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Author Topic: Allround Freeroam Mod  (Read 834 times)

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Offline Micha

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Allround Freeroam Mod
« on: November 15, 2024, 01:56:57 PM »
Hi lads, this is a mod that resulted from me messing around with scripts and files that I kind of decided to release so others have access to it  as well. It was aimed at re balancing and adding things to the game while still keeping its vision, so it adds generally most of the stuff people request and more to the game, while not adding unnessessary features like crazy  costumes that take away from it.

In the past I went way overboard with an obscession with increasing difficulty and I feel I approached it wrongly. A game is supposed to remain fun to play, and shouldn't be a slog. I was really new to modding, and honestly couldn't even understand scripting propperly, which I'm not perfect in but have improved to which I have the people in this site to thank for. Scripting has allows you to add fun features which you can't via hex editing.

This is of course nothing groundbreaking for the more experienced modders of this community, but I can understand that there are people out there who just want to download mods, it's the very reason I first started trying to mod the game.  This first resulted out of me messing around with the game and seeing what I could do, but I realize that there are people out there who would like to have such options applied but do not feel like or have the time to get into modding. So I decided to release this so it's out there for everyone and made sure to include some general features people would like to have, while not including anything crazy that would that you out of or go against the vision of the game (Also if there is anything I was messing around with you can always let me know).

To be fair if anyone has advise for me to improve, feel free to say I feel like from a redundancy stadpoint the script is still kind of a hot mess in some ways and there is always room for improvement ( but who am I kidding, these days the activity on this site is like screaming into an empty void, most people are probably somewhere on discourd).

I am not sure if this is something I would update and won't make any promises. But if someone out there who wants to use it for something, feel free to mess around with it or use it alongside other stuff.

All the best lads,

 Mike.

To install simply download the mod files and paste the folders inside "Modded files" into your Bully directory and replace them:

https://bully-board.com/index.php?action=downloads;sa=view;down=259

V2 Version is available here:

https://bully-board.com/index.php?action=downloads;sa=view;down=261

Features:

- Adds missing clique leaders and missing characters such Pete, Gary and Bob as a jock

-All major Boss Styles are added and fully working
        -Ted mixes some of the jock moves from different styles in the same nature as other clique's movesets

-Adds some missing moves of some characters or movesets:
     - Jock  melee Shoulder-Barge
     - Damon's Powerswing with damage
     -  Johnny's tornado kick
     - Darby's charged punches

- Some characters like Damon, Ted, Norton and Preppy grapplers do more damage

-Story boss fights have some more added health to prevent it from being a cakewalk

- Rebalancing of faction stats that make sense based on what's presented and keep in line with the direction of the game:
       - Larger characters (Specifically huge clique members)  have higher health
       - Preps make better use of their dodge
       - Greasers block more often and have higher attack rate
       - Jocks have more health and do more damage

- Grapplers and some other characters activate their grapples much quicker and more efficiently, making them more dangerous

- Jimmy is able to use unused factions taunts when taunting (chance based to not be oversused over og lines)

- Adds some factions into other areas such as dorms, school halways, downtown, etc.

- Characters like the Mascot spawn in the football field, the Janitor roams the basement and little kids can spawn in the dorm (with pjs in the morning)


« Last Edit: January 28, 2025, 12:13:56 PM by Micha »

Offline Pisces

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Re: Allround Freeroam Mod
« Reply #1 on: January 26, 2025, 02:01:22 PM »
Hey Micha!

I really enjoyed this mod as it's exactly the type of mod that I'm into - improving the game by adding features, but keeping the overall game atmosphere as it is.
Out of all features of the mod, I only really knew how to add characters to the free roam, so it's perfect to me. The janitor roaming the school basement is a really nice touch, although a bit scary, haha. The only thing I missed was the bullies spawning in the parking lot, but I can try to add them back later.

Thanks!

Offline Micha

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Re: Allround Freeroam Mod
« Reply #2 on: January 27, 2025, 09:13:46 AM »
Hi Mate,

Thanks for the kind words, glad you're enjoyed it. As for the bullies not spawning in the parking lot, I did not mess with the parking lot spawn as far as I know and did not encounterany issue during testing and it seems to be working as
 normal for me. But if it does persist, replace the Trigger.img and Trigger..dir files with the original ones, they're the ones that contain the population.dat file that affects spawning in most outside areas. The main features of the mod are in the script files, so if you want to use it with your own stuff, spawn and changes that's perfectly possible.

I also recently submited an improved V2 version for approval recently, I'll add it to the attachments if you'd like to check it out before it is approved.

Cheers!

Offline Pisces

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Re: Allround Freeroam Mod
« Reply #3 on: January 27, 2025, 03:26:31 PM »
I saw you that posted the new version before, but wasn't able to get it since it wasn't approved yet, so thanks!  Gave another try and the bullies are now spawning normally... I don't know what happened before  :unsure:.
The new features are really neat. The option to lose/gain respect with the factions is so practical. I've also always wanted to see the preppies spawning in the Harrington House, so I loved that feature! They walk around so normally, and it really feels like it was supposed to be part of the game. They even went upstairs, to a room you cannot even access, I find that so amusing. Crabblesnitch spawning and welcoming Jimmy in the office was really immersive too. I've noticed the leaving the boys dorm by the window option as well. A good mod overall!

Offline Hayley

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Re: Allround Freeroam Mod
« Reply #4 on: January 27, 2025, 10:48:46 PM »
I approved it. Sorry for the wait! I don't actually get a notification about submitted files so if I/another moderator seemingly ignore anything feel free to shoot a message as that's not at all the intention.
« Last Edit: January 27, 2025, 10:52:22 PM by Hayley »

Offline Micha

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Re: Allround Freeroam Mod
« Reply #5 on: January 28, 2025, 12:13:18 PM »
Alright thanks! No worries at all, it's completely understandable.