That's amazing. Are you gonna share it with the community?
I might release it but I think it's pointless because the so called "bind animation mods" are pretty lame and simple... also I already explained how to trigger the blocking nodes in the lua nodes thread. As I said you can only trigger the blocking nodes after you perform a grapple reversal or a running tackle, so each time you want to use them you have to grapple someone first which is stupid and I'm still looking for a way to fix it. When I fix that then I will release it.
Btw I used extra code so you can block automatically against any fighting style and only when you are in a neutral state so you don't have to hold the binded key. If you want it that bad:
PedSetActionNode(gPlayer, "/Global/BOSS_Darby/Defense/Block/Block/BlockHits", "act/anim/BOSS_Darby.act")
Without validations it works faulty.