  ### Author Topic: Linear interpolation  (Read 468 times)

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#### RanggaBS

• Jr. Member
•  • Posts: 64
• Gender: • I don't know. ##### Linear interpolation
« on: March 17, 2022, 10:20:53 AM »
Playing around with linear interpolation, another that similar to this is easing or tweening.

Linear interpolation is used to move an object slowly. It can move slowly when it starts to move (acceleration), or when approaching the end point, or both.

Code: [Select]
`--[[  a = start point  b = end point  t = progress (the value is between 0 and 1)]]_G.math.lerp = function(a, b, t)  return a + (b - a) * tendfunction main()  Wait(1000)  local x, y, z = PlayerGetPosXYZ ()  local eff = EffectCreate ("GymFire", x, y, z)  repeat    Wait(0)    local X, Y, Z = PlayerGetPosXYZ ()    x, y, z = math.lerp(x, X,  0.05),  math.lerp(y, Y, 0.05), math.lerp(z, Z, 0.05)  until IsButtonBeingPressed (6, 0)  EffectKill (eff)  x, y, z, eff = nil, nil, nil, nil  while true do    Wait(0)  endend`
Sorry, I posted in wrong section
« Last Edit: March 18, 2022, 12:29:59 AM by RanggaBS »