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Topics - AlphaTech

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TUTORIALS / Mission Scripting Tutorial
« on: July 14, 2015, 05:10:23 PM »
This is a new mission I created where you have to rescue Gary from the dropouts in bullworth town. The mission is just in progress and will be completed and released soon. The mission is just for testing purposes and is actually a mission tutorial for anyone to test out and try. If you need help with anything send me a message. I am available almost everyday so when you need to ask me something just ask away!

I am on the verge of completing it since I'm back home from my vacation. It was awesome, but anyway I am good to be back in the modding business completely. The mission is the same mission I posted in another thread it will feature similarities from The Setup and some other missions using tether's or enemies and all sorts of things.

 This mission is just a testing mission which is why I am releasing the scripts for it so early. My other missions are still under development and will probably be released soon.

Well let's get down to business then :).

Code: [Select]
--This is for testing purposes only take what you want and try to create your own mission have fun and KEEP KIFGUNKC MODDING YOU IHBCT!!!! ;D ;D

--Please make sure that if you have any questions message me.

This function is mostly always needed when trying to make a mission you can also use main as a way to run mission's it may be easier to use but it's up to you.
MissionSetup = function()

function MissionSetup()  (Can'T be scripted without the (=) only if (function) is behind MissionSetup, than you can add the parenthese's right next to MissionSetup).
(Daboss found this method out can be good for making custom missions so they don't look like Rockstar Ripoff's I am laughing out loud at your hysterical statement! .  :laugh:

Anything your putting into MissionSetup always has to HAVE AN (END) without this the game will crash because nothing is defining where the script is supposed to stop.

MissionSetup should only have a few code's being used here you are supposed to make your own running script's after this one. I only used a lot of code because of course this is an tutorial.

PlayerSetHealth(800) (We all know set's the player's health)
AreaTransitionXYZ(0, 477.5798, -107.3748, 16.6911) (I suggest always using this so the Player has a placement to transition to.)

(Don't forget about your Musix of course  :(,
    SoundPlayInteractiveStream("MS_BikeFunLow.rsm", 0.5) (This is the (Low Stream) play's when your not interacting with anything scripted to interact with like bikes or enemies.)
    SoundSetMidIntensityStream("MS_BikeFunMid.rsm", 0.60000002384186) (This is the (Mid Stream) usually play's when riding a bike.)
   
SoundSetHighIntensityStream("MS_BikeFunHigh.rsm", 0.60000002384186) (This is the (High Stream) usually play's when an enemy is locked onto you.)

 Set's the Camera to be [                                             ] instead of [                                ] CameraSetWideScreen (true,false) (Always case sensitive use with caution!) (They should always be lower cased.)
 CameraSetWidescreen(true)
 
PlayerSetControl(0) (Set's wether the player has any type of control over the (Player), the lockon button still work's though LMAO funny Rockstar.
 

  TextPrintString("BY : LostInSpace Aka AlphaTECH", 4, 1) (Set's the text on screen, Wait should be used so the script doesn't display the text for a  milisecond.)
  Wait(4000)
  TextPrintString("Codes Written By :  LostInSpace", 4, 1)
  Wait(4000)
  TextPrintString("Based On Works from Daboss", 4, 1)
  Wait(2000)
  TextPrintString("This mission is for testing purposes only.", 4, 1)
  Wait(4000)
 

  AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) (Override's the normal populous of the Map (0) can be changed to any Character(S).)

  AreaClearAllPeds() (Clear's all the ped's on Map (0).)
 
      PedSetUniqueModelStatus(2, -1) -- Zoe (Set's if the model is being used in free roam or not kind of like Ide.img, -1 means they don't spawn in trigger, 1 means they spawn in trigger.) (Can be setup to 40 for one character,

PedSetUniqueModelStatus(PED,40) (Let the Zombie BATTLE COMINCE!!)

A list of all the unique model's, PedFindAmbientPedOfModelID(model id/model index, see default.ide) can be used to check if a ped is spawned then you can use the free roam ped as your Enemy instead of spawning them.
          PedSetUniqueModelStatus(3, -1) -- Beatrice
  PedSetUniqueModelStatus(4, -1) -- Algernon
  PedSetUniqueModelStatus(5, -1) -- Fatty
  PedSetUniqueModelStatus(6, -1) -- Melvin
  PedSetUniqueModelStatus(7, -1) -- Thad
  PedSetUniqueModelStatus(8, -1) -- Bucky
  PedSetUniqueModelStatus(9, -1) -- Cornelius
  PedSetUniqueModelStatus(10, -1) -- Earnest
  PedSetUniqueModelStatus(11, -1) -- Donald
  PedSetUniqueModelStatus(12, -1) -- Damon
  PedSetUniqueModelStatus(13, -1) -- Kirby
  PedSetUniqueModelStatus(14, -1) -- Mandy
  PedSetUniqueModelStatus(15, -1) -- Dan
  PedSetUniqueModelStatus(16, -1) -- Luis
  PedSetUniqueModelStatus(17, -1) -- Casey
  PedSetUniqueModelStatus(18, -1) -- Bo
  PedSetUniqueModelStatus(19, -1) -- Ted
  PedSetUniqueModelStatus(20, -1) -- Juri
  PedSetUniqueModelStatus(21, -1) -- Peanut (greasers)
  PedSetUniqueModelStatus(22, -1) -- Hal (greasers)
  PedSetUniqueModelStatus(23, -1) -- Johnny (greasers)
  PedSetUniqueModelStatus(24, -1) -- Lefty (greasers)
  PedSetUniqueModelStatus(25, -1) -- Lola (greasers)
  PedSetUniqueModelStatus(26, -1) -- Lucky (greasers)
  PedSetUniqueModelStatus(27, -1) -- Vance (greasers)
  PedSetUniqueModelStatus(28, -1) -- Ricky (greasers)
  PedSetUniqueModelStatus(29, -1) -- Norton (greasers)
  PedSetUniqueModelStatus(30, -1) -- Gord
  PedSetUniqueModelStatus(31, -1) -- Tad
  PedSetUniqueModelStatus(32, -1) -- Chad
  PedSetUniqueModelStatus(33, -1) -- Bif
  PedSetUniqueModelStatus(34, -1) -- Justin
  PedSetUniqueModelStatus(35, -1) -- Bryce
  PedSetUniqueModelStatus(36, -1) -- Bryce (boxing)
  PedSetUniqueModelStatus(37, -1) -- Darby
  PedSetUniqueModelStatus(38, -1) -- Pinky
  PedSetUniqueModelStatus(40, -1) -- Parker
  PedSetUniqueModelStatus(39, -1) -- Angie
  PedSetUniqueModelStatus(41, -1) -- Jerry
  PedSetUniqueModelStatus(42, -1) -- Otto
  PedSetUniqueModelStatus(43, -1) -- Leon
  PedSetUniqueModelStatus(44, -1) -- Duncan
  PedSetUniqueModelStatus(45, -1) -- Henry
  PedSetUniqueModelStatus(46, -1) -- Gurney
  PedSetUniqueModelStatus(47, -1) -- Omar
  PedSetUniqueModelStatus(48, -1) -- Zoe (alternate outfit?)
  PedSetUniqueModelStatus(49, -1) -- Max (prefect)
  PedSetUniqueModelStatus(50, -1) -- Seth (prefect)
  PedSetUniqueModelStatus(51, -1) -- Edward (prefect)
  PedSetUniqueModelStatus(52, -1) -- Karl (prefect leader)
  PedSetUniqueModelStatus(53, -1) -- Theo (Orderly)
  PedSetUniqueModelStatus(54, -1) -- Miss Peabody (HallMonitor)
  PedSetUniqueModelStatus(55, -1) -- Mr Burton (Gym Teacher)
  PedSetUniqueModelStatus(56, -1) -- Mr Luntz (Janitor)
  PedSetUniqueModelStatus(57, -1) -- Mr Galloway (English Teacher)
  PedSetUniqueModelStatus(58, -1) -- Edna (Cafeteria Cook)
  PedSetUniqueModelStatus(59, -1) -- Miss Winston (Secretary)
  PedSetUniqueModelStatus(60, -1) -- Mrs McRae (Nurse)
  PedSetUniqueModelStatus(61, -1) -- Mr Hattrick (Math Teacher)
  PedSetUniqueModelStatus(62, -1) -- Mrs Carvin (Librarian)
  PedSetUniqueModelStatus(63, -1) -- Ms Phillips (Art Teacher)
  PedSetUniqueModelStatus(64, -1) -- Mr Slawter (Biology Teacher)
  PedSetUniqueModelStatus(65, -1) -- Dr Crabblesnitch (Principal)
  PedSetUniqueModelStatus(66, -1) -- Sheldon (student) (Little kid)
  PedSetUniqueModelStatus(67, -1) -- Christy (student)
  PedSetUniqueModelStatus(68, -1) -- Gloria (student) (Little kid)
  PedSetUniqueModelStatus(69, -1) -- Pedro (student) (Little kid)
  PedSetUniqueModelStatus(70, -1) -- Constantinos (student)
  PedSetUniqueModelStatus(71, -1) -- Ray (Student) (fat kid)
  PedSetUniqueModelStatus(72, -1) -- Ivan (student)
  PedSetUniqueModelStatus(73, -1) -- Trevor (student)
  PedSetUniqueModelStatus(74, -1) -- Eunice (student) (fat girl)
  PedSetUniqueModelStatus(75, -1) -- Russell (Bully) (freeroam model)
  PedSetUniqueModelStatus(76, -1) -- Dr Bambillo (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(77, -1) -- Mr Sullivan  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(78, -1) -- Ms Kopke  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(79, -1) -- Ms Rushinski  (shop owner) (TownsPerson)
  PedSetUniqueModelStatus(80, -1) -- Ms Isaacs (TownsPerson)
  PedSetUniqueModelStatus(81, -1) -- Bethany Jones (TownsPerson)
  PedSetUniqueModelStatus(82, -1) -- ORourke (fireman) (TownsPerson)
  PedSetUniqueModelStatus(83, -1) -- Officer Monson (Cop) (TownsPerson)
  PedSetUniqueModelStatus(84, -1) -- Zack Owens (Comic Store Owner) (TownsPerson)
  PedSetUniqueModelStatus(85, -1) -- Trent (Bully)
  PedSetUniqueModelStatus(86, -1) -- Tobias Mason (Bike Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(87, -1) -- Mr Grant (Hobo)
  PedSetUniqueModelStatus(88, -1) -- Mascot (Jocks)
  PedSetUniqueModelStatus(89, -1) -- Mr Oh (Grocery Store Owner) (TownsPerson)
  PedSetUniqueModelStatus(90, -1) -- Christy (winter) (student)
  PedSetUniqueModelStatus(91, -1) -- Edgar (Dropouts Leader)
  PedSetUniqueModelStatus(92, -1) -- Luis (Wrestling) (Jocks)
  PedSetUniqueModelStatus(93, -1) -- Mandy (winter) (Jocks)
  PedSetUniqueModelStatus(94, -1) -- Pinky (winter) (Preppy)
  PedSetUniqueModelStatus(95, -1) -- Beatrice (winter) (Nerds)
  PedSetUniqueModelStatus(96, -1) -- Lola (winter) (Greasers)
  PedSetUniqueModelStatus(97, -1) -- Officer Williams (Cop) (TownsPerson)
  PedSetUniqueModelStatus(98, -1) -- Jimmy (Wrestling) (Player)
  PedSetUniqueModelStatus(99, -1) -- Davis (Bully)
  PedSetUniqueModelStatus(100, -1) -- Mr Breckindale (TownsPerson)
  PedSetUniqueModelStatus(101, -1) -- Mr Doolin (TownsPerson)
  PedSetUniqueModelStatus(102, -1) -- Troy (Bully)
  PedSetUniqueModelStatus(103, -1) -- Nate (Fire Owner) (TownsPerson)
  PedSetUniqueModelStatus(104, -1) -- Mr Carmichael (Shop Owner)
  PedSetUniqueModelStatus(105, -1) -- Nicky Charles (Shop Owner)
  PedSetUniqueModelStatus(106, -1) -- Mr Watts (Chemistry Teacher)
  PedSetUniqueModelStatus(107, -1) -- Miss Abby (Shop Owner)
  PedSetUniqueModelStatus(108, -1) -- Mihailovich (Shop Owner)
  PedSetUniqueModelStatus(109, -1) -- Kirby (Football Uniform)
  PedSetUniqueModelStatus(110, -1) -- Ted (Football Uniform)
  PedSetUniqueModelStatus(111, -1) -- Dan (Football Uniform)
  PedSetUniqueModelStatus(112, -1) -- Damon (Football Uniform)
  PedSetUniqueModelStatus(113, -1) -- Freeley (Carnival)
  PedSetUniqueModelStatus(114, -1) -- Dorsey (Carnival)
  PedSetUniqueModelStatus(115, -1) -- Hector (Carnival Midget) (DunkTank?)
  PedSetUniqueModelStatus(116, -1) -- Osbourne (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(117, -1) -- Chad (Boxing) (Preppy)
  PedSetUniqueModelStatus(118, -1) -- Justin (Boxing) (Preppy)
  PedSetUniqueModelStatus(119, -1) -- Parker (Boxing) (Preppy)
  PedSetUniqueModelStatus(120, -1) -- Maria Theresa (Barber) (Rich Area)
  PedSetUniqueModelStatus(121, -1) -- Bob (Generic Wrestler) (Bully)
  PedSetUniqueModelStatus(122, -1) -- Fatty (Wrestling) (Nerds)
  PedSetUniqueModelStatus(123, -1) -- Chuck (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(124, -1) -- Ian (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(125, -1) -- Fenwick (Asylum Patient) (TownsPerson)
  PedSetUniqueModelStatus(126, -1) -- Neil (Autoshop Teacher)
  PedSetUniqueModelStatus(127, -1) -- Mr Svenson (Mailman)
  PedSetUniqueModelStatus(128, -1) -- Denny (Tattooist)
  PedSetUniqueModelStatus(129, -1) -- Mr Galloway (Asylum Model) (English Teacher)
  PedSetUniqueModelStatus(130, -1) -- Gary (Final BOSS) (Student)
  PedSetUniqueModelStatus(131, -1) -- Krakauer (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(132, -1) -- Mr Moratti (Barber) (Poor Area)
  PedSetUniqueModelStatus(133, -1) -- Bif (Boxing) (Preppy)
  PedSetUniqueModelStatus(134, -1) -- Petey (student)
  PedSetUniqueModelStatus(135, -1) -- Mr Smith (TownsPerson)
  PedSetUniqueModelStatus(136, -1) -- Rat
  PedSetUniqueModelStatus(137, -1) -- Melody (Little Kid)
  PedSetUniqueModelStatus(138, -1) -- Karen (Little Kid)
  PedSetUniqueModelStatus(139, -1) -- Gordon (Student)
  PedSetUniqueModelStatus(140, -1) -- Brandy (Midget)
  PedSetUniqueModelStatus(141, -1) -- Pitbull 1
  PedSetUniqueModelStatus(142, -1) -- Lance (Student)
  PedSetUniqueModelStatus(143, -1) -- Crystal (Carnival Worker)
  PedSetUniqueModelStatus(144, -1) -- Mr Martin (TownsPerson)
  PedSetUniqueModelStatus(145, -1) -- Ethan (Bully)
  PedSetUniqueModelStatus(146, -1) -- Wade (Bully)
  PedSetUniqueModelStatus(147, -1) -- Tom (Bully)
  PedSetUniqueModelStatus(148, -1) -- Mr Ramirez (TownsPerson)
  PedSetUniqueModelStatus(149, -1) -- Mr Huntingdon (TownsPerson)
  PedSetUniqueModelStatus(150, -1) -- Otto (Asylum) (Dropouts)
  PedSetUniqueModelStatus(151, -1) -- Mr Wiggins (History Teacher)
  PedSetUniqueModelStatus(152, -1) -- Floyd (TownsPerson)
  PedSetUniqueModelStatus(153, -1) -- Leon (Asylum) (Dropouts)
  PedSetUniqueModelStatus(154, -1) -- Henry (Asylum) (Dropouts)
  PedSetUniqueModelStatus(155, -1) -- Fatty (Chocolate) (Nerds)
  PedSetUniqueModelStatus(156, -1) -- Stan (Grocery Store Clerk) (TownsPerson)
  PedSetUniqueModelStatus(157, -1) -- Handy (Shop Owner) (TownsPerson)
  PedSetUniqueModelStatus(158, -1) -- Gregory (Orderly)
  PedSetUniqueModelStatus(159, -1) -- Pedro (Halloween) (Little Kid)
  PedSetUniqueModelStatus(160, -1) -- Gary (Halloween)
  PedSetUniqueModelStatus(161, -1) -- Lucky (Halloween) (Greasers)
  PedSetUniqueModelStatus(162, -1) -- Donald (Halloween) (Nerds)
  PedSetUniqueModelStatus(163, -1) -- Parker (Halloween) (Preppy)
  PedSetUniqueModelStatus(164, -1) -- Casey (Halloween) (Jocks)
  PedSetUniqueModelStatus(165, -1) -- Petey (Halloween) (Student)
  PedSetUniqueModelStatus(166, -1) -- Angie (Halloween) (Student)
  PedSetUniqueModelStatus(167, -1) -- Pinky (Halloween) (Preppy)
  PedSetUniqueModelStatus(168, -1) -- Damon (Halloween) (Jocks)
  PedSetUniqueModelStatus(169, -1) -- Gordon (Halloween) (Student)
  PedSetUniqueModelStatus(170, -1) -- Ivan (Halloween) (Bully)
  PedSetUniqueModelStatus(171, -1) -- Trevor (Halloween) (Student)
  PedSetUniqueModelStatus(172, -1) -- Bif (Boxing) (Beat up?) (Preppy)
  PedSetUniqueModelStatus(173, -1) -- Vance (Halloween) (Greasers)
  PedSetUniqueModelStatus(174, -1) -- Thad (Halloween) (Nerds)
  PedSetUniqueModelStatus(175, -1) -- Pinky (Winter) (Preppy)
  PedSetUniqueModelStatus(176, -1) -- Russell (Beat up) (Bully)
  PedSetUniqueModelStatus(177, -1) -- Tad (Winter) (Preppy)
  PedSetUniqueModelStatus(178, -1) -- Bryce (Winter) (Preppy)
  PedSetUniqueModelStatus(179, -1) -- Justin (Winter) (Preppy)
  PedSetUniqueModelStatus(480, -1) -- Angie (Cheerleader) (Student)
  PedSetUniqueModelStatus(181, -1) -- Christy (Cheerleader) (Student)
  PedSetUniqueModelStatus(182, -1) -- Pinky (Cheerleader) (Preppy)
  PedSetUniqueModelStatus(183, -1) -- Mr Buba (TownsPerson)
  PedSetUniqueModelStatus(184, -1) -- Mr Gordon (TownsPerson)
  PedSetUniqueModelStatus(185, -1) -- Mrs Lisburn (TownsPerson)
  PedSetUniqueModelStatus(186, -1) -- Fatty (Dungeon Master?) (Nerds)
  PedSetUniqueModelStatus(187, -1) -- Betty (Punk Barber) (TownsPerson)
  PedSetUniqueModelStatus(188, -1) -- Lightning (Fighting Midget) (Freakshow)
  PedSetUniqueModelStatus(189, -1) -- Zeke (Fighting Midget) (Freakshow)
  PedSetUniqueModelStatus(190, -1) -- Alfred (Skeleton Man) (Freakshow)
  PedSetUniqueModelStatus(191, -1) -- Paris (Bearded Fat Lady) (Freakshow)
  PedSetUniqueModelStatus(192, -1) -- Courtney (Mermaid) (Freakshow)
  PedSetUniqueModelStatus(193, -1) -- Delilah (Siamese Twin #2) (Freakshow)
  PedSetUniqueModelStatus(194, -1) -- Drew (Painted Man) (Freakshow)
  PedSetUniqueModelStatus(195, -1) -- Castillo (Worker) (TownsPerson)
  PedSetUniqueModelStatus(196, -1) -- Edgar (Gym) (Dropouts)
  PedSetUniqueModelStatus(197, -1) -- Gurney (Gym) (Dropouts)
  PedSetUniqueModelStatus(198, -1) -- Jerry (Gym) (Dropouts)
  PedSetUniqueModelStatus(199, -1) -- Leon (Gym) (Dropouts)
  PedSetUniqueModelStatus(200, -1) -- Hal (Gym) (Greasers)
  PedSetUniqueModelStatus(201, -1) -- Norton (Gym) (Greasers)
  PedSetUniqueModelStatus(202, -1) -- Peanut (Gym) (Greasers)
  PedSetUniqueModelStatus(203, -1) -- Vance (Gym) (Greasers)
  PedSetUniqueModelStatus(204, -1) -- Bo (Gym) (Jocks)
  PedSetUniqueModelStatus(205, -1) -- Damon (Gym) (Jocks)
  PedSetUniqueModelStatus(206, -1) -- Juri (Gym) (Jocks)
  PedSetUniqueModelStatus(207, -1) -- Kirby (Gym) (Jocks)
  PedSetUniqueModelStatus(208, -1) -- Algernon (Gym) (Nerds)
  PedSetUniqueModelStatus(209, -1) -- Bucky (Gym) (Nerds)
  PedSetUniqueModelStatus(210, -1) -- Thad (Gym) (Nerds)
  PedSetUniqueModelStatus(211, -1) -- Parker (Gym) (Preppy)
  PedSetUniqueModelStatus(212, -1) -- Justin (Gym) (Preppy)
  PedSetUniqueModelStatus(213, -1) -- Tad (Gym) (Preppy)
  PedSetUniqueModelStatus(214, -1) -- Gord (Gym) (Preppy)
  PedSetUniqueModelStatus(215, -1) -- Earnest (Not sure) (Nerds)
  PedSetUniqueModelStatus(216, -1) -- Ted (Not sure) (Jocks)
  PedSetUniqueModelStatus(217, -1) -- Johnny (Not sure) (Greasers)
  PedSetUniqueModelStatus(218, -1) -- Darby (Not sure) (Preppy)
  PedSetUniqueModelStatus(219, -1) -- Pitbull 2
  PedSetUniqueModelStatus(220, -1) -- Pitbull 3
  PedSetUniqueModelStatus(221, -1) -- Edna (Makeup) (Cafeteria Cook)
  PedSetUniqueModelStatus(222, -1) -- McInnis (Mill Worker)
  PedSetUniqueModelStatus(223, -1) -- Johnson (Dock Worker)
  PedSetUniqueModelStatus(224, -1) -- Thad (Pajamas) (Nerds)
  PedSetUniqueModelStatus(225, -1) -- Sheldon (Pajamas) (Student)
  PedSetUniqueModelStatus(226, -1) -- Pedro (Pajamas) (Student)
  PedSetUniqueModelStatus(227, -1) -- Ivan (Pajamas) (Student)
  PedSetUniqueModelStatus(228, -1) -- Trevor (Pajamas) (Student)
  PedSetUniqueModelStatus(229, -1) -- Mr Burton (Disguised) (Gym Teacher)
  PedSetUniqueModelStatus(230, -1) -- Mandy (Towel) (Jocks)
  PedSetUniqueModelStatus(231, -1) -- Bo (Football) (Jocks)
  PedSetUniqueModelStatus(232, -1) -- Casey (Football) (Jocks)
  PedSetUniqueModelStatus(233, -1) -- Punching bag
  PedSetUniqueModelStatus(234, -1) -- Officer Monson (Cop)
  PedSetUniqueModelStatus(235, -1) -- Constantinos (Winter) (Student)
  PedSetUniqueModelStatus(236, -1) -- McInnis (Construction Worker)
  PedSetUniqueModelStatus(237, -1) -- McInnis (Construction Worker) (Alternate?)
  PedSetUniqueModelStatus(238, -1) -- Officer Williams (Cop)
  PedSetUniqueModelStatus(239, -1) -- Bryce (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(240, -1) -- Bryce (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(241, -1) -- Chad (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(242, -1) -- Chad (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(243, -1) -- Bif (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(244, -1) -- Justin (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(245, -1) -- Justin (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(246, -1) -- Parker (Boxing) (Beat up 1) (Preppy)
  PedSetUniqueModelStatus(247, -1) -- Parker (Boxing) (Beat up 2) (Preppy)
  PedSetUniqueModelStatus(248, -1) -- UNKNOWN NAME (Geography Teacher)
  PedSetUniqueModelStatus(249, -1) -- UNKNOWN NAME (Music Teacher)
  PedSetUniqueModelStatus(250, -1) -- UNKNOWN NAME (X-mas Elf 1) (Fake Santa Mission)
  PedSetUniqueModelStatus(251, -1) -- UNKNOWN NAME (X-mas Elf 2) (Fake Santa Mission)
  PedSetUniqueModelStatus(252, -1) -- Hobo Santa (X-mas) (Rudy)
  PedSetUniqueModelStatus(253, -1) -- UNKNOWN NAME (Fake Santa)
  PedSetUniqueModelStatus(254, -1) -- UNKNOWN NAME (Fake Santa) (Alternate Model?)
  PedSetUniqueModelStatus(255, -1) -- Petey (NutCracker Costume) (Student)
  PedSetUniqueModelStatus(256, -1) -- Eunice (Halloween) (Student)
  PedSetUniqueModelStatus(257, -1) -- Melody (Flower Costume) (Little Kid)
  PedSetUniqueModelStatus(258, -1) -- Pedro (Flower Costume) (Little Kid)
 
    CameraSetWidescreen(false)
      PlayerSetControl(1) (Set's the player's control from Stunned to Kill!) Toy Story Reference duh.  :sleep:
    CameraReset() (Reset's the camer's position.)
  CameraReturnToPlayer() (Return's the camera to the player.)

 
  DisablePunishmentSystem(true) (Disable's the Punishment system, (true,false) CASE KCUFGNI SENITIVE :D. :blank:)

Henry = PedCreateXYZ(46,503.7057,-112.5930,5.1166)--PedCreateXYZ(Ped,XYZ) (Create's a ped using a bracket from the scripts.)

PedSetInfiniteSprint(Henry, true)--PedSetInfiniteSprint(Ped,true/false)(Makes a ped not tired and tired simple.)

Blip600 = BlipAddXYZ(503.7057,-112.5930,5.1166,0)--BlipAddXYZ(Blip,XYZ) (Check my blips tutorial or Unkwon's don't be lazy.)

F_Firstinstance()
end

(All the animations ingame can be used for anything I suggest loading them in a completely different script so it wont take up space.)

LoadAllAnim = function()
  LoadAnimationGroup("1_02BYourSchool")
  LoadAnimationGroup("1_02_MeetWithGary")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("1_04TheSlingshot")
  LoadAnimationGroup("1_06ALittleHelp")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("1_07_Sk8Board")
  LoadAnimationGroup("1_08ThatBitch")
  LoadAnimationGroup("1_08_MandPuke")
  LoadAnimationGroup("1_09_Candidate")
  LoadAnimationGroup("1_10Betrayal")
  LoadAnimationGroup("1_11B_HeBigPrank")
  LoadAnimationGroup("1_G1_TheDiary")
  LoadAnimationGroup("1_S01HatVsGall")
  LoadAnimationGroup("2_01LastMinuteShop")
  LoadAnimationGroup("2_02ComicKlepto")
  LoadAnimationGroup("2_05TadsHouse")
  LoadAnimationGroup("2_06MovieTickets")
  LoadAnimationGroup("2_07BeachRumble")
  LoadAnimationGroup("2_08WeedKiller")
  LoadAnimationGroup("2_4RichAreaRace")
  LoadAnimationGroup("2_G2CarnivalDate")
  LoadAnimationGroup("2_G2_GiftExchange")
  LoadAnimationGroup("2_R03PaperRoute")
  LoadAnimationGroup("2_S02CharSheets")
  LoadAnimationGroup("2_S04CharSheets")
  LoadAnimationGroup("2_S05_CooksCrush")
  LoadAnimationGroup("2_S06PantyRaid")
  LoadAnimationGroup("3_01JealousJohnny")
  LoadAnimationGroup("3_04WrongPtTown")
  LoadAnimationGroup("3_05TheTenements")
  LoadAnimationGroup("3_BFightJohnnyV")
  LoadAnimationGroup("3_G3")
  LoadAnimationGroup("3_R05ChemicalDeliv")
  LoadAnimationGroup("3_R08RaceLeague")
  LoadAnimationGroup("3_S03CheatinTime")
  LoadAnimationGroup("4_01Paparazzi")
  LoadAnimationGroup("4_04_FunhouseFun")
  LoadAnimationGroup("4_06BigGame")
  LoadAnimationGroup("4_B2_JockBossBattle")
  LoadAnimationGroup("5_01Grp")
  LoadAnimationGroup("5_01Rats")
  LoadAnimationGroup("5_02PrVandalized")
  LoadAnimationGroup("5_05Zoe")
  LoadAnimationGroup("5_09MakingAMark")
  LoadAnimationGroup("6B_PARA")
  LoadAnimationGroup("AGymLght")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("Ambient2")
  LoadAnimationGroup("Ambient3")
  LoadAnimationGroup("ANIBBALL")
  LoadAnimationGroup("AniBroom")
  LoadAnimationGroup("AniDice")
  LoadAnimationGroup("AniFooty")
  LoadAnimationGroup("AniGlobe")
  LoadAnimationGroup("AnimSave")
  LoadAnimationGroup("AniPillo")
  LoadAnimationGroup("ARC3D")
  LoadAnimationGroup("Area_Asylum")
  LoadAnimationGroup("Area_Funhouse")
  LoadAnimationGroup("Area_GirlsDorm")
  LoadAnimationGroup("Area_Infirmary")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Armor")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("AsyDoorB")
  LoadAnimationGroup("AsyDoors")
  LoadAnimationGroup("AsyGate")
  LoadAnimationGroup("AsyLever")
  LoadAnimationGroup("AsySwtch")
  LoadAnimationGroup("AtcPlank")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("BANANA")
  LoadAnimationGroup("barelLad")
  LoadAnimationGroup("BarrGate")
  LoadAnimationGroup("BATON")
  LoadAnimationGroup("BBALL_21")
  LoadAnimationGroup("bbgun")
  LoadAnimationGroup("BCatcher")
  LoadAnimationGroup("BdrDoorL")
  LoadAnimationGroup("BeardLady")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("BikeGar")
  LoadAnimationGroup("BoldRoll")
  LoadAnimationGroup("BoltCutt")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("BoxRopes")
  LoadAnimationGroup("BRDoor")
  LoadAnimationGroup("BrkSwtch")
  LoadAnimationGroup("BROCKETL")
  LoadAnimationGroup("BRSwitch")
  LoadAnimationGroup("BusDoors")
  LoadAnimationGroup("Butcher")
  LoadAnimationGroup("BXPBag")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CarnCurt")
  LoadAnimationGroup("CARNI01")
  LoadAnimationGroup("carnies")
  LoadAnimationGroup("Car_Ham")
  LoadAnimationGroup("Cavalier")
  LoadAnimationGroup("Cheer_Cool1")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("Cheer_Cool3")
  LoadAnimationGroup("Cheer_Gen1")
  LoadAnimationGroup("Cheer_Gen2")
  LoadAnimationGroup("Cheer_Gen3")
  LoadAnimationGroup("Cheer_Girl1")
  LoadAnimationGroup("Cheer_Girl2")
  LoadAnimationGroup("Cheer_Girl3")
  LoadAnimationGroup("Cheer_Girl4")
  LoadAnimationGroup("Cheer_Nerd1")
  LoadAnimationGroup("Cheer_Nerd2")
  LoadAnimationGroup("Cheer_Nerd3")
  LoadAnimationGroup("Cheer_Posh1")
  LoadAnimationGroup("Cheer_Posh2")
  LoadAnimationGroup("Cheer_Posh3")
  LoadAnimationGroup("Chem_Set")
  LoadAnimationGroup("ChLead_Idle")
  LoadAnimationGroup("CLadderA")
  LoadAnimationGroup("CnGate")
  LoadAnimationGroup("Coaster")
  LoadAnimationGroup("COPBIKE")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DartBrd")
  LoadAnimationGroup("DartCab")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("DodgeBall2")
  LoadAnimationGroup("DoorStr1")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DRBrace")
  LoadAnimationGroup("Drumming")
  LoadAnimationGroup("DuffBag")
  LoadAnimationGroup("DunkBttn")
  LoadAnimationGroup("DunkSeat")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("EnglishClass")
  LoadAnimationGroup("ErrandCrab")
  LoadAnimationGroup("Errand_BUS")
  LoadAnimationGroup("Errand_IND")
  LoadAnimationGroup("Errand_RIC")
  LoadAnimationGroup("Errand_SCH")
  LoadAnimationGroup("ESCDoorL")
  LoadAnimationGroup("ESCDoorR")
  LoadAnimationGroup("ExtWind")
  LoadAnimationGroup("FDoor")
  LoadAnimationGroup("FDoorB")
  LoadAnimationGroup("FDoorC")
  LoadAnimationGroup("Ferris")
  LoadAnimationGroup("FGhost")
  LoadAnimationGroup("FGoblin")
  LoadAnimationGroup("FlagA")
  LoadAnimationGroup("FLbBook")
  LoadAnimationGroup("FlbLader")
  LoadAnimationGroup("FLbPaint")
  LoadAnimationGroup("FLbTable")
  LoadAnimationGroup("FMCntrl")
  LoadAnimationGroup("FMDoor")
  LoadAnimationGroup("FMTrapDr")
  LoadAnimationGroup("FMTrapSw")
  LoadAnimationGroup("FortTell")
  LoadAnimationGroup("funCart")
  LoadAnimationGroup("funCurtn")
  LoadAnimationGroup("funMiner")
  LoadAnimationGroup("funRocks")
  LoadAnimationGroup("FunTeeth")
  LoadAnimationGroup("FXTestG")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("GarbCanA")
  LoadAnimationGroup("GatCool")
  LoadAnimationGroup("GEN_SOCIAL")
  LoadAnimationGroup("Gfight")
  LoadAnimationGroup("GhostDrs")
  LoadAnimationGroup("Gift")
  LoadAnimationGroup("Go_Cart")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("GymHoop")
  LoadAnimationGroup("GymWLad")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("HallWind")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("Hobo_Cheer")
  LoadAnimationGroup("HSdinger")
  LoadAnimationGroup("HUMIL_4-10_B")
  LoadAnimationGroup("HUMIL_4-10_C")
  LoadAnimationGroup("HUMIL_5-8F_A")
  LoadAnimationGroup("HUMIL_5-8F_B")
  LoadAnimationGroup("HUMIL_5-8V4-10")
  LoadAnimationGroup("HUMIL_5-8V6-1")
  LoadAnimationGroup("HUMIL_5-8VPLY")
  LoadAnimationGroup("HUMIL_5-8_A")
  LoadAnimationGroup("HUMIL_5-8_B")
  LoadAnimationGroup("HUMIL_5-8_C")
  LoadAnimationGroup("HUMIL_6-1V4-10")
  LoadAnimationGroup("HUMIL_6-1V6-1")
  LoadAnimationGroup("HUMIL_6-1VPLY")
  LoadAnimationGroup("HUMIL_6-1_A")
  LoadAnimationGroup("HUMIL_6-1_B")
  LoadAnimationGroup("HUMIL_6-1_C")
  LoadAnimationGroup("HUMIL_6-5V4-10")
  LoadAnimationGroup("HUMIL_6-5V6-1")
  LoadAnimationGroup("HUMIL_6-5VPLY")
  LoadAnimationGroup("HUMIL_6-5_A")
  LoadAnimationGroup("HUMIL_6-5_B")
  LoadAnimationGroup("HUMIL_6-5_C")
  LoadAnimationGroup("IDLE_AUTH_A")
  LoadAnimationGroup("IDLE_AUTH_B")
  LoadAnimationGroup("IDLE_AUTH_C")
  LoadAnimationGroup("IDLE_AUTH_D")
  LoadAnimationGroup("IDLE_BULLY_A")
  LoadAnimationGroup("IDLE_BULLY_B")
  LoadAnimationGroup("IDLE_BULLY_C")
  LoadAnimationGroup("IDLE_BULLY_D")
  LoadAnimationGroup("IDLE_CIVF_A")
  LoadAnimationGroup("IDLE_CIVF_B")
  LoadAnimationGroup("IDLE_CIVF_C")
  LoadAnimationGroup("IDLE_CIVM_A")
  LoadAnimationGroup("IDLE_CIVM_B")
  LoadAnimationGroup("IDLE_CIVM_C")
  LoadAnimationGroup("IDLE_DOUT_A")
  LoadAnimationGroup("IDLE_DOUT_B")
  LoadAnimationGroup("IDLE_DOUT_C")
  LoadAnimationGroup("IDLE_DOUT_D")
  LoadAnimationGroup("IDLE_FATG_A")
  LoadAnimationGroup("IDLE_FATG_B")
  LoadAnimationGroup("IDLE_FATG_C")
  LoadAnimationGroup("IDLE_FAT_A")
  LoadAnimationGroup("IDLE_FAT_B")
  LoadAnimationGroup("IDLE_FAT_C")
  LoadAnimationGroup("IDLE_GREAS_A")
  LoadAnimationGroup("IDLE_GREAS_B")
  LoadAnimationGroup("IDLE_GREAS_C")
  LoadAnimationGroup("IDLE_GREAS_D")
  LoadAnimationGroup("IDLE_GSF_A")
  LoadAnimationGroup("IDLE_GSF_B")
  LoadAnimationGroup("IDLE_GSF_C")
  LoadAnimationGroup("IDLE_GSM_A")
  LoadAnimationGroup("IDLE_GSM_B")
  LoadAnimationGroup("IDLE_GSM_C")
  LoadAnimationGroup("IDLE_JOCK_A")
  LoadAnimationGroup("IDLE_JOCK_B")
  LoadAnimationGroup("IDLE_JOCK_C")
  LoadAnimationGroup("IDLE_JOCK_D")
  LoadAnimationGroup("IDLE_NERD_A")
  LoadAnimationGroup("IDLE_NERD_B")
  LoadAnimationGroup("IDLE_NERD_C")
  LoadAnimationGroup("IDLE_NERD_D")
  LoadAnimationGroup("IDLE_NGIRL")
  LoadAnimationGroup("IDLE_PREP_A")
  LoadAnimationGroup("IDLE_PREP_B")
  LoadAnimationGroup("IDLE_PREP_C")
  LoadAnimationGroup("IDLE_PREP_D")
  LoadAnimationGroup("IDLE_SEXY_A")
  LoadAnimationGroup("IDLE_SEXY_B")
  LoadAnimationGroup("IDLE_SEXY_C")
  LoadAnimationGroup("INDgateC")
  LoadAnimationGroup("JPhoto")
  LoadAnimationGroup("JunkCarA")
  LoadAnimationGroup("JV_Asylum")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("KISS1")
  LoadAnimationGroup("KISS2")
  LoadAnimationGroup("KISS3")
  LoadAnimationGroup("KISS4")
  LoadAnimationGroup("KissAdult")
  LoadAnimationGroup("KISSB")
  LoadAnimationGroup("KISSF")
  LoadAnimationGroup("LckrGymA")
  LoadAnimationGroup("LE_Officer")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Mermaid")
  LoadAnimationGroup("MG_Craps")
  LoadAnimationGroup("MINIBIKE")
  LoadAnimationGroup("MINICHEM")
  LoadAnimationGroup("MINIDARTS")
  LoadAnimationGroup("MINIDunk")
  LoadAnimationGroup("MINIGraf")
  LoadAnimationGroup("MINIHACKY")
  LoadAnimationGroup("MINI_Arm")
  LoadAnimationGroup("MINI_BallToss")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("Miracle")
  LoadAnimationGroup("MOWER")
  LoadAnimationGroup("MPostA")
  LoadAnimationGroup("N2B Dishonerable")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("nerdBar1")
  LoadAnimationGroup("NIS_0_00A")
  LoadAnimationGroup("NIS_1_02")
  LoadAnimationGroup("NIS_1_02B")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("NIS_1_04")
  LoadAnimationGroup("NIS_1_05")
  LoadAnimationGroup("NIS_1_07")
  LoadAnimationGroup("NIS_1_08_1")
  LoadAnimationGroup("NIS_1_09")
  LoadAnimationGroup("NIS_1_11")
  LoadAnimationGroup("NIS_2_01")
  LoadAnimationGroup("NIS_2_03")
  LoadAnimationGroup("NIS_2_04")
  LoadAnimationGroup("NIS_2_06_1")
  LoadAnimationGroup("NIS_2_B")
  LoadAnimationGroup("NIS_2_S04")
  LoadAnimationGroup("NIS_3_01")
  LoadAnimationGroup("NIS_3_02")
  LoadAnimationGroup("NIS_3_04")
  LoadAnimationGroup("NIS_3_05")
  LoadAnimationGroup("NIS_3_06")
  LoadAnimationGroup("NIS_3_08")
  LoadAnimationGroup("NIS_3_11")
  LoadAnimationGroup("NIS_3_B")
  LoadAnimationGroup("NIS_3_G3")
  LoadAnimationGroup("NIS_3_R09_D")
  LoadAnimationGroup("NIS_3_R09_G")
  LoadAnimationGroup("NIS_3_R09_J")
  LoadAnimationGroup("NIS_3_R09_N")
  LoadAnimationGroup("NIS_3_R09_P")
  LoadAnimationGroup("NIS_3_S03")
  LoadAnimationGroup("NIS_3_S03_B")
  LoadAnimationGroup("NIS_3_S11")
  LoadAnimationGroup("NIS_4_01")
  LoadAnimationGroup("NIS_4_05")
  LoadAnimationGroup("NIS_4_06")
  LoadAnimationGroup("NIS_4_B2")
  LoadAnimationGroup("NIS_5_01")
  LoadAnimationGroup("NIS_5_02")
  LoadAnimationGroup("NIS_5_03")
  LoadAnimationGroup("NIS_5_04")
  LoadAnimationGroup("NIS_5_05")
  LoadAnimationGroup("NIS_5_07")
  LoadAnimationGroup("NIS_5_G5")
  LoadAnimationGroup("NIS_6_02")
  LoadAnimationGroup("NIS_6_03")
  LoadAnimationGroup("NLock01A")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Chat_1")
  LoadAnimationGroup("NPC_Chat_2")
  LoadAnimationGroup("NPC_Chat_F")
  LoadAnimationGroup("NPC_Cheering")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_NeedsResolving")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Shopping")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("ObsDoor")
  LoadAnimationGroup("OBSMotor")
  LoadAnimationGroup("ObsPtf_1")
  LoadAnimationGroup("ObsPtf_2")
  LoadAnimationGroup("Pageant")
  LoadAnimationGroup("PedCoaster")
  LoadAnimationGroup("Player_Tired")
  LoadAnimationGroup("Player_VTired")
  LoadAnimationGroup("POI_Booktease")
  LoadAnimationGroup("POI_Cafeteria")
  LoadAnimationGroup("POI_ChLead")
  LoadAnimationGroup("POI_Gen")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("POI_Telloff")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("POI_Worker")
  LoadAnimationGroup("PortaPoo")
  LoadAnimationGroup("PrepDoor")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("pxHoop")
  LoadAnimationGroup("pxLad10M")
  LoadAnimationGroup("Px_Arcade")
  LoadAnimationGroup("Px_Bed")
  LoadAnimationGroup("Px_Fountain")
  LoadAnimationGroup("Px_Garb")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_Tree")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("QPed")
  LoadAnimationGroup("RAT_PED")
  LoadAnimationGroup("Reeper")
  LoadAnimationGroup("RMailbox")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_PBomb")
  LoadAnimationGroup("Santa_Lap")
  LoadAnimationGroup("SAUTH_A")
  LoadAnimationGroup("SAUTH_F")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("SAUTH_X")
  LoadAnimationGroup("SBarels1")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_F")
  LoadAnimationGroup("SBULL_S")
  LoadAnimationGroup("SBULL_U")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("Scaffold")
  LoadAnimationGroup("SCbanpil")
  LoadAnimationGroup("SCBell")
  LoadAnimationGroup("SCDoor")
  LoadAnimationGroup("ScGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("scObsDr")
  LoadAnimationGroup("ScoolBus")
  LoadAnimationGroup("SCOOTER")
  LoadAnimationGroup("SecDoorL")
  LoadAnimationGroup("SecDoorR")
  LoadAnimationGroup("Sedan")
  LoadAnimationGroup("SFAT_A")
  LoadAnimationGroup("SFAT_F")
  LoadAnimationGroup("SFAT_I")
  LoadAnimationGroup("SFAT_S")
  LoadAnimationGroup("SGEN_A")
  LoadAnimationGroup("SGEN_F")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("SGEN_S")
  LoadAnimationGroup("SGIRLS")
  LoadAnimationGroup("SGIRL_A")
  LoadAnimationGroup("SGIRL_D")
  LoadAnimationGroup("SGIRL_F")
  LoadAnimationGroup("SGIRL_S")
  LoadAnimationGroup("SGTargB")
  LoadAnimationGroup("ShopBike")
  LoadAnimationGroup("SHUMIL_01")
  LoadAnimationGroup("SHWR")
  LoadAnimationGroup("SIAMESE")
  LoadAnimationGroup("Siamese2")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("SK8Board")
  LoadAnimationGroup("Skateboard")
  LoadAnimationGroup("SkeltonMan")
  LoadAnimationGroup("Slingsh")
  LoadAnimationGroup("SNERD_A")
  LoadAnimationGroup("SNERD_F")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("SNGIRLS")
  LoadAnimationGroup("SNGIRL_D")
  LoadAnimationGroup("SNGIRL_F")
  LoadAnimationGroup("SnowBlob")
  LoadAnimationGroup("SnowMND")
  LoadAnimationGroup("SnowWall")
  LoadAnimationGroup("SOLD_A")
  LoadAnimationGroup("SOLD_F")
  LoadAnimationGroup("SOLD_I")
  LoadAnimationGroup("SOLD_S")
  LoadAnimationGroup("SPLAY_A")
  LoadAnimationGroup("SPLAY_B")
  LoadAnimationGroup("SprayCan")
  LoadAnimationGroup("SpudG")
  LoadAnimationGroup("Squid")
  LoadAnimationGroup("StalDoor")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("SUV")
  LoadAnimationGroup("TadGates")
  LoadAnimationGroup("TadShud")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("TGKFlag")
  LoadAnimationGroup("ToolBox")
  LoadAnimationGroup("TrackSW")
  LoadAnimationGroup("TreeFall")
  LoadAnimationGroup("Truck")
  LoadAnimationGroup("Try_Clothes")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("UBO")
  LoadAnimationGroup("Umbrella")
  LoadAnimationGroup("VDMilo")
  LoadAnimationGroup("VFlytrap")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("V_Bike_Races")
  LoadAnimationGroup("V_COPBIKE")
  LoadAnimationGroup("V_SCOOTER")
  LoadAnimationGroup("WBalloon")
  LoadAnimationGroup("WeaponUnlock")
  LoadAnimationGroup("Ween_Fem")
  LoadAnimationGroup("WHCrane")
  LoadAnimationGroup("WheelBrl")
  LoadAnimationGroup("WPCannon")
  LoadAnimationGroup("WPSheldB")
  LoadAnimationGroup("WPShield")
  LoadAnimationGroup("WPTurret")
  LoadAnimationGroup("W_BBall")
  LoadAnimationGroup("W_BBallBat")
  LoadAnimationGroup("W_BRocket")
  LoadAnimationGroup("W_Camera")
  LoadAnimationGroup("W_CherryBomb")
  LoadAnimationGroup("W_CHShield")
  LoadAnimationGroup("W_FlashLight")
  LoadAnimationGroup("W_Fountain")
  LoadAnimationGroup("W_Itchpowder")
  LoadAnimationGroup("W_JBroom")
  LoadAnimationGroup("W_Lid")
  LoadAnimationGroup("W_PooBag")
  LoadAnimationGroup("W_PRANK")
  LoadAnimationGroup("W_Slingshot")
  LoadAnimationGroup("W_Snowball")
  LoadAnimationGroup("W_snowshwl")
  LoadAnimationGroup("W_SprayCan")
  LoadAnimationGroup("W_SpudGun")
  LoadAnimationGroup("W_Stick")
  LoadAnimationGroup("W_Thrown")
  LoadAnimationGroup("W_wtrpipe")
  LoadAnimationGroup("x_cas1")
  LoadAnimationGroup("x_cas2")
  LoadAnimationGroup("x_cas3")
  LoadAnimationGroup("x_ccane")
  LoadAnimationGroup("X_Chair")
  LoadAnimationGroup("x_cndl")
  LoadAnimationGroup("x_sleigh")
  LoadAnimationGroup("x_tedy")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("GEN_Social")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("Sbarels1")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("1_07_Sk8Board")
  Load("Act/Conv/1_07.act")
  LoadActionTree("Act/Props/SBarels1.act")
  LoadActionTree("Act/Props/barrelLad.act")
  LoadActionTree("Act/Conv/1_03.act")
  LoadActionTree("Act/Anim/1_03_Davis.act")
end

F_Firstinstance = function()
  local x,y = 495,-112 (Created by Daboss, can be used to make a certain instance.)
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
  BlipRemove(Blip600)
 
  PedMoveToXYZ(Henry,3,544.7044,-159.6918,10.9588)
  PedSetActionTree(Henry, "/Global/1_03_Davis", "Act/Anim/1_03_Davis.act")
 
 
  Blip601 = BlipAddXYZ(544.7044,-159.6918,10.9588,0)
  PedSetInvulnerable(Henry,true)
 
TextPrintString("Search for Gary, he has been kidnapped by the dropouts.",4,1)
--(Add how many enemies you want, if you want a table Daboss is your man.)
--PedSetPedToTypeAttitude(Henry, 13, 0)--(This is your peds agression, Table your agression also)
--PedAttackPlayer(Henry,3)--(Makes the peds attack from a distance.)(Table Also)
F_Secondinstance1()

Edgar = PedCreateXYZ(91,-745.8731,-610.8690,3.2883)
end

F_Secondinstance1 = function()
  local x,y = 503,-112
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
  BlipRemove(Blip601)
  Wait(2000)
TextPrintString("Their's Gurney, chase him!",4,1)
Blip602 = BlipAddXYZ(576.7057,-132.7739,5.8632,0)
F_Secondinstance()
end

F_Secondinstance = function()
  local x,y = 576,-132
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
  BlipRemove(Blip602)
 
  Wait(3000)
  PlayerSetControl(0)

CameraFollowPed(Henry)
CameraSetWidescreen(true)
CameraSetFOV(75)

  TextPrintString("Gurney is getting away chase after him!",4,1)
 
  Wait(100)
  PedClimbLadder(Henry, 544.4423, -159.2737, 10.9604, 1)
  SoundStopCurrentSpeechEvent(Henry)
  SoundPlayScriptedSpeechEvent(Henry, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Henry)
  PedClearObjectives(Henry)
  Wait(3560)
  PedMoveToXYZ(Henry,3,532.4304,-159.0409,15.9288)
  SoundStopCurrentSpeechEvent(Henry)
  SoundPlayScriptedSpeechEvent(Henry, "FIGHT_INITIATE", 0, "large")
 
Gurney = PedCreateXYZ(45,576.7057,-132.7739,5.8632)
Jerry = PedCreateXYZ(41,576.7057+1,-132.7739+1,5.8632+1)
Duncan = PedCreateXYZ(44,576.7057+2,-132.7739+2,5.8632+3)
Leon = PedCreateXYZ(43,576.7057+3,-132.7739+3,5.8632+3)
--(Have characters aid Henry so it makes sense.)
Wait(4000)
TextPrintString("Defeat the other dropouts before chasing him!",4,1)

  PedSetPedToTypeAttitude(Gurney, 13, 0)
  PedSetPedToTypeAttitude(Jerry, 13, 0)
  PedSetPedToTypeAttitude(Duncan, 13, 0)
  PedSetPedToTypeAttitude(Leon, 13, 0)

CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

PedAttackPlayer(Gurney, gPlayer,3)
PedAttackPlayer(Jerry, gPlayer,3)
PedAttackPlayer(Duncan, gPlayer,3)
PedAttackPlayer(Leon, gPlayer,3)
l_68_0 = false
end

F_Secondinstance2 = function()
if PedIsDead(Gurney) and PedIsDead(Jerry) and PedIsDead(Duncan) and PedIsDead(Leon) and l_68_0 == false then
TextPrintString("Go After Gurney follow him to the roof!",4,1)
Blip603 = BlipAddXYZ(544.2261, -158.2819, 16.3520,0)
Wait(4000)
PedSetWeapon(Henry,387)
PedSetHealth(Henry, 950)
l_68_0 = true
l_70_64 = false
end
end

F_ThirdInstance = function()
if l_70_64 == false and PedIsValid(Henry) and PedHasWeapon(Henry, 387) then
TextPrintString("Their he is, use your slingshot to attack!",4,1)
Wait(4000)
PedSetInvulnerable(Henry,true)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Wait(2000)
PedSetWeapon(gPlayer,306)
PedSetPedToTypeAttitude(Henry, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Henry,3)--(Makes the peds attack from a distance.)(Table Also)
BlipRemove(Blip603)
Wait(10000)
l_70_64 = true
l_17_6 = false
end
if PedHasWeapon(Henry, 387) and l_17_6 == false and PedIsValid(Henry) then
TextPrintString("No use he has a shield!",4,1)
Wait(4000)
Blip604 = BlipAddXYZ(544.2261, -158.2819, 16.3520, 0, 2)
PickupCreateXYZ(301, 544.2261, -158.2819, 16.3520, "CherryBomb")
TextPrintString("Pick up some firecrackers and throw them!",4,1)
Wait(6000)
l_17_6 = true
l_18_6 = false
end
if PedHasWeapon(gPlayer, 301) and l_18_6 == false then
BlipRemove(Blip604)
PedSetInvulnerable(Henry,false)
Wait(6000)
TextPrintString("Gurney : Your a smart ass aren't ya!",3,2)
Wait(4000)
TextPrintString("Gurney : I don't need shit to waste you school boy!",3,2)
Wait(4000)
PedStop(Henry)
PedClearObjectives(Henry)
PedAddPedToIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Henry, true)
PlayerSetControl(0)
CameraSetFOV(40)
CameraSetWidescreen(true)
CameraFollowPed(Henry)
Wait(4000)
l_18_6 = true
l_18_9 = false
end
end

F_HenryMiniBossFight = function()
if PedIsValid(Henry) and l_18_9 == false then
PedRemovePedFromIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Henry, false)
PedSetPedToTypeAttitude(Henry, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Henry,3)--(Makes the peds attack from a distance.)(Table Also)
PedSetHealth(Henry, 850)
PedFaceObjectNow(Henry, gPlayer, 3)
SoundPlayScriptedSpeechEvent(Henry, "FIGHT_INITIATE", 0, "large")
TextPrintString("Defeat Gurney!", 4, 1)
PedShowHealthBar(Henry, true, "N_Gurney", true)
CreateThread("main2")
bHealthBarShown = true
Wait(2000)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
PedSetActionTree(Henry, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act")

  PlayerSocialDisableActionAgainstPed(Henry, 35, true)
  PlayerSocialDisableActionAgainstPed(Henry, 23, true)
  PlayerSocialDisableActionAgainstPed(Henry, 30, true)
  PlayerSocialDisableActionAgainstPed(Henry, 29, true)
  PlayerSocialDisableActionAgainstPed(Henry, 28, true)
l_18_9 = true
l_20_0 = false
end
end

main2 = function()
repeat
SuperAttack()
Wait(0)
until not PedIsValid(Henry) or PedIsDead(Henry) or PedGetHealth(Henry) < 0
end

SuperAttack = function()
Wait(6000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Henry, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Henry, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Henry, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Henry, "FIGHT", 0, "large")
end

F_HenryRekt = function()
if PedIsDead(Henry) and l_20_0 == false then
TextPrintString("Henry : Okay, okay Gary is on the other side of Bullworth!", 3, 2)
Wait(4000)
PlayerSetControl(1)

PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)

Omar = PedCreateXYZ(47,547.2872,-72.0048,5.4388)

Blip605 = BlipAddXYZ(541.4063,-69.8235,5.4189,0)
F_GoToTheChemPlant()
l_20_0 = true
end
end

F_GoToTheChemPlant = function()
  local x,y = 547,-72
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
PedSetHealth(Omar, 2000)
 
  BlipRemove(Blip605)
 
PlayerSetControl(0)
CameraSetFOV(75)
CameraSetWidescreen(true)
CameraFollowPed(Omar)
 
  TextPrintString("Omar : What in the hell are you doing here?!",3,2)
  Wait(4000)
  TextPrintString("Omar : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
  Wait(4000)
 
  Wait(100)
  PedClimbLadder(Omar, 547.2529, -72.0230, 5.4388, 1)
  SoundStopCurrentSpeechEvent(Omar)
  SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Omar)
  PedClearObjectives(Omar)
  Wait(3560)
  PedMoveToXYZ(Omar,3,547.1614, -77.9856, 12.6107)
  SoundStopCurrentSpeechEvent(Omar)
  SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
 
   Duncan = PedCreateXYZ(44,541.4063,-69.8235,5.4189)
  Zoe = PedCreateXYZ(48,541.4063+1,-69.8235+1,5.4189+1)
 Otto = PedCreateXYZ(42,541.4063+2,-69.8235+2,5.4189+2)
Jerry2 = PedCreateXYZ(41,541.4063+3,-69.8235+3,5.4189+3)

  PedSetPedToTypeAttitude(Duncan, 13, 0)
  PedSetPedToTypeAttitude(Zoe, 13, 0)
  PedSetPedToTypeAttitude(Otto, 13, 0)
  PedSetPedToTypeAttitude(Jerry2, 13, 0)

PedAttackPlayer(Duncan, gPlayer,3)
PedAttackPlayer(Zoe, gPlayer,3)
PedAttackPlayer(Otto, gPlayer,3)
PedAttackPlayer(Jerry2, gPlayer,3)
 
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

l_69_1 = false
end

F_Secondinstance3 = function()
if PedIsDead(Duncan) and PedIsDead(Zoe) and PedIsDead(Otto) and PedIsDead(Jerry2) and l_69_1 == false then
TextPrintString("Now look around, find Omar!",4,1)
Wait(6000)
Blip606 = BlipAddXYZ(547.2529, -72.0230, 5.4388,0)
Wait(4000)

  BlipRemove(Blip606)

  PedSetPedToTypeAttitude(Omar, 13, 0)
 
  PedSetDamageTakenMultiplier(Omar, 3, 0.5)
  PedSetDamageTakenMultiplier(Omar, 0, 0.5)
 
  PedAttackPlayer(Omar, gPlayer,3)
 
  PlayerSocialDisableActionAgainstPed(Omar, 35, true)
  PlayerSocialDisableActionAgainstPed(Omar, 23, true)
  PlayerSocialDisableActionAgainstPed(Omar, 30, true)
  PlayerSocialDisableActionAgainstPed(Omar, 29, true)
  PlayerSocialDisableActionAgainstPed(Omar, 28, true)
 
  gTroyBlip = AddBlipForChar(Omar, 2, 26, 4)
 
  PedShowHealthBar(Omar, true, "N_Omar", true)
 
  CreateThread("main10")
 
l_69_1 = true
l_32_2 = false
end
end

main10 = function()
repeat
F_SuperAttack2()
Wait(0)
until not PedIsValid(Omar) or PedIsDead(Omar) or PedGetHealth(Omar) < 0
end

F_SuperAttack2 = function()
Wait(2000)
PedSetActionNode(Omar, "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act")
Wait(2000)
PedSetActionNode(Omar, "/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" )
Wait(2000)
PedSetActionNode(Omar, "/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" )
Wait(2000)
PedSetActionNode(Omar, "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross", "Act/anim/P_Bif.act")
Wait(2000)
PedSetActionNode(Omar, "/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" )
Wait(2000)
PedSetActionNode(Omar, "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act")
SoundPlayScriptedSpeechEvent(Omar, "FIGHT", 0, "large")
Wait(2000)
end

F_OmarRekt = function()
if PedIsDead(Omar) and l_32_2 == false then
Blip607 = BlipAddXYZ(547.9983, -493.7216, 4.4139,0)
TextPrintString("Search around for Edgar!", 4, 1)
Wait(4000)
F_GoToTheChemPlant4()
l_32_2 = true
end
end

F_GoToTheChemPlant4 = function()

  local x,y = 547,-493
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
  BlipRemove(Blip607)
 
  AreaTransitionXYZ(43, -583.3693, -621.5286, 4.5042)
 
  SoundPlayInteractiveStreamLocked("MS_FightingJohnnyVincentBikeRide.rsm", MUSIC_DEFAULT_VOLUME)
 
  Blip609 = BlipAddXYZ(-589.9700, -602.6350, 4.4424, 0, 2)
  VehicleCreateXYZ(272, -589.9700, -602.6350, 4.4424)
 
  TextPrintString("Edgar should be at the Junk-yard!", 4, 1)
  Wait(4000)
  TextPrintString("Get the bike and try and find him!", 4, 1)
  Wait(4000)
 
  BlipRemove(Blip609)

  F_GoToTheChemPlant5()
end

F_GoToTheChemPlant5 = function()

  local x,y = -745,-610
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
  BlipRemove(Blip610)
 
  PedSetWeapon(Edgar, 342)
 
    PedSetAITree(Edgar, "/Global/AI_EDGAR_5_B", "Act/AI/AI_EDGAR_5_B.act")
  PedSetActionTree(Edgar, "/Global/DO_Edgar", "Act/Anim/DO_Edgar.act")
 
  PedSetPedToTypeAttitude(Edgar, 13, 0)
 
  PedSetDamageTakenMultiplier(Edgar, 3, 0.5)
  PedSetDamageTakenMultiplier(Edgar, 0, 0.5)
 
  PedAttackPlayer(Edgar, gPlayer,3)
 
  PlayerSocialDisableActionAgainstPed(Edgar, 35, true)
  PlayerSocialDisableActionAgainstPed(Edgar, 23, true)
  PlayerSocialDisableActionAgainstPed(Edgar, 30, true)
  PlayerSocialDisableActionAgainstPed(Edgar, 29, true)
  PlayerSocialDisableActionAgainstPed(Edgar, 28, true)
 
  gTroyBlip = AddBlipForChar(Edgar, 2, 26, 4)
 
  PedShowHealthBar(Edgar, true, "N_Edgar", true)
 
     Blip610 = BlipAddXYZ(-745.8731,-610.8690,3.2883, 0, 2)
PickupCreateXYZ(342, -745.8731,-610.8690,3.2883, "WaterPipe")
 
  TextPrintString("Pick-up the Pipe!", 4, 1)
  Wait(2000)
  BlipRemove(Blip610)
 
  SoundPlayInteractiveStreamLocked("MS_FightingJohnnyVincentBossFight.rsm", MUSIC_DEFAULT_VOLUME)
end

F_EdgarRekt = function()
if PedIsDead(Edgar) then

  AreaTransitionXYZ(0, 547.9983, -493.7216, 4.4193)

  TextPrintString("Now go and Find Gary!", 4, 1)
  Wait(4000)
 
  Blip612 = BlipAddXYZ(540.2351, -470.5578, 4.4201,0)
 
  Gary = PedCreateXYZ(130,540.2351, -470.5578, 4.4201)
 
  F_FindGary()
end
end

F_FindGary = function()

  local x,y = 542,-471
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
 
     PedRecruitAlly(gPlayer, Gary)
   PedGuardPed(Gary, gPlayer)
   gPeteBlip = AddBlipForChar(Gary, 6, 2, 2)
   PedSetInfiniteSprint(Gary, true)
   
       Wait(6000)
   TextPrintString("Gary : It took you long enough you slacker!", 3, 2)
   
   BlipRemove(Blip612)

   SoundPlayMissionEndMusic(true, 8)
MissionSucceed(true, false, false)
CameraSetWidescreen(true) 
Wait(1000)
CameraFade(700, 0)
AreaTransitionXYZ(14, -501.4, 316.11, 31.5)
Wait(500)
CameraAllowChange(true)
SoundSetAudioFocusPlayer()
CameraReturnToPlayer()
CameraReset()
CameraSetWidescreen(false)
PlayerSetControl(1)
end

main = function()
LoadAllAnim()
repeat
F_Secondinstance2()
F_ThirdInstance()
F_HenryMiniBossFight()
F_HenryRekt()
F_Secondinstance3()
F_OmarRekt()
F_EdgarRekt()
Wait(0)
until not Alive
end

33
Bully Modding Archives / Bully : The Cure/DLC
« on: July 12, 2015, 10:49:56 AM »
So I was searching threw youtube and I found this.

Bully "DLC": The Cure!

Daboss I guess your mod is considered a DLC technically by game standards. This is why many should make  mission mods we may be able to get featured on rockstar's web site for making DLC's for Bully. I will get to releasing my mod soon and complete my other missions.

34
Well we all know their are some interesting findings that people found out online and that are ingame. This could deal with all bully subjects in my opinion as long as its related to the game in general. Nothing about modding or things of that nature this is a discussion about things removed or unused and other interesting stuff I found out myself.

If their is a thread just like this one which I doubt please don't remove it LOL :laugh:

Beta/Alpha Material

Their are all sorts of beta material and unused qoutes or moves that are not ingame as of now here is a list of styles that are unused.

Russell's beta and unused style which isn't completely removed. Some moves were given to different styles ingame like the power move he uses which is part of the dropouts fighting style. Also with the special grapple powerbomb the player doesn't turn back and try to run away like inside the video which he doesn't even spin them around.
Bully Beta Russell Punk

Interesting enough this is the final product of the style used ingame without the player running away or the power move. Also as you can see Russell's outfit is completely different he wears a Beta Punk uniform which isn't found in the game data files at all. The style also uses a grunt or special voice which is only triggered during his boss fight.
Fighting Russell - Bully Scholarship Edition

Johnny's beta style is also noticeably different with the first combo being the face punch knonckdown which is competely changed from starting with the two kicks and kick knockdown. His three hit stomp combo is also different which he kicks you twice before being knocked down and spit on. His power move is also a flying kick which is never used ingame but can be found in Gary's style. It doesn't use the flying animation though and it is also used in Jimmy's style. He also has an unused 360 Spin kick which is style found inside the data files of the game.
Bully Beta - Johnny Fighting Style

Johnny's Beta Strafe
Bully SE: Johnny's beta strafe

This is the final product which the style is completely different and also uses the greasers strafe instead of the beta strafe which can be seen being used by Gary and used by Johnny Vincent in The Wrong Part Of Town.
Bully SE Johnny's Boss Style In Free Roam

Johnny's Beta Boss Fight

The boss fight also used an unsued mud effect to stun the player. They maybe added an animation for the player when he uses the 360 Spin Kick to maybe have Jimmy hold his chin or do some sort of animation. I thought this because in Derby's Boss Fight we can see him using a move that is similar to Johnny's spin kick which Derby's Uppercut is considered a clear move.

Bully SE: Beta Johnny boss fight recreation

Jimmy also has an unused style for the player which we all know what the final product looks like.
Bully Beta - Jimmy Beta Fighting Style

What it would've looked like ingame.
Bully SE: Jimmy beta fighting style recreation

Jerry also has longer hair before the final product of the game was made and a little noticeable facial differences.
Final Model
Bully SE-Jerry VS Omar
Unused Beta Model


Derby also wears a tie before they maybe removed it from the game this is why both models he uses ingame looked glitched. They recreated the model removing his tie making it looked incomplete or messed up. You can see his tie during 0:51 in the trailer along with Tad and Gord wearing sweaters. It was maybe winter in the beginning of the game instead of fall?
Bully Trailer

Their were also supposed to be fire fighters ingame. These are most of the beta characters and a discussion about them.
Bully BETA : Characters [EPISODE 1]

The Big Game was supposed to be done during the afternoon instead of at night.


Beta Jimmy and Beta School Map


Angie without glasses


The bullies and dropouts were also different, dropouts were punks and the bullies were aggresive non clique students. The Dodgeball was also able to be used in free roam maybe later removed due to violence. You can see the beta bully which is Davis and also Sheldon wearing a red sweater instead of green.


Beta Chad and Gord which their models are completely redone. Chad might've got a remodel because he looks to old to be going to a high school. I know some high school kids have mustaches and such but he looks like he is in his twenty's.


The path that goes to the observatory also looks different


An unused beta cutscene maybe because we never see this ingame. The Nerd Challenge takes place during chapter 3, and Algernon and Bucky don't have on winter outfits.


Fatty's unused model and still Angie without glasses.


An early scripting error with Ricky being aggresive with Norton. Norton was also going to be called Jason and was probably given a different weapon maybe. It was probably changed due to it being to violent but the hammer is still kind of violent anyway. Also Blue Balls looks quite different.


This is the beta boy's dorm which mostly everyone already knows about. The beta boy's dorm most likely had three floors and also maybe had prefects patroling it during the night hours. You can also see a beta model of parker. You maybe had to do missions here also, because it was intended to be bigger you maybe had to fight Johnny inside this dorm instead of the Girl's Dorm. The destroyed girl dorm was probably the destroyed beta boy's dorm. You can also see Jimmy's beta outfit. Their is also a DEFAULTPED inside the ide.img which was probably Jimmy but just a model used for testing so the question is does Jimmy have a clone? Weird isn't it?


Bully Myth's

The next thing I am going to discuss is the bully myth's their are myths of certain things ingame but most of which are not completely true or not found. The first myth being the Ghost Girl which is said to recide inside the third floor of the girls dorm. Some say a girl hung herself inside the dorm and her spirit still lurks their. No evidence is ever found ingame it is most likely not true or not found.
BULLY SE | Myths & Legends | The Ghost Girl | REMAKE

Another myth or legend are ufo's or aliens ingame which could possibly be true. During the last mission you have to do with the hobo he is later abducted by aliens. You can also find strange looking xrays and a strange skeleton inside the asylum. They all are inside the video and can be found ingame.
BULLY SE | Myths & Legends | UFO's

Another myth or legend are the werewolf which is not found ingame, many thought Gary or Edgar could be the werewolf but this is not true either. Their are strange wolf sounds ingame and can be heard inside the ambeince in the video below. Their are more myths and if you want you can look through them and see if you can find the myths.
BULLY SE | Myths & Legends | Werewolf | REMAKE

Bully Interiors

The interiors in bully are another discussion some of the interiors were maybe changed and some of the interiors have some unused rooms or places. The Harrington House has some unused rooms which are never opened ingame. The first being the room on the first floor which the door is not open at 0:19 and was supposed to lead you to another room or maybe upstairs it being closed is another mystery. Their is also another room to the right which you can see at 0:24 you can see the interior for the room on the map but it being closed is a mystery. I might try opening the doors and seeing where they lead to ingame. On the right at 0:40 you can see another door which is supposed to lead to the third floor. Their is also one more door on the second floor which leads into another room in the interior.
Bully SE Harrington House Mod

The tenements is also another interior where some doors are closed and some are open. I discovered that the room on the third floor is not open on the PS2 version and Wii version but open on the pc version which is weird. The tenements was meant to be used by the greasers along with blue balls and their were maybe more interiors used during chapter 3 for the tenements. All exterior's in New Coventry might've had interiors and I think this becuase many peds go inside the doors of those places and their are gray boxes like many other exterior's showing that you are going into an interior. My thoughts on them removing it is a mystery also maybe because of the PS2 limits I can maybe add interiors to them by scripting when you pass near the door it sets you in either the tenements or another interior.
Bully - Mission #40 The Tenements

35
Bully Modding Archives / Bully Modding Low Activity
« on: June 25, 2015, 07:15:50 PM »
Well I noticed something venturing the net today and that is low activity on mods. What happened to all the activity from before?

 I am surprised no new missions were created or custom boss fights anything. I would make some new videos but I am on vacation and my laptop's graphics card is junk.

I haven't seen any new videos recently and I am wondering about the bully modding community as of today. You're  telling me 20,000 people watch a shitty GTA mod and nothing for Bully come on people come up with new ideas or somethin.

I may get to releasing Pete's Missing soon and hope to get many people to view and play it. My video already has 10,000 views on my custom mission. How come no one will make anything as of today I want views for to support the board and more active members.

I am releasing the full version of my mods accept Pete's Missing because of a strange control disabling error, after this it will have a release. If anyone needs any help feel free to ask I am always available on my phone and will be active on the board more.

I even created a way to make characters do certain custom functions and here is how it's done. To make a ped do a certain custom move you'd have to set the condition like

To make it repeat over and over you'd use a thread. Or maybe you want a ped to do the action without the use of dead peds then you could use GetTimer and an Action node detector to detect if a certain move was used.

So you could make a ped steal something or make a race and any type of thing. I made a Warriors mod that allows peds to attack when you call them. This is for the zombie mod. I made my very own Zombie Patrol Paths which work with threads also so

Code: [Select]
If pedinrectangle  and l_18_0 == false then
PedMoveToXYZ
end

It makes the ped walk upstairs and downstairs I am trying to figure out how to make it more human like though. I can make a ped think about what's going on around him also with

Code: [Select]
if Pedhasweapon and l_17_6 == false then
PedMoveToXYZ(Ped)
end

I did a lot of function testing making peds do certain things like going to steal an item and having cops chase them. I even made peds know when you're inside a building making them scatter and hide.

I will be taking videos of these soon and testing to see if I could make a ped guess if you're watching them and stalking them also for my Zombie Mod.

36
Mod Releases / Bully SE : Pete's Mission Mod
« on: April 14, 2015, 09:01:17 PM »
Bully SE : Pete's Mission Mod

http://www.bully-board.com/index.php?action=downloads;sa=view;down=195

This is a mod I created that is a whole new mission. It features mini boss fights and a real actual boss fight. This is a mission I have created where you have to rescue Pete from the bullies in the Tenements. The story - Davis is looking for a way to gain power in bullworth and does so by going against Jimmy and kidnapping Pete. You have to rescue Pete and defeat the bullies. There are a couple mini boss fights and a main boss fight with Davis. You have to slowly walk on the blips in order for them to work. Move slow on the blips not to fast.

37
Alpha / Beta Bully / Bully BETA : Characters[Episode 1]
« on: February 15, 2015, 04:12:03 PM »
Bully BETA : Characters [EPISODE 1] Lol Swegta m8 you have a copy cat over here  :biggrin:


Bully BETA : Characters [EPISODE 1]

38
Ignore the name lol  :D. Well since I came up with the idea I might as well just go ahead and make it. I am going to start a tournament mod for Bully and have many characters duke it out in a 1 on 1 showdown of  ;DFUCKING DESTRUCTION ;D.



Anyway here is what it will feature

                                                     Bully Tournament Mod

It will feature over 60+ characters fighting and destroying each other boys and girls are allowed prepare for the ultimate showdown! Their will also be different maps and hideouts to fight at and different activities to do and such. The tournament is hosted by yours truly Jimmy the head of the school. The story is that Jimmy wanted to host a tournament to see who the toughest fighter is in bullworth besides Russell. So he started a tournament to see who's the best.



Although many will say girls? Yes girls will fight boys in this mod not discriminatory here if you don't wanna fight then no fame and money! You will be able to upgrade your characters from level 1 all the way to level 25 or higher depending on how much you play and how long you play. The more you progress the harder it gets in finding out who's bullworth's strongest. Lol just think of DBZ's world's strongest and you'll get the gist of what I'm saying.




The level one fighters will be the non clique students and that is all I will say about the fighters for now. You can choose from up to 60+ characters also and you will be able to create your own characters and stats of course using nifskope and such. So this will be the ultimate mod in showdown tactics   :a-cheer:NO STUDENT IS SAFE! :cheernutz:



I am going to start working on it tonight and it will possibly be released some time in May or so. The beta will be revealed soon and although I have a bunch of beta's and project's to complete. The first mission mod I created is completely done I am just adding the finishing touches is all. Once I am done it will get released sometime at the end of February. For the Zombie Mod and Tournament Mod the original start up video's will be disabled and it will have a video of the Tournament Mod or Zombie Mod at the start up of the game featured awesome right?  ;D STAY TUNED! :cool:


39
Mod Showroom / Bully SE : Some Modding Stuff
« on: February 02, 2015, 10:49:07 PM »
Well these are some screenshots of my free roam boss mod. It allows some of the boss fights to be spawned in free roam it is just beta though.

40
Mod Showroom / Bully Criminality Mod
« on: January 10, 2015, 08:08:04 PM »
Bully SE : Criminal Errand Mod Beta

This is a new mod where it updates the game for every ped to be criminal's. The criminality will be random and when you defeat the criminals you get an award. It will feature robberies and burglaries of houses and everything will be a pretty big mod to work on but this is just the beta.

41
Mod Showroom / Bully : Zombie Mod Beta
« on: January 06, 2015, 07:35:45 PM »
Bully SE : Zombie Edition Mod Beta
A big thanks to Reath and Daboss for helping me with much of this mod they were the ones to help with the ally menu and model menu's. :a-cheer:  :cheernutz:

This is my beta of my Zombie Edition Mod, it will feature different types of zombies kind of like The Last Of Us. I was inspired to make this mod because of SWEGTA. Like the last of us this mod features variants of zombies the first being the crazies as it is an first stage of the virus making a normal person develop dementia and show signs of aggression and also paranoia. Classes for zombies were created a few years later into the outbreak so many could know what type of zombies they are facing out in the uninhabitable city.

The first stage of the virus is the crazies they are BW520 which is short for bullworth 520
As seen in the video they are the normal spawning trigger peds which always attack on sight and attack in a non scripted manner. They attack in groups or packs, the reason for the (disabling) is whether or not their attack type is enabled or disabled. They look and appear to be less human. They have no characteristics or than to attack.

The second stage is the watchers they are the second level of the infected which their class is BW540. The reason they are called watchers now is because they evolved. They scan the area but aren't like Stalkers or Walkers. They don't know whether you’re their or not and you can sneak up and attack them. The reason for this is because they develop dementia, paranoia and aggressiveness but they lose their ability to see clearly. They are no longer human bound and are now virus bound. They also appear non human even more than before. They develop characteristics of the virus and lead the crazies.

The third stage of the virus is a stalker or BW560. They are much stronger, faster and more deadly even though the watchers are deadly enough. I couldn't fix it correctly in the video as it is just the beta but the stalkers scan and are supposed to have patrol paths scanning the area for any unwanted guess. Their vision range is huge as they can see pretty well in dark or unlit places. If a stalker spots you they will walk away from you and follow you around until you face them. When they know you’re on to them they will attack you thus being called a stalker lol. Stalkers have dementia, paranoia and aggressiveness but their paranoia reaches high levels which causes them to kill anyone they encounter but think they are after them. They also have less eyesight but use their ears as a counter measure. They are even deeper unto the virus than before and start to lose their dementia. They lose their human looks completely. They go deeper into the virus and develop characteristics of the virus and lead the watchers. Even though they lose their sight some of the  viruses after crazies develop a certain way to see.

The fourth level is called walkers or BW580. They will watch the area and will attack on sight if they spot the player or any other peds snooping around. They lose their dementia pattern and finally have paranoia gone to extreme levels. They will attack everything and anyone scanning the area at all times making sure their alone. Their aggressiveness reaches an even higher level making them extremely dangerous. They don’t look human and are much larger than the other viruses. They are even further into the virus and develop characteristics of the virus and lead the stalkers.

The fifth level is called the second in command or BW620. Hence the name they are much bigger and lose all human interference’s. They will attack like a pack leader but aren’t as strong. They don’t scan the area or even have the reason to. The virus takes over their brain so they are able to think freely and develop plans and strategies of attacking in certain distances and leading viruses to do certain things they lead all viruses accept the leader taking cues from the leader.

The sixth level is called the leader or BW640. They are the leaders of the pack and are much bigger than the second in commands. They will lead a pack of walkers or stalkers telling them to scan the area and do certain things or telling other virus types what to do. They actually have some human characteristics which they can communicate with the viruses and think.

42
Hey everyone if anyone could help me with some if button codes that would be great some of the buttons in my mod aren't working right. So the part of the menu with the clique functions work perfectly but it is the other part on the bottom that doesn't work right. If anyone can help me with creating a menu that would be awesome and when a player cliques a button they can select certain characters that is all.

F_CreatePlayer = function()
  AreaTransitionXYZ(0,551,-75,12)
  Wait(2000)
  AreaTransitionXYZ(18,-422,378,80)
  PlayerSetHealth(1000)
  AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
  AreaClearAllPeds(0)
  SoundPlayInteractiveStream("MS_RunningLow.rsm", 0.7)
  SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
  DisablePunishmentSystem(false)
  AreaLoadSpecialEntities("Christmas", true)
  AreaLoadSpecialEntities("Rudy1", true)
  AreaLoadSpecialEntities("Rudy2", true)
  AreaLoadSpecialEntities("Rudy3", true)
  AreaLoadSpecialEntities("Miracle", true)
  AreaEnsureSpecialEntitiesAreCreated(true)
  ImportScript("AllowAnimations.lua")
  TextPrintString("White rice with turkey and gravey", 4, 1)
  Wait(4000)
  TextPrintString("Chicken with mac and cheese", 4, 1)
  Wait(4000)
  TextPrintString("Salsa with chips", 4, 1)
  Wait(4000)
  TextPrintString("Chips with dip?", 4, 1)
  Wait(4000)
  TextPrintString("Dips with chips", 4, 1)
  Wait(4000)
  TextPrintString("Never cheat the salsa!", 4, 1)
  Wait(4000)
  TextPrintString("Or you'll be the dip", 4, 1)
  Wait(4000)
  TextPrintString("So a chip stays near the dip or dip you shall be chip", 4, 1)
  Wait(4000)
end

F_CreateCliqueLeaders = function()
TextPrintString("Leaders are not leaders without cliques", 4, 1)
end

F_CliqueSelectorBegin = function()
TextPrintString("PROCESS", 4, 1)
Wait(3000)
TextPrintString("BEGIN", 4, 1)
Wait(6000)
TextPrintString("SYMMETRIC", 4, 1)
Wait(6000)
TextPrintString("STYLE", 4, 1)
Wait(6000)
TextPrintString("MENU", 4, 1)
Wait(6000)
l_0_0 = 1
l_1_2 = 1
end

F_CliqueSelector = function()
if IsButtonBeingReleased(0,0) and l_0_0 == 1 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("GREASERS", 4, 1)
l_0_0 = 2
Wait(1200)
elseif IsButtonBeingReleased(0,0) and l_0_0 == 2 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("JOCKS", 4, 1)
l_0_0 = 3
Wait(1200)
elseif IsButtonBeingReleased(0,0) and l_0_0 == 3 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("DROPOUTS", 4, 1)
l_0_0 = 4
Wait(1200)
elseif IsButtonBeingReleased(0,0) and l_0_0 == 4 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("PREPPIES", 4, 1)
l_0_0 = 5
Wait(1200)
elseif IsButtonBeingReleased(0,0) and l_0_0 == 5 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("BULLIES", 4, 1)
Wait(1200)
l_0_0 = 6
elseif IsButtonBeingReleased(0,0) and l_0_0 == 6 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("NERDS", 4, 1)
l_0_0 = 1
Wait(1200)
repeat
Wait(0)
until IsButtonBeingPressed(8,0)
end
end

F_CliqueSelector2 = function()
if IsButtonBeingReleased(1,0) and l_0_0 == 1 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("GREASERS", 4, 1)
l_0_0 = 2
Wait(1200)
elseif IsButtonBeingReleased(1,0) and l_0_0 == 2 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("JOCKS", 4, 1)
l_0_0 = 3
Wait(1200)
elseif IsButtonBeingReleased(1,0) and l_0_0 == 3 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("DROPOUTS", 4, 1)
l_0_0 = 4
Wait(1200)
elseif IsButtonBeingReleased(1,0) and l_0_0 == 4 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("PREPPIES", 4, 1)
l_0_0 = 5
Wait(1200)
elseif IsButtonBeingReleased(1,0) and l_0_0 == 5 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("BULLIES", 4, 1)
l_0_0 = 6
Wait(1200)
elseif IsButtonBeingReleased(1,0) and l_0_0 == 6 then
CameraFollowPed(gPlayer)
PedSetActionTree(gPlayer, "/Global/Player", "Act/Player.act")
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
TextPrintString("NERDS", 4, 1)
l_0_0 = 1
Wait(1200)

repeat
Wait(0)
until IsButtonBeingPressed(8,0)
end
end
(This part of the menu isn't working correctly, I need help with this part)
F_CharacterMenuRun = function()
if IsButtonBeingReleased(15,0) and l_1_2 == 1 then
AreaTransitionXYZ(18,-422,378,80)
PlayerSetHealth(1000)
AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
AreaClearAllPeds(0)
SoundPlayInteractiveStream("MS_RunningLow.rsm", 0.7)
SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)
DisablePunishmentSystem(false)
(I press the button and it does nothing)
ImportScript("TurkeySalsaChipsandDip.lua")
F_SelectBegin()
F_CliqueSelector3()
F_CliqueSelector4()
F_BullyTeamSelected()
repeat
Wait(0)
until IsButtonBeingPressed(15,0)
end
end

main5 = function()
  repeat
  F_CharacterMenuRun()
  Wait(0)
  until IsButtonBeingReleased(15,0)
end

main3 = function()
  CreateThread("main5")
  repeat
  F_CliqueSelector2()
  Wait(0)
  until IsButtonBeingReleased(8,0)
end

main2 = function()
  CreateThread("main3")
  repeat
  F_CliqueSelector()
  Wait(0)
  until IsButtonBeingReleased(8,0)
end

main = function()
  F_CreatePlayer()
  F_CreateCliqueLeaders()
  F_CliqueSelectorBegin()
  CreateThread("main2")
  repeat
  F_PlayerKnockedOut()
  F_PlayerKnockedOut2()
  MissionCleanup()
  Wait(0)
  until PedIsDead(gPlayer)
end

43
Video Stories / Bully SE : Preppies VS Greasers - The Machinima
« on: November 13, 2014, 08:37:11 AM »
All I can say is everything that happens in the video is meant to be a surprise so just watch to the very end. The story around this project is the Greasers and Preppies decide to have a competition which leads into even bigger problems but find out what happens in my latest video enjoy and subscribe! I know alot of these have been done over the years but I watched nearly all of them and decided to make a script that features every story battle and story mission fights. All in all the video came out okay although I could have presented alot better.

https://www.youtube.com/watch?v=7JaZzVEyRRI

If anyone wants to review my video please do so I want to hear my feedback! ;D

44
Mod Showroom Archives / Bully SE : Jock Mini Boss Fight Beta
« on: November 05, 2014, 10:32:53 PM »
Well I finally kind of did it This is my Jock Mini Boss Fight beta mod. It allows the player to play a custom mission I setup to play from the normal game. I got the music working without that annoying glitch that turns the music off after it finishes but doesn't loop. This is just a beta so everything isn't one-hundred percent I still have to make Ted receive the ball and throw it also with making my own custom boss fight for Ted and making his defenders go back to their position and such. Enjoy the video and expect more from me  8).

www.youtube.com/watch?v=daEnkkQqdC4

45
Bully Modding Archives / Bully : Mods I'm Working on
« on: November 05, 2014, 12:49:39 AM »
Well I am finally going to say what I have been doing behind the scenes and such so please enjoy.  :a-cheer: :a-cheer:
Zombie Mod - Progress - 20%
This mod will basically change the games normal settings and have a running zombie mod in game through the timecycle.lur you will be able to play through custom missions and explore the game in a new way instead of the same boring way.
FirstCustomMission - Progress - 78%
Well you all saw the video I am still adding more work to the mod so the final release date will soon come. I will release a tutorial when the first mod is done for the custom missions.
SecondCustomMission - Progress - 30%
Is in progress as stated this one will have way more scripted actions like talking and such.
ThirdCustomMission - Progress - 20%
In Progress.
JockMiniBossFightMod - Progress - 60%
This is a mini boss fight to Ted's boss fight. It features a fight with Ted and his defenders and a one on one with Ted where he has a completely different type of boss style.
PrepMiniBossFightMod - Progress - 82%
This mod is almost done but working on adding Bif's boss fight also it wont be heavily scripted like the actual boss fight but it will be awesome.
DropoutMiniBossFightMod - Progress - 0%
This mod will feature a fight with Edgar in the whole but in a whole new twist I can't seem to get the elevator working so I am using an AreaTransition for Edgar.
GreaserMiniBossFightMod - Progress - 0%
This mod will feature a boss fight with Johnny, with all the members of his clique just like the real mission. The crane doesn't work so I just have a simple way of getting him off his bike.
NerdMiniBossFightMod - Progress - 0%
This mod will feature a boss fight with Earnest but on ground level, it will have Earnest using his boss nodes but their will be other nerds to attack you also.
CinematicFight - Progress - 100%
I just need to record the video and everyone will see this awesome fight! This is history in the making as I have scripted it very well. It also has an exciting ending.
IngameTutorial - Progress - 100%
Just need to record the video lol, it will feature a new fun way to do tutorials in-game instead of videos showing non stop codes.
ErrandMods - Progress - 0%
I lost the scripts to my TadErrandMod but the new update will be awesome and feature more real game type of errand's. The errands will be added via timecycle.lur and are activated when other errand's are done just like in-game. Once done when that ped spawns their will be a symbol over their head for help and when that button is pressed you do their errand.

So that is it for now more idea's will be in my arsenal but release of these mods will be soon just need to fix some stuff but look forward to seeing some new video's from me.

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