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Author Topic: How to use AreaGetVisible()  (Read 7252 times)

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Offline 3gtheepic

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How to use AreaGetVisible()
« on: September 25, 2016, 06:44:45 PM »
In my mission, I want it to be so after you exit the boys dorm to remove a blip and start a cutscene but for some reason it does not work.

btw, here is the code

Code: [Select]
function MissionSetup()
  AreaTransitionXYZ(14,-503.7,318.9,31.4)
  backupWeapons = GetWeapons()
  PlayerSetHealth(PedGetMaxHealth(gPlayer))
  originalModelStatus = {}
  for i = 2,258 do
      originalModelStatus[i] = PedGetUniqueModelStatus(i)
    end
  PedSetUniqueModelStatus(46,-1)
  PedSetUniqueModelStatus(42,-1)
  PedSetUniqueModelStatus(44,-1)
  bustingAnims = {
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Hold_Cycle","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Hold_Cycle","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale","Act/Globals.act"},
{"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale","Act/Globals.act"}
}
    F_LoadAllAnim()
originalAttitudes = {}
originalRespects = {}
for f = 0,11 do
    table.insert(originalAttitudes,PedGetTypeToTypeAttidude(f,13))
if f ~= 0 and (f < 7 or f > 10) then
    PedSetTypeToTypeAttidude(f,13,4)
end
table.insert(originalRespects,GetFactionRespect(f))
if f ~= 0 and (f < 7 or f > 10) then
    SetFactionRespect(f,100)
end
end
originalMoney = PlayerGetMoney()
PlayerSetMoney(10000)
PedSetWeapon(gPlayer,305,50)
PedSetWeapon(gPlayer,307,50)
PedSetWeapon(gPlayer,-1)

end

function MissionCleanup()
    for f = 0,11 do
    PedSetTypeToTypeAttidude(f,originalAttitudes[f+1])
SetFactionRespect(f,originalRespects[f+1])
end
for i = 2,258 do
    PedSetUniqueModelStatus(originalModelStatus[i])
end
SoundStopStream()
CameraSetWidescreen(false)
SoundEnableSpeech()
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
PlayerSetHealth(PedGetMaxHealth(gPlayer))
PlayerSetMoney(originalMoney)
DisablePunishmentSystem(false)
GiveWeapons(backupWeapons)
AreaTransitionXYZ(14,-507.5,323.4,31.4)
PedFaceXYZ(gPlayer,-505.5,325.6,31.4)
end


function main()
  F_FirstCutscene()
end

function PedsFaceEachOther(ped1,ped2)
    local x,y,z = PedGetPosXYZ(ped1)
PedFaceXYZ(ped2,x,y,z)
x,y,z = PedGetPosXYZ(ped2)
PedFaceXYZ(ped1,x,y,z)
end


function AllPedsDead(peds)
    for i = 1,table.getn(peds) do
    if PedIsValid(peds[i]) and not PedIsDead(peds[i]) then
    return false
end
end
return true
end

function MakePedStrongEnemy(ped)
    GameSetPedStat(ped,12,90)
GameSetPedStat(ped,14,100)
GameSetPedStat(ped,6,0)
GameSetPedStat(ped,7,0)
GameSetPedStat(ped,8,500000)
GameSetPedStat(ped,10,math.random(90,100))
GameSetPedStat(ped,11,500000)
GameSetPedStat(ped,13,GameGetPedStat(ped,13)*1.3)
GameSetPedStat(ped,62,0)
GameSetPedStat(ped,38,100)
GameSetPedStat(ped,39,GameGetPedStat(ped,39)*1.5)
GameSetPedStat(ped,34,100)
GameSetPedStat(ped,61,math.random(70,100))
GameSetPedStat(ped,20,GameGetPedStat(ped,20)*1.17)
GameSetPedStat(ped,63,GameGetPedStat(ped,63)*0.25)
PedSetTypeToTypeAttidude(ped,13,0)
end

function F_LoadAllAnim()
    LoadAnimationGroup("Authority")
LoadAnimationGroup("Boxing")
LoadAnimationGroup("B_Striker")
LoadAnimationGroup("CV_Female")
LoadAnimationGroup("CV_Male")
LoadAnimationGroup("DO_Edgar")
LoadAnimationGroup("DO_Grap")
LoadAnimationGroup("DO_StrikeCombo")
LoadAnimationGroup("DO_Striker")
LoadAnimationGroup("F_Adult")
LoadAnimationGroup("F_BULLY")
LoadAnimationGroup("F_Crazy")
LoadAnimationGroup("F_Douts")
LoadAnimationGroup("F_Girls")
LoadAnimationGroup("F_Greas")
LoadAnimationGroup("F_Jocks")
LoadAnimationGroup("F_Nerds")
LoadAnimationGroup("F_OldPeds")
LoadAnimationGroup("F_Pref")
LoadAnimationGroup("F_Preps")
LoadAnimationGroup("G_Grappler")
LoadAnimationGroup("G_Johnny")
LoadAnimationGroup("G_Striker")
LoadAnimationGroup("Grap")
LoadAnimationGroup("J_Damon")
LoadAnimationGroup("J_Grappler")
LoadAnimationGroup("J_Melee")
LoadAnimationGroup("J_Ranged")
LoadAnimationGroup("J_Striker")
LoadAnimationGroup("LE_Orderly")
LoadAnimationGroup("Nemesis")
LoadAnimationGroup("N_Ranged")
LoadAnimationGroup("N_Striker")
LoadAnimationGroup("N_Striker_A")
LoadAnimationGroup("N_Striker_B")
LoadAnimationGroup("P_Grappler")
LoadAnimationGroup("P_Striker")
LoadAnimationGroup("PunchBag")
LoadAnimationGroup("Qped")
LoadAnimationGroup("Rat_Ped")
LoadAnimationGroup("Russell")
LoadAnimationGroup("Russell_Pbomb")
LoadAnimationGroup("Straf_Dout")
LoadAnimationGroup("Straf_Fat")
LoadAnimationGroup("Straf_Female")
LoadAnimationGroup("Straf_Male")
LoadAnimationGroup("Straf_Nerd")
LoadAnimationGroup("Straf_Prep")
LoadAnimationGroup("Straf_Savage")
LoadAnimationGroup("Straf_Wrest")
LoadAnimationGroup("TE_Female")
end


function RemoveSkateboard()
    PlayerSetPunishmentPoints(0)
if PedGetWeapon(gPlayer) == 437 then
    PedSetWeapon(gPlayer,-1)
PedSetActionNode(gPlayer,"/Global/","Act/Globals.act")
end
end

function ProtectAlly(ped)
    PedRecruitAlly(ped)
    if not PedIsValid(ped) or PedIsDead(ped) then
   local failLines = {
       "You failed to protect your ally!",
   "Dude, he was protecting you, why can't you protect him?",
   "Your ally got shreked!",
   "Look what you've done, your ally is now dead."


TextPrintString(failLines[math.random(1,table.getn(failLines))],3,1)
Wait(2000)
MissionFail()
TerminateCurrentScript()
else
    local gg = PedGetGrappleTargetPed(ped)
if PedGetFaction(gg) == 0 or PedGetFaction(gg) == 7 then
    PedSetActionNode(ped,"/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak_GIVE","Act/Globals.act")
end
end
end


function ProtectTwoAllys(ped1,ped2)
    PedRecruitAlly(ped1)
PedRecruitAlly(ped2)
if not PedIsValid(ped1) or PedIsDead(ped1) then
    local failLines2 = {
   "You failed to protect your allys!",
   "Dude, they both were protecting you, so why can't you protect them?",
   "Your allys got shreked!",
   "Look what you've done, your allys is now dead."
}
TextPrintString(failLines2[math.random(1,table.getn(failLines2))],3,1)
Wait(2000)
MissionFail()
TerminateCurrentScript()
else
    local gg2 = PedGetGrappleTargetPed(ped1)
if PedGetFaction(gg2) == 0 or PedGetFaction(gg2) == 7 then
    PedSetActionNode(ped1,"/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak_GIVE","Act/Globals.act")
end
end
if not PedIsValid(ped2) or PedIsDead(ped2) then
    local failLines2 = {
   "You failed to protect your allys!",
   "Dude, they both were protecting you, so why can't you protect them?",
   "Your allys got shreked!",
   "Look what you've done, your allys is now dead."
}
TextPrintString(failLines2[math.random(1,table.getn(failLines2))],3,1)
Wait(2000)
MissionFail()
TerminateCurrentScript()
else
    local gg3 = PedGetGrappleTargetPed(ped2)
if PedGetFaction(gg3) == 0 or PedGetFaction(gg3) == 7 then
    PedSetActionNode(ped,"/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak_GIVE","Act/Globals.act")
end
end
end


function F_FirstCutscene()
    AreaTransitionXYZ(14,-503.7,318.9,31.4)
CameraFade(500,1)
    CameraReset()
pete = PedCreateXYZ(134,-501.4,318.3,31.4)
PedsFaceEachOther(gPlayer,pete)
PlayerSetControl(0)
CameraSetWidescreen(true)
SoundDisableSpeech()
RemoveSkateboard()

CameraSetXYZ(-502.24,315.73,32.63)
TextPrintString("Jimmy: Have you heard that the townies are planning to come here, and beat everybody up?",10,2)
Wait(2500 * (125 / 100))
TextPrintString("Pete: Well, really? I thought that already happened?",10,2)
Wait(2500 * (125/100))
TextPrintString("Jimmy: No time to talk, I think they are here!",1,2)
Wait(1275)
PedWander(pete,true)
CameraSetWidescreen(false)
SoundEnableSpeech()
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
F_ConfrontThem()
end

function F_ConfrontThem()
    TextPrintString("Confront whoever is outside",3,1)
    blip1 = BlipAddXYZ(-501.8,307.2,31.4,29)
gurney = PedCreateXYZ(46,271.4088135,-111.4365768,6.214407921)
otto = PedCreateXYZ(42,273.212616,-111.2962646,6.191555023)
duncan = PedCreateXYZ(44,269.5200806,-111.2836075,6.244811535)
    if AreaGetVisible == 0 then
    BlipRemove(blip1)
end
   
   
end


I AM SO BAD :-(


Offline Altamurenza

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Re: How to use AreaGetVisible()
« Reply #1 on: September 25, 2016, 07:05:29 PM »
I think GiveWeapons function doesn't exist, try GiveWeaponToPlayer(weapon,ammo) function.

Offline 3gtheepic

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Re: How to use AreaGetVisible()
« Reply #2 on: September 26, 2016, 07:06:14 PM »
Thanks!