boyser · 3424

0 Members and 1 Guest are viewing this topic.

How do i make like a menu that has fighting styles

function main() repeat Wait(0) until not AliveendF_AttendedClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end SetSkippedClass(false) PlayerSetPunishmentPoints(0)end F_MissedClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end SetSkippedClass(true) StatAddToInt(166)end F_AttendedCurfew = function() if not PedInConversation(gPlayer) and not MissionActive() then TextPrintString("You got home in time for curfew", 4) endend F_MissedCurfew = function() if not PedInConversation(gPlayer) and not MissionActive() then TextPrint("TM_TIRED5", 4, 2) endend F_StartClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end F_RingSchoolBell() local l_6_0 = PlayerGetPunishmentPoints() + GetSkippingPunishment()end F_EndClass = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end F_RingSchoolBell()end F_StartMorning = function() F_UpdateTimeCycle()end F_EndMorning = function() F_UpdateTimeCycle()end F_StartLunch = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then F_UpdateTimeCycle() return end F_UpdateTimeCycle()end F_EndLunch = function() F_UpdateTimeCycle()end F_StartAfternoon = function() F_UpdateTimeCycle()end F_EndAfternoon = function() F_UpdateTimeCycle()end F_StartEvening = function() F_UpdateTimeCycle()end F_EndEvening = function() F_UpdateTimeCycle()end F_StartCurfew_SlightlyTired = function() F_UpdateTimeCycle()end F_StartCurfew_Tired = function() F_UpdateTimeCycle()end F_StartCurfew_MoreTired = function() F_UpdateTimeCycle()end F_StartCurfew_TooTired = function() F_UpdateTimeCycle()end F_EndCurfew_TooTired = function() F_UpdateTimeCycle()end F_EndTired = function() F_UpdateTimeCycle()end F_Nothing = function()end F_ClassWarning = function() if IsMissionCompleated("3_08") and not IsMissionCompleated("3_08_PostDummy") then return end local l_23_0 = math.random(1, 2)end F_UpdateTimeCycle = function() if not IsMissionCompleated("1_B") then local l_24_0 = GetCurrentDay(false) if l_24_0 < 0 or l_24_0 > 2 then SetCurrentDay(0) end end F_UpdateCurfew()end F_UpdateCurfew = function() local l_25_0 = shared.gCurfewRules if not l_25_0 then l_25_0 = F_CurfewDefaultRules end l_25_0()end F_CurfewDefaultRules = function() local l_26_0 = ClockGet() if l_26_0 >= 23 or l_26_0 < 7 then shared.gCurfew = true else shared.gCurfew = false endend

How do i add text when the mod starts