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Author Topic: Possible way of replacing game audio  (Read 3236 times)

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Offline Reath

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Possible way of replacing game audio
« on: February 13, 2015, 02:14:29 PM »
I was talking to LostInSpace awhile back, and we got to messing with the audio files, when we figured this out. I decided since I'm not going to do anything with it, I'd go ahead and post it.
If you don't know how to extract audio, check this.

First of all to reimport you just need a .bat file with
Code: [Select]
quickbms -w -r speechbms.bms Music.bin(the bin you want to import into) folderwithaudioormusicfiles
pause
This will only allow you to say, replace music, not add. The file also needs to be smaller than the original, or it will not work.
It seems to work fine, though I haven't really tested it, because I can't modify the xsb/xwb files.

The files have a header. "SDBK" for xsb. "WBND" for xwb.
https://code.google.com/p/monoxna/source/browse/wiki/XnaFrameworkAudio.wiki?r=346

I think this, Microsoft XNA Game Studio, is what you want to use.
I can't install it though, it may only work for older windows, like XP. It should work for 7, though.

I don't know, this is just what I found. Someone might find it useful.
There's this too. Getting Started with XACT

Offline Unknownsoldier

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Re: Possible way of replacing game audio
« Reply #1 on: February 13, 2015, 02:36:54 PM »
I might try this later since I have Windows 7.

FaZe

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Re: Possible way of replacing game audio
« Reply #2 on: February 14, 2015, 10:10:08 AM »
Nice Find! I have Windows 8.1 but have an Old Vista Laptop somewhere. I'll find it and try it out for you. Should be a bit of fun to mess around with.

Offline Unknownsoldier

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Re: Possible way of replacing game audio
« Reply #3 on: February 15, 2015, 12:54:33 PM »
meh, Didn't work for me.   The music somehow remained the same. And yes I reimported and replaced. but atm I am playing around with something in it. if I get anywhere I will update.