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Messages - DarkHero

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61
Bully 1 Questions / Re: Who's Your BULLY Girlfriend ?
« on: January 04, 2016, 08:08:07 AM »
Lola and Chirsty are gorgeous but i have to go with Pinky
Try to avoid posting on topics so, this topic has more than 1 year old.

62
Script Modding / Re: Help me
« on: January 03, 2016, 09:16:11 AM »
You are welcome!

If you need some help, do not be shy, send me a message via PM and I'll try to help you the maximum as I can.  :D

63
Bully 2 Discussion / Re: What We Would Like To See In Bully 2
« on: January 03, 2016, 08:58:44 AM »
not passing out at like 1am or whatever..tf is that?!
Exellent idea, it would be nice if you could stay awake all day, there durmia you if you want.

64
Anti-Bully / Re: Bully on the wii
« on: January 03, 2016, 08:57:04 AM »
I did not know there was a Bully version for PS3  ;)

65
Modding Questions/Help Archives / Re: Bully Modded Ps2?
« on: January 03, 2016, 08:44:56 AM »
Yes, it is possible to modify the version of the console, such as "XBOX 360" and "Wii", the only problem is that the game files are different. A member here called "The Dream Is Dead" managed to change the version of PS2 (PCSX2) I thought that was incredible, because I've never seen anyone able to modify the version of PS2 (I've seen a video that a guy could modify the version of the PS2 also, only then I was trying to see the video again and could not find it more ... lol)


66
Bully 2 Discussion / Re: What We Would Like To See In Bully 2
« on: January 02, 2016, 03:59:55 PM »
I wish we had these following:

1: I wish it had a city the most , for it to min already is enough.
2: I also that had new characters, new classes.
3: some styles of different struggles and also some pretty girls...lol  8)
4: I would also like to have some new groups of bullies , different from what we have in Bully Scholarship Edition.

67
Grand Theft Auto Mods / [WIP|SA] San Andreas Remapped
« on: January 02, 2016, 03:26:16 PM »
San Andreas Remapped Mod


About the mod:
 
San Andreas Remapped, is a mod made by me DarkHero that aims to increase the overrall variety and detail of the entire state of San Andreas by simply adding more objects to the map, the mod is still a Work in Progress wich means what you see now is far from the complete project. In this early release only a few areas of Los Santos are changed.
 
IMPORTANT: The mod is being built on the PS2 version of the map, due to the less amount of objects it allows for more creativity and freedom, only Los Santos is different between PC and PS2, the rest of the map is the same on both versions of the game.
 
If you wish to use San Andreas Remapped for any Mods/Projects please contact me first via PM for permission.
 
Progress:
 
- Los Santos: (done)
- San Fierro: Work in progress
- Las Venturas: Not started
- Country: Not started
- Desert: Not started

Screenshots:






68
Suggestions & Feedback / Re: Profile Backgrounds
« on: January 02, 2016, 11:06:13 AM »
Hope so.

69
Mod Releases / Re: Ide New Version
« on: January 02, 2016, 10:59:13 AM »
You can add information about your "new" ide, so people would be interested but for his work.
yes
I hope in the next mods you add your informations about your mod. :D

70
Suggestions & Feedback / Re: Profile Backgrounds
« on: January 02, 2016, 10:57:10 AM »
I always thought that the one who could make alterations in the forum was DGAF555 because it was he who created the forum and has the files here.

71
Script Modding / Re: Help me
« on: January 02, 2016, 10:43:51 AM »
Code: [Select]
ImportScript("\\Library\\LibTable.lua")
ImportScript("\\Library\\LibPed.lua")
local l_0_0 = false
 
MissionSetup = function()
  local l_1_0 = 270
  local l_1_1 = -110
  local l_1_2 = 6.4000000953674
 
  PlayerSetHealth(200)
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
 
end

F_MissionSetup = function()

LoadAnimationGroup("P_Striker_B")
LoadAnimationGroup("P_Grappler_A")
LoadAnimationGroup("BOSS_Darby")

end
 
MissionCleanup = function()
end
 
main = function() 
  F_MissionSetup()
gMissionRunning = true
  while gMissionRunning do
if IsButtonPressed(8,0) then
 PedSetActionNode(gPlayer, "/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act")
 elseif IsButtonPressed(8,0) then
 ExecuteActionNode(gPlayer, "/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act")
elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
     ExecuteActionNode(gPlayer,"/Global/B_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat","Act/Anim/B_Striker_A")
 isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
     PedSetActionTree(gPlayer,"/Global/B_Striker_A", "Act/Anim/B_Striker_A")
     isStrafing = false
  elseif PedIsValid(PedGetTargetPed()) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
     local x,y,z = PedGetPosXYZ(PedGetTargetPed())
     PedFaceXYZ(gPlayer,x,y,z)
  end
  UpdateTextQueue()
    Wait(0)
  end
end

Press the Space key to use the Block.

EDIT: I added the Block Darby, for he is much better than normal Block.

It might help if you actually created the IsMoving function before trying to use it... by the looks of it I think the script would just crash if you tried to use it now. There's a bunch of other issues with the script too by the way but not really any that make it stop working other than the IsMoving one.
I fixed some bugs and added some commands that I had forgotten.

Thank you for telling DaBOSS54320.

72
Script Modding / Re: Help me
« on: January 02, 2016, 08:34:56 AM »
Code: [Select]
portScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(200) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
 
end
 
MissionCleanup = function()
end -- end statement
 
function IsMoving()
  local s = 0.08 -- sensitivity
  return GetStickValue(16,c) > s or GetStickValue(16,c) < -s or GetStickValue(17,c) > s or GetStickValue(17,c) < -s
end

function Block()
   if IsButtonPressed(10,0) and IsButtonBeingPressed(12,0) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
      PedSetActionTree(gPlayer,"/Global/Player","Act/Player.act")
   elseif IsButtonBeingReleased (10,0)  and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
      PedSetActionTree(gPlayer,"/Global/B_Striker_A", "Act/Anim/B_Striker_A.act")
end
end

main = function()
  F_MissionSetup()
  gMissionRunning = true
  while gMissionRunning do
  IsMoving()
  Block()
 if IsButtonPressed(14,0) then
  PedSetActionTree(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act")
  elseif IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
     ExecuteActionNode(gPlayer,"/Global/B_Striker_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat","Act/Anim/B_Striker_A")
 isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
     PedSetActionTree(gPlayer,"/Global/B_Striker_A", "Act/Anim/B_Striker_A")
     isStrafing = false
  elseif PedIsValid(PedGetTargetPed()) and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
     local x,y,z = PedGetPosXYZ(PedGetTargetPed())
     PedFaceXYZ(gPlayer,x,y,z)
  end
  UpdateTextQueue()
    Wait(0)
  end
end

73
Suggestions & Feedback / Re: Profile Backgrounds
« on: January 02, 2016, 08:01:56 AM »
That's a great idea, but I think it will take a while for them to implement it here in the forum, because here are the Admin "means" busy.

74
Bully 2 Discussion / Re: Any news or talk about Bully 2?
« on: January 02, 2016, 07:56:52 AM »
Nobody knows it will launch Bully 2, mo sa that we all  We know is that Rockstar is creating a new game, but the question is:

What game is it?

Many say it will be Bully 2, others say it is a "new" game they are creating, in my opinion, I think it will be Bully 2. But the way is to wait for some official news from Rockstar Games,m only then we will know the truth.

75
These bugs are good for when you're surrounded by boring teachers ... lol I do not know if you know or if you added this bug in the video, sorry, but I have not seen the whole video:

You must climb some platform when you're up there, you can "kill" the teachers and the police, because while you're up there, they do nothing! I always do that when I'm surrounded by these guys is very good.

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