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Messages - Unknownsoldier

Pages: 1 2 3 ... 78
1
LUA Scripting Help / Re: LuaC compiling error
« on: April 03, 2016, 04:01:48 AM »
I'll look into this. I see that your script is missing commas for separating each of the weapon tables, and you say there is an infinite loading screen. I am pretty sure I tested it before but maybe I need to fix something. My bad.
niqquh i already fixt the commas

and yes it has to be ArcRace1.lur lol

2
Bully Modding Archives / Re: [MOD PLAN] KING OF THE HILL
« on: April 03, 2016, 03:56:51 AM »
kys brother fag

3
.IMG Archive questions/help / Re: How to edit money in HxD
« on: April 02, 2016, 04:59:14 PM »
In lua use PlayerAddMoney(howmanydollarz)

4
Bully Modding Archives / [MOD PLAN] KING OF THE HILL
« on: April 02, 2016, 03:22:21 PM »
note HillSetOwner is gonna be a legit func.

so my idea was, teleport to the test area and on something there uze it az da hil.

or use ur mum pussy

5
LUA Scripting Help / Re: LuaC compiling error
« on: April 02, 2016, 02:01:09 PM »
Gembo doesn't know how to use tables xD. I fixed it for you.

Here u go

Code: [Select]
-- Weapon Selector
local weaponSelect = 1

MissionSetup = function()
  AreaTransitionXYZ(0,270,-110,6)
  F_SetupWeapons()
end

function MissionCleanup()
 
end

function F_SetupWeapons()
  weapons = {
    {name = "Apple",model = 310},
    {name = "Banana",model = 358},
    {name = "Baseball",model = 302},
    {name = "Basket Ball",model = 381},
    {name = "Bat",model = 300},
    {name = "Big Firework",model = 397},
    {name = "Books 1",model = 405},
    {name = "Books 2",model = 413},
    {name = "Books 3",model = 414},
    {name = "Books 4",model = 415},
    {name = "Books 5",model = 416},
    {name = "Brick",model = 311},
    {name = "Broom",model = 377},
    {name = "Camera",model = 426},
    {name = "Dead Rat",model = 346},
    {name = "Devil Fork",model = 409},
    {name = "Dish",model = 338},
    {name = "Egg",model = 312},
    {name = "Fire Extinguisher",model = 326},
    {name = "Firework",model = 301},
    {name = "Flowers",model = 359},
    {name = "Football",model = 331},
    {name = "Football (Bomb)",model = 400},
    {name = "Frisbee",model = 335},
    {name = "Gold Pipe",model = 418},
    {name = "Itchy Powder",model = 394},
    {name = "Kick Me",model = 372},
    {name = "Lunch Tray",model = 348},
    {name = "Marbles",model = 349},
    {name = "News Roll",model = 320},
    {name = "Pinky Wand",model = 410},
    {name = "Plate",model = 355},
    {name = "Poison Gun",model = 395},
    {name = "Rocket Launcher",model = 307},
    {name = "Rubber Band",model = 325},
    {name = "Shield",model = 387},
    {name = "Metal Plate",model = 360},
    {name = "Skateboard",model = 437},
    {name = "Sledge Hammer",model = 324},
    {name = "Slingshot",model = 303},
    {name = "Snowball",model = 313},
    {name = "Snowball 2",model = 330},
    {name = "Soccer Ball",model = 329},
    {name = "Spray Can",model = 321},
    {name = "Spud Gun",model = 305},
    {name = "Stink Bomb",model = 309},
    {name = "Super Slingshot",model = 306},
    {name = "Super Spud Gun",model = 396},
    {name = "Trash Lid",model = 315},
    {name = "Trophy",model = 385},
    {name = "Umbrella",model = 404},
    {name = "Vase 1",model = 354},
    {name = "Vase 2",model = 353},
    {name = "Vase 3",model = 345},
    {name = "Water Baloon",model = 383},
    {name = "Water Pipe",model = 342},
    {name = "Whip",model = 411},
    {name = "Wood Paddle",model = 357},
    {name = "Wood Plank",model = 323},
    {name = "Yardstick",model = 299},
  }
end

function main()
  repeat
    F_WeaponSelect()
 Wait(0)
  until not Alive
end

F_WeaponSelect = function()
  if IsButtonBeingPressed(0,0) and weaponSelect > 1 then
    weaponSelect = weaponSelect - 1
  elseif IsButtonBeingPressed(1,0) and weaponSelect < table.getn(weapons) then
    weaponSelect = weaponSelect + 1
  elseif IsButtonBeingPressed(3,0) then
    PedSetWeapon(gPlayer,weapons[weaponSelect].model,50)
  end
  TextPrintString("Weapon Selector\n\nWeapon: "..weapons[weaponSelect].name,1,1)
end

6
Bully 2 Discussion / Re: Is there a chance?
« on: April 02, 2016, 04:14:59 AM »
Stop asking this on every topic.

You've made like 5 useless topics about Bully 2, but they were never any important pieces of information.

They were just saying how you want bully 2, just wait and see.

7
Introduce Yourself / Re: What's crackin you bitch ass muhfuckas?
« on: April 02, 2016, 03:41:42 AM »
Wuttup u lithuanian ass bichasniga

8
Bully 1 Discussion / Re: MASCOT > IS HE A JOCK
« on: April 01, 2016, 04:13:58 AM »
Keep in mind when you fight the mascot, or see him walking around, he is NOT a costume, that's the legit model.

Script-wise, he is declared as a jock. You can find this from either Hex editing the ide.img or looking in default.ide. here is his info:
Code: [Select]
88 Player_Mascot Player_Mascot_W 0 Medium JOCK STAT_J_MASCOT Straf_Male B_Striker null null -1 /Global/J_Mascot Act/Anim/J_Mascot.act /Global/AI Act/AI/AI.act N_Mascot

9
Bully Modding / Re: [WIP] Bully Multiplayer
« on: March 30, 2016, 06:18:01 PM »
I believe in this bully multiplayer as much as i believe MadmaN when he mentions a new project he's working on.

10
Forum Questions/Help / Re: Username Change Requests
« on: March 30, 2016, 06:02:50 PM »
Change mine to Havoc
plz

11
Mod Releases / Re: Pete's Missing
« on: March 30, 2016, 03:25:21 PM »
upload as attachment if u want too i dont do it ever but hey it gets the job done

12
Mod Releases / Re: Pete's Missing
« on: March 29, 2016, 11:20:57 PM »
FUCK U I LEGIT HAVE A FOLDER IN MY MISSIONS FOLDER CALLED "Pete's Missing" kys

13
Introduce Yourself / Re: Hello everyone. :)
« on: March 29, 2016, 04:00:01 PM »
Thank you Unknown, and it couldn't be me, I only have three people on my steam friends list, and two of them either just don't talk to me anymore or don't remember me, and the other is my friend from the Phillipines who I actually haven't talked to in a few months. :P

14
Bully Modding Archives / Re: What happened to the community?
« on: March 28, 2016, 07:40:54 PM »
The board doesn't seem that inactive honestly mate
The board is very inactive. Compared to what we had in 2014 and all the years before that.

Modding was huge, a lot of drama, fun, and less duplicate accounts.

The members who were responsible for a lot of activity here such as SWEGTA, Evolution, Rise, MadmaN etc, have all been either banned or are just inactive.

15
Bully Modding Archives / Re: What happened to the community?
« on: March 27, 2016, 03:22:52 PM »
It's an exaggeration u autist.

And where are all those people with thousands of posts? Inactive.

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