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Messages - AfterLife

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61
Modding Questions/Help Archives / Re: Nodes.
« on: June 21, 2015, 08:15:51 PM »
Get XFire, then add me. kami123450

62
Script Modding / Re: LUA Nodes
« on: June 20, 2015, 12:21:06 PM »
Found the node

Code: [Select]
ExecuteActionNode(gPlayer, "/Global/AN_Dog/Offense/Short/HeavyAttacks", "Act/Anim/AN_Dog.act"

63
Script Modding / Re: LUA Nodes
« on: June 20, 2015, 10:46:22 AM »
Well, I actually just need the dog lua node, so I can use it in my script
Not a script that is already compiled
That's why I said I will find it and give it to you.




64
Script Modding / Re: LUA Nodes
« on: June 20, 2015, 10:18:53 AM »
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"
You should use NOM use this mod to find action nodes but some nodes is doesn't work, when a ped punch you it will make you lag a little bit but it will pop out the node in the bottom of your screen http://www.mediafire.com/download/4i1n4muxxtzm6z8/NOM.zip
P/S: This is jedijosh mod, AfterLife gave it to  me
This is DaBOSS's mod. Not jedijosh's.

65
Script Modding / Re: LUA Nodes
« on: June 20, 2015, 09:36:52 AM »
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"
You probably need to set off an AI. But I will try to find the correct node.

66
Modding Questions/Help Archives / Re: Ragdoll.
« on: June 20, 2015, 06:17:28 AM »
Never say it's impossible... we *can* add things (It's just... hard af). and well, to get something like a ragdoll working, we'd probably have to edit the game's entire engine to allow that which probably means editing the executable in some way.

Is it possible? Sure but... I doubt anyone will ever do it unless we get a very skilled group of modders with a lot of dedication to it. To be honest I think that would be even harder than a multiplayer mod because of the extent you'd have to edit so many internal things in the game's engine.
Mod the act files. Similar to gta sa ped.ifp modding.

67
Textures Help / Re: Retexture from the beginning
« on: June 20, 2015, 03:03:08 AM »
I never made a texture mod in my life in bully modding. So sorry, I don't know.

68
Script Modding / Re: LUA Nodes
« on: June 20, 2015, 03:02:25 AM »
Does anyone know, what is the lua node for the pitbull/dog grapple bite?
 "/Global/AN_DOG", "Act/Anim/AN_DOG.act" -- this is for the dog fight style
but what is for its lua node?
I will find it and get back to you. I promise I will give it to you by tomorrow.

69
Modding Questions/Help Archives / Re: Ragdoll.
« on: June 19, 2015, 07:27:41 PM »
We can only mod things that are already in the game. It's impossible for now to add things to the game.

70
Modding Section Rules / Re: Modder Languages
« on: June 18, 2015, 08:02:00 PM »
So far I've seen Portuguese,Chinese,Spanish and English speaking modders...But maybe I'm forgetting someone.
Japanese.

71
BB Hall Of Fame / Re: Hall Of Fame Voting
« on: June 18, 2015, 08:00:11 PM »
I'm choosing blood chuckz and that's it.
Man, if you hate me then don't vote.

73
Modding Section Rules / Re: Modder Languages
« on: June 17, 2015, 09:35:14 PM »
English and Chinese, very little Malay.

But I'm only fluent in English.  :sleep:

74
BB Hall Of Fame / Re: Hall Of Fame Voting
« on: June 16, 2015, 08:15:48 PM »
No need for thanking man,you deserve it...

So does Unknown Soldier...
He made awesome mods...And taught some members a new language...
hola amigo

75
Modding Questions/Help Archives / Re: PED'S spawn anywhere.
« on: June 16, 2015, 07:39:23 PM »
Couldn't you simply change everyone's to "STUDENT"?

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