the player. I guess I could, but I'm not going to deal with fixing any problems it brings. If any Jimmy ped is kod, I'm pretty sure you restart from nurse's/hospital even if it wasn't the Jimmy you are controlling.

Soon I may make a preview video of the super mod to show progress and what not.

I have no release date, but at the latest it should be before February. But it could be even earlier.

Maybe it's posted now and you don't even know it! Nahh...
« Last Edit: December 17, 2014, 12:41:40 AM by DaBOSS54320 »

Offline riki2cool

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Re: Official Super Mod Topic
« Reply #564 on: December 17, 2014, 12:04:43 PM »
Is it possible to make an npc use Jimmy's fighting style?

Offline Mick3Mouse

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Re: Official Super Mod Topic
« Reply #565 on: December 17, 2014, 12:10:53 PM »
No, the AI cant use player style.  But dont ask that here.

Offline WhenLifeGivesYouLemons

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Re: Official Super Mod Topic
« Reply #566 on: December 17, 2014, 12:30:11 PM »
Is it possible to make an npc use Jimmy's fighting style?
It's sorta possible. But it has to be re-made with other fighting moves.

First 2 punch from Gs_male_A
3 and 4punch from Gary's boss style
And the uppercut from Boss Darby.

Offline DaBOSS54320

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Re: Official Super Mod Topic
« Reply #567 on: December 17, 2014, 03:50:22 PM »
Or well just use the actual moves, as they are nodes too...

It's fine you can ask it here, since it seems related to a request for the mod.

Offline WhenLifeGivesYouLemons

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Re: Official Super Mod Topic
« Reply #568 on: December 17, 2014, 04:30:21 PM »
Or well just use the actual moves, as they are nodes too...

Im not sure about that. Some PLAYER  actions don't work at all with the AI and vice versa.

Offline ivan_santini97

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Re: Official Super Mod Topic
« Reply #569 on: December 19, 2014, 11:00:55 PM »
one more request :3 add an option to disable AI's running attack