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Author Topic: Detachable Weapon  (Read 2752 times)

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Offline Altamurenza

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Detachable Weapon
« on: April 17, 2022, 07:44:09 AM »
DETACHABLE WEAPON MOD
BY: ALTAMURENZA


"The game did not provide us an ability to detach all weapons in our inventory, so we do it ourselves!"
- modder

How can we detach a baton by pressing R button, but we cannot detach Spud Gun or Stink Bombs at all? That's because R* locked those weapons to prevent them being stolen, so we can only lose them once we got busted. It is clearly not immersive according to the freedom of choice. This 'Detachable Weapon' mod is the solution for that matter, enhance your playing experience and make it more immersive.

Features:
- Player can detach the undetachable weapons like Fire Cracker, Slingshot, Spud Gun, Rocket Launcher, etc.
- Player & NPC can disarm any undetachable weapon from others with a grapple or shoot.
- Player & NPC can loot from knocked out characters.
- Brand new fireworks stores & camera stores across the map. (4 new stores added in total)


- PREVIEW -

DETACH WEAPON MANUALLY
DISARM ENEMY
LOOT FROM PEOPLE
BUYING WEAPON AT STORE

Check out my full review of this mod on my YouTube channel


- DOWNLOAD -


WARNING!
(Do not use SE version on AE or vice versa)
(They are not interchangeable)


- INSTALLATION -

This mod is not STimeCycle script replacement, so manual installation is highly recommended to run along with your favorite mods.

1) MANUAL
    - Open your Scripts.img with IMG Tool 2.0
    - Edit > Find > type SLvesEff.lur > Hit Enter
    - Right click on SLvesEff.lur > Delete
    - Command > Add
    - Find this mod SLvesEff.lur and double click on it
    - Command > Rebuild Archive
    - Close
2) SCRIPTS.IMG
    - Copy Scripts.img and Scripts.dir from this mod
    - Paste it into your Scripts folder and replace everything


- COMPATIBILITY -

This mod replaces SLvesEff.lur, any mod replacing the same script will not be compatible.

Incompatible mods:
   [-] Console Commands 1.0 by Altamurenza (replace the same script)
   [-] Weather & Time Synchronizer by Altamurenza (replace the same script)
   [-] More Scripts to Replace (MSR) SE by Altamurenza (replace the same script)
   [-] More Scripts to Replace (MSR) AE by Altamurenza (replace the same script)
   [-] Beta Firework Store Recreation by deadpoolXYZ (modify the same assets)
   [-] Advanced Trainer by Altamurenza (button conflicts, but patch is available)

Any 'STimeCycle' based mod should be compatible other than the mods listed above, it is even recommended to install this mod manually to get along with your favorite script modification. Patch for Advanced Trainer is included within the AE archive, read "../_PATCH/PATCH INFORMATION.txt" for more information about the patch & the installation.


- FREQUENTLY ASKED QUESTIONS -

How to detach weapon manually?
- SE: Hold R button for two seconds or.. until the weapon is detached from player.
- AE: Hold [JUMP] button for two seconds or.. until the weapon is detached from player.
- Approach the weapon to get it back or leave it to be picked up by NPC.
NOTE: Skateboard cannot be detached due to hard-coded script.

Is it possible that NPC will detach their weapon randomly?
No, but this mod has a support to it. If you're mod developer, you can make NPC to detach their weapon by putting this code into your script. shared.gDetachableWeapon.Framework.Detach[PED] = {nil, {PedGetWeapon(PED), PedGetAmmoCount(PED, PedGetWeapon(PED))}, nil, nil}

How to disarm NPC?
- Close combat in SE:
  - Approach the NPC and press R button while the NPC is holding a weapon.
  - Rapidly smash your R button until it's destroyed you get the weapon.
- Close combat in AE:
  - Approach the NPC and press [GRAB] button while the NPC is holding a weapon.
  - Tap your screen rapidly until the phone broke into pieces you get the weapon.
- Range combat: Throw rubber band ball or.. shoot them with a spud gun.
NOTE: The more bigger NPCs are the more arduous to disarm.

Is it possible that NPC will disarm the player?
Yes, more bigger the NPC is, more faster to disarm you.

How to loot?
- Loot in SE:
  - Approach any dead NPC until '[R] Look' text appears on the left-bottom of your screen.
  - Press R to play the animation.
- Loot in AE:
  - Approach any dead NPC until '[Crouch] Look' text appears on the left-top of your screen.
  - Crouch (swipe down) to play the animation.
NOTE: The loot-able items are depend on the NPC's faction.

Is player can be looted by NPC?
Yes, there is a chance that you will lose some weapons or ammunitions once you are knocked out. Also, the Authorities will take your Slingshot and Super Slingshot if you are getting busted. I was wondering why the developer did not implement this feature in the first place.

How to get some unobtainable weapons like Camera or Slingshot?
You can loot it from any dead NPC randomly or.. buy it from several stores. There are four new stores location added and some weapons added to Dragon Wing's Comic Store.
- There are two Firework Stores added, they sell Fire Cracker, Rocket Ammo, Fountain, and Rigged Rugby Ball.
- There are two Camera Stores added, they sell Camera, Digital Camera, and Skateboard.
- There are 4 new items added to Dragon Wing's Comic Store, they are Slingshot, Super Slingshot, Spud Ammo, and Kick Me Sign In.

Where are the Firework Stores located on?
- Bullworth Town, next to Shiny Bikes store.
- New Coventry, northeast of Yum Yum Market.

Where are the Camera Stores located on?
- Bullworth Town, right corner of Worn In shop line, near police station.
- Old Bullworth Vale, behind of Shiny Bikes store.
« Last Edit: June 03, 2022, 11:53:54 AM by Altamurenza »

Offline Razc01na

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Re: Detachable Weapon
« Reply #1 on: April 18, 2022, 05:36:01 PM »
Absolute masterpiece. ;D