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Author Topic: Something about TextPrintString  (Read 2634 times)

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Offline UltimateGamer9

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Something about TextPrintString
« on: August 10, 2015, 12:05:00 PM »
How do I add buttons to the text? Example: Press R(as a button icon) to do something

Offline SimonBestia

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Re: Something about TextPrintString
« Reply #1 on: August 10, 2015, 01:11:40 PM »
Ask c00ld0c26, he's good with those.

Offline DaBOSS54320

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Re: Something about TextPrintString
« Reply #2 on: August 10, 2015, 02:32:14 PM »
My friend knows how to do this. I'll tell him to take a look at this topic.

Offline Unknownsoldier

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Re: Something about TextPrintString
« Reply #3 on: August 10, 2015, 07:47:15 PM »
^(got ur msg)

Here are all the ones i have:
~MANUAL_LOCK~
~CROUCH~
~left~
~right~
~BRAKE~ - brake/reverse(ON VEHICLE)
~lstick~ - left stick
~rstick~ - right stick
~dup~ - task button up
~ddown~ - task button down
~dleft~ - task button left
~dright~ - task button right
~CLASS_RETRY~
~BULLY_CREST~ - bullworth logo
\a - sprint
\n - new line
\f - melee button
~LOOK_BACK~ - Look back button
\14 - Zoom In button
\15 - Zoom Out button
Å - BookWithHalfCutOffExclamation
œ - StarWithExclamation
Ä - Book
\28 - Camera Control
\r - Lock On button
\16 - Camera Down
\b - Grapple Button
~FIRE_WEAPON~ - weapon fire
~CANCEL~ - exit
~SCROLL_WEAPL~ - scroll weapon left
~SCROLL_WEAPR~ - scroll weapon right
~logo~
~ACCELERATE~ - accelerate(VEHICLE)

i think "\22" can also be used for the Bullworth Crest logo.

to use these in a script, do something like this:

TextPrintString("bully crest display ~BULLY_CREST~", 3, 1)

or

TextPrintString("sprint display \a", 3, 1)

They all work on both 1 and 2 text styles.

Offline UltimateGamer9

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Re: Something about TextPrintString
« Reply #4 on: August 10, 2015, 09:41:31 PM »
^(got ur msg)

Here are all the ones i have:
~MANUAL_LOCK~
~CROUCH~
~left~
~right~
~BRAKE~ - brake/reverse(ON VEHICLE)
~lstick~ - left stick
~rstick~ - right stick
~dup~ - task button up
~ddown~ - task button down
~dleft~ - task button left
~dright~ - task button right
~CLASS_RETRY~
~BULLY_CREST~ - bullworth logo
\a - sprint
\n - new line
\f - melee button
~LOOK_BACK~ - Look back button
\14 - Zoom In button
\15 - Zoom Out button
Å - BookWithHalfCutOffExclamation
œ - StarWithExclamation
Ä - Book
\28 - Camera Control
\r - Lock On button
\16 - Camera Down
\b - Grapple Button
~FIRE_WEAPON~ - weapon fire
~CANCEL~ - exit
~SCROLL_WEAPL~ - scroll weapon left
~SCROLL_WEAPR~ - scroll weapon right
~logo~
~ACCELERATE~ - accelerate(VEHICLE)

i think "\22" can also be used for the Bullworth Crest logo.

to use these in a script, do something like this:

TextPrintString("bully crest display ~BULLY_CREST~", 3, 1)

or

TextPrintString("sprint display \a", 3, 1)

They all work on both 1 and 2 text styles.
hmm thanks.

Offline AlphaTech

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Re: Something about TextPrintString
« Reply #5 on: August 11, 2015, 04:50:22 PM »
Nice to see the buttons finally getting released. I tried this a while ago but didn't know how to set the button to run when I used it. It just ran once I will test and see if it runs when I set it.