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Messages - SHAPADO1245

Pages: 1 [2] 3
16
Introduce Yourself / Re: Just a Brazillian guy
« on: February 27, 2021, 07:36:24 PM »
Tive que vir aqui postar alguma coisa. Muito legal ver mais um brasileiro.  :D

Eu sempre dou uma passada aqui, para ver como as coisas estão indo, e vejo que as coisas estão melhorando.

Bem vindo amigo!  :D

Você usou gírias brasileiras então está confirmado, tu é br.
E também é bom saber que tem outro brasileiro kkkk

17
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 27, 2021, 06:23:27 PM »
In the Deshonorable Fight, the door of 2nd floor don't open, this is a function? How use that? can be used in any door?

If anyone know please send me a reply.

 :wub:

EDIT: if you know how put that cutscene: www.youtube.com/watch?v=zK8zpbBFVNA#t=6m34s. Please let me know in a reply

18
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 27, 2021, 04:10:45 PM »
Darby and Johnny BOSS BETA Mission v0.2.1: https://bully-board.com/index.php?topic=25723.msg412406#msg412406
Source Code with SPOILERS

Current Source Code: http://www.mediafire.com/file/kbev9i5r5bjssf7/Current_Source_Code.lua/file

IF THE LINK DOESN'T WORK, PROBABLY THERE IS ANOTHER ONE MORE UPDATED

19
Beta Releases / Re: Darby and Johnny BOSS BETA Mission
« on: February 27, 2021, 02:56:41 PM »
THIS IS A BETA. SOURCE CODE WITH SPOILER
Darby and Johnny BOSS Battle v0.2.1

Mod Instalation in the end.



--- Update 0.2.1:
* Changes;
   * Function removed (JohnnyMagnetized);
* Features;
   * Youtube video showing the mod: (Coming Soon);
   * 2nd, 3rd and 4th stage of Johnny Boss (In Secret Mode);
   * Effects and particles (In Secret Mode);
* Bug Fixes;
   * Musics volume.

--- Update 0.2.0:
* Changes;
   * Code Syntaxes;
   * You can't use your weapons; (In Secret Mode. Even be impossible to use the elastic ball)

* Features;
   * A Secret Mode (SPOILER ALERT IN Source Code.lua or Current Source Code.lua);
   * In Secret mode Johnny Regen is 11.7% more fast (In Secret Mode);
   * Animations (In Secret Mode);
   * After Johnny reaches 1000 health or less he will give 20% more damage (In Secret Mode);
   * Johnny will do the "Chest Counter" once he reaches 1000 health or less (In Secret Mode);

* Bug Fixes;
   * Johnny Vincent Regeneration.

--- Update 0.1.4:
* Features;
   * Darby and Johnny boss bar;
* Changes;
   * TextPrintString time, 3 seconds to 2.5 seconds;
   * More 8,87% Johnny attack frequency;
   * More 15% Johnny damage scale.

--- Update 0.1.3:
* Bug Fixes;
   * Mission Fail.

--- Update 0.1.2:
* Bug Fixes;
   * Johnny Vincent A-Pose;
   * Darby Harrington Fighting Style;
   * NonMission Peds;
   * Johnny Vincent theme fix.
* Features;
   * TextPrintString test.



----- Mod Installation:-----

Download: http://www.mediafire.com/file/ku4u0bothvaargq/Darby_and_Johnny_BOSS_BETA_Mission_v0.2.1.rar/file

DON'T FORGET THE BACKUP

Easy Installation:
1) Copy the Scripts.img and paste in "Bully Folder"/Scripts/Scripts.img
2) Copy the Scripts.dir and paste in "Bully Folder"/Scripts/Scripts.dir
3) Copy the Objects folder and paste in the bully folder
4) Copy the Config folder and paste in the bully folder
5) Just open the game and go to a Arcade Machine in the Boys' Dorm in the school


DON'T FORGET THE BACKUP

Hard Installation:(If you don't understand this just ignore that)
1) Open the Scripts.img in you bully folder
2) Delete the ArcRace1.lur and add the new ArcRace1.lur
3) Rebuild the file
4) Copy the pedstats.dat and paste in "Bully Folder"/Config/dat
5) Copy the ide.img and ide.dir
6) Just open the game and go to a Arcade Machine in the Boys' Dorm in the school

again DON'T FORGET THE BACKUP



~~~~~ Notes for ScriptMod Professional ~~~~~

If you want to see the Source Code.lua, you can (SPOILER ALERT) but if you want use the
Source Code.lua/Current Source Code.lua to build a mod don't forget to put my name in the Credits.

Youtube Channel: https://www.youtube.com/channel/UC1aa9Emj9wQnaGg9Q7601zQ
Bully-Board Script Modding: https://bully-board.com/index.php?topic=25725.0

20
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 26, 2021, 10:42:27 PM »
For The Myth I just use The Gym Is Burning's burning screen effect.
It's Open-Source, so you can see it yourself.
Code: [Select]
EffectSetGymnFireOn(true/false)
Not sure what you mean by laughing taunt.

https://youtu.be/dBaQphzLmcE

Here is the animation.

21
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 26, 2021, 01:58:19 PM »
In "The Myth", when Darby and Johnny spawns (Boss Battle) we have this effect in the screen like in the image, how put this in a mission?
If anyone knows, please let me know in a reply.

EDIT: if you know how to do a laughter taunt. It's gonna help me alot.



22
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 26, 2021, 12:14:47 AM »
Darby and Johnny BOSS BETA Mission v0.2.0: https://bully-board.com/index.php?topic=25723.0
Source Code with SPOILERS

Current Source Code: http://www.mediafire.com/file/0r5f7531jgxngxj/Current_Source_Code.lua/file

IF THE LINK DOESN'T WORK, PROBABLY THERE IS ANOTHER ONE MORE UPDATED

23
Beta Releases / Re: Darby and Johnny BOSS BETA Mission
« on: February 26, 2021, 12:09:56 AM »
THIS IS A BETA. SOURCE CODE WITH SPOILER
Darby and Johnny BOSS Battle v0.2.0
Mod Instalation in the end.

--- Update 0.1.2:
* Bug Fixes;
   * Johnny Vincent A-Pose;
   * Darby Harrington Fighting Style;
   * NonMission Peds;
   * Johnny Vincent theme fix.
* Features;
   * TextPrintString test.


--- Update 0.1.3:
* Bug Fixes;
   * Mission Fail.


--- Update 0.1.4:
* Features;
   * Darby and Johnny boss bar;
* Changes;
   * TextPrintString time, 3 seconds to 2.5 seconds;
   * More 8,87% Johnny attack frequency;
   * More 15% Johnny damage scale.

--- Update 0.2.0:
* Changes;
   * Code Syntaxes;
   * You can't use your weapons; (In Secret Mode. Even be impossible to use the elastic ball)

* Features;
   * A Secret Mode (SPOILER ALERT IN Source Code.lua or Current Source Code.lua);
   * In Secret mode Johnny Regen is 11.7% more fast. (In Secret Mode)
   * Animations; (In Secret Mode)
   * After Johnny reaches 1000 health or less he will give 20% more damage (In Secret Mode).
   * Johnny will do the "Chest Counter" once he reaches 1000 health or less (In Secret Mode).

* Bug Fixes;
   * Johnny Vincent Regeneration;
        * EDIT: Secret Mode bug




----- Mod Installation:

Download: http://www.mediafire.com/file/fsgyx6zo6i492tz/Darby_and_Johnny_BOSS_BETA_Mission_v0.2.0.rar/file

DON'T FORGET THE BACKUP
Easy Installation:
1) Copy the Scripts.img and paste in "Bully Folder"/Scripts/Scripts.img
2) Copy the Scripts.dir and paste in "Bully Folder"/Scripts/Scripts.dir
3) Copy the Objects folder and paste in the bully folder
4) Copy the Config folder and paste in the bully folder
5) Just open the game and go to a Arcade Machine in the Boys' Dorm in the school


DON'T FORGET THE BACKUP
Hard Installation:(If you don't understand this just ignore that)
1) Open the Scripts.img in you bully folder
2) Delete the ArcRace1.lur and add the new ArcRace1.lur
3) Rebuild the file
4) Copy the pedstats.dat and paste in "Bully Folder"/Config/dat
5) Copy the ide.img and ide.dir
6) Just open the game and go to a Arcade Machine in the Boys' Dorm in the school

again DON'T FORGET THE BACKUP



~~~~~ Notes for ScriptMod Professional ~~~~~

If you want to see the Source Code.lua, you can (SPOILER ALERT) but if you want use the
Source Code.lua/Current Source Code.lua to build a mod don't forget to put my name in the Credits.

24
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 25, 2021, 06:30:53 PM »
SPOILER ALERT
In this code something in HardJohnnyMagnetized function is crashing the game after 3 hours i don't know why this is crashing:
Code: [Select]
HardJohnnyMagnetized = function() -- Self-Explanatory

PedStop(johnny2) -- Self-Explanatory
PedSetAsleep(johnny2, true) -- I think is: Paralyze the johnny (he can't walk or fall)
PedDestroyWeapon(johnny2, 418) -- I think is: Destroy the leadpipe.
PedSetFlag(johnny2, 13, false)

PedSetActionNode(johnny2, "/Global/Vehicles/Bikes/ScriptCalls/3B_johnnyVincent/Magnetized", "Act/Vehicles.act") -- Make a animation
SoundEmitterEnable("MagnetHum", false) -- Magnetism sound

l_0_18, l_0_19 = CreatePersistentEntity(418, -745.6669921875, -611.57397460938, 3.996789932251, 0, 43, 90) -- I think is: Detect when the johnny is under of the magnet.

PAnimFollowPath(l_0_18, l_0_19, PATH._3_B_LEAD_PIPE_PATH, false) -- I think is: the path of the leadpipe animation.
PAnimSetPathFollowSpeed(l_0_18, l_0_19, 3.5) -- I think is: the speed of animation.

-- { The script will keep the camera at the Johnny wait this animation ends. (Johnny's Bike being magnetized)
repeat

-- {
if PedGetHealth(gPlayer) > 0 then
CameraSetXYZ(-746.11, -606.71, 4.66, -745.8, -608.80, 5.44)
PedFaceXYZ(gPlayer, -745.8, -608.80, 5.44)
PlayerSetControl(0)
else YouLost3 = 1
end
-- }

until not PedIsPlaying(johnny2, "/Global/Vehicles/Bikes/ScriptCalls/3B_johnnyVincent", true)
-- }

if YouLost3 == 1 then
MissionCleanup()
else Wait(0)
end

PlayerSetControl(1)
CameraReturnToPlayer()
PedSetAsleep(johnny2, false) -- I think is: Now johnny can walk and fall
HardF_BigBattle()

end

HardJohnnyInTheBike = function() -- Self-Explanatory

johnny2 = PedCreatePoint(23, POINTLIST._3_B_JOHNNY_SPAWN) -- Spawn Johnny
bike = VehicleCreateXYZ(282, POINTLIST._3_B_JOHNY_BIKE_SPAWN) -- Spawn Johnny's Bike
x, y, z = VehicleGetPosXYZ(bike)

verification = 0 -- If is 0 that means that it hasn't been magnetized yet.

PedSetHealth(l_0_16, 500)
PedSetWeaponNow(johnny2, 418, 1) -- Give the Leadpipe to Johnny
PedSetActionTree(johnny2, "/Global/G_johnny", "Act/Anim/G_johnny.act") -- Johnny moves
PedShowHealthBar(l_0_16, true, "3_B_JOHNNY_HEALTH", true)

-- { I honestly don't know what this does:
VehicleSetEntityFlag(bike, 41, true)
VehicleBikeForceBoundingSphereUpdate(bike, true)
PedPathNodeReachedDistance(johnny2, 2.5)
PedOverrideStat(johnny2, 33, 100)
PedOverrideStat(johnny2, 34, 0)
PedOverrideStat(johnny2, 24, 50)
PedSetFlag(johnny2, 107, true)
PedSetDamageTakenMultiplier(l_0_16, 3, 0.20000000298023)
PedSetDamageTakenMultiplier(l_0_16, 0, 0.30000001192093)
PedIgnoreStimuli(johnny2, true)
-- }

PedLockTarget(johnny2, gPlayer)

Wait(100)

PedPutOnBike(johnny2, bike)

-- { Basically force Johnny be magnetized after he spawns.
if x == -745.6669921875 and
y == -611.57397460938 and
z == 3.996789932251
then
verification = 1
HardJohnnyMagnetized()
else VehicleSetPosXYZ(bike, -745.6669921875, -611.57397460938, 3.996789932251)
HardJohnnyMagnetized()
end
-- }

end

Test Source Code = http://www.mediafire.com/file/6firpq8er7ra00g/Test_Source_Code.lua/file

EDIT: I solve the problem, when I release the 0.2 version I gonna post here the Source Code

25
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 25, 2021, 12:12:36 PM »
When I use the:

Code: [Select]
CameraMagnetizing = CameraSetXYZ(-746.11, -606.71, 4.66, -745.8, -608.80, 5.44)
But after this the camera frozen in this place.
How I put camera back to normal?

26
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 24, 2021, 07:19:00 PM »
Not sure why UnpauseGameClock isn't working.
Never really had an issue with it.

PedSetDamageTakenMultiplier works like this:
Code: [Select]
PedSetDamageTakenMultiplier(TypeOfDamage, MultiplierAmount)Type of damage can be a number between 0 and 3, and it's the type of damage (melee, ranged, etc). I don't actually know which number is which.
Multiplier amount is self-explanatory.
Just look up functions you don't recognise in the decompiled scripts.

Script-wise, there are several issues I'm noticing.
You added several things that don't do anything. Don't put anything you don't know what does.
Look at the decompiled scripts carefully, and don't just copy-paste, especially since not everything is decompiled properly.
For example:
Code: [Select]
l_0_19 =
l_0_18 == CreatePersistentEntity(418, -745.6669921875, -611.57397460938, 3.996789932251, 0, 43, 90)
This is wrong because the decompiler got confused. It's supposed to be:
Code: [Select]
l_0_18, l_0_19 == CreatePersistentEntity(418, -745.6669921875, -611.57397460938, 3.996789932251, 0, 43, 90)

Ok thanks to the decompiler thing its gonna be very useful, and about the PedSetDamageTakenMultiplier I have searched about his brother "PedSetDamageGivenMultiplier" and I figured out how to change the melee damage if you put:

Code: [Select]
PedSetDamageTakenMultiplier(2, 1)
It's gonna change the melee damage.

27
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 24, 2021, 04:57:43 PM »
I meant to check its source.
Can't really get into Bully modding without even checking how the R* did their stuff.
https://bully-board.com/index.php?topic=25703.0

Ok man thanks, after 3 hours I have done what I need. Thanks :laugh:

I need to repair some things, but I use this command:

Code: [Select]
UnpauseGameClock()
But don't work, like the clock still pause. If you know how to fix this, please send me a reply.
And if you see something wrong in this code please let me know. thanks for everything.

Test Source Code: http://www.mediafire.com/file/b2da134yqux10rl/Test_Source_Code.lua/file
(this source code is diferent of the others, because this is a test source code)

EDIT: I don't know how to use this command:
Code: [Select]
PedSetDamageTakenMultiplier()I search and I have found nothing if you know something please let me know.

28
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 24, 2021, 10:47:43 AM »
Check 3_B.lur.
The code is there.

I took some from there when recreating the mission for my Recreated missions series.

But if I just load a 3_B.lur in the ArcRace1.lur it's not gonna be so good, because i want to change the johnny and jimmy health. And I can't do that if I load the mission 3_B.lur. Is there any way to get an animation from 3_B.lur and put it in ArcRace1.lur?

29
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 23, 2021, 11:43:46 PM »
Look, I have some ideas, One of them would be to recreate the "Fighting Johnny Vincent" and the "Dishonorable Fight" using LUA Script, but one of the things I don't know is for example: Making that animation when johnny loses his bike (In Fighting Johnny Vincent). I don't know how to use this animation on the mission. If anyone knows please teach me on reply. Thanks  :D

30
Script Modding / Re: Darby and Johnny BOSS BETA betas source codes
« on: February 23, 2021, 04:39:08 PM »
If someone know a code to change the jimmy's model like: a jimmy with Bif Taylor model. Like "Bif's Revenge".

Please send me a reply here.

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