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Author Topic: LUA Action Nodes  (Read 106190 times)

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Offline hereareyou

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Re: LUA Action Nodes
« Reply #150 on: January 28, 2022, 05:36:10 AM »
Anyone got the node for Gary's beta 3 light hit combo  :hmm:

Offline mhdt

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Re: LUA Action Nodes
« Reply #151 on: February 26, 2022, 05:01:46 PM »
Mascot Kick Node
Code: [Select]
/Global/J_Mascot/Offense/Short/Heavy/Stunners/Sack/SackFreq/GutKick_R

Offline Altamurenza

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Re: LUA Action Nodes
« Reply #152 on: February 26, 2022, 10:06:04 PM »
Fully documented action nodes from 1_01.cat to 2_S06.cat, based on WII debug build.
Beware! Some action nodes may no longer exists in the final release of CCE, SE, & AE.

Code: [Select]
-- EDIT --
The lists are way too long to be presented here, check out the full version on my pastebin.
https://pastebin.com/2fVkRRyP

-- 1_01 --

'/Global/1_01/Talking/Talk/Talk1'
'/Global/1_01/Talking/Talk/Talk2'
'/Global/1_01/Talking/Talk/Talk3'
'/Global/1_01/Talking/Talk/Talk4'
'/Global/1_01/ShortIdle'
'/Global/1_01/PunchHands'
'/Global/1_01/Gates/BarUpHold'
'/Global/1_01/Gates/OpenHold'
'/Global/1_01/WaveToSec'

-- 1_02 --

'/Global/1_02/Launch102'
'/Global/1_02/IdleFight/IdleLoop'
'/Global/1_02/IdleFight/SimpleIdle'
'/Global/1_02/TauntPlayer/Taunt01'
'/Global/1_02/TauntPlayer/Taunt02'
'/Global/1_02/TauntPlayer/Taunt03'
'/Global/1_02/TauntPlayer/Taunt04'
'/Global/1_02/Talking/Talk/Talk1'
'/Global/1_02/Talking/Talk/Talk2'
'/Global/1_02/Talking/Talk/Talk3'
'/Global/1_02/Talking/Talk/Talk4'
'/Global/1_02/PointAtRussel'
'/Global/1_02/SecIdle'
'/Global/1_02/SecStart'
'/Global/1_02/SecStart/SecStart'
'/Global/1_02/SecStart/SecStart/SecCont'
'/Global/1_02/SecStart/SecStart/SecCont/SecEnd'
'/Global/1_02/TauntOnce'
'/Global/1_02/PointAtPlayer'
'/Global/1_02/PointAtPlayer/FacePlayer'
'/Global/1_02/NIS/MeetRussell/Jimmy/Jimmy01'
'/Global/1_02/NIS/MeetRussell/Jimmy/Jimmy02'
'/Global/1_02/NIS/MeetRussell/Russell/Russell01'
'/Global/1_02/NIS/MeetRussell/Russell/Russell02
'/Global/1_02/NIS/MeetRussell/Bullies/Bullies'
'/Global/1_02/NIS/MeetRussell/Hattrick/HattrickUBO'
'/Global/1_02/NIS/MeetRussell/Hattrick/Hattrick01'
'/Global/1_02/NIS/MeetRussell/Hattrick/Hattrick01/Hattrick02'
'/Global/1_02/NIS/MeetRussell/Hattrick/BLANK'
'/Global/1_02/NIS/PLAYER_BULLIES/PLAYER01'
'/Global/1_02/ShortIdle'
'/Global/1_02/On_Ground'
'/Global/1_02/SitOnWall'
'/Global/1_02/SecStartOLD'
'/Global/1_02/SecStartOLD/SecStart'
'/Global/1_02/SecStartOLD/SecStart/SecCont'
'/Global/1_02/SecStartOLD/SecStart/SecCont/SecEnd'

-- 1_02B --

'/Global/1_02B/Empty'
'/Global/1_02B/Crying/CryLoop'
'/Global/1_02B/Victory/Victory'
'/Global/1_02B/EatChocolates/Eat'
'/Global/1_02B/EatChocolates/Eat/Cycle'
'/Global/1_02B/CardIdle/GeekCardInitialize'
'/Global/1_02B/CardIdle/GeekCardInitialize/GeekCardIdle'
'/Global/1_02B/CardIdle/GeekCardInitialize/GeekCardIdle/GeekCardLookAround'
'/Global/1_02B/Anims/GaryShove/GIVE'
'/Global/1_02B/Anims/GaryShove/GIVE/JOHNNY_IDLE'
'/Global/1_02B/Anims/GaryShove/RCV'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_01'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_02'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_03'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_04'
'/Global/1_02B/Anims/GaryShove/RCV/AlgieResponse/Scared_05'
'/Global/1_02B/Anims/Give'
'/Global/1_02B/PrefectEdwardWarn/Animation'
'/Global/1_02B/ConstantinosIdle/Load'
'/Global/1_02B/ConstantinosIdle/Load/SetUpConstantinos'
'/Global/1_02B/ConstantinosIdle/Default_KEY'
'/Global/1_02B/ConstantinosIdle/DAMAGE'

-- 1_03 --

'/Global/1_03/Conv/DavisLine'
'/Global/1_03/Conv/WadeResponse'
'/Global/1_03/Conv/WadeLaugh'
'/Global/1_03/1_03_DavisBrags/ConvInitiate'
'/Global/1_03/1_03_DavisBrags/LoadAnims'
'/Global/1_03/1_03_DavisBrags/Line1'
'/Global/1_03/1_03_DavisBrags/Line1/Line2'
'/Global/1_03/1_03_DavisBrags/Line1/Line2/End'
'/Global/1_03/1_03_DavisBrags/Ped0_Idle'
'/Global/1_03/1_03_DavisBrags/Ped1_Idle'
'/Global/1_03/1_03_DavisBrags/Ped1_Idle/Ped1_Idle_END'
'/Global/1_03/1_03_DavisBrags/Ped1_Idle/Ped1_Idle2'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking1'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking2'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking3'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking4'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking5'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking6'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Talking7'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen1'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen2'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen3'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/Listen4'
'/Global/1_03/animations/GenStandTalking/TalkingLoops/endTalking'
'/Global/1_03/animations/Hiding/CrouchHide'
'/Global/1_03/animations/Hiding/endHide'
'/Global/1_03/animations/DavisBrag/wait'
'/Global/1_03/animations/DavisBrag/caught'
'/Global/1_03/animations/DavisBrag/release'
'/Global/1_03/animations/DavisWait/waitLoop'
'/Global/1_03/animations/DavisWait/release'
'/Global/1_03/animations/PlayerPickupSlingshot/pickupSling'
'/Global/1_03/animations/PlayerPickupSlingshot/pickupSling/Victory'
'/Global/1_03/animations/PeterFistShake/Init'
'/Global/1_03/animations/PeterFistShake/PeterHit'
'/Global/1_03/animations/PeterFistShake/PeterHit/OnBellyLoop'
'/Global/1_03/animations/PeterFistShake/FistShakeEnd'
'/Global/1_03/animations/PeterFistShake/FistShakeEnd/end'
'/Global/1_03/animations/PeterFistShake/End'
'/Global/1_03/animations/FallOffBarrels/NewFall'
'/Global/1_03/animations/FallOffBarrels/NewFall/WritheOnGround'
'/Global/1_03/animations/FallOffBarrels/Bobble'
'/Global/1_03/animations/FallOffBarrels/Bobble/FallOff'
'/Global/1_03/animations/FallOffBarrels/Bobble/FallOff/GetUp'
'/Global/1_03/animations/DavisKickLadder/kick'
'/Global/1_03/animations/DavisShoulder/ShoulderSlam'
'/Global/1_03/animations/DavisWaitTired/TiredLoop'
'/Global/1_03/animations/DavisWaitTired/Stop'
'/Global/1_03/ParametricDoor/POpenUp/Base'
'/Global/1_03/ParametricDoor/POpenUp/BaseWithCollissionOn'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/propOpened'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed/ClosedIdle'
'/Global/1_03/ParametricDoor/POpenUp/Close/Closing/NotUseable/OpenIdle'
'/Global/1_03/ParametricDoor/POpenUp/Closed'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_03/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Success'
'/Global/1_03/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Failure'
'/Global/1_03/ParametricDoor/POpenSide/Base'
'/Global/1_03/ParametricDoor/POpenSide/Close/Closing'
'/Global/1_03/ParametricDoor/POpenSide/Close/Closing/Useable'
'/Global/1_03/ParametricDoor/POpenSide/Close/Closing/NotUseable/PropOpened'
'/Global/1_03/ParametricDoor/POpenSide/Closed'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_03/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Success'
'/Global/1_03/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Failure'
'/Global/1_03/ParametricDoor/Utils/PedMakeSafe'
'/Global/1_03/ParametricDoor/Utils/PedReset'
'/Global/1_03/ParametricDoor/HUD/LiftStruggleOn'
'/Global/1_03/ParametricDoor/HUD/PushStruggleOn'
'/Global/1_03/ParametricDoor/HUD/PushStruggleOff'

-- 1_04 --

'/Global/1_04/Exercise'
'/Global/1_04/Exercise/BURTONPOINT'
'/Global/1_04/Exercise/BURTONCOMEON'
'/Global/1_04/Exercise/BreakPushup'
'/Global/1_04/Exercise/BreakJJ'
'/Global/1_04/Exercise/Aerobics/Aerobic'
'/Global/1_04/Exercise/Aerobics/Aerobic/Pushup_In'
'/Global/1_04/Exercise/Aerobics/Aerobic/Pushup_In/Pushup_Loop'
'/Global/1_04/Exercise/Aerobics/Aerobic/Pushup_In/Pushup_Loop/Pushup_out'
'/Global/1_04/Exercise/Aerobics/Aerobic/JJ'
'/Global/1_04/Exercise/Aerobics/Tired_In'
'/Global/1_04/Exercise/Aerobics/Pushup_forever'
'/Global/1_04/Exercise/Aerobics/JJ_forever'
'/Global/1_04/1_04_ClearActions'
'/Global/1_04/GaryPoint/GaryPointAnim'

-- 1_05 --

'/Global/1_05/105Qstn'
'/Global/1_05/Anims/Empty'
'/Global/1_05/Anims/Rummage/Locker/Sync'
'/Global/1_05/Anims/Rummage/Locker/Sync/Interact'
'/Global/1_05/Anims/Handwash/WashHands'
'/Global/1_05/Anims/Chatter/EntryPoint/laugh'
'/Global/1_05/Anims/Chatter/EntryPoint/insult'
'/Global/1_05/Anims/Chatter/EntryPoint/dismiss'
'/Global/1_05/Anims/Chatter/EntryPoint/wave'
'/Global/1_05/Anims/Chatter/EntryPoint/Steps/Sequenced'
'/Global/1_05/Anims/Chatter/EntryPoint/Steps/Sequenced/Wait'
'/Global/1_05/Anims/Chill'
'/Global/1_05/Anims/MakeOut/Girl'
'/Global/1_05/Anims/MakeOut/Boy'
'/Global/1_05/Anims/PeeDance/DanceDecision'
'/Global/1_05/Anims/PeeDance/DanceDecision/DoNotDance'
'/Global/1_05/Anims/PeeDance/DanceDecision/Dance'
'/Global/1_05/Anims/Give'
'/Global/1_05/Anims/Receive'
'/Global/1_05/Anims/Wave'
'/Global/1_05/Anims/PissSelf/PeeSelf'
'/Global/1_05/Sounds/Pee/PeeStart'
'/Global/1_05/Sounds/Pee/PeeStop'
'/Global/1_05/Sounds/Fart/Fart'
'/Global/1_05/Sounds/Fart/Fart/Groan'

-- 1_06 --

'/Global/1_06/Launch106'
'/Global/1_06/JabOverheadCombo/Jab'
'/Global/1_06/JabOverheadCombo/Jab/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR/Idle'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR/Idle/UpperCut'
'/Global/1_06/JabOverheadCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/OverHandR/Idle/UpperCut/End'
'/Global/1_06/Evades/Idle'
'/Global/1_06/Evades/Idle/Idle'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft/End'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft'
'/Global/1_06/Evades/Idle/Idle/EvadeLeft/EvadeRight/EvadeRight/EvadeBack/EvadeLeft/Idle/EvadeLeft/EvadeLeft_Punch/EvadeRight/EvadeRight/EvadeRight_Punch/EvadeLeft'
'/Global/1_06/JabSweepCombo/Jab'
'/Global/1_06/JabSweepCombo/Jab/Idle'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However/LegKickStart'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However/LegKickStart/LegKickReleaseMax'
'/Global/1_06/JabSweepCombo/Jab/Idle/RightCross/Idle/LegKick/However/LegKickStart/LegKickReleaseMax/End'
'/Global/1_06/TackleFaceSpit/TakeDown'
'/Global/1_06/TackleFaceSpit/TakeDown/Idle'
'/Global/1_06/TackleFaceSpit/TakeDown/Idle/Spit'
'/Global/1_06/TackleFaceSpit/TakeDown/Idle/Spit/End'
'/Global/1_06/JabHighKickCombo/Jab'
'/Global/1_06/JabHighKickCombo/Jab/Idle'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However/HighKickStart'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However/HighKickStart/HighKickReleaseMax'
'/Global/1_06/JabHighKickCombo/Jab/Idle/RightCross/Idle/LeftHook/Idle/HighKickRelease/However/HighKickStart/HighKickReleaseMax/End'
'/Global/1_06/TackleFlurry/TakeDown'
'/Global/1_06/TackleFlurry/TakeDown/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavyPunch'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavyPunch/Idle'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavePunch/Idle/HeadButt'
'/Global/1_06/TackleFlurry/TakeDown/Idle/Punch1/Idle/Punch2/Idle/HeavePunch/Idle/HeadButt/End'
'/Global/1_06/JabGroinKickCombo/Jab'
'/Global/1_06/JabGroinKickCombo/Jab/Idle'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However/LegKickStart'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However/LegKickStart/LegKickReleaseMax'
'/Global/1_06/JabGroinKickCombo/Jab/Idle/GroinKick/However/LegKickStart/LegKickReleaseMax/End'
'/Global/1_06/TackleKneeToGroin/TakeDown'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee/Idle'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee/Idle/GoUp'
'/Global/1_06/TackleKneeToGroin/TakeDown/Idle/Knee/Idle/GoUp/End'
'/Global/1_06/JabUppercutCombo/Jab'
'/Global/1_06/JabUppercutCombo/Jab/Idle'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross/Idle/LeftHook'
'/Global/1_06/JabUppercutCombo/Jab/Idle/RightCross/Idle/LeftHook/End'
'/Global/1_06/StandingGrappleFLurry/TakeDown'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV/Repunch3_GV'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV/Repunch3_GV/Idle'
'/Global/1_06/StandingGrappleFLurry/TakeDown/Idle/Punch_GIVE/Repunch2_GV/Repunch3_GV/Idle/Punch_GIVE/Repunch2_GV/Knee_GIVE/Knee2_GV/Repunch3_GV/Idle/End'
'/Global/1_06/TackleHeadbutt/TakeDown'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt/Idle'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt/Idle/GoUp'
'/Global/1_06/TackleHeadbutt/TakeDown/Idle/Headbutt/Idle/GoUp/End'
'/Global/1_06/JabKneeCombo/Jab'
'/Global/1_06/JabKneeCombo/Jab/Idle'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However/KneeToBodyLStart'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However/KneeToBodyLStart/JackieKick'
'/Global/1_06/JabKneeCombo/Jab/Idle/RightCross/Idle/LegKick/Idle/KneeToBodyLRelease/However/KneeToBodyLStart/JackieKick/End'
'/Global/1_06/Jimmy/IdleLoop'
'/Global/1_06/Jimmy/SimpleIdle'
'/Global/1_06/Jimmy/RegularIdleLoop'
'/Global/1_06/Jimmy/OneFrameIdle'
'/Global/1_06/IntroConversation/1_06_INTRO01'
'/Global/1_06/IntroConversation/1_06_INTRO01/1_06_INTRO02'
'/Global/1_06/HarassJimmy/Harass'
'/Global/1_06/PlayerVictory'
'/Global/1_06/HoboFly'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Give_Seek'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Give_Seek/Get_Object'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/ReceiveWait'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Receive/Receive'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Receive/Receive/Give'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Give_Attempt/Give_Attempt_Speech'
'/Global/1_06/1_06_Give/Give/GiveHobo_1_06/Wait'
'/Global/1_06/HoboIdleCycle'
'/Global/1_06/HoboIdleCycle/HoboIdleCycle3'
'/Global/1_06/HoboIdleCycle/HoboIdleCycle3/HoboIdleCycle4'
'/Global/1_06/Failure/PlayerFail01'
'/Global/1_06/Failure/PlayerFail02'
'/Global/1_06/Failure/PlayerFail03'
'/Global/1_06/Failure/PlayerFail04'

-- 1_07 --

'/Global/1_07/1_07StartConv'
'/Global/1_07/1_07StartConv/1_07StartConv02'
'/Global/1_07/1_07StartConv/1_07StartConv02/1_07StartConv03'
'/Global/1_07/1_07StartConv/1_07StartConv02/1_07StartConv03/1_07StartConv04'
'/Global/1_07/1_07StartConv/1_07StartConv02/1_07StartConv03/1_07StartConv04/1_07StartConv05'
'/Global/1_07/SKATE_PU/Bucky/Bucky_PickUp'
'/Global/1_07/SKATE_PU/LoadWait'
'/Global/1_07/Buckyline'
'/Global/1_07/Stunned'
'/Global/1_07/Break'
'/Global/1_07/GetUp'
'/Global/1_07/GutShotFinish'
'/Global/1_07/Cower'
'/Global/1_07/Punch'
'/Global/1_07/Punch/DIE'
'/Global/1_07/Punch/DIE/DIE'
'/Global/1_07/GoingDown'
'/Global/1_07/DontMess'
'/Global/1_07/CloseGate/PropClosed'
'/Global/1_07/OpenGate/PropOpened'
'/Global/1_07/POpenSide/Base'
'/Global/1_07/POpenSide/Gate/startOpen'
'/Global/1_07/POpenSide/Gate/startOpen/Useable'
'/Global/1_07/POpenSide/Gate/startOpen/Useable/Useable'
'/Global/1_07/POpenSide/Gate/startOpen/Useable/Useable/Useable'
'/Global/1_07/POpenSide/Gate/startOpen/Useable/Useable/Useable/Stop'
'/Global/1_07/POpenSide/PedPropActions/startOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen/slideOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/POpenSide/PedPropActions/startOpen/slideOpen/slideOpen/slideOpen/Stop'
'/Global/1_07/Spit'
'/Global/1_07/Idle'
'/Global/1_07/FakeTry/startOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/FakeTry/startOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen/slideOpen'
'/Global/1_07/BackUp'
'/Global/1_07/CowerOneFrame'
'/Global/1_07/BuckyTalk'
'/Global/1_07/JimmyTalk'
'/Global/1_07/JimmyTalk02'
'/Global/1_07/PeanutTalk'
'/Global/1_07/EndCower'
'/Global/1_07/ParametricDoor/POpenUp/Base'
'/Global/1_07/ParametricDoor/POpenUp/BaseWithCollissionOn'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/propOpened'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/propClosed/ClosedIdle'
'/Global/1_07/ParametricDoor/POpenUp/Close/Closing/NotUseable/OpenIdle'
'/Global/1_07/ParametricDoor/POpenUp/Closed'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_07/ParametricDoor/POpenUp/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Success'
'/Global/1_07/ParametricDoor/POpenUp/PedPropActions/squat/LiftOpen/Failure'
'/Global/1_07/ParametricDoor/POpenSide/Base'
'/Global/1_07/ParametricDoor/POpenSide/Close/Closing'
'/Global/1_07/ParametricDoor/POpenSide/Close/Closing/Useable'
'/Global/1_07/ParametricDoor/POpenSide/Close/Closing/NotUseable/PropOpened'
'/Global/1_07/ParametricDoor/POpenSide/Closed'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGroundFirstTime'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorOnGround'
'/Global/1_07/ParametricDoor/POpenSide/Closed/NotUseable/BeingLifted/HandleSoundCalls/DoorMoving'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Success'
'/Global/1_07/ParametricDoor/POpenSide/PedPropActions/startOpen/slideOpen/Failure'
'/Global/1_07/ParametricDoor/Utils/PedMakeSafe'
'/Global/1_07/ParametricDoor/Utils/PedReset'
'/Global/1_07/ParametricDoor/HUD/LiftStruggleOn'
'/Global/1_07/ParametricDoor/HUD/PushStruggleOn'
'/Global/1_07/ParametricDoor/HUD/PushStruggleOff'
'/Global/1_07/PickupItem'
'/Global/1_07/HoboOpenGate'
'/Global/1_07/OpenGateImmediate/PropOpened'
'/Global/1_07/Success'
'/Global/1_07/OpenTSGate'
'/Global/1_07/KO_COLLAPSE'
'/Global/1_07/KO_COLLAPSE/On_Ground'
'/Global/1_07/PutAway'
'/Global/1_07/Blank'
'/Global/1_07/SK8_Examine'

-- 1_08 --

'/Global/1_08/Launch108'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6/1_08_C7'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6/1_08_C7/1_08_C9'
'/Global/1_08/OpenCut/1_08_BeginStart/1_08_C1/1_08_C2/1_08_C3/1_08_C4/1_08_C5/1_08_C6/1_08_C7/1_08_C9/1_08_C10'
'/Global/1_08/OpenCut/1_08_EndStart'
'/Global/1_08/OpenCut/1_08_E1'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3/1_08_E4'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3/1_08_E4/1_08_E5'
'/Global/1_08/OpenCut/1_08_E1/1_08_E2/1_08_E3/1_08_E4/1_08_E5/1_08_E6'
'/Global/1_08/OpenCut/1_08_Reminder/1_08_BR1'
'/Global/1_08/OpenCut/Target'
'/Global/1_08/OpenCut/Target/TargetanimTalk'
'/Global/1_08/OpenCut/Target/TargetanimIdle'
'/Global/1_08/OpenCut/Target/TargetanimListen'
'/Global/1_08/OpenCut/Continue'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3/1_08_N4'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3/1_08_N4/1_08_N5'
'/Global/1_08/OpenCut/1_08_Nerdo/1_08_N1/1_08_N2/1_08_N3/1_08_N4/1_08_N5/1_08_N6'
'/Global/1_08/OpenCut/1_08_NerdoNoCake/1_08_N7'
'/Global/1_08/OpenCut/1_08_NerdoNoCake/1_08_N7/1_08_N8'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11/1_08_N12'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11/1_08_N12/1_08_N13'
'/Global/1_08/OpenCut/1_08_NerdoYesCake/1_08_N7/1_08_N9/1_08_N10/1_08_N11/1_08_N12/1_08_N13/1_08_N14'
'/Global/1_08/OpenCut/1_08_Prefect/1_08_PF01'
'/Global/1_08/OpenCut/1_08_Prefect/1_08_PF01/1_08_PF02'
'/Global/1_08/OpenCut/1_08_Prefect/1_08_PF01/1_08_PF02/1_08_PF03'
'/Global/1_08/Continue'
'/Global/1_08/Target'
'/Global/1_08/Target/TargetanimTalk'
'/Global/1_08/Target/TargetanimIdle'
'/Global/1_08/Target/TargetanimListen'
'/Global/1_08/PatrolDialogue/1_08_P1'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4/1_08_P5'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4/1_08_P5/1_08_P6'
'/Global/1_08/PatrolDialogue/1_08_P1/1_08_P1_2/1_08_P2/1_08_P3/1_08_P4/1_08_P5/1_08_P6/1_08_P7'
'/Global/1_08/PatrolMonitor'
'/Global/1_08/PatrolMonitor/ResumePatrol'
'/Global/1_08/GuardBehaviour/StandGuard'
'/Global/1_08/GuardBehaviour/StandGuard/StandGuard_Child'
'/Global/1_08/LockerSequence/Searching'
'/Global/1_08/LockerSequence/Searching/GuyEnters'
'/Global/1_08/LockerSequence/Searching/GuyEnters/GiveIt'
'/Global/1_08/LockerSequence/Searching/GuyEnters/GiveIt/ComeAndGetIt'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA/1_08DrillA2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA/1_08DrillA2/1_08DrillB'
'/Global/1_08/1_08GirlsDrilling/1_08DrillA/1_08DrillA2/1_08DrillB/1_08DrillB2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB/1_08DrillB2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB/1_08DrillB2/1_08DrillC'
'/Global/1_08/1_08GirlsDrilling/1_08DrillB/1_08DrillB2/1_08DrillC/1_08DrillC2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC/1_08DrillC2'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC/1_08DrillC2/1_08DrillA'
'/Global/1_08/1_08GirlsDrilling/1_08DrillC/1_08DrillC2/1_08DrillA/1_08DrillA2'
'/Global/1_08/1_08GirlsDrilling/1_08MandySayingCmon'
'/Global/1_08/1_08_Cafeteria/1_08_CafeteriaWoCake'
'/Global/1_08/1_08_AfterCake/1_08_CafeteriaWCake1'
'/Global/1_08/1_08_AfterCake/1_08_CafeteriaWCake1/1_08_CafeteriaWCake2'
'/Global/1_08/CafeteriaLady/Monitor/Monitor'
'/Global/1_08/CafeteriaLady/Monitor/Monitor/Wait'
'/Global/1_08/CafeteriaLady/Resume/Resume'
'/Global/1_08/CafeteriaLady/Point/Point'
'/Global/1_08/CafeteriaLady/MonitorOnce/MonitorOnce'
'/Global/1_08/CafeteriaLady/PointWarn/Warn'
'/Global/1_08/1_08_ManySawPlayer/PointAt'
'/Global/1_08/1_08_MandyCollpase/Dooit'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/GIVE'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/RCV'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/EarGrabWalk_Cycle/GIVE'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/EarGrab/EarGrabWalk_Cycle/RCV'
'/Global/1_08/1_08_Caf_Grab_Player/GrappleAttemp/Wait'
'/Global/1_08/1_08_BentOverPuke/SitDown'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle/GoIn'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle/GoIn/ThrowUp'
'/Global/1_08/1_08_BentOverPuke/SitDown/Idle/GoIn/ThrowUp/ThrowUp_Child'
'/Global/1_08/1_08_Fatty/Idle'
'/Global/1_08/1_08_Fatty/Idle/StandStill'
'/Global/1_08/1_08_GetChocolate/GrabChoco'
'/Global/1_08/1_08_RollDice/Idle'
'/Global/1_08/1_08_RollDice/Idle/Pickup'
'/Global/1_08/1_08_RollDice/Idle/Pickup/Shake'
'/Global/1_08/1_08_RollDice/Idle/Pickup/Shake/Roll'
'/Global/1_08/1_08_RollDice/IsSocializing/StandUp'
'/Global/1_08/1_08_Beatrice/Idle'
'/Global/1_08/1_08_Beatrice/Idle/Rand'
'/Global/1_08/1_08_Beatrice/Idle/Rand/DoRand/CombHair'
'/Global/1_08/1_08_Beatrice/Idle/Rand/DoRand/LookAtMirror'
'/Global/1_08/1_08_Beatrice/Idle/Rand/DoRand/Default'
'/Global/1_08/1_08_GaryWall/WalkTOWall'
'/Global/1_08/1_08_GaryWall/Wall_Start'
'/Global/1_08/1_08_GaryWall/Wall_Start/Wall_Idle'
'/Global/1_08/1_08_Prefect/1_08_LookAround'
'/Global/1_08/1_08_Prefect/1_08_Idle'
'/Global/1_08/ShortIdle'
'/Global/1_08/NIS_1_08_1/ConvInitiate'
'/Global/1_08/NIS_1_08_1/ConvInitiate/ConvInitiate_Child'
'/Global/1_08/NIS_1_08_1/LoadAnims'
'/Global/1_08/NIS_1_08_1/Line1'
'/Global/1_08/NIS_1_08_1/Line1/Line2'
'/Global/1_08/NIS_1_08_1/Line1/Line2/Line3'
'/Global/1_08/NIS_1_08_1/Line1/Line2/Line3/End'
'/Global/1_08/NIS_1_08_1/GaryIdle'
'/Global/1_08/NIS_1_08_1/GaryIdle/GaryIdle_END'
'/Global/1_08/NIS_1_08_1/PlayerIdle'
'/Global/1_08/InteractWithToilet'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Seek'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Seek/Get_Object'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/ReceiveWait'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Receive/Receive'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Receive/Receive/Give'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Seek'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Give_Attempt/Give_Attempt_Speech'
'/Global/1_08/1_08_GiveNotes/1_08_Give/GiveLabNotes1_08/Wait'
'/Global/1_08/1_08_GiveStink/FattyGive'

-- 1_11X1 --

'/Global/1_11X1/empty'
'/Global/1_11X1/Animations/GaryIdleInBed'
'/Global/1_11X1/Animations/PeteCan/Cycle'
'/Global/1_11X1/Animations/PeteCan/GetOut'
'/Global/1_11X1/Animations/LaughCyclic/LaughCyclic'
'/Global/1_11X1/Animations/Laugh_Shove/Laugh'
'/Global/1_11X1/Animations/Laugh_Shove/Laugh/Idle'
'/Global/1_11X1/Animations/Laugh_Shove/Laugh/Idle/Shove'

-- 1_11X2 --

'/Global/1_11X2/empty'
'/Global/1_11X2/Animations/KneelFeed/KneelFeed'
'/Global/1_11X2/Animations/ShitStomp/StompIn'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1/StompLoop2'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1/StompLoop2/StompOut'
'/Global/1_11X2/Animations/ShitStomp/StompIn/StompLoop1/StompLoop2/StompOut/CheckShoe'
'/Global/1_11X2/Animations/DogChew/ChewIn'
'/Global/1_11X2/Animations/DogChew/ChewIn/ChewLoop'
'/Global/1_11X2/Animations/DogChew/ChewIn/ChewLoop/ChewOut'
'/Global/1_11X2/Animations/DogShit/ShitIn'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1/ShitLoop2'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1/ShitLoop2/ShitLoop3'
'/Global/1_11X2/Animations/DogShit/ShitIn/ShitLoop1/ShitLoop2/ShitLoop3/ShitOut'
'/Global/1_11X2/Animations/PlaceBag/PlaceShitBag'
'/Global/1_11X2/Animations/2PumpCheer/Cheer'
'/Global/1_11X2/Animations/2PumpCheer/Cheer/Cheer2'
'/Global/1_11X2/Animations/Stop/Stop'
'/Global/1_11X2/Animations/KneelIdle/Kneel'
'/Global/1_11X2/Animations/KneelIdle/Kneel/Kneel_Idle'
'/Global/1_11X2/Animations/Receive/Take'
'/Global/1_11X2/Animations/GaryLightBag/KneelIn'
'/Global/1_11X2/Animations/GaryLightBag/KneelIn/LightIn'
'/Global/1_11X2/Animations/GaryLightBag/KneelIn/LightIn/LightLoop'
'/Global/1_11X2/Sounds/ShitFireStart'
'/Global/1_11X2/Sounds/ShitFireStop'
'/Global/1_11X2/Sounds/StuffPooBag'
'/Global/1_11X2/CutPlan/Gary92'
'/Global/1_11X2/CutPlan/Gary93'
'/Global/1_11X2/CutPlan/Pete94'
'/Global/1_11X2/CutPlan/Pete96'
'/Global/1_11X2/CutPlan/Gary97'
'/Global/1_11X2/Failure/PlayerFail01'
'/Global/1_11X2/Failure/PlayerFail02'
'/Global/1_11X2/Failure/PlayerFail03'
'/Global/1_11X2/Failure/PlayerFail04

-- 1_B --

'/Global/1_B_Open/1_B_01'
'/Global/1_B_Open/1_B_01/1_B_02'
'/Global/1_B_Open/1_B_01/1_B_02/1_B_03'
'/Global/1_B_Open/1_B_01/1_B_02/1_B_03/1_B_04'
'/Global/1_B_Open/TargetActions/TargetLook'
'/Global/1_B_Open/TargetActions/TargetIdle'
'/Global/1_B_Open/TargetActions/TargetCombat'
'/Global/1_B_Open/TargetActions/TargetBringIt

-- 1_G1 --

'/Global/1_G1/Give'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Give_Seek'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/ReceiveWait'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive/Give'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive/Thanks/WaitForPlayer'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Receive/Receive/Thanks/SpeechStart'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Give_Attempt/Give_Attempt_Speech'
'/Global/1_G1/Anims/Give/GiveBeatrice1_G1/Wait'
'/Global/1_G1/Anims/GetDiary/Pick'
'/Global/1_G1/Anims/GetDiary/Pick/pickupSling'
'/Global/1_G1/Anims/GetDiary/Pick/pickupSling/Victory'

-- 1_G2 (DEBUG BUILD ONLY!) --

'/Global/1_G2/Give'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Give_Seek'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/ReceiveWait'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive/Give'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive/Thanks/WaitForPlayer'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Give_Attempt/Receive/Receive/Thanks/SpeechStart'
'/Global/1_G2/Anims/Give/GiveAngie1_G2/Wait'
'/Global/1_G2/Anims/GetBook/Pick'
'/Global/1_G2/Anims/GetBook/Pick/pickupSling'
'/Global/1_G2/Anims/GetBook/Pick/pickupSling/Victory'

-- 1_S01 --

'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Spawns'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DEFEN_F_01'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DEFEN_F_02'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DISMISS_01'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/DISMISS_02'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/PRAISE_F_01'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/SpeechAnims/Anims/PRAISE_F_02'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/FAT/Load'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking1'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking2'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking3'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking4'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking5'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking6'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Talking7'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen1'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen2'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen3'
'/Global/1_S01/1_S01_Stand_Talking/TalkingLoops/Listen4'
'/Global/1_S01/OpenLocker'
'/Global/1_S01/OpenLocker/WaitInside'
'/Global/1_S01/Art_Teacher_Offense/Short/HeavyAttacks/NutKick'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/GIVE'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/RCV'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/EarGrabWalk_Cycle/GIVE'
'/Global/1_S01/Art_Teacher_Offense/Short/Grapples/GIVE/EarGrab/EarGrabWalk_Cycle/RCV'
'/Global/1_S01/1_S01_Get_Bottle/Grab_Bottle'
'/Global/1_S01/1_S01_Bathroom/1_S01_Bathroom_Loop/1_S01_Bathroom_1'
'/Global/1_S01/1_S01_Bathroom/1_S01_Bathroom_Loop/1_S01_Bathroom_2'
'/Global/1_S01/1_S01_Bathroom/1_S01_Bathroom_Loop/1_S01_Bathroom_3'
'/Global/1_S01/ClearNode'
'/Global/1_S01/Animations/Give'
'/Global/1_S01/Animations/Receive'
'/Global/1_S01/Animations/SetProp'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Give_Seek'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Give_Seek/Get_Object'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/ReceiveWait'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Receive/Receive'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Receive/Receive/Give'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Give_Attempt/Give_Attempt_Speech'
'/Global/1_S01/Animations/GIVE_B/GiveMissPhillips1_S01/Wait'
'/Global/1_S01/Camera/Give'
'/Global/1_S01/Camera/Receive'
'/Global/1_S01/Camera/SetProp'
'/Global/1_S01/Success'
'/Global/1_S01/Success/cont'

-- 2_01 --

'/Global/2_01/2_01_GasStation'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1/2_01_GasStation_2'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1/2_01_GasStation_2/2_01_GasStation_3'
'/Global/2_01/2_01_GasStation/2_01_GasStation_1/2_01_GasStation_2/2_01_GasStation_3/Callback'
'/Global/2_01/2_01_GeneralStore'
'/Global/2_01/2_01_GeneralStore/2_01_GeneralStore_1'
'/Global/2_01/2_01_GeneralStore/2_01_GeneralStore_1/2_01_GeneralStore_2'
'/Global/2_01/2_01_GeneralStore/2_01_GeneralStore_1/2_01_GeneralStore_2/2_01_GeneralStore_3'
'/Global/2_01/2_01_TrainStation'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1/2_01_TrainStation_2'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1/2_01_TrainStation_2/2_01_TrainStation_3'
'/Global/2_01/2_01_TrainStation/2_01_TrainStation_1/2_01_TrainStation_2/2_01_TrainStation_3/Callback'
'/Global/2_01/2_01_EdnaStart'
'/Global/2_01/2_01_EdnaStart/2_01_EdnaStart_1'
'/Global/2_01/2_01_EdnaStart/2_01_EdnaStart_1/2_01_EdnaStart_2'
'/Global/2_01/2_01_EdnaEnd/2_01_EdnaEnd_1'
'/Global/2_01/Anim/EdnaTalk'
'/Global/2_01/Anim/EdnaDismiss'
'/Global/2_01/Anim/Talking'
'/Global/2_01/Anim/Talking/Talking1'
'/Global/2_01/Anim/Talking/Talking2'
'/Global/2_01/Anim/Talking/Talking3'
'/Global/2_01/Anim/Talking/Talking4'
'/Global/2_01/Anim/EdnaShrug'
'/Global/2_01/Anim/ChewOut/Hold'
'/Global/2_01/Anim/ChewOut/Held'
'/Global/2_01/Anim/GiveItem/Give'
'/Global/2_01/Anim/GiveItem/Receive'
'/Global/2_01/Anim/EndingNIS/18'
'/Global/2_01/Anim/EndingNIS/19'
'/Global/2_01/Anim/EndingNIS/20'
'/Global/2_01/Anim/EndingNIS/21'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Give_Seek'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Give_Seek/Get_Object'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/ReceiveWait'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Receive/Receive'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Receive/Receive/Give'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Give_Attempt/Give_Attempt_Speech'
'/Global/2_01/Anim/Give/GiveEdna_2_01/Wait'

-- 2_02 --

'/Global/2_02_Owner/M_2_02_24'
'/Global/2_02_Owner/M_2_02_24/M_2_02_25'
'/Global/2_02_Owner/M_2_02_24/M_2_02_25/End'
'/Global/2_02_Owner/ComicGive'
'/Global/2_02_Owner/ComicReceive'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Give_Seek'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Give_Seek/Get_Object'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/ReceiveWait'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Receive/Receive'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Receive/Receive/Give'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Give_Attempt/Give_Attempt_Speech'
'/Global/2_02_Owner/Anims/GIVE/GiveComicOwner/Wait'

-- 2_03 --

'/Global/2_03Cnv/animations/Lock_Picking/Lock_Picking_Loop'
'/Global/2_03Cnv/animations/Lock_Picking/Lock_Picking_Loop_To_Idle'
'/Global/2_03Cnv/animations/TadRebuff'

-- 2_04 --

'/Global/2_04_Conv/ConvInitiate'
'/Global/2_04_Conv/LoadAnims'
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child'
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child/M_2_04_19'
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child/M_2_04_19/M_2_04_21
'/Global/2_04_Conv/M_2_04_19/M_2_04_19_Child/M_2_04_19/M_2_04_21/End'
'/Global/2_04_Conv/TobiasIdle'
'/Global/2_04_Conv/TobiasIdle/TobiasIdle_END'
'/Global/2_04_Conv/PlayerIdle'
'/Global/2_04_Conv/AllyCheer'
'/Global/2_04_Conv/Reset'
'/Global/2_04_Conv/M_2_04_19_OLD'
'/Global/2_04_Conv/M_2_04_19_OLD/M_2_04_20'
'/Global/2_04_Conv/M_2_04_19_OLD/M_2_04_20/M_2_04_21'
'/Global/2_04_Conv/M_2_04_19_OLD/M_2_04_20/M_2_04_21/End'
'/Global/2_04_Conv/Cheerage/Girl/Anim01'
'/Global/2_04_Conv/Cheerage/Girl/Anim02'
'/Global/2_04_Conv/Cheerage/Girl/Anim03'
'/Global/2_04_Conv/Cheerage/Girl/Anim04'
'/Global/2_04_Conv/Cheerage/Nerd/Anim01'
'/Global/2_04_Conv/Cheerage/Nerd/Anim02'
'/Global/2_04_Conv/Cheerage/Nerd/Anim03'
'/Global/2_04_Conv/Cheerage/Nerd/Anim04'
'/Global/2_04_Conv/Cheerage/Prep/Anim01'
'/Global/2_04_Conv/Cheerage/Prep/Anim02'
'/Global/2_04_Conv/Cheerage/Prep/Anim03'
'/Global/2_04_Conv/Cheerage/Prep/Anim04'
'/Global/2_04_Conv/Cheerage/Default/Anim01'
'/Global/2_04_Conv/Cheerage/Default/Anim02'
'/Global/2_04_Conv/Cheerage/Default/Anim03'
'/Global/2_04_Conv/Cheerage/Speech/SpeechChance'
'/Global/2_04_Conv/Cheerage/Speech/SpeechChance/SeeSomethingCool'
'/Global/2_04_Conv/NIS_SUCCESS/Tobias01'
'/Global/2_04_Conv/NIS_SUCCESS/Tobias02'

-- 2_05 --

'/Global/2_05/Dialog'
'/Global/2_05/Animations/TadCloseShutters/synchWithWindow'
'/Global/2_05/Animations/TadCloseShutters/resetTad'
'/Global/2_05/Animations/LegUp/LiftAttempt'
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/LiftPlayer/Lifted'
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/LiftPlayer/Lift'
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/
'/Global/2_05/Animations/LegUp/LiftAttempt/GrappleSuccess/
'/Global/2_05/Animations/GiveEggs/GiveAttempt'
'/Global/2_05/Animations/GiveEggs/GiveAttempt/GrappleSuccess/EggGive/receive'
'/Global/2_05/Animations/GiveEggs/GiveAttempt/GrappleSuccess/EggGive/give'
'/Global/2_05/Animations/BullyLaugh'
'/Global/2_05/Animations/BullyLaugh/BullyLaughLoop'
'/Global/2_05/Animations/BullyLaugh/BullyLaughEnd'
'/Global/2_05/Animations/RussellLean/startHit'
'/Global/2_05/Animations/RussellLean/startHit/Lean'
'/Global/2_05/Animations/RussellLean/startNoHit'
'/Global/2_05/Animations/RussellLean/startNoHit/Lean'
'/Global/2_05/Animations/RussellLean/exit'
'/Global/2_05/Animations/RusellFallOffBike/HitHardBack'
'/Global/2_05/Animations/RusellFallOffBike/HitHardBack/On_Ground'
'/Global/2_05/Animations/RusellFallOffBike/HitHardBack/On_Ground/Getup'

-- 2_06 --

'/Global/2_06/2_06_Start'
'/Global/2_06/2_06_Start/2_06_02'
'/Global/2_06/2_06_Start/2_06_02/2_06_04'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies/Positive'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies/Positive/Launch'
'/Global/2_06/2_06_Start/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Replies/Negative'
'/Global/2_06/2_06_Target'
'/Global/2_06/2_06_Target/2_06_Targetanim1'
'/Global/2_06/2_06_Target/2_06_Targetanim2'
'/Global/2_06/2_06_Target/2_06_EmptyAnim'
'/Global/2_06/2_06_Go'
'/Global/2_06/2_06_StartFromDebug'
'/Global/2_06/2_06_StartFromDebug/2_06_02'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05/2_06_06'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07'
'/Global/2_06/2_06_StartFromDebug/2_06_02/2_06_04/2_06_05/2_06_06/2_06_07/Positive'
'/Global/2_06/2_06_Win'
'/Global/2_06/2_06_Win/2_06_02'
'/Global/2_06/2_06_Win/2_06_02/2_06_04'
'/Global/2_06/2_06_Win/2_06_02/2_06_04/2_06_05'
'/Global/2_06/2_06_Win/2_06_02/2_06_04/2_06_05/2_06_06'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e/2_06_Lineup01f'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e/2_06_Lineup01f/2_06_Lineup01g'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01a/2_06_Lineup01b/2_06_Lineup01c/2_06_Lineup01d/2_06_Lineup01e/2_06_Lineup01f/2_06_Lineup01g/2_06_StartSub1'
'/Global/2_06/2_06_Lineup01bank/2_06_Lineup01Wa'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c/2_06_Lineup02d'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c/2_06_Lineup02d/2_06_Lineup02e'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02a/2_06_Lineup02b/2_06_Lineup02c/2_06_Lineup02d/2_06_Lineup02e/2_06_StartSub2'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02Wa'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02Wa/2_06_Lineup02Wb'
'/Global/2_06/2_06_Lineup02bank/2_06_Lineup02Wa/2_06_Lineup02Wb/2_06_Lineup02Wc'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d/2_06_Lineup03e'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d/2_06_Lineup03e/2_06_Lineup03f'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03a/2_06_Lineup03b/2_06_Lineup03c/2_06_Lineup03d/2_06_Lineup03e/2_06_Lineup03f/2_06_StartSub3'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03Wa'
'/Global/2_06/2_06_Lineup03bank/2_06_Lineup03Wa/2_06_Lineup03Wb'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e/2_06_Lineup04f'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e/2_06_Lineup04f/2_06_Lineup04g'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04a/2_06_Lineup04b/2_06_Lineup04c/2_06_Lineup04d/2_06_Lineup04e/2_06_Lineup04f/2_06_Lineup04g/2_06_StartSub4'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04Fa'
'/Global/2_06/2_06_Lineup04bank/2_06_Lineup04Fa/2_06_Lineup04Fb'
'/Global/2_06/2_06_PinkyLineupBank/2_06_PinkyLineup01'
'/Global/2_06/Anims/default'
'/Global/2_06/Anims/SweepFloors/Start_Sweeping'
'/Global/2_06/Anims/SweepFloors/Start_Sweeping/End'
'/Global/2_06/Anims/SweepFloors/End'
'/Global/2_06/Anims/Crying/Cry'
'/Global/2_06/Anims/Crying/HoldFace'
'/Global/2_06/Anims/Crying/default'
'/Global/2_06/Anims/Homeless/sit01'
'/Global/2_06/Anims/Homeless/sit02a'
'/Global/2_06/Anims/Homeless/sit02b'
'/Global/2_06/Anims/Homeless/sit03a'
'/Global/2_06/Anims/Homeless/sit03b'
'/Global/2_06/Anims/Homeless/sitidle01'
'/Global/2_06/Anims/Homeless/sitidle02'
'/Global/2_06/Anims/Homeless/sitidle03'
'/Global/2_06/Anims/Homeless/default'
'/Global/2_06/Anims/KnockOnDoor'
'/Global/2_06/Anims/dog_lie'
'/Global/2_06/Anims/dog_lie/dog_lie_out'
'/Global/2_06/Anims/LookAroundL'
'/Global/2_06/Anims/LookAround:/LookAroundR'
'/Global/2_06/release'
'/Global/2_06/Cheer_temp'
'/Global/2_06/2_06_End/ConvInitiate'
'/Global/2_06/2_06_End/LoadAnims'
'/Global/2_06/2_06_End/Line1'
'/Global/2_06/2_06_End/Line1/Line2'
'/Global/2_06/2_06_End/Line1/Line2/Line3'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4/Line5'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4/Line5/Line6'
'/Global/2_06/2_06_End/Line1/Line2/Line3/Line4/Line5/Line6/End'
'/Global/2_06/2_06_End/PinkyIdle'
'/Global/2_06/2_06_End/PinkyIdle/PinkyIdle_END'
'/Global/2_06/2_06_End/PlayerIdle'
'/Global/2_06/NISLOLA/Lola/Lola01'
'/Global/2_06/NISLOLA/Gord/Gord01'
'/Global/2_06/NISLOLA/Global_Child'
'/Global/2_06/NISPINKY/Pinky/Pinky01'
'/Global/2_06/NISPINKY/Pinky/Pinky02'
'/Global/2_06/NISPINKY/Pinky/Pinky03'
'/Global/2_06/NISPINKY/Pinky/Pinky04'
'/Global/2_06/NISPINKY/Jimmy/Jimmy01'
'/Global/2_06/NISPINKY/Jimmy/Jimmy02'

-- 2_07 --

'/Global/2_07/Win'
'/Global/2_07/OtherGuyCowers/Cower_Start'
'/Global/2_07/OtherGuyCowers/Cower_Start/Cower_Cycle'
'/Global/2_07/JustinHurt/Fall_Over'
'/Global/2_07/JustinHurt/Shake_Head_Ground'
'/Global/2_07/GordRunTaunt/Cheer'
'/Global/2_07/PushPlayer'
'/Global/2_07/PushPlayer/GrappleSuccess/Yay/AttackIdle'
'/Global/2_07/PushPlayer/GrappleSuccess/Yay/HitReaction/Front/Front'
'/Global/2_07/PushPlayer/GrappleSuccess/GrappleRcvWait'
'/Global/2_07/PushPlayer/PushPlayer_Child'
'/Global/2_07/HitHardFront'
'/Global/2_07/HitHardFront/PlayerCameraCut'
'/Global/2_07/Duck'
'/Global/2_07/CelebrateTrophy'
'/Global/2_07/CelebrateTrophy/RemoveTrophy'
'/Global/2_07/GordTaunt/Posh01'
'/Global/2_07/GordTaunt/Posh02'
'/Global/2_07/GordTaunt/Posh03'
'/Global/2_07/GordTaunt/Posh04'
'/Global/2_07/GordTaunt/Posh05'
'/Global/2_07/GordTaunt/Steps/Sequence'
'/Global/2_07/Empty'

-- 2_08 --

'/Global/2_08Conv/Interruptable/Talk/Talking2'
'/Global/2_08Conv/Interruptable/SitDown/HoldSit'
'/Global/2_08Conv/Interruptable/TalkAnims/Talk1'
'/Global/2_08Conv/Interruptable/TalkAnims/Talk2'
'/Global/2_08Conv/Interruptable/ListenAnims/Listen1'
'/Global/2_08Conv/Interruptable/ListenAnims/Listen2'
'/Global/2_08Conv/Interruptable/ListenAnims/Listen3'
'/Global/2_08Conv/Idle/PlayerIdle'
'/Global/2_08Conv/SitDown/HoldSit'
'/Global/2_08Conv/StandUp/SitUp'
'/Global/2_08Conv/YouHere'
'/Global/2_08Conv/Taunt/TauntPlayer'
'/Global/2_08Conv/Taunt/PointAtPlayer'
'/Global/2_08Conv/KilledPlant/You'
'/Global/2_08Conv/KilledPlant/You/Darby'
'/Global/2_08Conv/KilledPlant/You/Darby/You'
'/Global/2_08Conv/KilledPlant/You/Darby/You/Darby'
'/Global/2_08Conv/Lock_Picking/Lock_Picking_Loop'
'/Global/2_08Conv/Lock_Picking/Lock_Picking_Loop_To_Idle'
'/Global/2_08Conv/ComeOn'
'/Global/2_08Conv/Idle_Remove'

-- 2_09_Peter --

'/Global/2_09_Peter_CV/RunMission'

« Last Edit: February 26, 2022, 10:17:42 PM by Altamurenza »

Offline IRP_14

  • Jr. Member
  • **
  • Posts: 3
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Re: LUA Nodes
« Reply #153 on: April 16, 2023, 08:00:55 PM »
I wanted to post my nodes compilation earlier but I couldn't. I don't take any credit from this since I added a lot of nodes posted earlier in this thread from other users (mainly omnitrix and unk). I have to thank daboss because without his node finder script I wouldn't have found some of them (btw I added more words to the table if you need).

Code: [Select]
Generic-----------------------------------------

"/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger/...", "Globals/Ambient.act" (humilliate start)
"/Global/Ambient/Puke/Vomit/Vomit2/Vomit3/VomitStun", "Globals/Ambient.act"
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act" (running punch)
"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks", "Globals/G_Striker_A.act" (jimmy kick (dafuq is disss))
"/Global/Actions/Grapples/Mount/MountIdle", "Globals/Wrestling1.act" (mount)
"/Global/Actions/Grapples/GrappleReversals", "Globals/GlobalActions.act" (6 hit reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV", "act/anim/Player.act" (reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "act/anim/Player.act" (grab from behind)
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE", "Globals/GlobalActions.act"

Player------------------------------------------

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", "act/anim/Player.act" (punch 1)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "act/anim/Player.act" (punch 2)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "act/anim/Player.act" (punch 3)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act" (punch 4)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "act/anim/Player.act" (punch 5)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/...", "act/anim/Player.act" (uppercut)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Unblockable/LegKickReleaseMax", "act/anim/Player.act" (leg sweep)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "act/anim/Player.act" (heavy kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act" (roundhouse kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/Unblockable/...", "act/anim/Player.act" (overhead punch)
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act" (running shoulder)
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/Ground..."act/anim/Player.act" (ground kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "act/anim/Player.act" (punch 1/headbutt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act" (punch 2/gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act" (knee 3/face knee)
"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit1", "act/anim/Player.act" (mount punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/KneeDrop", "act/anim/Player.act" (knee drop)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/Spit", "act/anim/Player.act" (ground spit)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act" (knee against wall)

BoxingPlayer------------------------------------

"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "act/anim/BoxingPlayer.act" (punch 1)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2", "act/anim/BoxingPlayer.act" (punch 2)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left3", "act/anim/BoxingPlayer.act" (punch 3)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right4", "act/anim/BoxingPlayer.act" (punch 4)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left5", "act/anim/BoxingPlayer.act" (punch 5)
"/Global/BoxingPlayer/EvadeBank/Evades/Duck", "act/anim/BoxingPlayer.act" (duck evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Left", "act/anim/BoxingPlayer.act" (left evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Right", "act/anim/BoxingPlayer.act" (right evade)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge", "act/anim/BoxingPlayer.act" (duck evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge", "act/anim/BoxingPlayer.act" (left evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge", "act/anim/BoxingPlayer.act" (right evade counter)

GS_Male_A---------------------------------------

"/Global/GS_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/GS_Male_A.act" (2 punch)
"/Global/GS_Male_A/Offense/Short/HeavyAttacks/Shove2Hand", "act/anim/GS_Male_A.act" (shove)

GS_Female_A-------------------------------------

"/Global/GS_Female_A/Offense/Short/Strikes/LightAttacks/Slap", "act/anim/GS_Female_A.act" (Slap)
"/Global/GS_Female_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/GS_Female_A.act" (groin knee)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act" (hair pull)

GS_Fat_A----------------------------------------

"/Global/GS_Fat_A/Offense/Short/...", "act/anim/GS_Fat_A.act" (shove)

Nemesis-----------------------------------------

"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (3 punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "act/anim/Nemesis.act" (1st heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (2nd heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "act/anim/Nemesis.act" (2 punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "act/anim/Nemesis.act" (punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "act/anim/Nemesis.act" (heavy kick)
"/Global/Nemesis/Defense/...", "act/anim/Nemesis.act" (T pose (?))
"/Global/Nemesis/Special/Throw", "Act/Anim/Nemesis.act" (brick throw)
"/Global/Nemesis/Special/Crouch/Crouch", "Act/Anim/Nemesis.act" (crouch)
"/Global/Nemesis/Special/GarySpecialGrapple", "Act/Anim/Nemesis.act" (gary chase)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/GIVE", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/Busted/Give", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/Nemesis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/Nemesis.act" (knee face)

B_Striker_A-------------------------------------

"/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/B_Striker_A.act" (2 punch + heavy punch/kick)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/B_Striker_A.act" (heavy punch)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/B_Striker_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/B_Striker_A.act" (ground spit)

1_03_Davis--------------------------------------

"/Global/1_03_Davis/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/1_03_Davis.act" (2 punch + heavy punch/kick)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act" (heavy punch)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/1_03_Davis.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/1_03_Davis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/1_03_Davis.act" (ground spit)

BOSS_Russell------------------------------------

"/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic", "act/anim/BOSS_Russell.act" (Russell walk style)
"/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act" (light punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/BOSS_Russell.act" (heavy punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act" (double axe handle)
"/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV", "act/anim/BOSS_Russell.act" (running headbutt)
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/...", "act/anim/BOSS_Russell.act" (running grab)
"/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt", "act/anim/BOSS_Russell.act" (chest counter)
"/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act" (stomp)
"/Global/BOSS_Russell/Offense/CombatTaunt/Taunt", "act/anim/BOSS_Russell.act" (taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act" (powerbomb)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/BOSS_Russell.act" (gut punch)
"/Global/6_02/SchoolGatesNIS/Russell/Russell01" (cutscene headbutt faster stand up)

Russell_102-------------------------------------

"/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Russell_102.act" (B_Striker_A combo 3 hit)
"/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act" (chest counter)

P_Striker_A-------------------------------------

"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_Striker_A.act" (3 punch combo + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_Striker_A.act" (punch + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_Striker_A.act" (uppercut)
"/Global/P_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/P_Striker_A.act" (heavy shoulder + punch)
"/Global/P_Striker_A/Defense/Evade/EvadeBack/...", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

P_2_07_Gord-------------------------------------

"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_2_07_Gord.act" (3 punch combo + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_2_07_Gord.act" (punch + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_2_07_Gord.act" (uppercut)
"/Global/2_07_Gord/Offense/Medium/HeavyAttacks/...", "act/anim/P_2_07_Gord.act" (heavy shoulder + punch)
"/Global/2_07_Gord/Defense/Evade/EvadeBack/...", "act/anim/P_2_07_Gord.act" (hopback)
"/Global/2_07_Gord/Defense/Evade/EvadeCounter/HeavyAttacks/EvadeBackPunch", "act/anim/P_2_07_Gord.act" (evade counter)

P_Striker_B-------------------------------------

"/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/P_Striker_B.act" (punch + 2 heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/P_Striker_B.act" (heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Striker_B.act" (unblockable charge punch)
"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "act/anim/P_Striker_B.act" (heavy punch + taunt/5 hit combo + taunt)
"/Global/P_Striker_B/Offense/Short/NonCombatActions/Taunts/Taunt_1", "act/anim/P_Striker_B.act" (taunt)
"/Global/P_Striker_B/Offense/Medium/...", "act/anim/P_Striker_B.act" (move forward crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act" (crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeCounter", "act/anim/P_Striker_B.act" (evade counter)

P_Grappler_A------------------------------------

"/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody", "act/anim/P_Grappler_A.act" (2 low punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown", "act/anim/P_Grappler_A.act" (2 heavy punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Grappler_A.act" (unblockable charge punch)
"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act" (kick + taunt)
"/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act" (taunt)
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback", "act/anim/P_Grappler_A.act" (jump back evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade", "act/anim/P_Grappler_A.act" (crouch evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeCounter", "act/anim/P_Grappler_A.act" (evade counter)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/P_Grappler_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/P_Grappler_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/P_Grappler_A.act" (knee face)

P_Bif-------------------------------------------

"/Global/P_Bif/Offense/Short/LightAttacks/JAB/Cross", "act/anim/P_Bif.act" (2 hit combo)
"/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook", "act/anim/P_Bif.act" (charge punch left)
"/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook", "act/anim/P_Bif.act" (charge punch right)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act" (J_Grappler_A first punch)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act" (straight finisher punch)
"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" (Derby charge punch left/right)
"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/P_Bif.act" (duck evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/P_Bif.act" (left evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/P_Bif.act" (right evade + counter)

BOSS_Darby--------------------------------------

"/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act" (Derby block)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/BOSS_Darby.act" (P_Striker_B + evade)
"/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/BOSS_Darby.act" (P_Striker_B final + evade)
"/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross", "act/anim/BOSS_Darby.act" (P_Striker_A first 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/BOSS_Darby.act" (P_Striker_A last 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch", "act/anim/BOSS_Darby.act" (unblockable charge punch)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/UpperLandGV", "act/anim/BOSS_Darby.act" (5 hit combo + finisher)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "act/anim/BOSS_Darby.act" (finisher)
"/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/BOSS_Darby.act" (duck evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/BOSS_Darby.act" (left evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/BOSS_Darby.act" (right evade + counter)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch left)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch right)
"/Global/BOSS_Darby/Offense/Medium/Medium/...", "act/anim/BOSS_Darby.act" (P_Striker_B duck evade)
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "act/anim/BOSS_Darby.act" (P_Grappler_A hopback)
"/Global/BOSS_Darby/Offense/Short", "act/anim/BOSS_Darby.act" + ImportScript("2_B.lua") (chase uppercut)
"/Global/BOSS_Darby/Special/Throw", "act/anim/BOSS_Darby.act" (bottle throw)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby", "act/anim/BOSS_Darby.act" (chase uppercut)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/DashTired/Tired", "act/anim/BOSS_Darby.act" (chase uppercut tired)
"/Global/2_B/PlayerOnGround/Belly_Up", "act/anim/2_B.act" (chase uppercut fall reaction)

G_Striker_A-------------------------------------

"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Striker_A.act" (3 punch + taunt)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act" (knee)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Striker_A.act" (roundhouse)
"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "act/anim/G_Striker_A.act" (hop kick + taunt)
"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act" (groundpunch)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick/GrabKnees", "act/anim/G_Striker_A.act" (grabknees)
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "act/anim/G_Striker_A.act" (3 punch taunt)
"/Global/G_Striker_A/Offense/Taunts/Taunt_2", "act/anim/G_Striker_A.act" (hop kick taunt)

G_Melee_A---------------------------------------

"/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Melee_A.act" (3 punch + kick)
"/Global/G_Melee_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (sloppy kick)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Melee_A.act" (G_Striker_A inverted roundhouse)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (dash punch + taunt)
"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch", "act/anim/G_Melee_A.act" (ground punch)
"/Global/G_Melee_A/Offense/Taunts/Taunt_B", "act/anim/G_Melee_A.act" (dash punch taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/G_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/G_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/G_Melee_A.act" (knee face)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/GrabKnees/GV", "Globals/G_Melee_A.act" (knee punch grapple)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/Takedown", "Globals/G_Melee_A.act" (takedown)

G_Grappler_A------------------------------------

"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "act/anim/G_Grappler_A.act" (2 heavy punch)
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "act/anim/G_Grappler_A.act" (axe kick)
"/Global/G_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/HeavyAttacks/...", "act/anim/G_Grappler_A.act" (?)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug", "Globals/G_Grappler_A.act" (bearhug)

G_Ranged_A--------------------------------------

"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "act/anim/G_Ranged_A.act" (punch + knee)
"/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Ranged_A.act" (knee)

3_05_Norton-------------------------------------

"/Global/Norton/Default_KEY/Locomotion/Free/Walk", "act/anim/3_05_Norton.act" (Norton walk style)
"/Global/Norton/Default_KEY/Locomotion/Combat", "act/anim/3_05_Norton.act" (Norton strafe)
"/Global/Norton/Offense/Short/Swing1", "act/anim/3_05_Norton.act" (left swing)
"/Global/Norton/Offense/Short/Swing2", "act/anim/3_05_Norton.act" (upper swing)
"/Global/Norton/Offense/Medium/Unblockable/...", "act/anim/3_05_Norton.act" (twister swing)
"/Global/Norton/Defense/Tired", "act/anim/3_05_Norton.act" (tired)

G_Johnny----------------------------------------

"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (3 punch combo)
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (G_Striker_A combo)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "act/anim/G_Johnny.act" (G_Striker_A roundhouse)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/...", "act/anim/G_Johnny.act" (G_Melee_A sloppy kick)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/HeavyKick", "act/anim/G_Johnny.act" (G_Melee_A roundhouse)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/...", "act/anim/G_Johnny.act" (G_Melee_A dash punch)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees", "act/anim/G_Johnny.act" (grabknees)
"/Global/G_Johnny/Cinematic/ThroatGrab", "act/anim/G_Johnny.act" (haymaker can't get up)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act" (haymaker)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired/Tired", "act/anim/G_Johnny.act" (haymaker tired)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" (overhead kick combo)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" + ImportScript("2_B.lua") (tornado kick)
"/Global/G_Johnny/Offense/Short/Strikes/...", "act/anim/G_Johnny.act" (tornado kick)

N_Striker_A-------------------------------------

"/Global/N_Striker_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_A.act" (2 punch)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks/FatSlap/AssThrust", "act/anim/N_Striker_A.act" (slap + shoulder)

N_Striker_B-------------------------------------

"/Global/N_Striker_B/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_B.act" (2 punch)
"/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail", "act/anim/N_Striker_B.act" (random punches)
"/Global/N_Striker_B/Offense/Medium/...", "act/anim/N_Striker_B.act" (?)

N_Ranged_A--------------------------------------

"/Global/N_Ranged_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Ranged_A.act" (2 punch)
"/Global/N_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/N_Ranged_A.act" (trip attack)
"/Global/N_Ranged_A/Defense/Flail", "act/anim/N_Ranged_A.act" (random punches?)

N_Earnest---------------------------------------

"/Global/N_Earnest/Offense/FireSpudGun", "act/anim/N_Earnest.act"
"/Global/N_Earnest/Offense/ThrowBombs", "act/anim/N_Earnest.act"

J_Striker_A-------------------------------------

"/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Striker_A.act" (punch elbow punch)
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown", "act/anim/J_Striker_A.act" (football tackle)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/FacePunch", "act/anim/J_Striker_A.act" (ground punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/KneeDrop", "act/anim/J_Striker_A.act" (ground punch)

J_Melee_A---------------------------------------

"/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" (2 punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight", "act/anim/J_Melee_A.act" (charge punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable/...", "act/anim/J_Melee_A.act" (shoulder barge)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/J_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/J_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/J_Melee_A.act" (knee face)

J_Grappler_A------------------------------------

"/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/J_Grappler_A.act" (buged first heavy punch)
"/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" (2 heavy punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker", "Globals/J_Grappler_A.act" (backbreaker)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam", "Globals/J_Grappler_A.act" (bodyslam)

J_Ted-------------------------------------------

"/Global/J_Ted/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/J_Ted.act" (Ted block)
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" (Ted duck evade)
"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act" (punch elbow punch)
"/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt", "act/anim/J_Ted.act" (football tackle (bug))

J_Damon-----------------------------------------

"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act" (run + grab)
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown", "act/anim/J_Damon.act" (grab)

J_Mascot----------------------------------------

"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act" (B_Striker_A combo 3 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (B_Striker_A combo 1 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (unblockable groin kick)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (dizzy headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act" (running headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Dance", "act/anim/J_Mascot.act" (dance)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance1", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance2", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance3", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance4", "act/anim/J_Mascot.act" (dancing moves)

DO_Striker_A------------------------------------

"/Global/DO_Striker_A/Offense/Short/...", "act/anim/DO_Striker_A.act" (punch knee double axe handle)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/DO_Striker_A.act" (lariat)

DO_Melee_A--------------------------------------

Nothing

DO_Grappler_A-----------------------------------

"/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" (punch knee double axe handle)
"/Global/DO_Grappler_A/Offense/...", "act/anim/DO_Grappler_A.act" (bite)
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/HeadButt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/KneeDrop", "Globals/DO_Grappler_A.act" (knee drop)

DO_Edgar----------------------------------------

"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act" (punch knee double axe handle)
"/Global/DO_Edgar/Offense/Medium/HeavyAttacks/...","Act/DO_Edgar.act" (lariat)
"/Global/DO_Edgar/Defense/Evade/...", "act/anim/DO_Edgar.act" (fall evade + knee counter)

Crazy_Basic-------------------------------------

"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Crazy_Basic.act" (B_Striker_A combo)
"/Global/Crazy_Basic/Offense/Medium/...", "act/anim/Crazy_Basic.act" (bite)

Authority---------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give", "act/anim/Authority.act" (escape takedown)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale", "Globals/Authority.act" (instant takedown)
"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing", "Globals/Authority.act" (air hold grab)

TE_Female_A-------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act" (ear grab)

CV_Male_A---------------------------------------

"/Global/CV_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/CV_Male_A.act" (2 punch)
"/Global/CV_Male_A/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Male_A.act" (grab attempt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give", "act/anim/CV_Male_A.act" (civilian takedown)

CV_Female_A-------------------------------------

"/Global/CV_Female_A/Offense/Short/LightAttacks/Slap", "act/anim/CV_Female_A.act" (Slap)
"/Global/CV_Female_A/Offense/Short/HeavyAttacks/...", "act/anim/CV_Female_A.act" (groin knee)

CV_OLD------------------------------------------

"/Global/CV_OLD/Offense/Short/HeavyAttacks/...", "act/anim/CV_OLD.act" (trip attack)

CV_Drunk----------------------------------------

"/Global/CV_Drunk/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Drunk.act" (grab attempt)


I will update this list if I find something new (and add more styles since they are mostly students nodes).
If you see a node like "/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" that means that the beginning is correct but I couldn't find the rest of it yet.

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act"
this Action Note not working.

did you find the new one ?

Offline IRP_14

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Re: LUA Action Nodes
« Reply #154 on: April 16, 2023, 08:03:10 PM »
Anyone know Action Note for Jimmy unblokabel Highkick ?

Offline IRP_14

  • Jr. Member
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Re: LUA Nodes
« Reply #155 on: April 16, 2023, 08:41:21 PM »
I wanted to post my nodes compilation earlier but I couldn't. I don't take any credit from this since I added a lot of nodes posted earlier in this thread from other users (mainly omnitrix and unk). I have to thank daboss because without his node finder script I wouldn't have found some of them (btw I added more words to the table if you need).

Code: [Select]
Generic-----------------------------------------

"/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger/...", "Globals/Ambient.act" (humilliate start)
"/Global/Ambient/Puke/Vomit/Vomit2/Vomit3/VomitStun", "Globals/Ambient.act"
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect", "Globals/GlobalActions.act" (running punch)
"/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks", "Globals/G_Striker_A.act" (jimmy kick (dafuq is disss))
"/Global/Actions/Grapples/Mount/MountIdle", "Globals/Wrestling1.act" (mount)
"/Global/Actions/Grapples/GrappleReversals", "Globals/GlobalActions.act" (6 hit reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV", "act/anim/Player.act" (reversal)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE", "act/anim/Player.act" (grab from behind)
"/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE", "Globals/GlobalActions.act"

Player------------------------------------------

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/JAB", "act/anim/Player.act" (punch 1)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Cross", "act/anim/Player.act" (punch 2)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Hook", "act/anim/Player.act" (punch 3)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "act/anim/Player.act" (punch 4)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/UpperCut", "act/anim/Player.act" (punch 5)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks/...", "act/anim/Player.act" (uppercut)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/Unblockable/LegKickReleaseMax", "act/anim/Player.act" (leg sweep)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/Unblockable/JackieKick", "act/anim/Player.act" (heavy kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act" (roundhouse kick)
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/Unblockable/...", "act/anim/Player.act" (overhead punch)
"/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder", "act/anim/Player.act" (running shoulder)
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/Ground..."act/anim/Player.act" (ground kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "act/anim/Player.act" (punch 1/headbutt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "act/anim/Player.act" (punch 2/gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "act/anim/Player.act" (knee 3/face knee)
"/Global/Actions/Grapples/Front/Grapples/Mount/GrappleMoves/FacePunch/Hit1", "act/anim/Player.act" (mount punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/KneeDrop", "act/anim/Player.act" (knee drop)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Player/Spit", "act/anim/Player.act" (ground spit)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash", "act/anim/Player.act" (knee against wall)

BoxingPlayer------------------------------------

"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left1", "act/anim/BoxingPlayer.act" (punch 1)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right2", "act/anim/BoxingPlayer.act" (punch 2)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left3", "act/anim/BoxingPlayer.act" (punch 3)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Right4", "act/anim/BoxingPlayer.act" (punch 4)
"/Global/BoxingPlayer/Attacks/BoxingAttacks/LightAttacks/Left5", "act/anim/BoxingPlayer.act" (punch 5)
"/Global/BoxingPlayer/EvadeBank/Evades/Duck", "act/anim/BoxingPlayer.act" (duck evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Left", "act/anim/BoxingPlayer.act" (left evade)
"/Global/BoxingPlayer/EvadeBank/Evades/Right", "act/anim/BoxingPlayer.act" (right evade)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/BackCharge", "act/anim/BoxingPlayer.act" (duck evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/LeftCharge", "act/anim/BoxingPlayer.act" (left evade counter)
"/Global/BoxingPlayer/EvadeBank/Evades/EvadeAttacks/RightCharge", "act/anim/BoxingPlayer.act" (right evade counter)

GS_Male_A---------------------------------------

"/Global/GS_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/GS_Male_A.act" (2 punch)
"/Global/GS_Male_A/Offense/Short/HeavyAttacks/Shove2Hand", "act/anim/GS_Male_A.act" (shove)

GS_Female_A-------------------------------------

"/Global/GS_Female_A/Offense/Short/Strikes/LightAttacks/Slap", "act/anim/GS_Female_A.act" (Slap)
"/Global/GS_Female_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/GS_Female_A.act" (groin knee)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START", "act/anim/GS_Female_A.act" (hair pull)

GS_Fat_A----------------------------------------

"/Global/GS_Fat_A/Offense/Short/...", "act/anim/GS_Fat_A.act" (shove)

Nemesis-----------------------------------------

"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (3 punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1", "act/anim/Nemesis.act" (1st heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2", "act/anim/Nemesis.act" (2nd heavy punch)
"/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "act/anim/Nemesis.act" (2 punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee", "act/anim/Nemesis.act" (punch + knee)
"/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "act/anim/Nemesis.act" (heavy kick)
"/Global/Nemesis/Defense/...", "act/anim/Nemesis.act" (T pose (?))
"/Global/Nemesis/Special/Throw", "Act/Anim/Nemesis.act" (brick throw)
"/Global/Nemesis/Special/Crouch/Crouch", "Act/Anim/Nemesis.act" (crouch)
"/Global/Nemesis/Special/GarySpecialGrapple", "Act/Anim/Nemesis.act" (gary chase)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/GIVE", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/Busted/Give", "Act/Anim/Nemesis.act" (rooftopgrab)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/Nemesis.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/Nemesis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/Nemesis.act" (knee face)

B_Striker_A-------------------------------------

"/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/B_Striker_A.act" (2 punch + heavy punch/kick)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/B_Striker_A.act" (heavy punch)
"/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/B_Striker_A.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/B_Striker_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/B_Striker_A.act" (ground spit)

1_03_Davis--------------------------------------

"/Global/1_03_Davis/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L", "act/anim/1_03_Davis.act" (2 punch + heavy punch/kick)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R", "act/anim/1_03_Davis.act" (heavy punch)
"/Global/1_03_Davis/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R", "act/anim/1_03_Davis.act" (kick)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/1_03_Davis.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Bully/Spit", "act/anim/1_03_Davis.act" (ground spit)

BOSS_Russell------------------------------------

"/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic", "act/anim/BOSS_Russell.act" (Russell walk style)
"/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand", "act/anim/BOSS_Russell.act" (light punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/BOSS_Russell.act" (heavy punch)
"/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle", "act/anim/BOSS_Russell.act" (double axe handle)
"/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV", "act/anim/BOSS_Russell.act" (running headbutt)
"/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple/...", "act/anim/BOSS_Russell.act" (running grab)
"/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt", "act/anim/BOSS_Russell.act" (chest counter)
"/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1", "act/anim/BOSS_Russell.act" (stomp)
"/Global/BOSS_Russell/Offense/CombatTaunt/Taunt", "act/anim/BOSS_Russell.act" (taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb", "Globals/BOSS_Russell.act" (powerbomb)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/BOSS_Russell.act" (gut punch)
"/Global/6_02/SchoolGatesNIS/Russell/Russell01" (cutscene headbutt faster stand up)

Russell_102-------------------------------------

"/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Russell_102.act" (B_Striker_A combo 3 hit)
"/Global/Russell_102/Offense/Short/Medium/RisingAttacks", "act/anim/Russell_102.act" (chest counter)

P_Striker_A-------------------------------------

"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_Striker_A.act" (3 punch combo + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_Striker_A.act" (punch + uppercut/cross)
"/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_Striker_A.act" (uppercut)
"/Global/P_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/P_Striker_A.act" (heavy shoulder + punch)
"/Global/P_Striker_A/Defense/Evade/EvadeBack/...", "act/anim/P_Striker_A.act" (hopback)
"/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch", "act/anim/P_Striker_A.act" (evade counter)

P_2_07_Gord-------------------------------------

"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/JAB/Cross", "act/anim/P_2_07_Gord.act" (3 punch combo + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/P_2_07_Gord.act" (punch + uppercut/cross)
"/Global/2_07_Gord/Offense/Short/Strikes/HeavyAttacks/Uppercut", "act/anim/P_2_07_Gord.act" (uppercut)
"/Global/2_07_Gord/Offense/Medium/HeavyAttacks/...", "act/anim/P_2_07_Gord.act" (heavy shoulder + punch)
"/Global/2_07_Gord/Defense/Evade/EvadeBack/...", "act/anim/P_2_07_Gord.act" (hopback)
"/Global/2_07_Gord/Defense/Evade/EvadeCounter/HeavyAttacks/EvadeBackPunch", "act/anim/P_2_07_Gord.act" (evade counter)

P_Striker_B-------------------------------------

"/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/P_Striker_B.act" (punch + 2 heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/P_Striker_B.act" (heavy side punch)
"/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Striker_B.act" (unblockable charge punch)
"/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw", "act/anim/P_Striker_B.act" (heavy punch + taunt/5 hit combo + taunt)
"/Global/P_Striker_B/Offense/Short/NonCombatActions/Taunts/Taunt_1", "act/anim/P_Striker_B.act" (taunt)
"/Global/P_Striker_B/Offense/Medium/...", "act/anim/P_Striker_B.act" (move forward crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeBack/EvadeBack", "act/anim/P_Striker_B.act" (crouch evade)
"/Global/P_Striker_B/Defense/Evade/EvadeCounter", "act/anim/P_Striker_B.act" (evade counter)

P_Grappler_A------------------------------------

"/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody", "act/anim/P_Grappler_A.act" (2 low punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown", "act/anim/P_Grappler_A.act" (2 heavy punch)
"/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge", "act/anim/P_Grappler_A.act" (unblockable charge punch)
"/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick", "act/anim/P_Grappler_A.act" (kick + taunt)
"/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act" (taunt)
"/Global/P_Grappler_A/Offense/NonCombatActions/Hopback", "act/anim/P_Grappler_A.act" (jump back evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade", "act/anim/P_Grappler_A.act" (crouch evade)
"/Global/P_Grappler_A/Defense/Evade/EvadeCounter", "act/anim/P_Grappler_A.act" (evade counter)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/P_Grappler_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/P_Grappler_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/P_Grappler_A.act" (knee face)

P_Bif-------------------------------------------

"/Global/P_Bif/Offense/Short/LightAttacks/JAB/Cross", "act/anim/P_Bif.act" (2 hit combo)
"/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook", "act/anim/P_Bif.act" (charge punch left)
"/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook", "act/anim/P_Bif.act" (charge punch right)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch", "act/anim/P_Bif.act" (J_Grappler_A first punch)
"/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch", "act/anim/P_Bif.act" (straight finisher punch)
"/Global/P_Bif/Offense/Special/HeavyAttacks", "act/anim/P_Bif.act" (Derby charge punch left/right)
"/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/P_Bif.act" (duck evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/P_Bif.act" (left evade + counter)
"/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/P_Bif.act" (right evade + counter)

BOSS_Darby--------------------------------------

"/Global/BOSS_Darby/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/BOSS_Darby.act" (Derby block)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook", "act/anim/BOSS_Darby.act" (P_Striker_B + evade)
"/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2", "act/anim/BOSS_Darby.act" (P_Striker_B final + evade)
"/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross", "act/anim/BOSS_Darby.act" (P_Striker_A first 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross", "act/anim/BOSS_Darby.act" (P_Striker_A last 2 hits)
"/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge/HeavyPunch", "act/anim/BOSS_Darby.act" (unblockable charge punch)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/UpperLandGV", "act/anim/BOSS_Darby.act" (5 hit combo + finisher)
"/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher", "act/anim/BOSS_Darby.act" (finisher)
"/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch", "act/anim/BOSS_Darby.act" (duck evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch", "act/anim/BOSS_Darby.act" (left evade + counter)
"/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch", "act/anim/BOSS_Darby.act" (right evade + counter)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch left)
"/Global/BOSS_Darby/Offense/Special/HeavyAttacks/...", "act/anim/BOSS_Darby.act" (Bif charge punch right)
"/Global/BOSS_Darby/Offense/Medium/Medium/...", "act/anim/BOSS_Darby.act" (P_Striker_B duck evade)
"/Global/BOSS_Darby/Offense/NonCombatActions/Hopback", "act/anim/BOSS_Darby.act" (P_Grappler_A hopback)
"/Global/BOSS_Darby/Offense/Short", "act/anim/BOSS_Darby.act" + ImportScript("2_B.lua") (chase uppercut)
"/Global/BOSS_Darby/Special/Throw", "act/anim/BOSS_Darby.act" (bottle throw)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby", "act/anim/BOSS_Darby.act" (chase uppercut)
"/Global/BOSS_Darby/Offense/Special/Dash/Dash/DashTired/Tired", "act/anim/BOSS_Darby.act" (chase uppercut tired)
"/Global/2_B/PlayerOnGround/Belly_Up", "act/anim/2_B.act" (chase uppercut fall reaction)

G_Striker_A-------------------------------------

"/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Striker_A.act" (3 punch + taunt)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Striker_A.act" (knee)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Striker_A.act" (roundhouse)
"/Global/G_Striker_A/Offense/Medium/Strikes/HeavyAttack/KickThrust", "act/anim/G_Striker_A.act" (hop kick + taunt)
"/Global/G_Striker_A/Offense/GroundAttack/GroundPunch", "Act/Anim/G_Striker_A.act" (groundpunch)
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick/GrabKnees", "act/anim/G_Striker_A.act" (grabknees)
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "act/anim/G_Striker_A.act" (3 punch taunt)
"/Global/G_Striker_A/Offense/Taunts/Taunt_2", "act/anim/G_Striker_A.act" (hop kick taunt)

G_Melee_A---------------------------------------

"/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightStomach", "act/anim/G_Melee_A.act" (3 punch + kick)
"/Global/G_Melee_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (sloppy kick)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick", "act/anim/G_Melee_A.act" (G_Striker_A inverted roundhouse)
"/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/G_Melee_A.act" (dash punch + taunt)
"/Global/G_Melee_A/Offense/GroundAttack/GroundPunch", "act/anim/G_Melee_A.act" (ground punch)
"/Global/G_Melee_A/Offense/Taunts/Taunt_B", "act/anim/G_Melee_A.act" (dash punch taunt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/G_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/G_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/G_Melee_A.act" (knee face)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/GrabKnees/GV", "Globals/G_Melee_A.act" (knee punch grapple)
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Melee/Greaser/Takedown", "Globals/G_Melee_A.act" (takedown)

G_Grappler_A------------------------------------

"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut", "act/anim/G_Grappler_A.act" (2 heavy punch)
"/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick", "act/anim/G_Grappler_A.act" (axe kick)
"/Global/G_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/HeavyAttacks/...", "act/anim/G_Grappler_A.act" (?)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug", "Globals/G_Grappler_A.act" (bearhug)

G_Ranged_A--------------------------------------

"/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee", "act/anim/G_Ranged_A.act" (punch + knee)
"/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee", "act/anim/G_Ranged_A.act" (knee)

3_05_Norton-------------------------------------

"/Global/Norton/Default_KEY/Locomotion/Free/Walk", "act/anim/3_05_Norton.act" (Norton walk style)
"/Global/Norton/Default_KEY/Locomotion/Combat", "act/anim/3_05_Norton.act" (Norton strafe)
"/Global/Norton/Offense/Short/Swing1", "act/anim/3_05_Norton.act" (left swing)
"/Global/Norton/Offense/Short/Swing2", "act/anim/3_05_Norton.act" (upper swing)
"/Global/Norton/Offense/Medium/Unblockable/...", "act/anim/3_05_Norton.act" (twister swing)
"/Global/Norton/Defense/Tired", "act/anim/3_05_Norton.act" (tired)

G_Johnny----------------------------------------

"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (3 punch combo)
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/...", "act/anim/G_Johnny.act" (G_Striker_A combo)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick", "act/anim/G_Johnny.act" (G_Striker_A roundhouse)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/...", "act/anim/G_Johnny.act" (G_Melee_A sloppy kick)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/HeavyKick", "act/anim/G_Johnny.act" (G_Melee_A roundhouse)
"/Global/G_Johnny/Offense/Medium/Strikes/HeavyAttack/...", "act/anim/G_Johnny.act" (G_Melee_A dash punch)
"/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees", "act/anim/G_Johnny.act" (grabknees)
"/Global/G_Johnny/Cinematic/ThroatGrab", "act/anim/G_Johnny.act" (haymaker can't get up)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab", "act/anim/G_Johnny.act" (haymaker)
"/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired/Tired", "act/anim/G_Johnny.act" (haymaker tired)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" (overhead kick combo)
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/...", "act/anim/G_Johnny.act" + ImportScript("2_B.lua") (tornado kick)
"/Global/G_Johnny/Offense/Short/Strikes/...", "act/anim/G_Johnny.act" (tornado kick)

N_Striker_A-------------------------------------

"/Global/N_Striker_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_A.act" (2 punch)
"/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks/FatSlap/AssThrust", "act/anim/N_Striker_A.act" (slap + shoulder)

N_Striker_B-------------------------------------

"/Global/N_Striker_B/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Striker_B.act" (2 punch)
"/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail", "act/anim/N_Striker_B.act" (random punches)
"/Global/N_Striker_B/Offense/Medium/...", "act/anim/N_Striker_B.act" (?)

N_Ranged_A--------------------------------------

"/Global/N_Ranged_A/Offense/Short/Strikes/LightAttacks/NerdJab/NerdHook", "act/anim/N_Ranged_A.act" (2 punch)
"/Global/N_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/...", "act/anim/N_Ranged_A.act" (trip attack)
"/Global/N_Ranged_A/Defense/Flail", "act/anim/N_Ranged_A.act" (random punches?)

N_Earnest---------------------------------------

"/Global/N_Earnest/Offense/FireSpudGun", "act/anim/N_Earnest.act"
"/Global/N_Earnest/Offense/ThrowBombs", "act/anim/N_Earnest.act"

J_Striker_A-------------------------------------

"/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Striker_A.act" (punch elbow punch)
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown", "act/anim/J_Striker_A.act" (football tackle)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/FacePunch", "act/anim/J_Striker_A.act" (ground punch)
"/Global/Actions/Grapples/Front/Grapples/Mount/MountOpps/Jock/KneeDrop", "act/anim/J_Striker_A.act" (ground punch)

J_Melee_A---------------------------------------

"/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand", "act/anim/J_Melee_A.act" (2 punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight", "act/anim/J_Melee_A.act" (charge punch)
"/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable/...", "act/anim/J_Melee_A.act" (shoulder barge)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA", "Globals/J_Melee_A.act" (cross punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB", "Globals/J_Melee_A.act" (gut punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC", "Globals/J_Melee_A.act" (knee face)

J_Grappler_A------------------------------------

"/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/...", "act/anim/J_Grappler_A.act" (buged first heavy punch)
"/Global/J_Grappler_A/Offense/Medium/Strikes/HeavyAttacks/RightPunch/Axehandle", "act/anim/J_Grappler_A.act" (2 heavy punch)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker", "Globals/J_Grappler_A.act" (backbreaker)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam", "Globals/J_Grappler_A.act" (bodyslam)

J_Ted-------------------------------------------

"/Global/J_Ted/Defense/Block/Block/BlockHits/HitsLight/...", "act/anim/J_Ted.act" (Ted block)
"/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles", "act/anim/J_Ted.act" (Ted duck evade)
"/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut", "act/anim/J_Ted.act" (punch elbow punch)
"/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt", "act/anim/J_Ted.act" (football tackle (bug))

J_Damon-----------------------------------------

"/Global/J_Damon/Offense/SpecialStart/StartRun", "act/anim/J_Damon.act" (run + grab)
"/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown", "act/anim/J_Damon.act" (grab)

J_Mascot----------------------------------------

"/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/J_Mascot.act" (B_Striker_A combo 3 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (B_Striker_A combo 1 hit)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (unblockable groin kick)
"/Global/J_Mascot/Offense/Short/...", "act/anim/J_Mascot.act" (dizzy headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt", "act/anim/J_Mascot.act" (running headbutt)
"/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Dance", "act/anim/J_Mascot.act" (dance)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance1", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance2", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance3", "act/anim/J_Mascot.act" (dancing moves)
"/Global/J_Mascot/Offense/Dance/Dancing/Dance4", "act/anim/J_Mascot.act" (dancing moves)

DO_Striker_A------------------------------------

"/Global/DO_Striker_A/Offense/Short/...", "act/anim/DO_Striker_A.act" (punch knee double axe handle)
"/Global/DO_Striker_A/Offense/Medium/HeavyAttacks/...", "act/anim/DO_Striker_A.act" (lariat)

DO_Melee_A--------------------------------------

Nothing

DO_Grappler_A-----------------------------------

"/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" (punch knee double axe handle)
"/Global/DO_Grappler_A/Offense/...", "act/anim/DO_Grappler_A.act" (bite)
"/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/HeadButt", "Globals/DO_Grappler_A.act" (ground headbutt)
"/Global/Actions/Grapples/Mount/MountOpps/Dropout/KneeDrop", "Globals/DO_Grappler_A.act" (knee drop)

DO_Edgar----------------------------------------

"/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act" (punch knee double axe handle)
"/Global/DO_Edgar/Offense/Medium/HeavyAttacks/...","Act/DO_Edgar.act" (lariat)
"/Global/DO_Edgar/Defense/Evade/...", "act/anim/DO_Edgar.act" (fall evade + knee counter)

Crazy_Basic-------------------------------------

"/Global/Crazy_Basic/Offense/Short/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R", "act/anim/Crazy_Basic.act" (B_Striker_A combo)
"/Global/Crazy_Basic/Offense/Medium/...", "act/anim/Crazy_Basic.act" (bite)

Authority---------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give", "act/anim/Authority.act" (escape takedown)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale", "Globals/Authority.act" (instant takedown)
"/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing", "Globals/Authority.act" (air hold grab)

TE_Female_A-------------------------------------

"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE", "act/anim/Authority.act" (ear grab)

CV_Male_A---------------------------------------

"/Global/CV_Male_A/Offense/Short/LightAttacks/SloppyJAB/SloppyCross", "act/anim/CV_Male_A.act" (2 punch)
"/Global/CV_Male_A/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Male_A.act" (grab attempt)
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give", "act/anim/CV_Male_A.act" (civilian takedown)

CV_Female_A-------------------------------------

"/Global/CV_Female_A/Offense/Short/LightAttacks/Slap", "act/anim/CV_Female_A.act" (Slap)
"/Global/CV_Female_A/Offense/Short/HeavyAttacks/...", "act/anim/CV_Female_A.act" (groin knee)

CV_OLD------------------------------------------

"/Global/CV_OLD/Offense/Short/HeavyAttacks/...", "act/anim/CV_OLD.act" (trip attack)

CV_Drunk----------------------------------------

"/Global/CV_Drunk/Offense/Short/Grapples/GrapplesAtempt", "act/anim/CV_Drunk.act" (grab attempt)


I will update this list if I find something new (and add more styles since they are mostly students nodes).
If you see a node like "/Global/DO_Grappler_A/Offense/Short/...", "act/anim/DO_Grappler_A.act" that means that the beginning is correct but I couldn't find the rest of it yet.

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick", "act/anim/Player.act"
this Action Note not working.

did you find the new one ?
i found it by my self guys haha..
the right one is :

"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/Unblockable/HighKick2", "act/anim/Player.act"

Offline J_Striker_A

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Re: LUA Action Nodes
« Reply #156 on: May 08, 2023, 07:27:40 AM »
All unposted action nodes:
Code: [Select]
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/JabKneeCombo","J_Striker_Node.act") (Charge Jackie Kick Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Cross","J_Striker_Node.act") (Cross Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Legkick","J_Striker_Node.act")  (Leg kick Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Jab","J_Striker_Node.act")     (Jab Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/LegKickStart","J_Striker_Node.act")   (LegkickStart Beta Jimmy)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Hook","J_Striker_Node.act")  (Nemesis Hook)
PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeBack", "J_Striker_Node.act")  (P_Striker_A Evade)
PedSetActionNode(gPlayer,"/Global/J_StrikerNode/EvadeCounter", "J_Striker_Node.act")     (P_Striker_A Evade)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SlidingPunch","J_Striker_Node.act") (G_Melee_A Sliding Punch)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyKick","J_Striker_Node.act")       (G_Striker_A Kick)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/KnockOutCharge","J_Striker_Node.act")  (Boxing KO Charge)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/Counter","J_Striker_Node.act") (Adult Slap)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/UpperCut","J_Striker_Node.act") (Jock Finishing Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/HeavyDarby","J_Striker_Node.act") (Darby Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DropToFloor","J_Striker_Node.act") (Edgar Unused Evade Drop)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/DuckCharge","J_Striker_Node.act")  (Edgar Unused Evade Attack)
PedSetActionNode(gplayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/HeadButt","Act/Anim/J_Mascot_A.act")(Dizzy Headbutt)
PedSetActionNode(gPlayer,"/Global/J_Mascot_A/Offense/Short/Heavy/Stunners/Sack/SackFreq/GutKick_R","act/anim/J_Mascot_A.act")(J_Mascot Kick)
PedSetActionNode(gplayer,"/Global/BOSS_Darby_A/Offense/Short/DashToUppercut", "act/anim/BOSS_Darby_A.act")(Running Uppercut)
PedSetActionNode(gplayer,"/Global/J_StrikerNode/Strikes/LightAttacks/SwingPunch_R","J_Striker_Node.act") (B_Striker_A Windmill Punch Without kick)
download and add these files to Act.img via IMGTool for the nodes to work:
« Last Edit: May 08, 2023, 07:29:44 AM by J_Striker_A »

Offline Woodbridg3

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Re: LUA Action Nodes
« Reply #157 on: October 14, 2023, 12:38:34 AM »
For some reason, the visual studios 2008 express are not working for me. Can anyone help me?

Offline Yunyv

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Re: LUA Action Nodes
« Reply #158 on: November 30, 2023, 09:04:18 AM »
Adult running grab
Code: [Select]
   "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/unarmed/Attacks/Adult","act/anim/CV_Male_A.act" orderly sedate
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/OrderlyGrapple/GrappleAttempt/GrappleSuccess/Hold", "Act/Anim/LE_Orderly_A.act"
"/Global/Actions/Grapples/Front/Grapples/GrappleMoves/OrderlyGrapple/GrappleAttempt/GrappleSuccess/Held", "Act/Anim/LE_Orderly_A.act" --be Sedated
« Last Edit: January 16, 2024, 08:09:16 AM by Yunyv »

Offline Yunyv

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Re: LUA Action Nodes
« Reply #159 on: December 08, 2023, 09:04:40 PM »
Player Running Takedown
Code: [Select]
"/Global/Player/Attacks/Grapples/Grapples/RunningTakedown/RunningTakedown","act/anim/Player.act" Grab Attempt
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act"
"/Global/npc(ex:J_Grappler_A)/offense/Short/Grapples/GrappleAttempt","Act/Globals.act" or "act/anim/npc(ex:J_Grappler_A).act"
Player  Heavy Punches
Code: [Select]
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/HeavyAttacks"
"/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Left5/Release/HeavyAttacks", "act/anim/Player.act"
« Last Edit: December 08, 2023, 09:12:17 PM by Yunyv »

Offline Yunyv

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Re: LUA Action Nodes
« Reply #160 on: December 24, 2023, 04:24:15 AM »
player grab attempt
Code: [Select]
"/Global/Player/Attacks/Grapples/Grapples/GrappleAttempt/GrappleAttempt", "Act/Anim/Player.act"player takedown
Code: [Select]
"/Global/Actions/Grapples/Front/Grapples/GrappleOpps/Player/TakeDown","Act/Globals.act"Gary rooftop grab Reversal
Code: [Select]
"/Global/Nemesis/Special/RAILING_GRAB/6B_Hold/Hold_Cycle/EscapeParametric/Escape/Rcv", "Act/Anim/Nemesis.act"

Offline Yunyv

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Re: LUA Action Nodes
« Reply #161 on: January 05, 2024, 09:26:34 PM »
mount Reversal(no 6 hits)
Code: [Select]
"/Global/Actions/Grapples/GrappleReversals/MountReversals/GuardPunchReversal/GIVE","Act/Globals/GlobalActions.act"mount push off
Code: [Select]
"/Global/Actions/Grapples/GrappleReversals/MountReversals/Pushoff/Give","Act/Globals.act"mount on
Code: [Select]
"/Global/Actions/Grapples/Mount/MountIdle/Give", "Globals/Wrestling1.act"charge ground kick
Code: [Select]
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/GroundKickCharged","act/anim/Player.act"  ground kick
Code: [Select]
"/Global/Player/Attacks/GroundAttacks/GroundAttacks/Strikes/HeavyAttacks/GroundKick/GroundKick","act/anim/Player.act"
« Last Edit: January 26, 2024, 08:56:12 PM by Yunyv »