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Messages - barca769

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16
Mod Releases / Re: Mod Ide By: Bully Modder
« on: December 31, 2015, 01:56:10 PM »
Maybe you can edit all fighting styles of all the characters in this game .. so this time can you switch fighting styles Earnest boss of nerd become J_melee_a

17
Mod Releases / Re: Mod Ide By: Bully Modder
« on: December 31, 2015, 01:52:46 PM »
I know this is embarrassing but may I make a request ?

18
i know about how to change norton fighting style (to boss style) but its too long for work. So choose :
1.waiting for me
2.follow my instructions(to make norton boss style)
just choose

19
does anyone has norton,mascot and russell's boss style from ide.img? i want it on freeroam. help me out if this is possible
if style mascot boss I do not have it . but if you want to have a boss style norton, norton it will continue to use his hammer. if you are sure if norton using hammers continue ?
just give me if u have it in ide.img and yes i want him to use his full boss style and his sledgehammer. i know how to do it in lua but i want it on ide.img
did you learn  about ide.img tutorial in some topic

20
Modding Questions/Help Archives / Hope guys can help me
« on: December 30, 2015, 12:06:02 AM »
How to change fighting style for ped (in ide.img)
example: i want to change earnest to Casey fighting style. And If you can then teach me how to change it. Please This is something that is important to me in editing ped fighting style😣

21
Modding Questions/Help Archives / the question I have long thought :)
« on: December 28, 2015, 01:31:41 PM »
how to combine an action node? I mean is the first player to take action node is forwarded to the next node acts
(for example I want to combine P_striker_B from jab to a left hook from P_Striker_A) hope you guys want to help :)

22
I prefer norton has a lot of blood equivalent to blood -owned bif. and replacing of G_Grappler_A to G_Striker_A or G_Ranged_A ( if not mistaken ) of norton figting style

23
does anyone has norton,mascot and russell's boss style from ide.img? i want it on freeroam. help me out if this is possible
if style mascot boss I do not have it . but if you want to have a boss style norton, norton it will continue to use his hammer. if you are sure if norton using hammers continue ?

24
Modding Questions/Help Archives / Re: gord action nodr?
« on: September 24, 2015, 09:54:30 AM »
From what I know, it is not usable for the player, plus, you could easily get it anyway by editing STAT_P_STRIKER_A as it is simply.... a edit of P_Striker_A with higher evade, attack and block frequency. You can set that stats to the player (While using P_Striker_A style, if you want).
Code: [Select]
PedSetStatsType(gPlayer, "STAT_P_STRIKER_A")
And about the evades, you could either use AI (Which is the only known way so far to get both evades.) or you can try to find the complete node paths.

Good luck.  ;)
In this topic I did not ask anything about p_striker_a please provide the appropriate answers to the question.

25
Modding Questions/Help Archives / gord action nodr?
« on: September 23, 2015, 10:50:03 PM »
Can somebody tell me What the loadanimationgroup of "/Global/2_07_Gord","Act/Anim/P_2_07_Gord.act" ?

26
Please Bullymodder74 can you make all question in one thread?

Here the code :
Code: [Select]
ImportScript("\\Library\\LibTable.lua") -- imports the LibTable library
ImportScript("\\Library\\LibPed.lua") -- imports the LibPed library
local l_0_0 = false
 
MissionSetup = function() -- basic mission setup function which is used in almost all bully scripts
  local l_1_0 = 270 -- X coords
  local l_1_1 = -110 -- Y coords
  local l_1_2 = 6.4000000953674 -- Z coords
 
  PlayerSetHealth(200) -- gives the player 200 health
  AreaTransitionXYZ(0, l_1_0, l_1_1, l_1_2)
 
end
 
MissionCleanup = function()
end -- end statement
 
main = function() -- Main mission function
  LoadAnimationGroup("J_Grappler")
  repeat
F_Strafe()
    Wait(0)
  until l_0_0 ~= false
  Wait(3000)
  MissionSucceed()
end


F_Strafe = function()
  if IsButtonPressed(10,0) and IsMoving() and not isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
    PedSetActionNode(gPlayer,"/Global/J_Grappler_A/Default_KEY/ExecuteNodes/LocomotionOverride/Combat/CombatBasic","Act/Anim/J_Grappler_A.act")
   isStrafing = true
  elseif (not IsButtonPressed(10,0) or not IsMoving()) and isStrafing and not PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
   PedSetActionTree(gPlayer,"/Global/J_Grappler_A","Act/Anim/J_Grappler_A.act")
   isStrafing = false
  elseif isStrafing then
   local x,y,z = PedGetPosXYZ(PedGetTargetPed())
   PedFaceXYZ(gPlayer,x,y,z)
  end
end

This Can make Player Strafe like Juri and Luis with fighting style (but not full fighting style)
Remember..! Copy the code :)

27
Modding Questions/Help Archives / Re: P_Striker B evade?
« on: September 22, 2015, 11:18:02 AM »
Here:
Code: [Select]
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act"

28
Modding Questions/Help Archives / Re: Does anybody know this action node?
« on: September 13, 2015, 05:46:45 AM »
"/Global/Ambient/MissionSpec/FireMan/LookAround","Act/Anim/Ambient.act"
Maybe I can Try the node 8)

29
Modding Questions/Help Archives / Help..
« on: September 13, 2015, 03:49:40 AM »
Does anyone know how to change Chad to Bif In Boxing Ring?

30
Modding Questions/Help Archives / Re: Just Little Help :)
« on: September 10, 2015, 06:37:28 AM »
You know this place right ? :






How to change chad to Bif when they ( justin and chad are fighting with their costume, I mean boxing costume)

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