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Author Topic: LUA Action Nodes  (Read 126100 times)

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Offline Ky

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Re: LUA Nodes
« Reply #90 on: March 27, 2015, 04:13:22 PM »
I noticed that the blocking nodes I posted only works if the ped you are fighting grabs you first. For example if you are fighting a bully and you are holding the binded key while they hit you, jimmy won't block a single hit. If they grab you and you use the grab reversal then all their hits can be blocked with the node. However there were some rare ocassions where I could block a ped with a fighting style that lacks grapples such as G_Striker_A and Nemesis (without gary boss AI it doesn't have grabs). Maybe the blocking node is only triggered with a flag...

Posted this in case someone thought that the nodes didn't work...
I tested
them and found that they work..
..!

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #91 on: March 30, 2015, 05:24:53 AM »
Code: [Select]
/STrapped
I found something about being strapped xD I think its a pedestrian reaction to another ped having a weapon not sure tho
Jokes...
come on lol the T is capitalize. And it's josh like really let's be realistic here. ( ͡° ͜ʖ ͡°)

Offline AfterLife

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Re: LUA Nodes
« Reply #92 on: March 30, 2015, 07:20:22 AM »
Code: [Select]
/STrapped
I found something about being strapped xD I think its a pedestrian reaction to another ped having a weapon not sure tho
Jokes...
come on lol the T is capitalize. And it's josh like really let's be realistic here. ( ͡° ͜ʖ ͡°)
kden.
( ͡° ͜ʖ ͡°)

deadpoolXYZ

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Re: LUA Nodes
« Reply #93 on: April 02, 2015, 07:06:42 PM »
In case anyone finds them useful:

Code: [Select]
/Global/HitTree/GroundAndWallHits/On_Ground/BellyDown
/Global/HitTree/GroundAndWallHits/On_Ground/BellyUp/GroundHitHeavy/GroundHitHeavy
/Global/HitTree/GroundAndWallHits/On_Ground/BellyUp/RollAway
/Global/HitTree/GroundAndWallHits/SitOnWall/Default
/Global/HitTree/Base/DeadCleanup/DeadSpeech/DeadSpeechExec
/Global/HitTree/KnockOuts/BoxingSpecialKO/BoxingSpeicalKO
/Global/HitTree/KnockOuts/BoxingSpecialKO/BoxingSpeicalKO/Knockout/KnockoutRecover
/Global/HitTree/KnockOuts/Front/ExecuteBank/CollapseHits
/Global/HitTree/KnockOuts/Front/FINISH_GUT
/Global/HitTree/KnockOuts/Front/FINISH_GUT/On_Ground
/Global/HitTree/KnockOuts/Front/KD_DROP_Default
/Global/HitTree/KnockOuts/Projectile
/Global/HitTree/SFX/HeavyHits
/Global/HitTree/SFX/KnockOuts
/Global/HitTree/SFX/LightHits
/Global/HitTree/Standing/ActionNode
/Global/HitTree/Standing/Base/DropWeapon
/Global/HitTree/Standing/Base/HitBase
/Global/HitTree/Standing/Base/HitBaseBellyDown
/Global/HitTree/Standing/Base/HitBaseBellyDownProjectile
/Global/HitTree/Standing/Base/HitBaseBellyDown_WALL_HIT
/Global/HitTree/Standing/Base/HitBaseBellyUp
/Global/HitTree/Standing/Base/HitBaseBellyUpProjectile
/Global/HitTree/Standing/Base/HitBaseBellyUp_WALL_HIT
/Global/HitTree/Standing/Base/HitBaseProjectile
/Global/HitTree/Standing/Base/HitBaseStanding
/Global/HitTree/Standing/Melee/Boxing/BOXCROSS/Front
/Global/HitTree/Standing/Melee/Boxing/BOXJAB/Front
/Global/HitTree/Standing/Melee/Boxing/BOXLEFTHOOK/Front
/Global/HitTree/Standing/Melee/Boxing/BOXRIGHTHOOK/Front
/Global/HitTree/Standing/Melee/Boxing/GUT/Front
/Global/HitTree/Standing/Melee/Default/Rear
/Global/HitTree/Standing/Melee/Generic/Body/BODYSHOTUP/Front/Front
/Global/HitTree/Standing/Melee/Generic/Body/BODYSHOTDOWN/Front
/Global/HitTree/Standing/Melee/Generic/Float/Axehandle/Front
/Global/HitTree/Standing/Melee/Generic/Float/HEADUPPERCUT/Front/Front_Float
/Global/HitTree/Standing/Melee/Generic/Knockdown/FRONTKNOCKDOWNHARD/Front/Front
/Global/HitTree/Standing/Melee/Generic/Knockdown/HEAD_FALL/Front/Front
/Global/HitTree/Standing/Melee/Generic/Knockdown/KNOCKDOWN/Front/LightCharacter/Front
/Global/HitTree/Standing/Melee/Generic/Knockdown/KNOCKDOWN/Front/HeavyCharacter/Front
/Global/HitTree/Standing/Melee/Generic/Left/HEADHOOK/Front
/Global/HitTree/Standing/Melee/Generic/Left/HEADLEFT/Front/Front
/Global/HitTree/Standing/Melee/Generic/Leg/LEG_FRONT_L_FALL/Front/Front
/Global/HitTree/Standing/Melee/Generic/Leg/LEG_FRONT_L_HARD/Front/Front
/Global/HitTree/Standing/Melee/Generic/Right/HEADRIGHT/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADCROSS/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY2/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY3/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY4/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADHEAVY5/Front/Front
/Global/HitTree/Standing/Melee/Generic/Straight/HEADJAB/Front
/Global/HitTree/Standing/Melee/Generic/Stunned/BODYSTUN/Stun/Front
/Global/HitTree/Standing/Melee/Generic/Stunned/HEADSTUN
/Global/HitTree/Standing/Melee/Generic/Stunned/HEADSTUN/Stun/Front
/Global/HitTree/Standing/Melee/Generic/Stunned/HEADSTUN/Stun/StunCycle/Stunned
/Global/HitTree/Standing/Melee/Generic/Weapons/HEADWEAPONHARD/Front/Front
/Global/HitTree/Standing/Melee/Generic/Weapons/HEADWEAPONLIGHT/Front
/Global/HitTree/Standing/Melee/Generic/Weapons/HEADWEAPONNORMAL/Front
/Global/HitTree/Standing/Melee/Unique/HEADROLLR/Front
/Global/HitTree/Standing/Melee/Unique/JKICK/Front/Front
/Global/HitTree/Standing/Melee/Unique/MASCOTHEADBUTT/Front
/Global/HitTree/Standing/Melee/Unique/NERDFLAIL/Front
/Global/HitTree/Standing/Melee/Unique/ROCHAMBEAU/Front
/Global/HitTree/Standing/Melee/Unique/ROCHAMBEAU/Front/Knockout/KnockoutDead
/Global/HitTree/Standing/Melee/Unique/ROCHAMBEAU/Front/Knockout/KnockoutRecover
/Global/HitTree/Standing/Melee/Unique/SACKED/Front
/Global/HitTree/Standing/Melee/Unique/SACKED/Front/On_Ground
/Global/HitTree/Standing/PostHit/BreakFall/BellyDown
/Global/HitTree/Standing/PostHit/BreakFall/BellyUp
/Global/HitTree/Standing/PostHit/BellyDown/Dead/KOReactions
/Global/HitTree/Standing/PostHit/BellyDown/OnGroundBounce/BackBounceSmall
/Global/HitTree/Standing/PostHit/BellyDown/OnGroundBounce/BackBounceSmallNoFX
/Global/HitTree/Standing/PostHit/BellyDown/OnGroundBounce/BackGroundHit
/Global/HitTree/Standing/PostHit/BellyUp/BellyUpGetUp
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/Face
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/Generic
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/Groin
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/LeftLeg
/Global/HitTree/Standing/PostHit/BellyUp/Dead/KOReactions/RightLeg
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceLegsUp
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceLegsUp_L
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceLegsUp_S
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/BounceSmall
/Global/HitTree/Standing/PostHit/BellyUp/OnGroundBounce/GroundHit
/Global/HitTree/Standing/PostHit/BellyUp/On_Ground
/Global/HitTree/Standing/PostHit/PostHitStun
/Global/HitTree/Standing/PostHit/SitOnWall/DownOnGround/Dead
/Global/HitTree/Standing/PostHit/SitOnWall/DownOnGround/Sit
/Global/HitTree/Standing/PostHit/Standing/Dead
/Global/HitTree/Standing/PostHit/Standing/Dead/BoxingStun/StunControl
/Global/HitTree/Standing/PostHit/Standing/Dead/BoxingStun/StunControl/KnockoutHit/KnockoutHit
/Global/HitTree/Standing/PostHit/Standing/PostHit/SitOnWall
/Global/HitTree/Standing/Ranged/Bomb/Marbles
/Global/HitTree/Standing/Ranged/Bomb/Stinky/Stinky
/Global/HitTree/Standing/Ranged/Bomb/Stink_Trap
/Global/HitTree/Standing/Ranged/Fire_Extinguisher
/Global/HitTree/Standing/Ranged/ItchingPowder/Default
/Global/HitTree/Standing/Ranged/Marbles
/Global/HitTree/Standing/WallHits/Front/HitFace
/Global/HitTree/Standing/WallHits/Rear/SitDownWall

Front can be changed to Rear
« Last Edit: April 03, 2015, 01:44:30 PM by The Dream Is Dead »

Offline Enderman

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Re: LUA Nodes
« Reply #94 on: April 03, 2015, 08:42:27 AM »
What HitTree does deadpool?

Offline AfterLife

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Re: LUA Nodes
« Reply #95 on: April 03, 2015, 09:20:38 AM »
What HitTree does deadpool?
When a ped gets punch/kicked, they do a HitTree. Also, I got a controllable J_Mascot kick, get on xfire if you want it.
« Last Edit: April 03, 2015, 09:27:50 AM by AfterLife »

Offline GreenOmnitrix

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Re: LUA Nodes
« Reply #96 on: April 03, 2015, 11:38:27 AM »
Also, I got a controllable J_Mascot kick, get on xfire if you want it.


Offline AfterLife

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Re: LUA Nodes
« Reply #97 on: April 03, 2015, 08:36:11 PM »
Also, I got a controllable J_Mascot kick, get on xfire if you want it.


What's so funny? You want it? I can send it to you too.

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #98 on: April 03, 2015, 10:45:03 PM »
Also, I got a controllable J_Mascot kick, get on xfire if you want it.


What's so funny? You want it? I can send it to you too.
Your jokes are going to make my appendix burst.

Offline DaBOSS54320

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Re: LUA Nodes
« Reply #99 on: April 03, 2015, 11:21:28 PM »
Stop embedding tons of quotes from posts immediately above yours because it gets ridiculous and anyone who needs to see what you're replying to can just look up. At least only include the most previous quote and not the quotes embedded in it, or use a ^ to signify that you're replying to the above post, or just reply.

Secondly stop attacking AfterLife. What's so funny about him finding something? This is a total lack of support for a fellow modder and it's likely a cause for why the Bully modding community is starting to fail.

Offline AfterLife

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Re: LUA Nodes
« Reply #100 on: April 03, 2015, 11:50:43 PM »
Stop embedding tons of quotes from posts immediately above yours because it gets ridiculous and anyone who needs to see what you're replying to can just look up. At least only include the most previous quote and not the quotes embedded in it, or use a ^ to signify that you're replying to the above post, or just reply.

Secondly stop attacking AfterLife. What's so funny about him finding something? This is a total lack of support for a fellow modder and it's likely a cause for why the Bully modding community is starting to fail.
I fully agree. And I bet Josh doesn't know how I triggered it. Yes it was triggered, for those who are still finding it. And Josh, will you just quit being a dick? I found it myself, if you insist that unknown was the one who sent it to me, then that's you. The only thing Josh can do is strafe. jk lolz

Also, I got a controllable J_Mascot kick, get on xfire if you want it.


What's so funny? You want it? I can send it to you too.
Your jokes are going to make my appendix burst.
Lol yeah haha.
« Last Edit: April 04, 2015, 01:02:31 AM by AfterLife »

Offline Rambo7

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Re: LUA Nodes
« Reply #101 on: June 19, 2015, 10:41:41 AM »
Does anyone know, what is the lua node for the pitbull/dog grapple bite?
 "/Global/AN_DOG", "Act/Anim/AN_DOG.act" -- this is for the dog fight style
but what is for its lua node?

Offline MadmaN

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Re: LUA Nodes
« Reply #102 on: June 20, 2015, 02:53:09 AM »
Here is an idea for all of ya...DaBOSS knows this idea well since I helped him out with quite a lot over the time he has been with us.

Why not just all try and work TOGETHER rather then all this silly bickering? This is the one main lesson I have tried to teach everyone in the community with the effort and work I put into basicly rebuilding it from scratch and getting it moving in the proper direction.

It doesn't matter in the end who found this or that first. Nor does it matter who owns this or that. Things like all this silly bickering is why I decided to retire from any modding here since this reminds me of what the gta community did. People get so hung up on competing with one another over the whole fame aspect of things rather then trying to work together as a unit to really bring something special to everyone that EVERYONE can actually enjoy.

As far as the whole mass quoting goes....I will edit any posts to shorten the quotes if people continue to use the quote bbcode incorrectly. I have run across this problem on many forums and it has even gotten to the point where you literally have to scroll the equivilant of 10 pages worth of quoted text to see the actual reply of the poster who did the quote. All this does is make it harder for people to read what you are saying and it creates a lot of unnecessary work for the staff members here to sift through. Most staff members would rather just simply delete the entire post.

As to
This is a total lack of support for a fellow modder and it's likely a cause for why the Bully modding community is starting to fail.

In closing....regarding this comment by DaBOSS.....he is partially right on this.

In all reality...with the sole exception of the modders that really are trying to make this community something special, the rest of you only have yourselves to blame for the current status of the modding community. Not me nor any other modder who has cemented our names with the effort of trying to work together and create something really cool. This is why I always say it is easier to destroy then to create. To create something special, you need a team that works together and weathers the ups and downs of being a team. It only takes just one person to destroy every single thing that everyone else in that team has worked for. You all may want to think hard and long about this.

This is also why I created the Biblio-Techa modding team. I never created it as a means to compete with anyone nor as a means to have the best of the best modders...nor as a means to hoard the best of the best code/internal game resources. I created it to hopefully inspire others to do the same: build really awesome modding teams that everyone can be proud of for what they accomplish together. Rather then people taking the 'lone wolf' path on being part of a community. Trusting one another and helping one another out is mainly the whole point.

Sorry if I skewed this thread into a different tangent here, but I just felt the need to drop this in here as a response to what has been said so far.

@Rambo7

If you extract act.img and open the proper .cat file in a hex editor, and scroll clear down to the bottom of it. You will see a bunch of readable text. All of this is what you call Action trees. These are specifically trees for action nodes and if you really study how they are, they will give you many clues as to how you can use this to call a specific move or action. I can easily give you a couple of working examples along with the text from the .cat they are associated with so you can get a very good idea how to do this. 8)

Offline AfterLife

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Re: LUA Nodes
« Reply #103 on: June 20, 2015, 03:02:25 AM »
Does anyone know, what is the lua node for the pitbull/dog grapple bite?
 "/Global/AN_DOG", "Act/Anim/AN_DOG.act" -- this is for the dog fight style
but what is for its lua node?
I will find it and get back to you. I promise I will give it to you by tomorrow.

Offline Rambo7

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Re: LUA Nodes
« Reply #104 on: June 20, 2015, 08:15:46 AM »
I found some part of it already
but still there is something missing on the part that I highlighted red
"/Global/AN_DOG/Offense/Short/.........",  "act/anim/AN_DOG.act"

I try this one but it didn't work
"/Global/AN_DOG/Offense/Short/Grapples/GrapplesAttempt/Pull_In_heavy/RCV", "act/anim/AN_DOG.act"