~~Playing around with linear interpolation, another that similar to this is easing or tweening.~~

Linear interpolation is used to move an object slowly. It can move slowly when it starts to move (acceleration), or when approaching the end point, or both.

--[[

a = start point

b = end point

t = progress (the value is between 0 and 1)

]]

_G.math.lerp = function(a, b, t)

return a + (b - a) * t

end

function main()

Wait(1000)

local x, y, z = PlayerGetPosXYZ ()

local eff = EffectCreate ("GymFire", x, y, z)

repeat

Wait(0)

local X, Y, Z = PlayerGetPosXYZ ()

x, y, z = math.lerp(x, X, 0.05), math.lerp(y, Y, 0.05), math.lerp(z, Z, 0.05)

until IsButtonBeingPressed (6, 0)

EffectKill (eff)

x, y, z, eff = nil, nil, nil, nil

while true do

Wait(0)

end

end

Sorry, I posted in wrong section