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Author Topic: action node?  (Read 3536 times)

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Offline Toni C.

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action node?
« on: February 04, 2015, 12:08:27 PM »
anyone know this action node?or is it only just cutscene


Offline DaBOSS54320

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Re: action node?
« Reply #1 on: February 04, 2015, 12:50:59 PM »
Just checked, that is only a cutscene animation and can't be activated as an action node. Good idea though... would of been cool.

You have these though...
"/Global/G_Johnny/Cinematic/ThroatGrab","Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv"

Offline Toni C.

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Re: action node?
« Reply #2 on: February 05, 2015, 09:45:06 AM »
ive three action nodes request for now

1 Johnny's tornado kick beta style that only trigger during mission "2_B"
2 Derby's unblockable uppercut boss style also in mission "2_B"

3   

deadpoolXYZ

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Re: action node?
« Reply #3 on: February 05, 2015, 03:48:53 PM »
For 1 and 2 you don't really need any action node. You have to add ImportScript("2_B.lua") to your code and switch your fighting style to G_Johnny or BOSS_Darby.

I haven't bothered to look for number 3 yet.
« Last Edit: February 05, 2015, 05:10:03 PM by The Dream Is Dead »

Offline Toni C.

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Re: action node?
« Reply #4 on: February 05, 2015, 04:46:15 PM »
yeah i know it that why i said it only trigger in mission "2_B" there must be action node for it

deadpoolXYZ

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Re: action node?
« Reply #5 on: February 05, 2015, 05:16:46 PM »
I know there is an action node for it but I'm saying that it's not necesary to get it to use the tornado kick or the chasing uppercut, and using the ImportScript function allows you to use both moves in freeroam.

Just make a script where if you press X button then your actiontree changes to G_Johnny, wait like 1 second and change back to the Player actiontree. Remember to import the mission script first or you will get the overhead kick combo.
« Last Edit: February 05, 2015, 05:18:44 PM by The Dream Is Dead »