As the subject says, I need help on figuring out how to make a node play after another one just finished. In the example below, I'm trying to make 3_05_Norton's taunt play after Norton finishes using his bearhug.
if PedIsPlaying(ped,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug",true) then
repeat
Wait(0)
until not PedIsPlaying(ped,"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug",true)
PedSetActionNode(ped, "/Global/Norton/Offense/CombatTaunt/Taunt","Act/Anim/3_05_Norton.act")
end