I don't mod Bully anymore, I MIGHT in the future but not for now
I've moved onto the realm of GTA V modding for the PC
so here is how to use p_striker_a evades
i find no use in hiding them anymore idk y i did b4 but here ya go
The way I did it was through triggering AI; I haven't actually found the action nodes for it yet; I believe the action nodes are:
/Global/P_Striker_A/Defense/Evade/EvadeCounter
/Global/P_Striker_A/Defense/Evade/EvadeBack
The nodes don't work but I believe they are triggered somehow, but I am yet to find out how. For now I have made a little mini-function to trigger P_Striker_A evades:
F_Evade = function()
PedSetStatsType(gPlayer, "STAT_P_BOXING_Bif")
local Ped = PedGetTargetPed(gPlayer)
if IsButtonPressed(15,0) and PedIsValid(Ped) then
PlayerSetControl(0)
PedSetAITree(gPlayer,"/Global/AI", "Act/AI.act")
PedAttack(gPlayer, Ped, 1)
PedSetFaction(gPlayer, 5)
PedOverrideStat(gPlayer, 12, 0)
PedOverrideStat(gPlayer, 8, 0)
PedOverrideStat(gPlayer, 13, 100)
Wait(500)
PlayerSetControl(1)
PedSetAITree(gPlayer, "/Global/PlayerAI", "Act/PlayerAI.act")
PedMakeAmbient(gPlayer, false)
PedLockTarget(gPlayer, -1)
PedStop(gPlayer)
PedSetFaction(gPlayer, 13)
end
end
Let me give you a little breakdown of what's happening in my code:
First of all I set the player's pedstats to that of Bif's, you can also use the other P_Striker_A pedstat but this one has more health. Then I set it so the AI takes full control fo the player and evades any attack that comes at him hence the overrided stat of 100 for evade while locked on to a valid ped. This one has a FEW issues such as him strafing when not needed and executing some attacks.
Welp, there you go, hope you enjoy.