All Nemesis fighting style nodes:
if IsButtonPressed(9,0) and IsButtonPressed(7,0) then
PedSetActionNode(gPlayer, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB", "Act/Anim/Nemesis.act")
elseif IsButtonPressed(1,0) then
PedSetActionNode(gPlayer, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")
elseif IsButtonPressed(6,0) and PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge", "Globals/Player.act")
elseif IsButtonPressed(3,0) and PedIsValid(PedGetGrappleTargetPed(gPlayer)) then
ExecuteActionNode(gPlayer, "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/Charge", "Globals/Player.act")
Here is how to make J_Mascot work:
The punches:
if IsButtonPressed(10,0) and IsButtonPressed(7,0) then
ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Short", "Act/Anim/J_Mascot.act")
while PedIsPlaying(gPlayer, "/Global/J_Mascot/Offense/Short", "Act/Anim/J_Mascot.act")
do Wait(500)
ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "Act/Anim/J_Mascot.act")
The kick:
if IsButtonPressed(10,0) and IsButtonPressed(6,0) then
ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Short", "Act/Anim/J_Mascot.act")
The reason why I need to show the button is because they only work when binded to specific buttons.
Also, here is the headbutt and shoulder running attack.
ExecuteActionNode(gPlayer, "/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act")
ExecuteActionNode(gPlayer, "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act")
Good luck!