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Author Topic: Freeroam mixed fighting  (Read 5971 times)

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Offline Reath

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Freeroam mixed fighting
« on: February 26, 2015, 12:56:53 AM »
Making peds in freeroam use different moves.

Make sure to backup your script files.
Download

http://www.youtube.com/watch?v=hpCU4CClEts

Edit: Updated the script


Code: [Select]
local F_Peds = {}


LoopFunctions = function()
repeat
CheckForPeds()
Wait(80)
until not Alive
end


CheckForPeds = function()
local P_H_P_L = PedGetWhoHitMeLast(gPlayer)
local P_T_P = PedGetTargetPed(gPlayer)
if PedIsValid(P_T_P) and PedGetHealth(P_T_P) > 1 then
if OnlyOnePedInstance(P_T_P) then
RegisterPed(P_T_P)
end
elseif PedIsValid(P_H_P_L) and PedGetHealth(P_H_P_L) > 1 then
if OnlyOnePedInstance(P_H_P_L) then
RegisterPed(P_H_P_L)
end
end

for i = 1,table.getn(F_Peds) do
if PedIsValid(F_Peds[i]) then
local F_H_P_L = PedGetWhoHitMeLast(F_Peds[i])
local F_T_P = PedGetTargetPed(F_Peds[i])

if PedIsValid(F_T_P) and PedGetHealth(F_T_P) > 1 then
if OnlyOnePedInstance(F_T_P) and F_T_P ~= gPlayer then
RegisterPed(F_T_P)
end
end

if PedIsValid(F_H_P_L) and PedGetHealth(F_H_P_L) > 1 then
if OnlyOnePedInstance(F_H_P_L) and F_H_P_L ~= gPlayer then
RegisterPed(F_H_P_L)
end
end

end
end

end


OnlyOnePedInstance = function(PedToCheck)
local Match = false

for i = 1,table.getn(F_Peds) do
 if PedToCheck == F_Peds[i] then
  Match = true
 end
end

if Match then
return false
else
return true
end

end

RegisterPed = function(Ped)
table.insert(F_Peds,Ped)
end


CheckPeds = function()
for i = 1,table.getn(F_Peds) do
 if not PedIsValid(F_Peds[i]) or PedIsDead(F_Peds[i]) then
  table.remove(F_Peds,i)
 end
end
end

CyclePeds = function()
for i = 1,table.getn(F_Peds) do
  FactionAndNameBased(F_Peds[i])
end
end

FactionAndNameBased = function(FI_Ped)
local FI_Ped_F = PedGetFaction(FI_Ped)
local FI_Ped_N = PedGetName(FI_Ped)
local RDNM_1 = math.random(1100)
local RDNM_2 = math.random(1100)
local RDNM_3 = math.random(1100)
local RDNM_4 = math.random(1100)
local RDNM_5 = math.random(1200)
local RDNM_6 = math.random(1200)
local RDNM_7 = math.random(1300)
local RDNM_8 = math.random(1300)
local RDNM_9 = math.random(1400)
local RDNM_10 = math.random(1400)



if PedIsValid(FI_Ped) and PedGetHealth(FI_Ped) > 1 then
if PedIsInCombat(FI_Ped) then
if PedGetGrappleTargetPed(FI_Ped) < 0 then


-----------------
--Name based-----
-----------------

elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")

elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Ricky" then
PedSetActionNode(FI_Ped, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Ricky" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Ricky" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")


elseif RDNM_7 == RDNM_8 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_9 == RDNM_10 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/", "Act/Anim/BOSS_Russell.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/Anim/BOSS_Russell.act")


elseif RDNM_7 == RDNM_8 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Troy" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Troy" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/Anim/BOSS_Russell.act")



-----------------
--Faction based--
-----------------



elseif RDNM_1 == RDNM_2 and FI_Ped_F == 2 then
PedSetActionNode(FI_Ped, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 5 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 5 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 305 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/FireSpudGun", "Act/Anim/N_Earnest.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 307 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/ThrowBombs", "Act/Anim/N_Earnest.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 301 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/ThrowBombs", "Act/Anim/N_Earnest.act")


end
end
end

end


main = function()
 
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
 
  CreateThread("LoopFunctions")
  --DisablePunishmentSystem(true)
  repeat
  CheckPeds()
  CyclePeds()
    Wait(10)
  until not Alive
end
 
F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end
« Last Edit: June 06, 2016, 11:38:31 PM by Reath »

Offline GreenOmnitrix

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Re: Freeroam fighting
« Reply #1 on: February 26, 2015, 01:03:54 AM »
Wow, good job!  ;D

Offline SWEGTA

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Re: Freeroam fighting
« Reply #2 on: February 26, 2015, 02:16:36 AM »
Nice work.  8)

Offline AfterLife

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Re: Freeroam fighting
« Reply #3 on: February 26, 2015, 08:04:54 AM »
Good job!

deadpoolXYZ

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Re: Freeroam fighting
« Reply #4 on: February 26, 2015, 09:40:04 AM »
This is like final showdown in freeroam. Cool  :euro:

Offline Goatth

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Re: Freeroam fighting
« Reply #5 on: February 26, 2015, 09:47:32 AM »
i just want to reset the anim speed  :rolleyes:

Offline AlphaTech

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Re: Freeroam fighting
« Reply #6 on: February 26, 2015, 09:57:45 AM »
This is pretty good glad to see you back in the modding business. I am going to use these codes in my mission mod to do some custom styles. Gonna see if I can add my very own boss style to the game.

Offline Ky

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Re: Freeroam fighting
« Reply #7 on: March 23, 2015, 04:24:04 PM »
The animations are fast anyway?

Offline Ordinarypeople

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Re: Freeroam mixed fighting
« Reply #8 on: October 12, 2022, 08:31:42 AM »
Making peds in freeroam use different moves.

Make sure to backup your script files.
Download

http://www.youtube.com/watch?v=hpCU4CClEts

Edit: Updated the script


Code: [Select]
local F_Peds = {}


LoopFunctions = function()
repeat
CheckForPeds()
Wait(80)
until not Alive
end


CheckForPeds = function()
local P_H_P_L = PedGetWhoHitMeLast(gPlayer)
local P_T_P = PedGetTargetPed(gPlayer)
if PedIsValid(P_T_P) and PedGetHealth(P_T_P) > 1 then
if OnlyOnePedInstance(P_T_P) then
RegisterPed(P_T_P)
end
elseif PedIsValid(P_H_P_L) and PedGetHealth(P_H_P_L) > 1 then
if OnlyOnePedInstance(P_H_P_L) then
RegisterPed(P_H_P_L)
end
end

for i = 1,table.getn(F_Peds) do
if PedIsValid(F_Peds[i]) then
local F_H_P_L = PedGetWhoHitMeLast(F_Peds[i])
local F_T_P = PedGetTargetPed(F_Peds[i])

if PedIsValid(F_T_P) and PedGetHealth(F_T_P) > 1 then
if OnlyOnePedInstance(F_T_P) and F_T_P ~= gPlayer then
RegisterPed(F_T_P)
end
end

if PedIsValid(F_H_P_L) and PedGetHealth(F_H_P_L) > 1 then
if OnlyOnePedInstance(F_H_P_L) and F_H_P_L ~= gPlayer then
RegisterPed(F_H_P_L)
end
end

end
end

end


OnlyOnePedInstance = function(PedToCheck)
local Match = false

for i = 1,table.getn(F_Peds) do
 if PedToCheck == F_Peds[i] then
  Match = true
 end
end

if Match then
return false
else
return true
end

end

RegisterPed = function(Ped)
table.insert(F_Peds,Ped)
end


CheckPeds = function()
for i = 1,table.getn(F_Peds) do
 if not PedIsValid(F_Peds[i]) or PedIsDead(F_Peds[i]) then
  table.remove(F_Peds,i)
 end
end
end

CyclePeds = function()
for i = 1,table.getn(F_Peds) do
  FactionAndNameBased(F_Peds[i])
end
end

FactionAndNameBased = function(FI_Ped)
local FI_Ped_F = PedGetFaction(FI_Ped)
local FI_Ped_N = PedGetName(FI_Ped)
local RDNM_1 = math.random(1100)
local RDNM_2 = math.random(1100)
local RDNM_3 = math.random(1100)
local RDNM_4 = math.random(1100)
local RDNM_5 = math.random(1200)
local RDNM_6 = math.random(1200)
local RDNM_7 = math.random(1300)
local RDNM_8 = math.random(1300)
local RDNM_9 = math.random(1400)
local RDNM_10 = math.random(1400)



if PedIsValid(FI_Ped) and PedGetHealth(FI_Ped) > 1 then
if PedIsInCombat(FI_Ped) then
if PedGetGrappleTargetPed(FI_Ped) < 0 then


-----------------
--Name based-----
-----------------

elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")

elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Peanut" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Ricky" then
PedSetActionNode(FI_Ped, "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash", "Act/Anim/G_Johnny.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Ricky" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Ricky" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")


elseif RDNM_7 == RDNM_8 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_9 == RDNM_10 and FI_Ped_N == "N_Gary" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/", "Act/Anim/BOSS_Russell.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/Anim/BOSS_Russell.act")


elseif RDNM_7 == RDNM_8 and FI_Ped_N == "N_Russell" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_N == "N_Troy" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "Act/Anim/Russell_102.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_N == "N_Troy" and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "Act/Anim/BOSS_Russell.act")



-----------------
--Faction based--
-----------------



elseif RDNM_1 == RDNM_2 and FI_Ped_F == 2 then
PedSetActionNode(FI_Ped, "/Global/J_Damon/Offense/SpecialStart/StartRun", "Act/Anim/J_Damon.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 5 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "Act/Anim/BOSS_Darby.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 5 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 2 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_F == 3 and DistanceBetweenPeds2D(PedGetTargetPed(FI_Ped), FI_Ped) <= 1.5 then
PedSetActionNode(FI_Ped, "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "Act/Anim/Nemesis.act")


elseif RDNM_1 == RDNM_2 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 305 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/FireSpudGun", "Act/Anim/N_Earnest.act")


elseif RDNM_3 == RDNM_4 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 307 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/ThrowBombs", "Act/Anim/N_Earnest.act")


elseif RDNM_5 == RDNM_6 and FI_Ped_F == 1 and PedGetWeapon(FI_Ped) == 301 then
PedSetActionNode(FI_Ped, "/Global/N_Earnest/Offense/ThrowBombs", "Act/Anim/N_Earnest.act")


end
end
end

end


main = function()
 
  LoadAnimationGroup("Authority")
  LoadAnimationGroup("Boxing")
  LoadAnimationGroup("Earnest")
  LoadAnimationGroup("B_Striker")
  LoadAnimationGroup("CV_Female")
  LoadAnimationGroup("CV_Male")
  LoadAnimationGroup("DO_Edgar")
  LoadAnimationGroup("DO_Grap")
  LoadAnimationGroup("DO_StrikeCombo")
  LoadAnimationGroup("DO_Striker")
  LoadAnimationGroup("F_Adult")
  LoadAnimationGroup("F_BULLY")
  LoadAnimationGroup("F_Crazy")
  LoadAnimationGroup("F_Douts")
  LoadAnimationGroup("F_Girls")
  LoadAnimationGroup("F_Greas")
  LoadAnimationGroup("F_Jocks")
  LoadAnimationGroup("F_Nerds")
  LoadAnimationGroup("F_OldPeds")
  LoadAnimationGroup("F_Pref")
  LoadAnimationGroup("F_Preps")
  LoadAnimationGroup("G_Grappler")
  LoadAnimationGroup("G_Johnny")
  LoadAnimationGroup("G_Striker")
  LoadAnimationGroup("J_Damon")
  LoadAnimationGroup("J_Grappler")
  LoadAnimationGroup("J_Melee")
  LoadAnimationGroup("J_Ranged")
  LoadAnimationGroup("J_Striker")
  LoadAnimationGroup("Nemesis")
  LoadAnimationGroup("N_Ranged")
  LoadAnimationGroup("N_Striker")
  LoadAnimationGroup("N_Striker_A")
  LoadAnimationGroup("N_Striker_B")
  LoadAnimationGroup("P_Grappler")
  LoadAnimationGroup("P_Striker")
  LoadAnimationGroup("Russell")
  LoadAnimationGroup("Russell_Pbomb")
  LoadAnimationGroup("Straf_Dout")
  LoadAnimationGroup("Straf_Fat")
  LoadAnimationGroup("Straf_Female")
  LoadAnimationGroup("Straf_Male")
  LoadAnimationGroup("Straf_Nerd")
  LoadAnimationGroup("Straf_Prep")
  LoadAnimationGroup("Straf_Savage")
  LoadAnimationGroup("Straf_Wrest")
  LoadAnimationGroup("TE_Female")
 
  CreateThread("LoopFunctions")
  --DisablePunishmentSystem(true)
  repeat
  CheckPeds()
  CyclePeds()
    Wait(10)
  until not Alive
end
 
F_AttendedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(false)
  PlayerSetPunishmentPoints(0)
end
 
F_MissedClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  SetSkippedClass(true)
  StatAddToInt(166)
end
 
F_AttendedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrintString("You got home in time for curfew", 4)
  end
end
 
F_MissedCurfew = function()
  if not PedInConversation(gPlayer) and not MissionActive() then
    TextPrint("TM_TIRED5", 4, 2)
  end
end
 
F_StartClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
  local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()
end
 
F_EndClass = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  F_RingSchoolBell()
end
 
F_StartMorning = function()
  F_UpdateTimeCycle()
end
 
F_EndMorning = function()
  F_UpdateTimeCycle()
end
 
F_StartLunch = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    F_UpdateTimeCycle()
    return
  end
  F_UpdateTimeCycle()
end
 
F_EndLunch = function()
  F_UpdateTimeCycle()
end
 
F_StartAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_EndAfternoon = function()
  F_UpdateTimeCycle()
end
 
F_StartEvening = function()
  F_UpdateTimeCycle()
end
 
F_EndEvening = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_SlightlyTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_Tired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_MoreTired = function()
  F_UpdateTimeCycle()
end
 
F_StartCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndCurfew_TooTired = function()
  F_UpdateTimeCycle()
end
 
F_EndTired = function()
  F_UpdateTimeCycle()
end
 
F_Nothing = function()
end
 
F_ClassWarning = function()
  if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then
    return
  end
  local l_23_0 = math.random(1, 2)
end
 
F_UpdateTimeCycle = function()
  if not IsMissionCompleated("1_B") then
    local l_24_0 = GetCurrentDay(false)
    if l_24_0 < 0 or l_24_0 > 2 then
      SetCurrentDay(0)
    end
  end
  F_UpdateCurfew()
end
 
F_UpdateCurfew = function()
  local l_25_0 = shared.gCurfewRules
  if not l_25_0 then
    l_25_0 = F_CurfewDefaultRules
  end
  l_25_0()
end
 
F_CurfewDefaultRules = function()
  local l_26_0 = ClockGet()
  if l_26_0 >= 23 or l_26_0 < 7 then
    shared.gCurfew = true
  else
    shared.gCurfew = false
  end
end


Can you give me the StimeCycle.lua?
Because I've copied everything above, but it doesn't work for me, or the arrangement is wrong