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Topics - AlphaTech

Pages: [1] 2 3 4
1
Mod Releases / Pete's Missing
« on: August 19, 2018, 12:05:38 AM »
Pete's Missing

http://www.bully-board.com/index.php?action=downloads;sa=view;down=216

This is a mission I have created where you have to rescue Pete from the bullies in the Tenements. The story - Davis is looking for a way to gain power in bullworth and does so by going against Jimmy and kidnapping Pete. You have to rescue Pete and defeat the bullies. There are a couple mini boss fights and a main boss fight with Davis. Winrar is needed to open the the file.
https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0ahUKEwiS2qmu8ObLAhXqsIMKHRs7DmcQFggcMAA&url=http%3A%2F%2Fwww.rarlab.com%2Fdownload.htm&usg=AFQjCNHp6P1ntW4pNclz24egZlckzTpOvA&sig2=pCvBx6UGOYa9YSTFqBqaGg&bvm=bv.117868183,bs.1,d.dmo

3
Bully Modding Archives / Bully Lua Files
« on: September 22, 2016, 02:56:28 AM »
A release of every lua file ingame to figure out what in the actual fuck is going on during all those missions and what helped me create my missions.

http://www.mediafire.com/download/963ww38wmt26z4z/Bully+Lua+Files.rar

This contains every lua file and when I say all files all of them. Download winrar and check it out.  ;D ;D  :a-cheer:  :a-cheer:  :cheernutz:  :cheernutz:

4
Mod Showroom / Bully SE : King Of The Hill Mod Beta
« on: July 30, 2016, 02:09:43 PM »
Yes it finally can be shown  :innocent: I just finished the beta today more will be released as soon as I add stuff to it. So I do have my scripts bitchez =D. Anyway expect a fun mod where you can duke it out between any faction member you want and anywhere you want. I will add deadpool's area selector to the scripts so you can fight wherever but enjoy the video.

The menu's were created by me and Daboss.

https://www.youtube.com/watch?v=m9ON-7wpmjU

5
Mod Releases / Zombie Mod Beta Release
« on: June 25, 2016, 10:20:17 PM »
Well I released the zombie mod finally got some stuff done and changed some things. Daboss did the ally menu and made the peds use the crazy style. There is an unknown error that causes the mod to crash but all in all its pretty good. I'll release every file in a rar. so you have to download rar lab and get the files.

http://www.mediafire.com/download/7ubr7of7zttcdjd/Zombie+Mod.rar

6
Mod Showroom / Bully SE : Pete's Missing v1 Custom Mission
« on: March 30, 2016, 02:38:08 PM »
This is the complete mission with everything working I tried uploading the rar file to bully-board but they aren't working. Try going to the download section and downloading it. All in all the mission came out pretty good.

http://www.mediafire.com/download/kp7iqbeihm3uq57/Pete%27s+Missing.rar
Bully SE : Petes Missing Custom Mission

7
Mod Releases / Pete's Missing
« on: March 29, 2016, 06:02:49 PM »
Well the moment you've all been waiting for the Pete's Missing Mod is finally fully done. I just need my mod approved is all. I don't know if you can see the link or download the file yet. http://www.bully-board.com/index.php?action=downloads;sa=view;down=216

http://www.mediafire.com/download/kp7iqbeihm3uq57/Pete%27s+Missing.rar

8
Bully 1 Discussion / Bully SE : Playthrough
« on: March 24, 2016, 10:04:17 AM »
So I decided to create my very first Bully Playthrough. Of course the game is modded though so expect to see some pretty interesting stuff in the gameplay. One of the first things you notice is the difficulty. I beefed up the difficulty to make the game much harder of course. The greasers are still in their normal default speed settings but when that chapter comes I'll enhance how fast they move. I am just using Sony Vegas again so I have to wait like 4 hours to render my first playthrough its like 32 minutes long way longer then Gay Swegta's lol.

Bully Scholarship Edition Playthrough : With Mods!

9
Bully 1 Discussion / Bully On Steam
« on: March 10, 2016, 12:04:54 PM »
Add me fgts LostInSpace26. I'll probably do a live stream or somethin I don't know yet.

10
Bully Modding Archives / Custom Mission(Help the Nerds)
« on: March 09, 2016, 05:01:50 PM »
Well sense I am home today I decided to make a lil something out of a script I recently used. It is just a re-scripting and change of my old mission scripting tutorial which is pretty good. I am making it inside bully-board so wait patiently while I finish it.

Code: [Select]
function MissionSetup()
AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
Wait(200)
AreaTransitionXYZ(14,-502.2488, 318.8277, 31.4111)
ChapterSet(2)
PlayerSetHealth(200)
  SoundDisableSpeech_ActionTree()
  AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
  AreaClearAllPeds()
  DisablePunishmentSystem(true)
  AreaDisableAllPatrolPaths()
  SoundPlayInteractiveStream("MS_RunningLow.rsm", MUSIC_DEFAULT_VOLUME)
  SoundSetMidIntensityStream("MS_RunningMid.rsm", MUSIC_DEFAULT_VOLUME)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm", MUSIC_DEFAULT_VOLUME)

LoadAnimationGroup("1_02BYourSchool")
  LoadAnimationGroup("1_02_MeetWithGary")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("1_04TheSlingshot")
  LoadAnimationGroup("1_06ALittleHelp")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("1_07_Sk8Board")
  LoadAnimationGroup("1_08ThatBitch")
  LoadAnimationGroup("1_08_MandPuke")
  LoadAnimationGroup("1_09_Candidate")
  LoadAnimationGroup("1_10Betrayal")
  LoadAnimationGroup("1_11B_HeBigPrank")
  LoadAnimationGroup("1_G1_TheDiary")
  LoadAnimationGroup("1_S01HatVsGall")
  LoadAnimationGroup("2_01LastMinuteShop")
  LoadAnimationGroup("2_02ComicKlepto")
  LoadAnimationGroup("2_05TadsHouse")
  LoadAnimationGroup("2_06MovieTickets")
  LoadAnimationGroup("2_07BeachRumble")
  LoadAnimationGroup("2_08WeedKiller")
  LoadAnimationGroup("2_4RichAreaRace")
  LoadAnimationGroup("2_G2CarnivalDate")
  LoadAnimationGroup("2_G2_GiftExchange")
  LoadAnimationGroup("2_R03PaperRoute")
  LoadAnimationGroup("2_S02CharSheets")
  LoadAnimationGroup("2_S04CharSheets")
  LoadAnimationGroup("2_S05_CooksCrush")
  LoadAnimationGroup("2_S06PantyRaid")
  LoadAnimationGroup("3_01JealousJohnny")
  LoadAnimationGroup("3_04WrongPtTown")
  LoadAnimationGroup("3_05TheTenements")
  LoadAnimationGroup("3_BFightJohnnyV")
  LoadAnimationGroup("3_G3")
  LoadAnimationGroup("3_R05ChemicalDeliv")
  LoadAnimationGroup("3_R08RaceLeague")
  LoadAnimationGroup("3_S03CheatinTime")
  LoadAnimationGroup("4_01Paparazzi")
  LoadAnimationGroup("4_04_FunhouseFun")
  LoadAnimationGroup("4_06BigGame")
  LoadAnimationGroup("4_B2_JockBossBattle")
  LoadAnimationGroup("5_01Grp")
  LoadAnimationGroup("5_01Rats")
  LoadAnimationGroup("5_02PrVandalized")
  LoadAnimationGroup("5_05Zoe")
  LoadAnimationGroup("5_09MakingAMark")
  LoadAnimationGroup("6B_PARA")
  LoadAnimationGroup("AGymLght")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("Ambient2")
  LoadAnimationGroup("Ambient3")
  LoadAnimationGroup("ANIBBALL")
  LoadAnimationGroup("AniBroom")
  LoadAnimationGroup("AniDice")
  LoadAnimationGroup("AniFooty")
  LoadAnimationGroup("AniGlobe")
  LoadAnimationGroup("AnimSave")
  LoadAnimationGroup("AniPillo")
  LoadAnimationGroup("ARC3D")
  LoadAnimationGroup("Area_Asylum")
  LoadAnimationGroup("Area_Funhouse")
  LoadAnimationGroup("Area_GirlsDorm")
  LoadAnimationGroup("Area_Infirmary")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Armor")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("AsyDoorB")
  LoadAnimationGroup("AsyDoors")
  LoadAnimationGroup("AsyGate")
  LoadAnimationGroup("AsyLever")
  LoadAnimationGroup("AsySwtch")
  LoadAnimationGroup("AtcPlank")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("BANANA")
  LoadAnimationGroup("barelLad")
  LoadAnimationGroup("BarrGate")
  LoadAnimationGroup("BATON")
  LoadAnimationGroup("BBALL_21")
  LoadAnimationGroup("bbgun")
  LoadAnimationGroup("BCatcher")
  LoadAnimationGroup("BdrDoorL")
  LoadAnimationGroup("BeardLady")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("BikeGar")
  LoadAnimationGroup("BoldRoll")
  LoadAnimationGroup("BoltCutt")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("BoxRopes")
  LoadAnimationGroup("BRDoor")
  LoadAnimationGroup("BrkSwtch")
  LoadAnimationGroup("BROCKETL")
  LoadAnimationGroup("BRSwitch")
  LoadAnimationGroup("BusDoors")
  LoadAnimationGroup("Butcher")
  LoadAnimationGroup("BXPBag")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CarnCurt")
  LoadAnimationGroup("CARNI01")
  LoadAnimationGroup("carnies")
  LoadAnimationGroup("Car_Ham")
  LoadAnimationGroup("Cavalier")
  LoadAnimationGroup("Cheer_Cool1")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("Cheer_Cool3")
  LoadAnimationGroup("Cheer_Gen1")
  LoadAnimationGroup("Cheer_Gen2")
  LoadAnimationGroup("Cheer_Gen3")
  LoadAnimationGroup("Cheer_Girl1")
  LoadAnimationGroup("Cheer_Girl2")
  LoadAnimationGroup("Cheer_Girl3")
  LoadAnimationGroup("Cheer_Girl4")
  LoadAnimationGroup("Cheer_Nerd1")
  LoadAnimationGroup("Cheer_Nerd2")
  LoadAnimationGroup("Cheer_Nerd3")
  LoadAnimationGroup("Cheer_Posh1")
  LoadAnimationGroup("Cheer_Posh2")
  LoadAnimationGroup("Cheer_Posh3")
  LoadAnimationGroup("Chem_Set")
  LoadAnimationGroup("ChLead_Idle")
  LoadAnimationGroup("CLadderA")
  LoadAnimationGroup("CnGate")
  LoadAnimationGroup("Coaster")
  LoadAnimationGroup("COPBIKE")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DartBrd")
  LoadAnimationGroup("DartCab")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("DodgeBall2")
  LoadAnimationGroup("DoorStr1")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DRBrace")
  LoadAnimationGroup("Drumming")
  LoadAnimationGroup("DuffBag")
  LoadAnimationGroup("DunkBttn")
  LoadAnimationGroup("DunkSeat")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("EnglishClass")
  LoadAnimationGroup("ErrandCrab")
  LoadAnimationGroup("Errand_BUS")
  LoadAnimationGroup("Errand_IND")
  LoadAnimationGroup("Errand_RIC")
  LoadAnimationGroup("Errand_SCH")
  LoadAnimationGroup("ESCDoorL")
  LoadAnimationGroup("ESCDoorR")
  LoadAnimationGroup("ExtWind")
  LoadAnimationGroup("FDoor")
  LoadAnimationGroup("FDoorB")
  LoadAnimationGroup("FDoorC")
  LoadAnimationGroup("Ferris")
  LoadAnimationGroup("FGhost")
  LoadAnimationGroup("FGoblin")
  LoadAnimationGroup("FlagA")
  LoadAnimationGroup("FLbBook")
  LoadAnimationGroup("FlbLader")
  LoadAnimationGroup("FLbPaint")
  LoadAnimationGroup("FLbTable")
  LoadAnimationGroup("FMCntrl")
  LoadAnimationGroup("FMDoor")
  LoadAnimationGroup("FMTrapDr")
  LoadAnimationGroup("FMTrapSw")
  LoadAnimationGroup("FortTell")
  LoadAnimationGroup("funCart")
  LoadAnimationGroup("funCurtn")
  LoadAnimationGroup("funMiner")
  LoadAnimationGroup("funRocks")
  LoadAnimationGroup("FunTeeth")
  LoadAnimationGroup("FXTestG")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("GarbCanA")
  LoadAnimationGroup("GatCool")
  LoadAnimationGroup("GEN_SOCIAL")
  LoadAnimationGroup("Gfight")
  LoadAnimationGroup("GhostDrs")
  LoadAnimationGroup("Gift")
  LoadAnimationGroup("Go_Cart")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("GymHoop")
  LoadAnimationGroup("GymWLad")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("HallWind")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("Hobo_Cheer")
  LoadAnimationGroup("HSdinger")
  LoadAnimationGroup("HUMIL_4-10_B")
  LoadAnimationGroup("HUMIL_4-10_C")
  LoadAnimationGroup("HUMIL_5-8F_A")
  LoadAnimationGroup("HUMIL_5-8F_B")
  LoadAnimationGroup("HUMIL_5-8V4-10")
  LoadAnimationGroup("HUMIL_5-8V6-1")
  LoadAnimationGroup("HUMIL_5-8VPLY")
  LoadAnimationGroup("HUMIL_5-8_A")
  LoadAnimationGroup("HUMIL_5-8_B")
  LoadAnimationGroup("HUMIL_5-8_C")
  LoadAnimationGroup("HUMIL_6-1V4-10")
  LoadAnimationGroup("HUMIL_6-1V6-1")
  LoadAnimationGroup("HUMIL_6-1VPLY")
  LoadAnimationGroup("HUMIL_6-1_A")
  LoadAnimationGroup("HUMIL_6-1_B")
  LoadAnimationGroup("HUMIL_6-1_C")
  LoadAnimationGroup("HUMIL_6-5V4-10")
  LoadAnimationGroup("HUMIL_6-5V6-1")
  LoadAnimationGroup("HUMIL_6-5VPLY")
  LoadAnimationGroup("HUMIL_6-5_A")
  LoadAnimationGroup("HUMIL_6-5_B")
  LoadAnimationGroup("HUMIL_6-5_C")
  LoadAnimationGroup("IDLE_AUTH_A")
  LoadAnimationGroup("IDLE_AUTH_B")
  LoadAnimationGroup("IDLE_AUTH_C")
  LoadAnimationGroup("IDLE_AUTH_D")
  LoadAnimationGroup("IDLE_BULLY_A")
  LoadAnimationGroup("IDLE_BULLY_B")
  LoadAnimationGroup("IDLE_BULLY_C")
  LoadAnimationGroup("IDLE_BULLY_D")
  LoadAnimationGroup("IDLE_CIVF_A")
  LoadAnimationGroup("IDLE_CIVF_B")
  LoadAnimationGroup("IDLE_CIVF_C")
  LoadAnimationGroup("IDLE_CIVM_A")
  LoadAnimationGroup("IDLE_CIVM_B")
  LoadAnimationGroup("IDLE_CIVM_C")
  LoadAnimationGroup("IDLE_DOUT_A")
  LoadAnimationGroup("IDLE_DOUT_B")
  LoadAnimationGroup("IDLE_DOUT_C")
  LoadAnimationGroup("IDLE_DOUT_D")
  LoadAnimationGroup("IDLE_FATG_A")
  LoadAnimationGroup("IDLE_FATG_B")
  LoadAnimationGroup("IDLE_FATG_C")
  LoadAnimationGroup("IDLE_FAT_A")
  LoadAnimationGroup("IDLE_FAT_B")
  LoadAnimationGroup("IDLE_FAT_C")
  LoadAnimationGroup("IDLE_GREAS_A")
  LoadAnimationGroup("IDLE_GREAS_B")
  LoadAnimationGroup("IDLE_GREAS_C")
  LoadAnimationGroup("IDLE_GREAS_D")
  LoadAnimationGroup("IDLE_GSF_A")
  LoadAnimationGroup("IDLE_GSF_B")
  LoadAnimationGroup("IDLE_GSF_C")
  LoadAnimationGroup("IDLE_GSM_A")
  LoadAnimationGroup("IDLE_GSM_B")
  LoadAnimationGroup("IDLE_GSM_C")
  LoadAnimationGroup("IDLE_JOCK_A")
  LoadAnimationGroup("IDLE_JOCK_B")
  LoadAnimationGroup("IDLE_JOCK_C")
  LoadAnimationGroup("IDLE_JOCK_D")
  LoadAnimationGroup("IDLE_NERD_A")
  LoadAnimationGroup("IDLE_NERD_B")
  LoadAnimationGroup("IDLE_NERD_C")
  LoadAnimationGroup("IDLE_NERD_D")
  LoadAnimationGroup("IDLE_NGIRL")
  LoadAnimationGroup("IDLE_PREP_A")
  LoadAnimationGroup("IDLE_PREP_B")
  LoadAnimationGroup("IDLE_PREP_C")
  LoadAnimationGroup("IDLE_PREP_D")
  LoadAnimationGroup("IDLE_SEXY_A")
  LoadAnimationGroup("IDLE_SEXY_B")
  LoadAnimationGroup("IDLE_SEXY_C")
  LoadAnimationGroup("INDgateC")
  LoadAnimationGroup("JPhoto")
  LoadAnimationGroup("JunkCarA")
  LoadAnimationGroup("JV_Asylum")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("KISS1")
  LoadAnimationGroup("KISS2")
  LoadAnimationGroup("KISS3")
  LoadAnimationGroup("KISS4")
  LoadAnimationGroup("KissAdult")
  LoadAnimationGroup("KISSB")
  LoadAnimationGroup("KISSF")
  LoadAnimationGroup("LckrGymA")
  LoadAnimationGroup("LE_Officer")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Mermaid")
  LoadAnimationGroup("MG_Craps")
  LoadAnimationGroup("MINIBIKE")
  LoadAnimationGroup("MINICHEM")
  LoadAnimationGroup("MINIDARTS")
  LoadAnimationGroup("MINIDunk")
  LoadAnimationGroup("MINIGraf")
  LoadAnimationGroup("MINIHACKY")
  LoadAnimationGroup("MINI_Arm")
  LoadAnimationGroup("MINI_BallToss")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("Miracle")
  LoadAnimationGroup("MOWER")
  LoadAnimationGroup("MPostA")
  LoadAnimationGroup("N2B Dishonerable")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("nerdBar1")
  LoadAnimationGroup("NIS_0_00A")
  LoadAnimationGroup("NIS_1_02")
  LoadAnimationGroup("NIS_1_02B")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("NIS_1_04")
  LoadAnimationGroup("NIS_1_05")
  LoadAnimationGroup("NIS_1_07")
  LoadAnimationGroup("NIS_1_08_1")
  LoadAnimationGroup("NIS_1_09")
  LoadAnimationGroup("NIS_1_11")
  LoadAnimationGroup("NIS_2_01")
  LoadAnimationGroup("NIS_2_03")
  LoadAnimationGroup("NIS_2_04")
  LoadAnimationGroup("NIS_2_06_1")
  LoadAnimationGroup("NIS_2_B")
  LoadAnimationGroup("NIS_2_S04")
  LoadAnimationGroup("NIS_3_01")
  LoadAnimationGroup("NIS_3_02")
  LoadAnimationGroup("NIS_3_04")
  LoadAnimationGroup("NIS_3_05")
  LoadAnimationGroup("NIS_3_06")
  LoadAnimationGroup("NIS_3_08")
  LoadAnimationGroup("NIS_3_11")
  LoadAnimationGroup("NIS_3_B")
  LoadAnimationGroup("NIS_3_G3")
  LoadAnimationGroup("NIS_3_R09_D")
  LoadAnimationGroup("NIS_3_R09_G")
  LoadAnimationGroup("NIS_3_R09_J")
  LoadAnimationGroup("NIS_3_R09_N")
  LoadAnimationGroup("NIS_3_R09_P")
  LoadAnimationGroup("NIS_3_S03")
  LoadAnimationGroup("NIS_3_S03_B")
  LoadAnimationGroup("NIS_3_S11")
  LoadAnimationGroup("NIS_4_01")
  LoadAnimationGroup("NIS_4_05")
  LoadAnimationGroup("NIS_4_06")
  LoadAnimationGroup("NIS_4_B2")
  LoadAnimationGroup("NIS_5_01")
  LoadAnimationGroup("NIS_5_02")
  LoadAnimationGroup("NIS_5_03")
  LoadAnimationGroup("NIS_5_04")
  LoadAnimationGroup("NIS_5_05")
  LoadAnimationGroup("NIS_5_07")
  LoadAnimationGroup("NIS_5_G5")
  LoadAnimationGroup("NIS_6_02")
  LoadAnimationGroup("NIS_6_03")
  LoadAnimationGroup("NLock01A")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Chat_1")
  LoadAnimationGroup("NPC_Chat_2")
  LoadAnimationGroup("NPC_Chat_F")
  LoadAnimationGroup("NPC_Cheering")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_NeedsResolving")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Shopping")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("ObsDoor")
  LoadAnimationGroup("OBSMotor")
  LoadAnimationGroup("ObsPtf_1")
  LoadAnimationGroup("ObsPtf_2")
  LoadAnimationGroup("Pageant")
  LoadAnimationGroup("PedCoaster")
  LoadAnimationGroup("Player_Tired")
  LoadAnimationGroup("Player_VTired")
  LoadAnimationGroup("POI_Booktease")
  LoadAnimationGroup("POI_Cafeteria")
  LoadAnimationGroup("POI_ChLead")
  LoadAnimationGroup("POI_Gen")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("POI_Telloff")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("POI_Worker")
  LoadAnimationGroup("PortaPoo")
  LoadAnimationGroup("PrepDoor")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("pxHoop")
  LoadAnimationGroup("pxLad10M")
  LoadAnimationGroup("Px_Arcade")
  LoadAnimationGroup("Px_Bed")
  LoadAnimationGroup("Px_Fountain")
  LoadAnimationGroup("Px_Garb")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_Tree")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("QPed")
  LoadAnimationGroup("RAT_PED")
  LoadAnimationGroup("Reeper")
  LoadAnimationGroup("RMailbox")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_PBomb")
  LoadAnimationGroup("Santa_Lap")
  LoadAnimationGroup("SAUTH_A")
  LoadAnimationGroup("SAUTH_F")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("SAUTH_X")
  LoadAnimationGroup("SBarels1")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_F")
  LoadAnimationGroup("SBULL_S")
  LoadAnimationGroup("SBULL_U")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("Scaffold")
  LoadAnimationGroup("SCbanpil")
  LoadAnimationGroup("SCBell")
  LoadAnimationGroup("SCDoor")
  LoadAnimationGroup("ScGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("scObsDr")
  LoadAnimationGroup("ScoolBus")
  LoadAnimationGroup("SCOOTER")
  LoadAnimationGroup("SecDoorL")
  LoadAnimationGroup("SecDoorR")
  LoadAnimationGroup("Sedan")
  LoadAnimationGroup("SFAT_A")
  LoadAnimationGroup("SFAT_F")
  LoadAnimationGroup("SFAT_I")
  LoadAnimationGroup("SFAT_S")
  LoadAnimationGroup("SGEN_A")
  LoadAnimationGroup("SGEN_F")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("SGEN_S")
  LoadAnimationGroup("SGIRLS")
  LoadAnimationGroup("SGIRL_A")
  LoadAnimationGroup("SGIRL_D")
  LoadAnimationGroup("SGIRL_F")
  LoadAnimationGroup("SGIRL_S")
  LoadAnimationGroup("SGTargB")
  LoadAnimationGroup("ShopBike")
  LoadAnimationGroup("SHUMIL_01")
  LoadAnimationGroup("SHWR")
  LoadAnimationGroup("SIAMESE")
  LoadAnimationGroup("Siamese2")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("SK8Board")
  LoadAnimationGroup("Skateboard")
  LoadAnimationGroup("SkeltonMan")
  LoadAnimationGroup("Slingsh")
  LoadAnimationGroup("SNERD_A")
  LoadAnimationGroup("SNERD_F")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("SNGIRLS")
  LoadAnimationGroup("SNGIRL_D")
  LoadAnimationGroup("SNGIRL_F")
  LoadAnimationGroup("SnowBlob")
  LoadAnimationGroup("SnowMND")
  LoadAnimationGroup("SnowWall")
  LoadAnimationGroup("SOLD_A")
  LoadAnimationGroup("SOLD_F")
  LoadAnimationGroup("SOLD_I")
  LoadAnimationGroup("SOLD_S")
  LoadAnimationGroup("SPLAY_A")
  LoadAnimationGroup("SPLAY_B")
  LoadAnimationGroup("SprayCan")
  LoadAnimationGroup("SpudG")
  LoadAnimationGroup("Squid")
  LoadAnimationGroup("StalDoor")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("SUV")
  LoadAnimationGroup("TadGates")
  LoadAnimationGroup("TadShud")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("TGKFlag")
  LoadAnimationGroup("ToolBox")
  LoadAnimationGroup("TrackSW")
  LoadAnimationGroup("TreeFall")
  LoadAnimationGroup("Truck")
  LoadAnimationGroup("Try_Clothes")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("UBO")
  LoadAnimationGroup("Umbrella")
  LoadAnimationGroup("VDMilo")
  LoadAnimationGroup("VFlytrap")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("V_Bike_Races")
  LoadAnimationGroup("V_COPBIKE")
  LoadAnimationGroup("V_SCOOTER")
  LoadAnimationGroup("WBalloon")
  LoadAnimationGroup("WeaponUnlock")
  LoadAnimationGroup("Ween_Fem")
  LoadAnimationGroup("WHCrane")
  LoadAnimationGroup("WheelBrl")
  LoadAnimationGroup("WPCannon")
  LoadAnimationGroup("WPSheldB")
  LoadAnimationGroup("WPShield")
  LoadAnimationGroup("WPTurret")
  LoadAnimationGroup("W_BBall")
  LoadAnimationGroup("W_BBallBat")
  LoadAnimationGroup("W_BRocket")
  LoadAnimationGroup("W_Camera")
  LoadAnimationGroup("W_CherryBomb")
  LoadAnimationGroup("W_CHShield")
  LoadAnimationGroup("W_FlashLight")
  LoadAnimationGroup("W_Fountain")
  LoadAnimationGroup("W_Itchpowder")
  LoadAnimationGroup("W_JBroom")
  LoadAnimationGroup("W_Lid")
  LoadAnimationGroup("W_PooBag")
  LoadAnimationGroup("W_PRANK")
  LoadAnimationGroup("W_Slingshot")
  LoadAnimationGroup("W_Snowball")
  LoadAnimationGroup("W_snowshwl")
  LoadAnimationGroup("W_SprayCan")
  LoadAnimationGroup("W_SpudGun")
  LoadAnimationGroup("W_Stick")
  LoadAnimationGroup("W_Thrown")
  LoadAnimationGroup("W_wtrpipe")
  LoadAnimationGroup("x_cas1")
  LoadAnimationGroup("x_cas2")
  LoadAnimationGroup("x_cas3")
  LoadAnimationGroup("x_ccane")
  LoadAnimationGroup("X_Chair")
  LoadAnimationGroup("x_cndl")
  LoadAnimationGroup("x_sleigh")
  LoadAnimationGroup("x_tedy")
  LoadActionTree("Act/Conv/3_05.act")
  LoadActionTree("Act/AI/AI_Norton.act")
  LoadActionTree("Act/Anim/3_05_Norton.act")
  LoadActionTree("Act/Conv/1_G1.act")
  LoadActionTree("Act/Anim/DO_Edgar.act")
  LoadActionTree("Act/AI/AI_EDGAR_5_B.act")
  LoadActionTree("Act/Conv/5_B.act")

Algie = PedCreateXYZ(4,271.0682 , -104.7788,6.2910)
Donald = PedCreateXYZ(11,271.0682+1 ,-104.7788+1,6.2910+1)

PedFaceObjectNow(Algie, Donald, 3)
PedFaceObjectNow(Donald, Algie, 3)

MeetNerds()

NerdsBlip = BlipAddXYZ(271.0682+1 ,-104.7788+1,6.2910,1)
 
Wait(3000)
TextPrintString("Meet Algie and Donald outside, they need your assistance.", 3, 1)
end

function PedsPrepareConversation(ped1,ped2,distance,walkSpeed)
  PlayerSetPunishmentPoints(0)
  if PedGetWeapon(gPlayer) == 437 then
    PedSetWeapon(gPlayer,-1)
  end
  if PedIsInAnyVehicle(gPlayer) then
    PedWarpOutOfCar(gPlayer)
  end
  PedStop(ped2)
  local x,y,z = PedGetPosXYZ(ped2)
  PedMoveToXYZ(ped1,walkSpeed,x,y,z)
  local r1 = x + distance
  local r2 = y + distance
  local r3 = x - distance
  local r4 = y - distance
  x,y,z = PedGetPosXYZ(ped1)
  PedFaceXYZ(ped2,x,y,z)
  repeat
 Wait(0)
  until PedInRectangle(ped1,r1,r2,r3,r4)
  PedStop(ped1)
  x,y,z = PedGetPosXYZ(ped2)
  PedFaceXYZ(ped1,x,y,z)
  x,y,z = PedGetPosXYZ(ped1)
  PedFaceXYZ(ped2,x,y,z)
end

function MeetNerds()
  local x,y = 271,-108
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(NerdsBlip)
  SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
  SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)

PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)

  PedSetStationary(Algie,true)
PedSetStationary(Donald,true)
  PedSetInvulnerable(Algie,true)
PedSetInvulnerable(Donald,true)
  PlayerSetControl(0)
  CameraSetFOV(65)
  Wait(2000)
  CameraSetFOV(40)
  CameraSetWidescreen(true)
  PedsPrepareConversation(gPlayer,Algie,1,0)

  Wait(2000)
  PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: What's up Algie what're you guys doing here?",3,2)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Salutations sir James, we came here because we need your assistance",3,2)
  Wait(8000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: The bullies stole our latest purchases and we need them back.",3,2)
  Wait(5000)
  PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: Sure I can help you guys out, let me get one of those weapons though.",3,2)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Okay we need you to find them in bullworth town they should be their!",3,2)
  SoundRemoveAllQueuedSpeech(Angie, true)
  Wait(5000)
  PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: Hmm the bullies huh? Alright I guess I'm on my way then see you guys later.",3,2)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Okay Jimmy, some of our fellow knights shall be their to assist you!",3,2)
  Wait(5000)
  PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: You mean most likely getting bullied heh.",3,2)
  SoundRemoveAllQueuedSpeech(Angie, true)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Hahahaha, later Jimmy.",3,2)
  Wait(6000)
  PedSetInfiniteSprint(Algie,true)
 PedSetInfiniteSprint(Donald,true)
  PedSetStationary(Algie,false)
PedSetStationary(Donald,false)
  Wait(500)
  CameraReset()
  CameraReturnToPlayer()
  CameraSetWidescreen(false)
  SoundSetAudioFocusPlayer()
  PlayerSetControl(1)
  PedMoveToXYZ(Algie, 2, 211.1745, -74.4785, 8.6105)
  PedMoveToXYZ(Donald, 2, 211.1745, -74.4785, 8.6105)
Blip1 = BlipAddXYZ(503.7057,-112.5930,5.1166,0)
TextPrintString("Follow The Yellow X On the Map to Find the next Location!", 3, 2)
Tom = PedCreateXYZ(147,503.7057,-112.5930,5.1166)
Wade = PedCreateXYZ(146,503.7057+1,-112.5930+1,5.1166+1)
FindTheBullies()
end

function FindTheBullies()
  local x,y = 495,-112
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip1)


PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)

  PedSetStationary(Wade,true)
PedSetStationary(Tom,true)
  PedSetInvulnerable(Wade,true)
  PlayerSetControl(0)
  CameraSetFOV(65)
  Wait(2000)
  CameraSetFOV(40)
  CameraSetWidescreen(true)
  PedsPrepareConversation(gPlayer,Wade,1,0)

  Wait(2000)
  PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: Alright Wade just give back the weapons!",3,2)
  Wait(5000)
  PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Wade: Yeah right like anyone's listening to you!",3,2)
  SoundPlayScriptedSpeechEvent(Wade, "CALL_FOR_HELP", 0, "large")
  PedMoveToXYZ(Wade,3,544.7044,-159.6918,10.9588))
  PedSetInfiniteSprint(Wade,true)

  SoundPlayInteractiveStream("MS_BikeChaseLow.rsm", 0.5)
  SoundSetMidIntensityStream("MS_BikeChaseMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_BikeChaseHigh.rsm", 0.60000002384186)

CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

  PedSetStationary(Tom,false)
  PedSetInvulnerable(Tom,false)

   PedSetPedToTypeAttitude(Tom, 13, 0)
   PedAttackPlayer(Tom, gPlayer,3)
  PedSetHealth(Tom, 375)
IsBullyAlive = true
end

function TomDefeated()
if PedIsDead(Tom) and IsBullyAlive == true then
IsBullyAlive = false
Blip2 = BlipAddXYZ(576.7057,-132.7739,5.8632,0)
TextPrintString("Wade is getting away chase after him!",4,1)
Confrintation1()
end

function Confrintation1()
  local x,y = 576,-132
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip2)

 Wait(3000)
  PlayerSetControl(0)

CameraFollowPed(Wade)
CameraSetWidescreen(true)
CameraSetFOV(75)
 
  Wait(100)
  PedClimbLadder(Wade, 544.4423, -159.2737, 10.9604, 1)
  SoundStopCurrentSpeechEvent(Wade)
  SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Wade)
  PedClearObjectives(Wade)
  Wait(3560)
  PedMoveToXYZ(Wade,3,532.4304,-159.0409,15.9288)
  SoundStopCurrentSpeechEvent(Wade)
  SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
 

Trent = PedCreateXYZ(45,576.7057,-132.7739,5.8632)
Tom = PedCreateXYZ(41,576.7057+1,-132.7739+1,5.8632+1)
Troy = PedCreateXYZ(44,576.7057+2,-132.7739+2,5.8632+3)
Ethan = PedCreateXYZ(43,576.7057+3,-132.7739+3,5.8632+3)
Wait(4000)
TextPrintString("Defeat the other bullies before chasing him!",4,1)

  PedSetPedToTypeAttitude(Trent, 13, 0)
  PedSetPedToTypeAttitude(Tom, 13, 0)
  PedSetPedToTypeAttitude(Troy, 13, 0)
  PedSetPedToTypeAttitude(Ethan, 13, 0)

CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

PedAttackPlayer(Trent, gPlayer,3)
PedAttackPlayer(Tom, gPlayer,3)
PedAttackPlayer(Troy, gPlayer,3)
PedAttackPlayer(Ethan, gPlayer,3)
l_68_0 = false
end

function BulliesDefeated()
if PedIsDead(Ethan) and PedIsDead(Trent) and PedIsDead(Tom) and PedIsDead(Troy) and l_68_0 == false then
TextPrintString("Go After Wade follow him to the roof!",4,1)
Blip3 = BlipAddXYZ(544.2261, -158.2819, 16.3520,0)
Wait(4000)
PedSetWeapon(Wade,387)
PedSetHealth(Wade, 950)
l_68_0 = true
l_70_64 = false
end
end

function BulliesDefeated2()
if l_70_64 == false and PedIsValid(Wade) and PedHasWeapon(Wade, 387) then
TextPrintString("Their he is, use your slingshot to attack!",4,1)
Wait(4000)
PedSetInvulnerable(Wade,true)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Wait(2000)
PedSetWeapon(gPlayer,306)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
BlipRemove(Blip3)
Wait(10000)
l_70_64 = true
l_17_6 = false
end
if PedHasWeapon(Wade, 387) and l_17_6 == false and PedIsValid(Wade) then
TextPrintString("No use he has a shield!",4,1)
Wait(4000)
Blip4 = BlipAddXYZ(544.2261, -158.2819, 16.3520, 0, 2)
PickupCreateXYZ(301, 544.2261, -158.2819, 16.3520, "CherryBomb")
TextPrintString("Pick up some firecrackers and throw them!",4,1)
Wait(6000)
l_17_6 = true
l_18_6 = false
end
if PedHasWeapon(gPlayer, 301) and l_18_6 == false then
BlipRemove(Blip4)
PedSetInvulnerable(Wade,false)
Wait(6000)
TextPrintString("Wade : Your a smart ass aren't ya!",3,2)
Wait(4000)
TextPrintString("Wade : I don't need shit to waste you Jimmy!",3,2)
Wait(4000)
PedStop(Wade)
PedClearObjectives(Wade)
PedAddPedToIgnoreList(Wade, gPlayer)
PedIgnoreAttacks(Wade, true)
PlayerSetControl(0)
CameraSetFOV(40)
CameraSetWidescreen(true)
CameraFollowPed(Wade)
Wait(4000)
l_18_6 = true
l_18_9 = false
end
end

F_WadeMiniBossFight = function()
if PedIsValid(Wade) and l_18_9 == false then
PedRemovePedFromIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Wade, false)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
PedSetHealth(Wade, 850)
PedFaceObjectNow(Wade, gPlayer, 3)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
TextPrintString("Defeat Wade!", 4, 1)
PedShowHealthBar(Wade, true, "N_Wade", true)
CreateThread("main2")
bHealthBarShown = true
Wait(2000)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
PedSetActionTree(Wade, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act")

  PlayerSocialDisableActionAgainstPed(Wade, 35, true)
  PlayerSocialDisableActionAgainstPed(Wade, 23, true)
  PlayerSocialDisableActionAgainstPed(Wade, 30, true)
  PlayerSocialDisableActionAgainstPed(Wade, 29, true)
  PlayerSocialDisableActionAgainstPed(Wade, 28, true)
l_18_9 = true
l_20_0 = false
end
end

main2 = function()
repeat
SuperAttack()
Wait(0)
until not PedIsValid(Wade) or PedIsDead(Wade) or PedGetHealth(Wade) < 0
end

SuperAttack = function()
Wait(6000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Henry, "FIGHT", 0, "large")
end


F_WadeRekt = function()
if PedIsDead(Wade) and l_20_0 == false then
TextPrintString("Wade : Okay, Okay Davis has the items on the other side of bullworth!",3,2)
PlayerSetControl(1)

PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)


Davis = PedCreateXYZ(99,547.2872,-72.0048,5.4388)

Blip5 = BlipAddXYZ(541.4063,-69.8235,5.4189,0)
FindDavis()
l_20_0 = true
end
end

function FindDavis()
  local x,y = 547,-72
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
PedSetHealth(Davis, 2000)
 
  BlipRemove(Blip5)
 
PlayerSetControl(0)
CameraSetFOV(75)
CameraSetWidescreen(true)
CameraFollowPed(Davis)

TextPrintString("Davis : What in the hell are you doing here?!",3,2)
  Wait(4000)
  TextPrintString("Davis : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
  Wait(4000)
 
  Wait(100)
  PedClimbLadder(Davis, 547.2529, -72.0230, 5.4388, 1)
  SoundStopCurrentSpeechEvent(Davis)
  SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Davis)
  PedClearObjectives(Davis)
  Wait(3560)
  PedMoveToXYZ(Davis,3,547.1614, -77.9856, 12.6107)
  SoundStopCurrentSpeechEvent(Davis)
  SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
 
TextPrintString("Omar : What in the hell are you doing here?!",3,2)
  Wait(4000)
  TextPrintString("Omar : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
  Wait(4000)
 
  Wait(100)
  PedClimbLadder(Omar, 547.2529, -72.0230, 5.4388, 1)
  SoundStopCurrentSpeechEvent(Omar)
  SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Omar)
  PedClearObjectives(Omar)
  Wait(3560)
  PedMoveToXYZ(Omar,3,547.1614, -77.9856, 12.6107)
  SoundStopCurrentSpeechEvent(Omar)
  SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
 
   Wade2 = PedCreateXYZ(44,541.4063,-69.8235,5.4189)
  Tom2 = PedCreateXYZ(48,541.4063+1,-69.8235+1,5.4189+1)
 Troy2 = PedCreateXYZ(42,541.4063+2,-69.8235+2,5.4189+2)
Ethan2 = PedCreateXYZ(41,541.4063+3,-69.8235+3,5.4189+3)

  PedSetPedToTypeAttitude(Wade2, 13, 0)
  PedSetPedToTypeAttitude(Tom2, 13, 0)
  PedSetPedToTypeAttitude(Troy2, 13, 0)
  PedSetPedToTypeAttitude(Ethan2, 13, 0)

PedAttackPlayer(Wade2, gPlayer,3)
PedAttackPlayer(Tom2, gPlayer,3)
PedAttackPlayer(Troy2, gPlayer,3)
PedAttackPlayer(Ethan2, gPlayer,3)
 
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

l_69_1 = false
end





main = function()
repeat
TomDefeated()
Wait(0)
until not Alive
end



11
Bully 1 Discussion / Bully's Ingame Story
« on: February 18, 2016, 07:02:43 PM »
Bully's story the one thing we actually get to play ingame. Now after all the missions here are somethings that just didn't make complete sense or was a rushed idea.

Chapter 1 - Bullies
In the beginning it made some type of since as Jimmy just arrived and since Jimmy is the new kid the bullies harass him. Now here is when things get weird. Gary decides to betray Jimmy because he becomes more psychotic.

The main argument is, the bullies are already after Jimmy so what would be the point of Gary making Russell fight him.

The next point is Pete didn't try to convince Gary of anything or trying to stop the figt. So many things get confusing after chapter 1.

Chapter 2 - Preppies

Okay to my understading the preppies don't have a rivalry with Jimmy. Gord introduces himself but the two have a bad start. So after Gary suddenly just tells Tad Jimmy did XYZ Tad gets angry and the preppies fight Jimmy. What's confusing is why would Tad even believe him? Why didn't Rockstar have Gord and Jimmy start a rivalry after their meeting each other I haven't a clue.

Chapter 3 - Greasers
Johnny only had rivalry with the preppies because of their social statuses. Johnny fighitng Jimmy is somewhat rushed and not even thought of correctly which is pretty much horrible writing.

Chapter 4 - Nerds/Jocks
Okay Jimmy fighting the nerds is pretty stupid in itself. Rockstar had to know this. The whole beginning of chapter 4 can be said to be a filler because Jimmy already had a good social standing with them.

Jocks - The jocks story was somewhat uniqe but could of been developed more. Ted could've had a better role in the story then just showing up at the last mission. I guess Rockstar just said a couple of kids fighting throwing highly explosive footballs is fine.

Chapter - Dropouts
Edgar had no real reason of fighting Jimmy in the beginning. I don't even want to hear oh Gary did blah blah. Besides Gary which didn't even have to be in the story in the first place. Why didn't Edgar just help Jimmy in the first place?

Final Chapter
Jimmy vs All Clique Leaders
Jimmy vs Earnest - Not well thought of pretty uselss fight. Why would Earnest even think of listening to Gary again?
Jimmy vs Derby - Necessary but not thought of correctly. Derby could've just went about his own terms of rulling the school if he wanted to he had the money. I still think Derby could've been a uniqe villian at the ending of the game.
Jimmy vs Johnny - Useless, no need to explain.
Jimmy vs Ted -Could've been thought of better.
Jimmy vs Gary - The ending fight was a contradictory to the actual story. Why would Gary do all this madness if he already had the school? Why didn't the cops just bust threw the gates and stop the fighting their could've been serious injury. Their was 80% of the story missing that was said during the final confrintation.

I always thought of bringing this up. Bully is a good game but the story isn't well thought of. A five year old could've done better.

12
Bully Modding Archives / Returning To Modding
« on: February 03, 2016, 10:08:43 PM »
Well I have some good news now that i'd like to share. I am getting my old PC and going to try and see if I can get my old 200GB hard drive to work.

If I end up doing so I may be adle to return to modding fully becauds I have my original files saved to it. If not then I am going to just create some new mods eventually. It will take about until the end of the month though I am on vacation in Cali until March with my GF.

So hopefully when I get back everything works out good and I can finally fix the HDD. I have my laptop but can't really pay attention to modding.

What the no HDD fix means is I have to make the Zombie Mod and Pete's Missing from scratch again which will be horrible.




13
Bully Modding Archives / Custom Missions and Errands
« on: January 12, 2016, 11:09:53 PM »
Okay so I decided to make a thread that lets many modders make Custom Missions. So basically all you do is sumbit a custom mission with a story of some sort or errand.

If someone could gather all the area codes in game with photos to use that would be good also. I only use the tenements and I know that gets boring after a while.

So just post a custom mission or errand then you make a video of yourself completing it. This will I guess build the custom mission and errand mods.

I know bully modding has kind of went sour as of now but if everyone just tries making a custom mission or errand that would be great.

It doesn't have to be top notch or anything just some simple bullshit to do. No Daboss not Bullshit Mod ... anyway post your open source projects. I'll post my idea's tomorrow of some fun custom missions or errands.

Daboss if you could get that RandomModelD under a tutorial post that would be great also. This will allow many to use free roam peds as mission or errand peds.

So all modders please join in the thread and post ideas even if you don't mission mod just post a script. It can be something like go to the stote for Ms.Danvers then return or Mission - Cutscene - Johnny : Lola I need u noaw. Lola : K tanks. Lol just simple missions w/e.

Even other members of the board can come up with somw unique stuff it doean't have to be scripted always just make a story then one of the modders can script it.

Here's an example of a mission I'm going to make tomorrow -

Algie : Um hi Lefty!
Lefty : What're you doin on are turf your pissin up the air!
Algie : I need your help! Look I'll pay!
Lefty : Alright whatdaya need fatso.
Algie : The dropouts took Bucky's super bottle rocket launcher and we can't retreive it.
Lefty : Seriously dropouts, how much we talkin?
Algie : 60$ We really need that Rocket Launcher.
Lefty : Alright I'll get Lucky, I want my money dork!
Algie : Sure no problem just don't hurt me!
Lefty : Alright pee-stain get goin.

-Go to the BMX Park and get Lucky-

Lefty : Hey dude I need a favor.
Lucky : What's it this time Lefty, always sumthin up wit you.
Lefty : Just listen, That Algie dork said the dropouts stole some bottle rocket's!
Lucky : Yeah, what does that have to do with us?
Lefty : Well he said 60$ for someone that helps get it back.
Lucky : Now you're talkin lets go!

-Go to the dropouts part of town-

Henry : Those student punks need their shit split!
Otto : Yeah they got it good time to show them the ropes!
Lefty : Alright Lucky we can do this we just need to go into the spencer shipping estate.
Lucky : What're ya scared!
Lefty : No just a bit nervous these guys are kind of psycho.

-Enter the Shipping Warehouse-

Duncan : Man those jerks are gonna get it!
Leon : Don't be such a wimp man up!

-Search around and find the bottle rockets-

Leon : Hey what the hell are tou doin here!
Duncan : Aw man time for some action!

-Defeat Leon and Duncan or Escape-

Escape -
Leon : Where'd they go, stupids kids!
Duncan : Damn I wanted to break that slick haired ones jaw!

Fight Win -
Lefty : Where are the bottle rockets you dumbasses!
Leon : Their upstair's fricken prick!
Duncan : Aw man don't feel so good.

-Leave the Warehouse-

Omar : What the hell!
Lefty : Crap it's Omar let's get the hell outra here!
Lucky : Yeah sure!
Omar : Get back here now!
Edgar : Where the hell do you thin you're goin!
Lefty : Guess its time to fight!
Johnny : Lefty, Lucky oh crap!
Lefty : Johnny good thing you're here!
Johnny : I'm gonna break your face!
Omar : Not so fast Johnny!
-Defeat Omar-
Omar Defeated
Johnny : Alright Edgar time to settle this once and for all.
Edgar : Bring it on!, If you die oh man I hope you do!
-Edgar Runs-
Edgar : I'll get you next time Johnny boys get him!
-Back to Lefty-
-Defeat the Dropouts-
-Dropouts Defeated
Johnny : What're you guys doing here in the first place?
Lefty : Algie said he'd give us 60$ for getting their Super Bottle Rockets.
Johnny : You guys are nuts 60$, I'll make it 200$
-Ricky Runs up-
Ricky : You guys aw man The dropouts just started an open war with us!
Johnny : If it's a fight they want! I'll tell Norton to find his Hammer!
-Go to New Coventry-
War Ensues-
Edgar : Comeon boys into this building!
Lefty : You're not gettin away comeon Lucky!
Johnny : Comeon greasers lets teach these Dropouts not to mess with us!
Johnny : Lefty it's 500$ noe, they better borrow from the rich fund turds.
-Enters Building-
Edgar : Boy's get them all now!
Epic Fight-
-Go after Edgar-
Omar : Heh kid you're way out your league time to die!
-Defeat Omar-
Lucky : I have him get Edgar!
Edgar : Alright so you got me!
Edgar : Pickup the pipe slick haired bitch!
Lefty : You're gonna pay for that one!
-Defeat Edgar-
Edgar : I just don't have a pipe bitch!
Defeat Edgar!
Lefty : Time to go shows over hey I like this place!
Lefty : I think I'll call it The Tenements yeah sounds awesome!
Johnny : Lefty are you okay!
Lefty : Yeah let's get that 500 $
Hal : 500$? All the meat I can eat!
Lucky : Hal, get your mind off food for once!
-Returning to Algie-
Algie : Thanks Lefty you're a noble lad!
Lefty : Yeah about the funds its 500$ now.
Algie : That's a lot of money but I guess Earnest can talk to the preps leader.
Lefty : Oh you mean Darby, know what give us the 60 $ will get the 500$ personally!
-Mission Completed-
Scrips coming soon!





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Bully Modding Archives / Bully Steam
« on: December 03, 2015, 04:51:00 PM »
Simple question can I mod the steam version of bully I am going to be buying the game on steam so I just wanted to know if I can mod it?

15
Bully 1 Discussion / Fight Club Highest Level
« on: December 03, 2015, 04:01:13 PM »
Bully SE: Fight club mod in Hardcore [ Wave 71 ]

Highest level of Fight Club done by a youtuber named Ice Pen. He did it on hardcore I doubt none of you fgt's can beat that.  :hmm: He stopped at Wave 71  :ohmy:

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