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Author Topic: Custom Mission(Help the Nerds)  (Read 3406 times)

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Offline AlphaTech

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Custom Mission(Help the Nerds)
« on: March 09, 2016, 05:01:50 PM »
Well sense I am home today I decided to make a lil something out of a script I recently used. It is just a re-scripting and change of my old mission scripting tutorial which is pretty good. I am making it inside bully-board so wait patiently while I finish it.

Code: [Select]
function MissionSetup()
AreaTransitionXYZ(0, 270, -110, 6.4000000953674)
Wait(200)
AreaTransitionXYZ(14,-502.2488, 318.8277, 31.4111)
ChapterSet(2)
PlayerSetHealth(200)
  SoundDisableSpeech_ActionTree()
  AreaOverridePopulation(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
  AreaClearAllPeds()
  DisablePunishmentSystem(true)
  AreaDisableAllPatrolPaths()
  SoundPlayInteractiveStream("MS_RunningLow.rsm", MUSIC_DEFAULT_VOLUME)
  SoundSetMidIntensityStream("MS_RunningMid.rsm", MUSIC_DEFAULT_VOLUME)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm", MUSIC_DEFAULT_VOLUME)

LoadAnimationGroup("1_02BYourSchool")
  LoadAnimationGroup("1_02_MeetWithGary")
  LoadAnimationGroup("1_03The Setup")
  LoadAnimationGroup("1_04TheSlingshot")
  LoadAnimationGroup("1_06ALittleHelp")
  LoadAnimationGroup("1_07_SaveBucky")
  LoadAnimationGroup("1_07_Sk8Board")
  LoadAnimationGroup("1_08ThatBitch")
  LoadAnimationGroup("1_08_MandPuke")
  LoadAnimationGroup("1_09_Candidate")
  LoadAnimationGroup("1_10Betrayal")
  LoadAnimationGroup("1_11B_HeBigPrank")
  LoadAnimationGroup("1_G1_TheDiary")
  LoadAnimationGroup("1_S01HatVsGall")
  LoadAnimationGroup("2_01LastMinuteShop")
  LoadAnimationGroup("2_02ComicKlepto")
  LoadAnimationGroup("2_05TadsHouse")
  LoadAnimationGroup("2_06MovieTickets")
  LoadAnimationGroup("2_07BeachRumble")
  LoadAnimationGroup("2_08WeedKiller")
  LoadAnimationGroup("2_4RichAreaRace")
  LoadAnimationGroup("2_G2CarnivalDate")
  LoadAnimationGroup("2_G2_GiftExchange")
  LoadAnimationGroup("2_R03PaperRoute")
  LoadAnimationGroup("2_S02CharSheets")
  LoadAnimationGroup("2_S04CharSheets")
  LoadAnimationGroup("2_S05_CooksCrush")
  LoadAnimationGroup("2_S06PantyRaid")
  LoadAnimationGroup("3_01JealousJohnny")
  LoadAnimationGroup("3_04WrongPtTown")
  LoadAnimationGroup("3_05TheTenements")
  LoadAnimationGroup("3_BFightJohnnyV")
  LoadAnimationGroup("3_G3")
  LoadAnimationGroup("3_R05ChemicalDeliv")
  LoadAnimationGroup("3_R08RaceLeague")
  LoadAnimationGroup("3_S03CheatinTime")
  LoadAnimationGroup("4_01Paparazzi")
  LoadAnimationGroup("4_04_FunhouseFun")
  LoadAnimationGroup("4_06BigGame")
  LoadAnimationGroup("4_B2_JockBossBattle")
  LoadAnimationGroup("5_01Grp")
  LoadAnimationGroup("5_01Rats")
  LoadAnimationGroup("5_02PrVandalized")
  LoadAnimationGroup("5_05Zoe")
  LoadAnimationGroup("5_09MakingAMark")
  LoadAnimationGroup("6B_PARA")
  LoadAnimationGroup("AGymLght")
  LoadAnimationGroup("Ambient")
  LoadAnimationGroup("Ambient2")
  LoadAnimationGroup("Ambient3")
  LoadAnimationGroup("ANIBBALL")
  LoadAnimationGroup("AniBroom")
  LoadAnimationGroup("AniDice")
  LoadAnimationGroup("AniFooty")
  LoadAnimationGroup("AniGlobe")
  LoadAnimationGroup("AnimSave")
  LoadAnimationGroup("AniPillo")
  LoadAnimationGroup("ARC3D")
  LoadAnimationGroup("Area_Asylum")
  LoadAnimationGroup("Area_Funhouse")
  LoadAnimationGroup("Area_GirlsDorm")
  LoadAnimationGroup("Area_Infirmary")
  LoadAnimationGroup("Area_School")
  LoadAnimationGroup("Area_Tenements")
  LoadAnimationGroup("Armor")
  LoadAnimationGroup("AsyBars")
  LoadAnimationGroup("AsyDoorB")
  LoadAnimationGroup("AsyDoors")
  LoadAnimationGroup("AsyGate")
  LoadAnimationGroup("AsyLever")
  LoadAnimationGroup("AsySwtch")
  LoadAnimationGroup("AtcPlank")
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("BANANA")
  LoadAnimationGroup("barelLad")
  LoadAnimationGroup("BarrGate")
  LoadAnimationGroup("BATON")
  LoadAnimationGroup("BBALL_21")
  LoadAnimationGroup("bbgun")
  LoadAnimationGroup("BCatcher")
  LoadAnimationGroup("BdrDoorL")
  LoadAnimationGroup("BeardLady")
  LoadAnimationGroup("Bike")
  LoadAnimationGroup("BikeGar")
  LoadAnimationGroup("BoldRoll")
  LoadAnimationGroup("BoltCutt")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("BoxRopes")
  LoadAnimationGroup("BRDoor")
  LoadAnimationGroup("BrkSwtch")
  LoadAnimationGroup("BROCKETL")
  LoadAnimationGroup("BRSwitch")
  LoadAnimationGroup("BusDoors")
  LoadAnimationGroup("Butcher")
  LoadAnimationGroup("BXPBag")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CarnCurt")
  LoadAnimationGroup("CARNI01")
  LoadAnimationGroup("carnies")
  LoadAnimationGroup("Car_Ham")
  LoadAnimationGroup("Cavalier")
  LoadAnimationGroup("Cheer_Cool1")
  LoadAnimationGroup("Cheer_Cool2")
  LoadAnimationGroup("Cheer_Cool3")
  LoadAnimationGroup("Cheer_Gen1")
  LoadAnimationGroup("Cheer_Gen2")
  LoadAnimationGroup("Cheer_Gen3")
  LoadAnimationGroup("Cheer_Girl1")
  LoadAnimationGroup("Cheer_Girl2")
  LoadAnimationGroup("Cheer_Girl3")
  LoadAnimationGroup("Cheer_Girl4")
  LoadAnimationGroup("Cheer_Nerd1")
  LoadAnimationGroup("Cheer_Nerd2")
  LoadAnimationGroup("Cheer_Nerd3")
  LoadAnimationGroup("Cheer_Posh1")
  LoadAnimationGroup("Cheer_Posh2")
  LoadAnimationGroup("Cheer_Posh3")
  LoadAnimationGroup("Chem_Set")
  LoadAnimationGroup("ChLead_Idle")
  LoadAnimationGroup("CLadderA")
  LoadAnimationGroup("CnGate")
  LoadAnimationGroup("Coaster")
  LoadAnimationGroup("COPBIKE")
  LoadAnimationGroup("Cop_Frisk")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("C_Wrestling")
  LoadAnimationGroup("DartBrd")
  LoadAnimationGroup("DartCab")
  LoadAnimationGroup("DodgeBall")
  LoadAnimationGroup("DodgeBall2")
  LoadAnimationGroup("DoorStr1")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("DRBrace")
  LoadAnimationGroup("Drumming")
  LoadAnimationGroup("DuffBag")
  LoadAnimationGroup("DunkBttn")
  LoadAnimationGroup("DunkSeat")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("EnglishClass")
  LoadAnimationGroup("ErrandCrab")
  LoadAnimationGroup("Errand_BUS")
  LoadAnimationGroup("Errand_IND")
  LoadAnimationGroup("Errand_RIC")
  LoadAnimationGroup("Errand_SCH")
  LoadAnimationGroup("ESCDoorL")
  LoadAnimationGroup("ESCDoorR")
  LoadAnimationGroup("ExtWind")
  LoadAnimationGroup("FDoor")
  LoadAnimationGroup("FDoorB")
  LoadAnimationGroup("FDoorC")
  LoadAnimationGroup("Ferris")
  LoadAnimationGroup("FGhost")
  LoadAnimationGroup("FGoblin")
  LoadAnimationGroup("FlagA")
  LoadAnimationGroup("FLbBook")
  LoadAnimationGroup("FlbLader")
  LoadAnimationGroup("FLbPaint")
  LoadAnimationGroup("FLbTable")
  LoadAnimationGroup("FMCntrl")
  LoadAnimationGroup("FMDoor")
  LoadAnimationGroup("FMTrapDr")
  LoadAnimationGroup("FMTrapSw")
  LoadAnimationGroup("FortTell")
  LoadAnimationGroup("funCart")
  LoadAnimationGroup("funCurtn")
  LoadAnimationGroup("funMiner")
  LoadAnimationGroup("funRocks")
  LoadAnimationGroup("FunTeeth")
  LoadAnimationGroup("FXTestG")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("GarbCanA")
  LoadAnimationGroup("GatCool")
  LoadAnimationGroup("GEN_SOCIAL")
  LoadAnimationGroup("Gfight")
  LoadAnimationGroup("GhostDrs")
  LoadAnimationGroup("Gift")
  LoadAnimationGroup("Go_Cart")
  LoadAnimationGroup("Grap")
  LoadAnimationGroup("GymHoop")
  LoadAnimationGroup("GymWLad")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("Halloween")
  LoadAnimationGroup("HallWind")
  LoadAnimationGroup("Hang_Jock")
  LoadAnimationGroup("Hang_Moshing")
  LoadAnimationGroup("Hang_Talking")
  LoadAnimationGroup("Hang_Workout")
  LoadAnimationGroup("Hobos")
  LoadAnimationGroup("Hobo_Cheer")
  LoadAnimationGroup("HSdinger")
  LoadAnimationGroup("HUMIL_4-10_B")
  LoadAnimationGroup("HUMIL_4-10_C")
  LoadAnimationGroup("HUMIL_5-8F_A")
  LoadAnimationGroup("HUMIL_5-8F_B")
  LoadAnimationGroup("HUMIL_5-8V4-10")
  LoadAnimationGroup("HUMIL_5-8V6-1")
  LoadAnimationGroup("HUMIL_5-8VPLY")
  LoadAnimationGroup("HUMIL_5-8_A")
  LoadAnimationGroup("HUMIL_5-8_B")
  LoadAnimationGroup("HUMIL_5-8_C")
  LoadAnimationGroup("HUMIL_6-1V4-10")
  LoadAnimationGroup("HUMIL_6-1V6-1")
  LoadAnimationGroup("HUMIL_6-1VPLY")
  LoadAnimationGroup("HUMIL_6-1_A")
  LoadAnimationGroup("HUMIL_6-1_B")
  LoadAnimationGroup("HUMIL_6-1_C")
  LoadAnimationGroup("HUMIL_6-5V4-10")
  LoadAnimationGroup("HUMIL_6-5V6-1")
  LoadAnimationGroup("HUMIL_6-5VPLY")
  LoadAnimationGroup("HUMIL_6-5_A")
  LoadAnimationGroup("HUMIL_6-5_B")
  LoadAnimationGroup("HUMIL_6-5_C")
  LoadAnimationGroup("IDLE_AUTH_A")
  LoadAnimationGroup("IDLE_AUTH_B")
  LoadAnimationGroup("IDLE_AUTH_C")
  LoadAnimationGroup("IDLE_AUTH_D")
  LoadAnimationGroup("IDLE_BULLY_A")
  LoadAnimationGroup("IDLE_BULLY_B")
  LoadAnimationGroup("IDLE_BULLY_C")
  LoadAnimationGroup("IDLE_BULLY_D")
  LoadAnimationGroup("IDLE_CIVF_A")
  LoadAnimationGroup("IDLE_CIVF_B")
  LoadAnimationGroup("IDLE_CIVF_C")
  LoadAnimationGroup("IDLE_CIVM_A")
  LoadAnimationGroup("IDLE_CIVM_B")
  LoadAnimationGroup("IDLE_CIVM_C")
  LoadAnimationGroup("IDLE_DOUT_A")
  LoadAnimationGroup("IDLE_DOUT_B")
  LoadAnimationGroup("IDLE_DOUT_C")
  LoadAnimationGroup("IDLE_DOUT_D")
  LoadAnimationGroup("IDLE_FATG_A")
  LoadAnimationGroup("IDLE_FATG_B")
  LoadAnimationGroup("IDLE_FATG_C")
  LoadAnimationGroup("IDLE_FAT_A")
  LoadAnimationGroup("IDLE_FAT_B")
  LoadAnimationGroup("IDLE_FAT_C")
  LoadAnimationGroup("IDLE_GREAS_A")
  LoadAnimationGroup("IDLE_GREAS_B")
  LoadAnimationGroup("IDLE_GREAS_C")
  LoadAnimationGroup("IDLE_GREAS_D")
  LoadAnimationGroup("IDLE_GSF_A")
  LoadAnimationGroup("IDLE_GSF_B")
  LoadAnimationGroup("IDLE_GSF_C")
  LoadAnimationGroup("IDLE_GSM_A")
  LoadAnimationGroup("IDLE_GSM_B")
  LoadAnimationGroup("IDLE_GSM_C")
  LoadAnimationGroup("IDLE_JOCK_A")
  LoadAnimationGroup("IDLE_JOCK_B")
  LoadAnimationGroup("IDLE_JOCK_C")
  LoadAnimationGroup("IDLE_JOCK_D")
  LoadAnimationGroup("IDLE_NERD_A")
  LoadAnimationGroup("IDLE_NERD_B")
  LoadAnimationGroup("IDLE_NERD_C")
  LoadAnimationGroup("IDLE_NERD_D")
  LoadAnimationGroup("IDLE_NGIRL")
  LoadAnimationGroup("IDLE_PREP_A")
  LoadAnimationGroup("IDLE_PREP_B")
  LoadAnimationGroup("IDLE_PREP_C")
  LoadAnimationGroup("IDLE_PREP_D")
  LoadAnimationGroup("IDLE_SEXY_A")
  LoadAnimationGroup("IDLE_SEXY_B")
  LoadAnimationGroup("IDLE_SEXY_C")
  LoadAnimationGroup("INDgateC")
  LoadAnimationGroup("JPhoto")
  LoadAnimationGroup("JunkCarA")
  LoadAnimationGroup("JV_Asylum")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("KISS1")
  LoadAnimationGroup("KISS2")
  LoadAnimationGroup("KISS3")
  LoadAnimationGroup("KISS4")
  LoadAnimationGroup("KissAdult")
  LoadAnimationGroup("KISSB")
  LoadAnimationGroup("KISSF")
  LoadAnimationGroup("LckrGymA")
  LoadAnimationGroup("LE_Officer")
  LoadAnimationGroup("LE_Orderly")
  LoadAnimationGroup("Mermaid")
  LoadAnimationGroup("MG_Craps")
  LoadAnimationGroup("MINIBIKE")
  LoadAnimationGroup("MINICHEM")
  LoadAnimationGroup("MINIDARTS")
  LoadAnimationGroup("MINIDunk")
  LoadAnimationGroup("MINIGraf")
  LoadAnimationGroup("MINIHACKY")
  LoadAnimationGroup("MINI_Arm")
  LoadAnimationGroup("MINI_BallToss")
  LoadAnimationGroup("MINI_Lock")
  LoadAnimationGroup("MINI_React")
  LoadAnimationGroup("Miracle")
  LoadAnimationGroup("MOWER")
  LoadAnimationGroup("MPostA")
  LoadAnimationGroup("N2B Dishonerable")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("nerdBar1")
  LoadAnimationGroup("NIS_0_00A")
  LoadAnimationGroup("NIS_1_02")
  LoadAnimationGroup("NIS_1_02B")
  LoadAnimationGroup("NIS_1_03")
  LoadAnimationGroup("NIS_1_04")
  LoadAnimationGroup("NIS_1_05")
  LoadAnimationGroup("NIS_1_07")
  LoadAnimationGroup("NIS_1_08_1")
  LoadAnimationGroup("NIS_1_09")
  LoadAnimationGroup("NIS_1_11")
  LoadAnimationGroup("NIS_2_01")
  LoadAnimationGroup("NIS_2_03")
  LoadAnimationGroup("NIS_2_04")
  LoadAnimationGroup("NIS_2_06_1")
  LoadAnimationGroup("NIS_2_B")
  LoadAnimationGroup("NIS_2_S04")
  LoadAnimationGroup("NIS_3_01")
  LoadAnimationGroup("NIS_3_02")
  LoadAnimationGroup("NIS_3_04")
  LoadAnimationGroup("NIS_3_05")
  LoadAnimationGroup("NIS_3_06")
  LoadAnimationGroup("NIS_3_08")
  LoadAnimationGroup("NIS_3_11")
  LoadAnimationGroup("NIS_3_B")
  LoadAnimationGroup("NIS_3_G3")
  LoadAnimationGroup("NIS_3_R09_D")
  LoadAnimationGroup("NIS_3_R09_G")
  LoadAnimationGroup("NIS_3_R09_J")
  LoadAnimationGroup("NIS_3_R09_N")
  LoadAnimationGroup("NIS_3_R09_P")
  LoadAnimationGroup("NIS_3_S03")
  LoadAnimationGroup("NIS_3_S03_B")
  LoadAnimationGroup("NIS_3_S11")
  LoadAnimationGroup("NIS_4_01")
  LoadAnimationGroup("NIS_4_05")
  LoadAnimationGroup("NIS_4_06")
  LoadAnimationGroup("NIS_4_B2")
  LoadAnimationGroup("NIS_5_01")
  LoadAnimationGroup("NIS_5_02")
  LoadAnimationGroup("NIS_5_03")
  LoadAnimationGroup("NIS_5_04")
  LoadAnimationGroup("NIS_5_05")
  LoadAnimationGroup("NIS_5_07")
  LoadAnimationGroup("NIS_5_G5")
  LoadAnimationGroup("NIS_6_02")
  LoadAnimationGroup("NIS_6_03")
  LoadAnimationGroup("NLock01A")
  LoadAnimationGroup("NPC_Adult")
  LoadAnimationGroup("NPC_AggroTaunt")
  LoadAnimationGroup("NPC_Chat_1")
  LoadAnimationGroup("NPC_Chat_2")
  LoadAnimationGroup("NPC_Chat_F")
  LoadAnimationGroup("NPC_Cheering")
  LoadAnimationGroup("NPC_Love")
  LoadAnimationGroup("NPC_Mascot")
  LoadAnimationGroup("NPC_NeedsResolving")
  LoadAnimationGroup("NPC_Principal")
  LoadAnimationGroup("NPC_Shopping")
  LoadAnimationGroup("NPC_Spectator")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("ObsDoor")
  LoadAnimationGroup("OBSMotor")
  LoadAnimationGroup("ObsPtf_1")
  LoadAnimationGroup("ObsPtf_2")
  LoadAnimationGroup("Pageant")
  LoadAnimationGroup("PedCoaster")
  LoadAnimationGroup("Player_Tired")
  LoadAnimationGroup("Player_VTired")
  LoadAnimationGroup("POI_Booktease")
  LoadAnimationGroup("POI_Cafeteria")
  LoadAnimationGroup("POI_ChLead")
  LoadAnimationGroup("POI_Gen")
  LoadAnimationGroup("POI_Smoking")
  LoadAnimationGroup("POI_Telloff")
  LoadAnimationGroup("POI_WarmHands")
  LoadAnimationGroup("POI_Worker")
  LoadAnimationGroup("PortaPoo")
  LoadAnimationGroup("PrepDoor")
  LoadAnimationGroup("PunchBag")
  LoadAnimationGroup("pxHoop")
  LoadAnimationGroup("pxLad10M")
  LoadAnimationGroup("Px_Arcade")
  LoadAnimationGroup("Px_Bed")
  LoadAnimationGroup("Px_Fountain")
  LoadAnimationGroup("Px_Garb")
  LoadAnimationGroup("Px_Gen")
  LoadAnimationGroup("Px_Ladr")
  LoadAnimationGroup("Px_Rail")
  LoadAnimationGroup("Px_RedButton")
  LoadAnimationGroup("Px_Sink")
  LoadAnimationGroup("Px_Tlet")
  LoadAnimationGroup("Px_Tree")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("QPed")
  LoadAnimationGroup("RAT_PED")
  LoadAnimationGroup("Reeper")
  LoadAnimationGroup("RMailbox")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_PBomb")
  LoadAnimationGroup("Santa_Lap")
  LoadAnimationGroup("SAUTH_A")
  LoadAnimationGroup("SAUTH_F")
  LoadAnimationGroup("SAUTH_U")
  LoadAnimationGroup("SAUTH_X")
  LoadAnimationGroup("SBarels1")
  LoadAnimationGroup("SBULL_A")
  LoadAnimationGroup("SBULL_F")
  LoadAnimationGroup("SBULL_S")
  LoadAnimationGroup("SBULL_U")
  LoadAnimationGroup("SBULL_X")
  LoadAnimationGroup("Scaffold")
  LoadAnimationGroup("SCbanpil")
  LoadAnimationGroup("SCBell")
  LoadAnimationGroup("SCDoor")
  LoadAnimationGroup("ScGate")
  LoadAnimationGroup("SCgrdoor")
  LoadAnimationGroup("scObsDr")
  LoadAnimationGroup("ScoolBus")
  LoadAnimationGroup("SCOOTER")
  LoadAnimationGroup("SecDoorL")
  LoadAnimationGroup("SecDoorR")
  LoadAnimationGroup("Sedan")
  LoadAnimationGroup("SFAT_A")
  LoadAnimationGroup("SFAT_F")
  LoadAnimationGroup("SFAT_I")
  LoadAnimationGroup("SFAT_S")
  LoadAnimationGroup("SGEN_A")
  LoadAnimationGroup("SGEN_F")
  LoadAnimationGroup("SGEN_I")
  LoadAnimationGroup("SGEN_S")
  LoadAnimationGroup("SGIRLS")
  LoadAnimationGroup("SGIRL_A")
  LoadAnimationGroup("SGIRL_D")
  LoadAnimationGroup("SGIRL_F")
  LoadAnimationGroup("SGIRL_S")
  LoadAnimationGroup("SGTargB")
  LoadAnimationGroup("ShopBike")
  LoadAnimationGroup("SHUMIL_01")
  LoadAnimationGroup("SHWR")
  LoadAnimationGroup("SIAMESE")
  LoadAnimationGroup("Siamese2")
  LoadAnimationGroup("Sitting_Boys")
  LoadAnimationGroup("SK8Board")
  LoadAnimationGroup("Skateboard")
  LoadAnimationGroup("SkeltonMan")
  LoadAnimationGroup("Slingsh")
  LoadAnimationGroup("SNERD_A")
  LoadAnimationGroup("SNERD_F")
  LoadAnimationGroup("SNERD_I")
  LoadAnimationGroup("SNERD_S")
  LoadAnimationGroup("SNGIRLS")
  LoadAnimationGroup("SNGIRL_D")
  LoadAnimationGroup("SNGIRL_F")
  LoadAnimationGroup("SnowBlob")
  LoadAnimationGroup("SnowMND")
  LoadAnimationGroup("SnowWall")
  LoadAnimationGroup("SOLD_A")
  LoadAnimationGroup("SOLD_F")
  LoadAnimationGroup("SOLD_I")
  LoadAnimationGroup("SOLD_S")
  LoadAnimationGroup("SPLAY_A")
  LoadAnimationGroup("SPLAY_B")
  LoadAnimationGroup("SprayCan")
  LoadAnimationGroup("SpudG")
  LoadAnimationGroup("Squid")
  LoadAnimationGroup("StalDoor")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("SUV")
  LoadAnimationGroup("TadGates")
  LoadAnimationGroup("TadShud")
  LoadAnimationGroup("TE_Female")
  LoadAnimationGroup("TGKFlag")
  LoadAnimationGroup("ToolBox")
  LoadAnimationGroup("TrackSW")
  LoadAnimationGroup("TreeFall")
  LoadAnimationGroup("Truck")
  LoadAnimationGroup("Try_Clothes")
  LoadAnimationGroup("TSGate")
  LoadAnimationGroup("UBO")
  LoadAnimationGroup("Umbrella")
  LoadAnimationGroup("VDMilo")
  LoadAnimationGroup("VFlytrap")
  LoadAnimationGroup("V_Bike")
  LoadAnimationGroup("V_Bike_Races")
  LoadAnimationGroup("V_COPBIKE")
  LoadAnimationGroup("V_SCOOTER")
  LoadAnimationGroup("WBalloon")
  LoadAnimationGroup("WeaponUnlock")
  LoadAnimationGroup("Ween_Fem")
  LoadAnimationGroup("WHCrane")
  LoadAnimationGroup("WheelBrl")
  LoadAnimationGroup("WPCannon")
  LoadAnimationGroup("WPSheldB")
  LoadAnimationGroup("WPShield")
  LoadAnimationGroup("WPTurret")
  LoadAnimationGroup("W_BBall")
  LoadAnimationGroup("W_BBallBat")
  LoadAnimationGroup("W_BRocket")
  LoadAnimationGroup("W_Camera")
  LoadAnimationGroup("W_CherryBomb")
  LoadAnimationGroup("W_CHShield")
  LoadAnimationGroup("W_FlashLight")
  LoadAnimationGroup("W_Fountain")
  LoadAnimationGroup("W_Itchpowder")
  LoadAnimationGroup("W_JBroom")
  LoadAnimationGroup("W_Lid")
  LoadAnimationGroup("W_PooBag")
  LoadAnimationGroup("W_PRANK")
  LoadAnimationGroup("W_Slingshot")
  LoadAnimationGroup("W_Snowball")
  LoadAnimationGroup("W_snowshwl")
  LoadAnimationGroup("W_SprayCan")
  LoadAnimationGroup("W_SpudGun")
  LoadAnimationGroup("W_Stick")
  LoadAnimationGroup("W_Thrown")
  LoadAnimationGroup("W_wtrpipe")
  LoadAnimationGroup("x_cas1")
  LoadAnimationGroup("x_cas2")
  LoadAnimationGroup("x_cas3")
  LoadAnimationGroup("x_ccane")
  LoadAnimationGroup("X_Chair")
  LoadAnimationGroup("x_cndl")
  LoadAnimationGroup("x_sleigh")
  LoadAnimationGroup("x_tedy")
  LoadActionTree("Act/Conv/3_05.act")
  LoadActionTree("Act/AI/AI_Norton.act")
  LoadActionTree("Act/Anim/3_05_Norton.act")
  LoadActionTree("Act/Conv/1_G1.act")
  LoadActionTree("Act/Anim/DO_Edgar.act")
  LoadActionTree("Act/AI/AI_EDGAR_5_B.act")
  LoadActionTree("Act/Conv/5_B.act")

Algie = PedCreateXYZ(4,271.0682 , -104.7788,6.2910)
Donald = PedCreateXYZ(11,271.0682+1 ,-104.7788+1,6.2910+1)

PedFaceObjectNow(Algie, Donald, 3)
PedFaceObjectNow(Donald, Algie, 3)

MeetNerds()

NerdsBlip = BlipAddXYZ(271.0682+1 ,-104.7788+1,6.2910,1)
 
Wait(3000)
TextPrintString("Meet Algie and Donald outside, they need your assistance.", 3, 1)
end

function PedsPrepareConversation(ped1,ped2,distance,walkSpeed)
  PlayerSetPunishmentPoints(0)
  if PedGetWeapon(gPlayer) == 437 then
    PedSetWeapon(gPlayer,-1)
  end
  if PedIsInAnyVehicle(gPlayer) then
    PedWarpOutOfCar(gPlayer)
  end
  PedStop(ped2)
  local x,y,z = PedGetPosXYZ(ped2)
  PedMoveToXYZ(ped1,walkSpeed,x,y,z)
  local r1 = x + distance
  local r2 = y + distance
  local r3 = x - distance
  local r4 = y - distance
  x,y,z = PedGetPosXYZ(ped1)
  PedFaceXYZ(ped2,x,y,z)
  repeat
 Wait(0)
  until PedInRectangle(ped1,r1,r2,r3,r4)
  PedStop(ped1)
  x,y,z = PedGetPosXYZ(ped2)
  PedFaceXYZ(ped1,x,y,z)
  x,y,z = PedGetPosXYZ(ped1)
  PedFaceXYZ(ped2,x,y,z)
end

function MeetNerds()
  local x,y = 271,-108
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(NerdsBlip)
  SoundPlayInteractiveStream("MS_RunningLow02.rsm", 0.5)
  SoundSetMidIntensityStream("MS_RunningMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_SearchingHigh.rsm", 0.60000002384186)

PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Donald, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)

  PedSetStationary(Algie,true)
PedSetStationary(Donald,true)
  PedSetInvulnerable(Algie,true)
PedSetInvulnerable(Donald,true)
  PlayerSetControl(0)
  CameraSetFOV(65)
  Wait(2000)
  CameraSetFOV(40)
  CameraSetWidescreen(true)
  PedsPrepareConversation(gPlayer,Algie,1,0)

  Wait(2000)
  PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: What's up Algie what're you guys doing here?",3,2)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Salutations sir James, we came here because we need your assistance",3,2)
  Wait(8000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: The bullies stole our latest purchases and we need them back.",3,2)
  Wait(5000)
  PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: Sure I can help you guys out, let me get one of those weapons though.",3,2)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Okay we need you to find them in bullworth town they should be their!",3,2)
  SoundRemoveAllQueuedSpeech(Angie, true)
  Wait(5000)
  PedSetActionNode(gPlayer, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: Hmm the bullies huh? Alright I guess I'm on my way then see you guys later.",3,2)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Okay Jimmy, some of our fellow knights shall be their to assist you!",3,2)
  Wait(5000)
  PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: You mean most likely getting bullied heh.",3,2)
  SoundRemoveAllQueuedSpeech(Angie, true)
  Wait(5000)
  PedSetActionNode(Algie, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Algie: Hahahaha, later Jimmy.",3,2)
  Wait(6000)
  PedSetInfiniteSprint(Algie,true)
 PedSetInfiniteSprint(Donald,true)
  PedSetStationary(Algie,false)
PedSetStationary(Donald,false)
  Wait(500)
  CameraReset()
  CameraReturnToPlayer()
  CameraSetWidescreen(false)
  SoundSetAudioFocusPlayer()
  PlayerSetControl(1)
  PedMoveToXYZ(Algie, 2, 211.1745, -74.4785, 8.6105)
  PedMoveToXYZ(Donald, 2, 211.1745, -74.4785, 8.6105)
Blip1 = BlipAddXYZ(503.7057,-112.5930,5.1166,0)
TextPrintString("Follow The Yellow X On the Map to Find the next Location!", 3, 2)
Tom = PedCreateXYZ(147,503.7057,-112.5930,5.1166)
Wade = PedCreateXYZ(146,503.7057+1,-112.5930+1,5.1166+1)
FindTheBullies()
end

function FindTheBullies()
  local x,y = 495,-112
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip1)


PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)
PedSetActionNode(Tom, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
Wait(4000)

  PedSetStationary(Wade,true)
PedSetStationary(Tom,true)
  PedSetInvulnerable(Wade,true)
  PlayerSetControl(0)
  CameraSetFOV(65)
  Wait(2000)
  CameraSetFOV(40)
  CameraSetWidescreen(true)
  PedsPrepareConversation(gPlayer,Wade,1,0)

  Wait(2000)
  PedSetActionNode(Jimmy, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Jimmy: Alright Wade just give back the weapons!",3,2)
  Wait(5000)
  PedSetActionNode(Wade, "/Global/6_02/FactionLeaderNIS/Preps/Chad01","Act/Conv/6_02.act")
  TextPrintString("Wade: Yeah right like anyone's listening to you!",3,2)
  SoundPlayScriptedSpeechEvent(Wade, "CALL_FOR_HELP", 0, "large")
  PedMoveToXYZ(Wade,3,544.7044,-159.6918,10.9588))
  PedSetInfiniteSprint(Wade,true)

  SoundPlayInteractiveStream("MS_BikeChaseLow.rsm", 0.5)
  SoundSetMidIntensityStream("MS_BikeChaseMid.rsm", 0.60000002384186)
  SoundSetHighIntensityStream("MS_BikeChaseHigh.rsm", 0.60000002384186)

CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

  PedSetStationary(Tom,false)
  PedSetInvulnerable(Tom,false)

   PedSetPedToTypeAttitude(Tom, 13, 0)
   PedAttackPlayer(Tom, gPlayer,3)
  PedSetHealth(Tom, 375)
IsBullyAlive = true
end

function TomDefeated()
if PedIsDead(Tom) and IsBullyAlive == true then
IsBullyAlive = false
Blip2 = BlipAddXYZ(576.7057,-132.7739,5.8632,0)
TextPrintString("Wade is getting away chase after him!",4,1)
Confrintation1()
end

function Confrintation1()
  local x,y = 576,-132
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
BlipRemove(Blip2)

 Wait(3000)
  PlayerSetControl(0)

CameraFollowPed(Wade)
CameraSetWidescreen(true)
CameraSetFOV(75)
 
  Wait(100)
  PedClimbLadder(Wade, 544.4423, -159.2737, 10.9604, 1)
  SoundStopCurrentSpeechEvent(Wade)
  SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Wade)
  PedClearObjectives(Wade)
  Wait(3560)
  PedMoveToXYZ(Wade,3,532.4304,-159.0409,15.9288)
  SoundStopCurrentSpeechEvent(Wade)
  SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
 

Trent = PedCreateXYZ(45,576.7057,-132.7739,5.8632)
Tom = PedCreateXYZ(41,576.7057+1,-132.7739+1,5.8632+1)
Troy = PedCreateXYZ(44,576.7057+2,-132.7739+2,5.8632+3)
Ethan = PedCreateXYZ(43,576.7057+3,-132.7739+3,5.8632+3)
Wait(4000)
TextPrintString("Defeat the other bullies before chasing him!",4,1)

  PedSetPedToTypeAttitude(Trent, 13, 0)
  PedSetPedToTypeAttitude(Tom, 13, 0)
  PedSetPedToTypeAttitude(Troy, 13, 0)
  PedSetPedToTypeAttitude(Ethan, 13, 0)

CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

PedAttackPlayer(Trent, gPlayer,3)
PedAttackPlayer(Tom, gPlayer,3)
PedAttackPlayer(Troy, gPlayer,3)
PedAttackPlayer(Ethan, gPlayer,3)
l_68_0 = false
end

function BulliesDefeated()
if PedIsDead(Ethan) and PedIsDead(Trent) and PedIsDead(Tom) and PedIsDead(Troy) and l_68_0 == false then
TextPrintString("Go After Wade follow him to the roof!",4,1)
Blip3 = BlipAddXYZ(544.2261, -158.2819, 16.3520,0)
Wait(4000)
PedSetWeapon(Wade,387)
PedSetHealth(Wade, 950)
l_68_0 = true
l_70_64 = false
end
end

function BulliesDefeated2()
if l_70_64 == false and PedIsValid(Wade) and PedHasWeapon(Wade, 387) then
TextPrintString("Their he is, use your slingshot to attack!",4,1)
Wait(4000)
PedSetInvulnerable(Wade,true)
PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)
Wait(2000)
PedSetWeapon(gPlayer,306)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
BlipRemove(Blip3)
Wait(10000)
l_70_64 = true
l_17_6 = false
end
if PedHasWeapon(Wade, 387) and l_17_6 == false and PedIsValid(Wade) then
TextPrintString("No use he has a shield!",4,1)
Wait(4000)
Blip4 = BlipAddXYZ(544.2261, -158.2819, 16.3520, 0, 2)
PickupCreateXYZ(301, 544.2261, -158.2819, 16.3520, "CherryBomb")
TextPrintString("Pick up some firecrackers and throw them!",4,1)
Wait(6000)
l_17_6 = true
l_18_6 = false
end
if PedHasWeapon(gPlayer, 301) and l_18_6 == false then
BlipRemove(Blip4)
PedSetInvulnerable(Wade,false)
Wait(6000)
TextPrintString("Wade : Your a smart ass aren't ya!",3,2)
Wait(4000)
TextPrintString("Wade : I don't need shit to waste you Jimmy!",3,2)
Wait(4000)
PedStop(Wade)
PedClearObjectives(Wade)
PedAddPedToIgnoreList(Wade, gPlayer)
PedIgnoreAttacks(Wade, true)
PlayerSetControl(0)
CameraSetFOV(40)
CameraSetWidescreen(true)
CameraFollowPed(Wade)
Wait(4000)
l_18_6 = true
l_18_9 = false
end
end

F_WadeMiniBossFight = function()
if PedIsValid(Wade) and l_18_9 == false then
PedRemovePedFromIgnoreList(Henry, gPlayer)
PedIgnoreAttacks(Wade, false)
PedSetPedToTypeAttitude(Wade, 13, 0)--(This is your peds agression, Table your agression also)
PedAttackPlayer(Wade,3)--(Makes the peds attack from a distance.)(Table Also)
PedSetHealth(Wade, 850)
PedFaceObjectNow(Wade, gPlayer, 3)
SoundPlayScriptedSpeechEvent(Wade, "FIGHT_INITIATE", 0, "large")
TextPrintString("Defeat Wade!", 4, 1)
PedShowHealthBar(Wade, true, "N_Wade", true)
CreateThread("main2")
bHealthBarShown = true
Wait(2000)
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraReset()
CameraReturnToPlayer()
CameraSetWidescreen(false)
PedSetActionTree(Wade, "/Global/P_Striker_B", "Act/Anim/P_Striker_B.act")

  PlayerSocialDisableActionAgainstPed(Wade, 35, true)
  PlayerSocialDisableActionAgainstPed(Wade, 23, true)
  PlayerSocialDisableActionAgainstPed(Wade, 30, true)
  PlayerSocialDisableActionAgainstPed(Wade, 29, true)
  PlayerSocialDisableActionAgainstPed(Wade, 28, true)
l_18_9 = true
l_20_0 = false
end
end

main2 = function()
repeat
SuperAttack()
Wait(0)
until not PedIsValid(Wade) or PedIsDead(Wade) or PedGetHealth(Wade) < 0
end

SuperAttack = function()
Wait(6000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "Act/anim/Nemesis.act")
Wait(1000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Short", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks", "Act/anim/BOSS_Russell.act")
Wait(2000)
PedSetActionNode(Wade, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/anim/BOSS_Russell.act")
SoundPlayScriptedSpeechEvent(Henry, "FIGHT", 0, "large")
end


F_WadeRekt = function()
if PedIsDead(Wade) and l_20_0 == false then
TextPrintString("Wade : Okay, Okay Davis has the items on the other side of bullworth!",3,2)
PlayerSetControl(1)

PedClearAllWeapons(gPlayer)
PedSetWeapon(gPlayer,-1)


Davis = PedCreateXYZ(99,547.2872,-72.0048,5.4388)

Blip5 = BlipAddXYZ(541.4063,-69.8235,5.4189,0)
FindDavis()
l_20_0 = true
end
end

function FindDavis()
  local x,y = 547,-72
  local r1 = x + 3.5
  local r2 = y + 3.5
  local r3 = x - 3.5
  local r4 = y - 3.5
  repeat
    Wait(0)
  until PedInRectangle(gPlayer,r1,r2,r3,r4)
PedSetHealth(Davis, 2000)
 
  BlipRemove(Blip5)
 
PlayerSetControl(0)
CameraSetFOV(75)
CameraSetWidescreen(true)
CameraFollowPed(Davis)

TextPrintString("Davis : What in the hell are you doing here?!",3,2)
  Wait(4000)
  TextPrintString("Davis : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
  Wait(4000)
 
  Wait(100)
  PedClimbLadder(Davis, 547.2529, -72.0230, 5.4388, 1)
  SoundStopCurrentSpeechEvent(Davis)
  SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Davis)
  PedClearObjectives(Davis)
  Wait(3560)
  PedMoveToXYZ(Davis,3,547.1614, -77.9856, 12.6107)
  SoundStopCurrentSpeechEvent(Davis)
  SoundPlayScriptedSpeechEvent(Davis, "FIGHT_INITIATE", 0, "large")
 
TextPrintString("Omar : What in the hell are you doing here?!",3,2)
  Wait(4000)
  TextPrintString("Omar : Oh right Gurney sent you, boy's take care of Jimmy!",3,2)
  Wait(4000)
 
  Wait(100)
  PedClimbLadder(Omar, 547.2529, -72.0230, 5.4388, 1)
  SoundStopCurrentSpeechEvent(Omar)
  SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
  Wait(5800)
  PedStop(Omar)
  PedClearObjectives(Omar)
  Wait(3560)
  PedMoveToXYZ(Omar,3,547.1614, -77.9856, 12.6107)
  SoundStopCurrentSpeechEvent(Omar)
  SoundPlayScriptedSpeechEvent(Omar, "FIGHT_INITIATE", 0, "large")
 
   Wade2 = PedCreateXYZ(44,541.4063,-69.8235,5.4189)
  Tom2 = PedCreateXYZ(48,541.4063+1,-69.8235+1,5.4189+1)
 Troy2 = PedCreateXYZ(42,541.4063+2,-69.8235+2,5.4189+2)
Ethan2 = PedCreateXYZ(41,541.4063+3,-69.8235+3,5.4189+3)

  PedSetPedToTypeAttitude(Wade2, 13, 0)
  PedSetPedToTypeAttitude(Tom2, 13, 0)
  PedSetPedToTypeAttitude(Troy2, 13, 0)
  PedSetPedToTypeAttitude(Ethan2, 13, 0)

PedAttackPlayer(Wade2, gPlayer,3)
PedAttackPlayer(Tom2, gPlayer,3)
PedAttackPlayer(Troy2, gPlayer,3)
PedAttackPlayer(Ethan2, gPlayer,3)
 
CameraFollowPed(gPlayer)
PlayerSetControl(1)
CameraSetWidescreen(false)

l_69_1 = false
end





main = function()
repeat
TomDefeated()
Wait(0)
until not Alive
end


« Last Edit: March 09, 2016, 08:15:56 PM by AlphaTech »

Offline DaBOSS54320

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Re: Custom Mission(Help the Nerds)(Live Scripting)
« Reply #1 on: March 09, 2016, 08:11:16 PM »
That's a weird but kinda interesting idea I guess. Why don't you do a live twitch/youtube broadcast instead though and maybe even commentate over what you're doing and how it affects the script/gameplay.

I've actually thought of recording myself scripting sometimes and uploading maybe a time lapse video or something of it.

Offline AlphaTech

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  • The name's AlphaTECH, whatca need help with?! :)
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Re: Custom Mission(Help the Nerds)
« Reply #2 on: March 09, 2016, 08:17:37 PM »
I am on Monday or Tuesday just a live scripting of some new missions. I just thought about doing this today. I'll finish the whole mission Friday and have it rumning.