local size = table.getn
function main()
Wait(500)
LoadAllAnim()
local moves = {
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Backbreaker","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb/Give","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/Charge, Globals/Player.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge, Globals/Player.act"},
{"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act"},
{"/Global/J_Damon/Offense/SpecialStart/StartRun, Act/Anim/J_Damon.act"}
}
repeat
if PedIsPlaying(gPlayer,"/Global/Actions/Grapples/Front/Grapples/Hold_Idle","Act/Globals.act") then
local move = math.random(1,size(moves))
PedSetActionNode(gPlayer,moves