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Messages - Unknownsoldier

Pages: 1 2 [3] 4 5 ... 78
31
Introduce Yourself / Re: Heyya B-B
« on: March 16, 2016, 12:05:41 AM »
fuck u gembo BB has really nice and helpful bronies like dab.... unknownsoldier... thats it. yea fukk bronies.

hi

32
Mod Showroom / Re: Rugby Mod [WIP]
« on: March 15, 2016, 09:11:39 PM »
Someone released a pic here of Many naked(mod).

Just put [NSFW] in the topic name.

33
tRENT  IS BASED OFF OF TRENT REZNOR. KTHXBAI

34
Introduce Yourself / Re: What's Up?!
« on: March 13, 2016, 02:14:33 PM »
Yeh Okay just remember black and whites are the same.
+rep

35
Introduce Yourself / Re: What's Up?!
« on: March 13, 2016, 02:13:21 PM »
Allah Akbar.
ok. before anyone calls mick a racist, i'd like to say, MUSLIM IS NOT A RACE! and i would not insult my own religion.

yes but people still take it as a offense cause islam's god is called allah
and he's saying "allah akbar"
no... just no...

IF ANYTHING, SOME Muslims may love him. Allahu Akbar means Allah is the Greatest.

36
Forum Questions/Help / Re: GIF HELP
« on: March 12, 2016, 07:10:23 PM »
this happens all the time u tard. gembo dont know what he saying.

this what u do, SOME links may not work.

get the link, then put between this:


and replace "LINK.jpg" with the image link. The image link must end in .gif, .jpg, .png either one

37
BB Hall Of Fame / Re: The 10k Hall Of Fame
« on: March 10, 2016, 04:16:32 PM »
GG. I'm barely about to reach 3K.

38
TUTORIALS / Re: [PC][Tutorial]Working with textures
« on: March 09, 2016, 10:43:56 PM »
Go to control panel, go to Appearance and Personalization, click Folder Options, go to View, and uncheck Hide extensions for known file types:


39
Modding Section Rules / Re: Modder Languages
« on: March 08, 2016, 01:16:40 PM »
i speaketh the english :)

40
Mod Showroom / Re: Unknown's Stu'
« on: March 08, 2016, 11:52:39 AM »
And this is how cars are reproduced:


41
Mod Showroom / Re: Unknown's Stu'
« on: March 07, 2016, 03:54:20 PM »
Yup. Cause Petey'z gonna pick up lotta skurtz with that costume on. When she find out he cheating, we'll call that show Cheaters on george lopez, and give these coordinates.

YOU KNOW WHAT THEY SAY! When a part of your body rubs on something, many cells actually fall off.

42
Mod Showroom / Re: Unknown's Stu'
« on: March 06, 2016, 06:29:34 PM »
Fu guyz... Sniff jimmy's ass.

Stomp your foot to the beat

BTW WTF. I didn't even know this was possible

43
yyyeaaa.....

44
OMFG YOU'RE RIGHT...

Yeah I am aware of how those tables work like that.

BUT when i started typing the code, the table was originally just NAMES, it was like this:

table = {
"thing1",
"thing2",
}

it was like that. and i dunno what its gonna be. it has an area selector i know that. :laugh:

It would be cool to do that but im not tryna copy ur ideas. so i gotta think.

My MAIN idea, or first idea was to just have a random ped from the full ped list, high af stats and u have regular stats. since jimmy is so OP u gotta keep fighting 1v1 till ur ded. but idk that sounds like shiet.

45
Modding Questions/Help Archives / Not running through the full loop
« on: March 06, 2016, 02:13:06 AM »
Code: [Select]
local areas = {
{name = "The Hole", camLookA = 8, camLookX = -772, camLookY = -134, camLook = 6, camSetX = -778, camSetY = -778, camSetZ = 13, music = "MS_RussellInTheHole"},
{name = "Main Building", camLookA = 2, camLookX = -628, camLookY = -312, camLookZ = -0, camSetX = -629, camSetY = -318, camSetZ = 10, music = "MS_FinalShowdown03High"},
{name = "Football Field", camLookA = 0, camLookX = -27, camLookY = -73, camLookZ = 2, camSetX = -12, camSetY = -109, camSetZ = 5, "MS_JockBossBattle"},
{name = "Old Observatory", camLookA = 0, camLookX = 34, camLookY = -134, camLookZ = 9, camSetX = 19, camSetY = -122, camSetZ = 10, "MS_EpicConfrontationHigh"},
{name = "THE WHOLE CAMPUS (GATES CLOSED!)", camLookA = 0, camLookX = 215, camLookY = -73, camLookZ = 9, camSetX = 271, camSetY = 73, camSetZ = 7, music = "MS_BikeActionHigh"},
}
local areaSelectionIndex = 1
local shouldStartInit = 1

function MissionSetup()
AreaTransitionXYZ(0, 270, -110, 6)
PlayerSetHealth(PedGetMaxHealth(gPlayer))
PlayerSetControl(0)
TextPrintString("test version", 3, 1)
Wait(3000)
PedSetFlag(gPlayer, 113, true)
PedSetFlag(gPlayer, 87, true)
PedSetFlag(gPlayer, 9, true)
PedSetFlag(gPlayer, 21, true)
shouldStart = true
end

function MissionCleanup()
collectgarbage()
end

function main()
while shouldStart do
if shouldStartInit == 1 then
PedSetEffectedByGravity(gPlayer, false)
AreaTransitionXYZ(areas[areaSelectionIndex].camLookA, areas[areaSelectionIndex].camLookX, areas[areaSelectionIndex].camLookY, areas[areaSelectionIndex].camLookZ)
CameraSetXYZ(areas[areaSelectionIndex].camSetX, areas[areaSelectionIndex].camSetY, areas[areaSelectionIndex].camSetZ)
CameraLookAtXYZ(areas[areaSelectionIndex].camLookX, areas[areaSelectionIndex].camLookY, areas[areaSelectionIndex].camLookZ)
SoundPlayStream(areas[areaSelectionIndex].music..".rsm", 0.5)
shouldStartInit = nil
end
F_SelectFightingArena()
Wait(0)
end
end

function F_SelectFightingArena()
if IsButtonPressed(0, 0) then
Wait(100)
areaSelectionIndex = areaSelectionIndex - 1
if areaSelectionIndex < 1 then
areaSelectionIndex = table.getn(areas)
end
AreaTransitionXYZ(areas[areaSelectionIndex].camLookA, areas[areaSelectionIndex].camLookX, areas[areaSelectionIndex].camLookY, areas[areaSelectionIndex].camLookZ)
CameraSetXYZ(areas[areaSelectionIndex].camSetX, areas[areaSelectionIndex].camSetY, areas[areaSelectionIndex].camSetZ)
CameraLookAtXYZ(areas[areaSelectionIndex].camLookX, areas[areaSelectionIndex].camLookY, areas[areaSelectionIndex].camLookZ)
SoundPlayStream(areas[areaSelectionIndex].music..".rsm", 0.5)
elseif IsButtonPressed(1, 0) then
Wait(100)
areaSelectionIndex = areaSelectionIndex + 1
if areaSelectionIndex > table.getn(areas) then
areaSelectionIndex = 1
end
AreaTransitionXYZ(areas[areaSelectionIndex].camLookA, areas[areaSelectionIndex].camLookX, areas[areaSelectionIndex].camLookY, areas[areaSelectionIndex].camLookZ)
CameraSetXYZ(areas[areaSelectionIndex].camSetX, areas[areaSelectionIndex].camSetY, areas[areaSelectionIndex].camSetZ)
CameraLookAtXYZ(areas[areaSelectionIndex].camLookX, areas[areaSelectionIndex].camLookY, areas[areaSelectionIndex].camLookZ)
SoundPlayStream(areas[areaSelectionIndex].music..".rsm", 0.5)
end
TextPrintString("SELECT ARENA\n<"..areas[areaSelectionIndex]..">", 0, 1)
TextPrintString("~dleft~/~dright~ - Navigate Menu (L/R)\n~SPRINT~ - Select Arena", 0, 2)
end

Everything's working. But when the loop in the main() function starts, it DOES do the stuff i made it do(the test thing) but it wont launch the function I called in it.

If that's hard to understand maybe try the mod. see what i mean.

The table isn't messed up, because in the first part of the loop, that works, and it calls everything on that table. But it seems that the function I called in the loop isn't being executed.

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