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Author Topic: LUA Action Nodes  (Read 106236 times)

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Offline DaBOSS54320

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LUA Action Nodes
« on: January 08, 2015, 01:50:59 AM »
Make sure to load the animations for the nodes to work in your mods.


Action Nodes List (As of 3/4/2015) (Horribly outdated, check replies in this topic for more)
Code: [Select]
"Adult Takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","Act/Globals.act"
"BOSS_Darby 6 Hit Combo", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act"
"BOSS_Darby Hopback Evade", "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"
"B_Striker_A 1st Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
"B_Striker_A Gut Kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
"B_Striker_A Swing Punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
"Back Breaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Backbreaker","Act/Globals.act"
"Bear Hug", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Act/Globals.act"
"Body Slam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Act/Globals.act"
"Bullying Attack", "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act"
"Busting Hold", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act"
"Chit Chat", "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
"Directional Push", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush","Act/Globals.act"
"G_Johnny Overhead Kick Combo", "/Global/G_Johnny/Offense","Act/Anim/G_Johnny.act"
"G_Striker_A Wipe Face", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","Act/Anim/G_Striker_A.act"
"Grapple Attempt", "/Global/Actions/Grapples/Front/Grapples/GrappleAttempt","Act/Globals.act"
"Grapple Strike A", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA","Act/Globals.act"
"Grapple Strike B", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB","Act/Globals.act"
"Grapple Strike C", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC","Act/Globals.act"
"Hold Idle", "/Global/Actions/Grapples/Front/Grapples/Hold_Idle","Act/Globals.act"
"Insult", "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
"Laugh 2", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
"Mermaid", "/Global/Freaks/Mermaid/MermaidIdle","Act/Anim/FreakShow.act"
"Nemesis 2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Nemesis Gut Kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act"
"P_Striker_A Evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"
"P_Striker_A Hopback", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
"P_Striker_A Kick", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
"Player Running Attack", "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","Act/Player.act"
"Power Bomb", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb/Give","Act/Globals.act"
"Prefect Bust", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale","Act/Globals.act"
"Puke", "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
"Reversal Punches", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches/GIVE","Act/Globals.act"
"Reversal Push", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"
"Running Punch", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","Act/Globals.act"
"Secretary Bust", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE","Act/Globals.act"
"Take Down", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TakeDown","Act/Globals.act"
"Take Down Large", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TakeDown/If_Large/GIVE","Act/Globals.act"
"Take Down Attempt", "/Global/Actions/Grapples/RunningTakedown/Takedown_miss","Act/Globals.act"
"Tandem Grapple", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE","Act/Globals.act"
"Wall Smash", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash","Act/Globals.act"
"Want Gift", "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
"Gut Kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
"Swing Punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
"1st Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
"2nd Punch", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"
"Bring Down Reversal", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
"Mount Reversal Punches", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
"Mount Reversal", "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
"Standing Grapple Push", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"
"Trip", "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
"Laugh 1", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
"Laugh 2", "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
"Insult", "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
"Want Gift", "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
"Chit Chat", "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
"Puke", "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
"Puke 2", "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
"Puke 3", "/Global/Ambient/Reactions/Puke/Vomit/Vomit3","Act/Anim/Ambient.act"
"Puke Vomit Stun", "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
"Special Puke", "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
"Bullying Attack", "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act"
"Shoulder Barge", "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
"Evade Back Punch", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
"Finishing Cross", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
"Jab", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
"Cross", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
"Left Hook", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"
"Hopback", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
"Kick", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
"Right Cross", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
"Left Down", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
"Left Jab Head", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
"Left Jab Body", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
"Evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"
"Nerd Flail", "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"
"Nerd Defense Flail", "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
"Kick taunt", "/Global/P_Grappler_A/Offense/Medium/Kick","Act/Anim/P_Grappler_A.act"
"2 light punch combo", "/Global/P_Grappler_A/Offense/Short/Strikes/ShortAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
"2 heavy punch combo", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Node", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2","Act/Anim/Nemesis.act"
"Node", "/Global/G_Striker_A/Offense/RisingAttacks","Act/Anim/G_Striker_A.act"
"Knee Combo", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut","Act/Anim/Nemesis.act"
"Knee", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee","Act/Anim/Nemesis.act"
"Gut Kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","Act/Anim/Nemesis.act"
"Gut Punch(used in Nemesis)", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch","Act/Player.act"
"Right Hook", "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook","Act/Anim/G_Striker_A.act"
"Jumping Straight Gut Kick", "/Global/G_Striker_A/Offense/Medium","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Medium/Strikes","Act/Anim/G_Striker_A.act"
"Node", "/Global/G_Striker_A/Offense/Short","Act/Anim/G_Striker_A.act"
"Left Side Kick", "/Global/G_Melee_A/Offense/Medium","Act/Anim/G_Melee_A.act"
"Roundhouse", "/Global/G_Johnny/Offense/Medium/HeavyAttacks/RoundHouseKick","Act/Anim/G_Johnny.act"
"Overhead Kick Combo", "/Global/G_Johnny/Offense","Act/Anim/G_Johnny.act"
"3 Punch Combo", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/JohnnyHook/JohnnyHook2/JohnnyStomach/ShortJohnny","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/AxePunch1_Grap/AxePunch2_Grap/AxeKicks/AxeKicksFollowup/Spit/AxeKick_Grap","Act/Anim/G_Johnny.act"
"Back breaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give","Act/Globals.act"
"Body Slam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give","Act/Globals.act"
"2 Hit Combo", "/Global/J_Grappler_A/Offense","Act/Anim/J_Grappler_A.act"
"3 weak punch combo ALT", "/Global/Nemesis/Offense/Short/Strikes/ShortAttacks","Act/Anim/Nemesis.act"
"Gut punch + knee ALT", "/Global/Nemesis/Offense/Medium/Strikes/ShortAttacks","Act/Anim/Nemesis.act"
"2 heavy punch combo SHIFT", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1","Act/Anim/Nemesis.act"
"Node", "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt","Act/Anim/J_Striker_A.act"
"Node", "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/LightAttacks/Jab","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/LightAttacks/Jab/Cross","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","Act/Anim/P_Bif.act"
"Node", "/Global/P_Bif/Offense/Special/HeavyAttacks","Act/Anim/P_Bif.act"
"Node", "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks","Act/Anim/Nemesis.act"
"Node", "/Global/Norton","Act/Anim/3_05_Norton.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab",     "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Gv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Cinematic/ThroatGrab/Dash/ThroatGrab/ThroatGrab_Rcv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/ExecuteNodes/DashLoco",    "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash",   "Act/Anim/G_Johnny.act")
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Gv",   "Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab/ThroatGrab_Rcv","Act/Anim/G_Johnny.act"
"Node", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/DashTired","Act/Anim/G_Johnny.act"
"Node", "/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingLeftExec","Act/Vehicles.act"
"Node", "/Global/Vehicles/Bikes/ExecuteNodes/Attacks/LeadPipe/SwingRightExec","Act/Vehicles.act"
"Node", "/Global/Player/Gifts/Errand_BUS_Drugs","Act/Player.act"
"Node", "/Global/Player/Gifts/Errand_RIC_Crab","Act/Player.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/","Act/Grapples.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge","Act/Grapples.act"
"Node", "/Global/1_05/Anims/PissSelf/PeeSelf","Act/Conv/1_05.act"
"Node", "/Global/N_Earnest/Offense/ThrowBombs",  "Act/Anim/N_Earnest.act"
"Node", "/Global/N_Earnest/Offense/FireSpudGun",  "Act/Anim/N_Earnest.act"
"Node", "/Global/HitTree/Standing/PostHit/BellyUp","Act/HitTree.act"
"Node", "/Global/HitTree/Standing/PostHit/BellyDown","Act/HitTree.act"
"Node", "/Global/Actions/Grapples/Mount/GrappleMoves/Headbutt","Globals/DO_Striker_A.act"
"Node", "/Global/Ambient/HarassMoves/PinchBum/ButtPinch","Globals/Ambient.act"
"humilliate start", "/Global/Ambient/Puke/Vomit/","Globals/Ambient.act"
"running punch", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect","Globals/GlobalActions.act"
"jimmy kick", "/Global/Actions/RisingAttacks/HeavyAttacks/RisingAttacks","Globals/G_Striker_A.act"
"mount", "/Global/Actions/Grapples/Mount/MountIdle","Globals/Wrestling1.act"
"6 hit reversal", "/Global/Actions/Grapples/GrappleReversals","Globals/GlobalActions.act"
"reversal", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/DirectionalPush/PushFwd/RCV","act/anim/Player.act"
"grab from behind", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/TandemGrapple/TandemGrapple_ACTIVE/GIVE","act/anim/Player.act"
"Node", "/Global/Actions/Offense/RunningAttacks/RunningAttacksDirect/Weapon/UNBLOCKABLE","Globals/GlobalActions.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WeaponSteal/Steal","Act/Globals/GlobalActions.act"
"Node", "/Global/WaterPipe/Actions/Attacks/HeavyAttacks","Act/Globals/GlobalActions.act"
"Node", "/Global/EdgarShield/Actions/Attacks/HeavyAttacks/Swing/Release/Swing","Act/Anim/DO_Edgar.act"
"punch 1/uppercut", "/Global/Player/Attacks/Strikes/LightAttacks","act/anim/Player.act"
"punch 2/leg sweep", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2","act/anim/Player.act"
"punch 3/heavy kick", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3","act/anim/Player.act"
"punch 4/roundhouse kick", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4","act/anim/Player.act"
"punch 5/overhead punch", "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch","act/anim/Player.act"
"running shoulder", "/Global/Player/Attacks/Strikes/RunningAttacks/HeavyAttacks/RunShoulder","act/anim/Player.act"
"ground kick", "/Global/Player/Attacks/GroundAttacks","act/anim/Player.act"
"punch 1/headbutt", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitA","act/anim/Player.act"
"punch 2/gutpunch", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitB","act/anim/Player.act"
"knee 3/face knee", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC","act/anim/Player.act"
"knee against wall", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/WallSmash","act/anim/Player.act"
"2 punch/shove", "/Global/GS_Male_A/Offense/Short","act/anim/GS_Male_A.act"
"hair pull", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GirlFight/GirlFight_START","act/anim/GS_Female_A.act"
"3 punch", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/LeftHook/RightCross/HeavyAttacks/SuperUppercut","act/anim/Nemesis.act"
"2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1/HeavyPunch2","act/anim/Nemesis.act"
"2nd heavy punch", "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2","act/anim/Nemesis.act"
"2 punch + knee", "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee","act/anim/Nemesis.act"
"punch + knee", "/Global/Nemesis/Offense/Medium/Strikes/LightAttacks/OverHandR/HeavyAttacks/Knee","act/anim/Nemesis.act"
"heavy kick", "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick","act/anim/Nemesis.act"
"3 punch/2 heavy punch", "/Global/Nemesis/Offense/Short/Strikes","act/anim/Nemesis.act"
"punch + knee/ heavy kick", "/Global/Nemesis/Offense/Medium/Strikes","act/anim/Nemesis.act"
"rooftop grab", "/Global/Nemesis/Special/GarySpecialGrapple","Act/Anim/Nemesis.act"
"2 punch + heavy punch/kick", "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L","act/anim/B_Striker_A.act"
"heavy punch", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","act/anim/B_Striker_A.act"
"kick", "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","act/anim/B_Striker_A.act"
"Russell walk style", "/Global/BOSS_Russell/Default_KEY/ExecuteNodes/Free/RunBasic","act/anim/BOSS_Russell.act"
"light punch", "/Global/BOSS_Russell/Offense/Short/Strikes/LightAttacks/OverHand","act/anim/BOSS_Russell.act"
"heavy punch", "/Global/BOSS_Russell/Offense/Medium/Strikes/HeavyAttacks","act/anim/BOSS_Russell.act"
"double axe handle", "/Global/BOSS_Russell/Offense/Medium/Strikes/Unblockable/DoubleAxeHandle","act/anim/BOSS_Russell.act"
"2 heavy punch/axe handle", "/Global/BOSS_Russell/Offense/Short","act/anim/BOSS_Russell.act"
"running headbutt", "/Global/BOSS_Russell/Offense/Special/Invincible/HeadButt/HeadButt_AnticStart/HeadButt_AnticCyc/HeadButt_RunCyc/HeadButt_Success/HeadButt_Success_Wall_Hit/HeadButt_Success_Wall_Hit_RCV","act/anim/BOSS_Russell.act"
"running grab", "/Global/BOSS_Russell/Offense/Special/Invincible/BarserkGrapple","act/anim/BOSS_Russell.act"
"chest counter", "/Global/BOSS_Russell/Defense/Evade/EvadeInterrupt/EvadeInterrupt","act/anim/BOSS_Russell.act"
"stomp", "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1","act/anim/BOSS_Russell.act"
"taunt", "/Global/BOSS_Russell/Offense/CombatTaunt/Taunt","act/anim/BOSS_Russell.act"
"powerbomb", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/PowerBomb","Globals/BOSS_Russell.act"
"cutscene headbutt fast getUp", "/Global/6_02/SchoolGatesNIS/Russell/Russell01","Act/Conv/6_02.act"
"B_Striker_A combo 3 hit", "/Global/Russell_102/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/Russell_102.act"
"chest counter", "/Global/Russell_102/Offense/Short/Medium/RisingAttacks","act/anim/Russell_102.act"
"3 punch combo + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","act/anim/P_Striker_A.act"
"punch + punch + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","act/anim/P_Striker_A.act"
"punch + uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","act/anim/P_Striker_A.act"
"cross punch", "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","act/anim/P_Striker_A.act"
"uppercut", "/Global/P_Striker_A/Offense/Short/Strikes/HeavyAttacks/Uppercut","act/anim/P_Striker_A.act"
"heavy shoulder + punch", "/Global/P_Striker_A/Offense/Medium","act/anim/P_Striker_A.act"
"hopback", "/Global/P_Striker_A/Defense/Evade/EvadeBack","act/anim/P_Striker_A.act"
"evade counter", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","act/anim/P_Striker_A.act"
"punch + 2 heavy side punch", "/Global/P_Striker_B/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","act/anim/P_Striker_B.act"
"heavy side punch", "/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","act/anim/P_Striker_B.act"
"unblockable charge punch", "/Global/P_Striker_B/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/P_Striker_B.act"
"P_Striker Hit Combo", "/Global/P_Striker_B/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","act/anim/P_Striker_B.act"
"punch + 2 heavy side punch", "/Global/P_Striker_B/Offense/Short","act/anim/P_Striker_B.act"
"crouch evade", "/Global/P_Striker_B/Defense/Evade/EvadeCounter","act/anim/P_Striker_B.act"
"2 low punch", "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","act/anim/P_Grappler_A.act"
"2 heavy punch", "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","act/anim/P_Grappler_A.act"
"unblockable charge punch", "/Global/P_Grappler_A/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/P_Grappler_A.act"
"kick + taunt", "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick/TauntKick","act/anim/P_Grappler_A.act"
"taunt", "/Global/P_Grappler_A/Offense/Medium/Taunts/Taunt_1", "act/anim/P_Grappler_A.act"
"2 low punch charge punch", "/Global/P_Grappler_A/Offense/Short","act/anim/P_Grappler_A.act"
"jump back evade", "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","act/anim/P_Grappler_A.act"
"crouch evade", "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","act/anim/P_Grappler_A.act"
"2 hit combo", "/Global/P_Bif/Offense/Short/Strikes/LightAttacks/JAB/Cross","act/anim/P_Bif.act"
"charge punch left", "/Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook","act/anim/P_Bif.act"
"charge punch right", "/Global/P_Bif/Offense/Short/HeavyAttacks/RightHook","act/anim/P_Bif.act"
"J_Grappler_A first punch", "/Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch","act/anim/P_Bif.act"
"straight finisher punch", "/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch","act/anim/P_Bif.act"
"Derby charge punch leftright", "/Global/P_Bif/Offense/Special/HeavyAttacks","act/anim/BOSS_Darby.act"
"duck evade + counter", "/Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","act/anim/P_Bif.act"
"left evade + counter", "/Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","act/anim/P_Bif.act"
"right evade + counter", "/Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","act/anim/P_Bif.act"
"2 hit combo/charge punch", "/Global/P_Bif/Offense/Short","act/anim/P_Bif.act"
"straight finisher punch", "/Global/P_Bif/Offense/Medium","act/anim/P_Bif.act"
"P_Striker_B + evade", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","act/anim/BOSS_Darby.act"
"P_Striker_B final + evade", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2","act/anim/BOSS_Darby.act"
"P_Striker_A first 2 hits", "/Global/BOSS_Darby/Offense/Medium/Medium/HeavyAttacks/JAB/Cross","act/anim/BOSS_Darby.act"
"P_Striker_A last 2 hits", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","act/anim/BOSS_Darby.act"
"unblockable charge punch", "/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","act/anim/BOSS_Darby.act"
"5 hit combo + heavy punch", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","act/anim/BOSS_Darby.act"
"duck evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch","act/anim/BOSS_Darby.act"
"left evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch","act/anim/BOSS_Darby.act"
"right evade + counter", "/Global/BOSS_Darby/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch","act/anim/BOSS_Darby.act"
"darby offense", "/Global/BOSS_Darby/Offense","act/anim/BOSS_Darby.act"
"3 evades + counter", "/Global/BOSS_Darby/Defense","act/anim/BOSS_Darby.act"
"2_B.lua (chase uppercut)", "/Global/BOSS_Darby/Offense/Short","act/anim/BOSS_Darby.act"
"bottle throw", "/Global/BOSS_Darby/Special/Throw","act/anim/BOSS_Darby.act"
"chase uppercut", "/Global/BOSS_Darby/Offense/Special/Dash/Dash/Uppercut/ShortDarby","act/anim/BOSS_Darby.act"
"chase uppercut fall reaction", "/Global/2_B/PlayerOnGround/Belly_Up","act/anim/2_B.act"
"3 punch + taunt", "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightCross","act/anim/G_Striker_A.act"
"knee", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee","act/anim/G_Striker_A.act"
"roundhouse", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick","act/anim/G_Striker_A.act"
"3 in 1 ^", "/Global/G_Striker_A/Offense/Short","act/anim/G_Striker_A.act"
"3 punch taunt", "/Global/G_Striker_A/Offense/Taunts/Taunt_A","act/anim/G_Striker_A.act"
"hop kick taunt", "/Global/G_Striker_A/Offense/Taunts/Taunt_B","act/anim/G_Striker_A.act"
"groundpunch", "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch","Act/Anim/G_Striker_A.act"
"grabknees", "/Global/G_Striker_A/Offense/Short/Strikes/HeavyKick/HeavyKick/GrabKnees","act/anim/G_Striker_A.act"
"3 punch + kick", "/Global/G_Melee_A/Offense/Short/Strikes/LightAttacks/RightHook/LeftHook/RightCross","act/anim/G_Melee_A.act"
"inverted roundhouse", "/Global/G_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKick","act/anim/G_Melee_A.act"
"ground punch", "/Global/G_Melee_A/Offense/GroundAttack/GroundPunch","act/anim/G_Melee_A.act"
"knee grab", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/GrappleStrikes/HitC/Charge","Globals/G_Melee_A.act"
"dash punch taunt", "/Global/G_Melee_A/Offense/Taunts/Taunt_B","act/anim/G_Melee_A.act"
"3 punch/kick", "/Global/G_Melee_A/Offense/Short","act/anim/G_Melee_A.act"
"G_Striker_A medium offense", "/Global/G_Melee_A/Offense/Medium","act/anim/G_Melee_A.act"
"2 heavy punch", "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightHook/Uppercut","act/anim/G_Grappler_A.act"
"axe kick", "/Global/G_Grappler_A/Offense/Short/Strikes/HeavyAttacks/BootKick","act/anim/G_Grappler_A.act"
"2 heavy punch/axe kick", "/Global/G_Grappler_A/Offense/Short/Strikes/LightAttacks","act/anim/G_Grappler_A.act"
"bearhug", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BearHug","Globals/G_Grappler_A.act"
"punch + knee", "/Global/G_Ranged_A/Offense/Short/Strikes/LightAttacks/RightHook/HeavyKnee","act/anim/G_Ranged_A.act"
"knee", "/Global/G_Ranged_A/Offense/Medium/Strikes/HeavyAttacks/HeavyKnee","act/anim/G_Ranged_A.act"
"all attacks", "/Global/Norton/Offense","act/anim/3_05_Norton.act"
"grabknees", "/Global/G_Johnny/Offense/Short/Strikes/HeavyKick/HeavyKick/Grabknees","act/anim/G_Johnny.act"
"haymaker can't get up", "/Global/G_Johnny/Cinematic/ThroatGrab","act/anim/G_Johnny.act"
"haymaker", "/Global/G_Johnny/Offense/Special/SpecialActions/Grapples/Dash/ThroatGrab","act/anim/G_Johnny.act"
"random punches", "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","act/anim/N_Striker_B.act"
"random punches?", "/Global/N_Ranged_A/Defense/Flail","act/anim/N_Ranged_A.act"
"Node", "/Global/N_Earnest/Offense/FireSpudGun","act/anim/N_Earnest.act"
"Node", "/Global/N_Earnest/Offense/ThrowBombs","act/anim/N_Earnest.act"
"punch elbow punch", "/Global/J_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut","act/anim/J_Striker_A.act"
"football tackle", "/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAtempt/Takedown","act/anim/J_Striker_A.act"
"2 punch", "/Global/J_Melee_A/Offense/Short/Strikes/LightAttacks/RightHand/LeftHand","act/anim/J_Melee_A.act"
"charge punch", "/Global/J_Melee_A/Offense/Medium/Strikes/HeavyAttacks/HeavyRight","act/anim/J_Melee_A.act"
"shoulder barge", "/Global/J_Melee_A/Offense/Medium/Strikes/Unblockable","act/anim/J_Melee_A.act"
"2 punch + charge punch combo", "/Global/J_Melee_A/Offense/Short","act/anim/J_Melee_A.act"
"charge punch/shoulder barge", "/Global/J_Melee_A/Offense/Medium","act/anim/J_Melee_A.act"
"2 heavy punch", "/Global/J_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightPunch/Axehandle","act/anim/J_Grappler_A.act"
"backbreaker", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker","Globals/J_Grappler_A.act"
"bodyslam", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam","Globals/J_Grappler_A.act"
"Ted duck evade", "/Global/J_Ted/Default_KEY/ExecuteNodes/BlockProjectiles","act/anim/J_Ted.act"
"punch elbow punch", "/Global/J_Ted/Offense/Short/Strikes/LightAttacks/JAB/Elbow/HeavyAttacks/Uppercut","act/anim/J_Ted.act"
"Football tackle (bug)", "/Global/J_Ted/Offense/Medium/Grapples/GrapplesAtempt","act/anim/J_Ted.act"
"run + grab", "/Global/J_Damon/Offense/SpecialStart/StartRun","act/anim/J_Damon.act"
"grab", "/Global/J_Damon/Offense/Medium/Grapples/GrapplesAttempt/TakeDown","act/anim/J_Damon.act"
"B_Striker_A combo 3 hit", "/Global/J_Mascot/Offense/Medium/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/J_Mascot.act"
"running headbutt", "/Global/J_Mascot/Offense/Special/Mascot/Mascot/SpecialChoose/Headbutt/Invincible/Headbutt","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance01","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance02","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance03","act/anim/J_Mascot.act"
"Dancing moves", "/Global/J_Mascot/Offense/Dance/Dancing/Dance04","act/anim/J_Mascot.act"
"ground headbutt", "/Global/Actions/Grapples/Mount/GrappleMount/Headbutt","Globals/DO_Grappler_A.act"
"punch knee double axe handl", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act"
"B_Striker_A combo", "/Global/Crazy_Basic/Offense/Short/Strikes/LightAttacks/WindMill_R/WindMill_L/HeavyAttacks/SwingPunch_R","act/anim/Crazy_Basic.act"
"escape takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","act/anim/Authority.act"
"instant takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Tonfa_Impale/TonfaImpale","Globals/Authority.act"
"air hold grab", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing","Globals/Authority.act"
"ear grab", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/EarGrab/GIVE","act/anim/Authority.act"
"civilian takedown", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Adult_Takedown/Give","act/anim/CV_Male_A.act"
"hopback", "/Global/P_Striker_A/Defense/Evade/EvadeBack","act/anim/P_Striker_A.act"
"evade counter", "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","act/anim/P_Striker_A.act"
"Node", "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny","act/anim/G_Johnny.act"
"Node", "/Global/G_Striker_A/Offense/GroundAttack/GroundPunch","Act/Anim/G_Striker_A.act"
"Node", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2/HeavyAttacks/Punch3","Act/DO_Edgar.act"
"Node", "/Global/DO_Edgar/Offense/Short/LightAttacks/Punch1/Punch2","Act/DO_Edgar.act"
"Girl Nut Kick AnimationSound", "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GirlNutKick","Act/Anim/GS_Female_A.act"
"Slap+Shoulder Hit Combo", "/Global/N_Striker_A/Offense/Short/Strikes/HeavyAttacks", "Act/Anim/N_Striker_A.act"
"Dropouts Unblockable Punch", "/Global/DO_Striker_A/Offense/Medium/HeavyAttacks","Act/Anim/DO_Striker_A.act"
"Node", "/Global/P_Striker_B/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/P_Striker_B.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw/Finisher","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Russell/Offense/GroundAttack/GroundStomp1","act/anim/BOSS_Russell.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassed","Act/Anim/Ambient.act"
"Node", "/Global/Ambient/Scripted/Wall_Hold/GrappleAttempt/GrappleSuccess/Hold_Idle/Harassing","Act/Anim/Ambient.act"
"Node", "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/Punishment_Hold/Give","Act/Globals.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Grapples/HeavyAttacks/Catch_Throw","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Hook2","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/HeavyAttacks/Unblockable/HeavyPunchCharge/SuperUppercut/StraightPunch/Actions/Lid_Blocks/BlockHits","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/Unblockable/HeavyPunchCharge","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/NonCombatActions/Hopback","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Defense/Evade/EvadeDuck","Act/Anim/BOSS_Darby.act"
"Node", "/Global/BOSS_Darby/Offense/Short/Strikes/LightAttacks/LeftJab/Hook","Act/Anim/BOSS_Darby.act"

Scripts.img: Not all of them are 100% guaranteed to work, but these are just what show up in the Scripts.img. Some do not have the ACT file specified on the end of it, but you can probably guess what it is supposed to be from the nodes around it. Note that not all of these are ACTION nodes. Some may be task nodes, or conversations. Ones with /Global/AI/ are usually the task nodes, most others are action nodes.
List can be found here. Too big to post in this topic.
« Last Edit: September 25, 2016, 07:57:01 PM by DaBOSS54320 »

Offline Mick3Mouse

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Re: Scripts.img Nodes
« Reply #1 on: January 08, 2015, 01:04:35 PM »
dude nice.

Offline GreenOmnitrix

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Re: LUA Nodes
« Reply #2 on: February 12, 2015, 08:08:56 PM »
B_Striker_A
Code: [Select]
Gut Kick - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/GutKick/GutKick_R","Act/Anim/B_Striker_A.act"
Swing Punch - "/Global/B_Striker_A/Offense/Short/Strikes/HeavyAttacks/SwingPunch/SwingPunch_R","Act/Anim/B_Striker_A.act"
1st Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R","Act/Anim/B_Striker_A.act"
2nd Punch - "/Global/B_Striker_A/Offense/Short/Strikes/LightAttacks/Windmill_R/Windmill_L","Act/Anim/B_Striker_A.act"


Grapple Reversals
Code: [Select]
Bring Down Reversal - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/Sprawl/GIVE","Act/Globals.act"
Mount Reversal Punches - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalPunches","Act/Globals.act"
Mount Reversal - "/Global/Actions/Grapples/GrappleReversals/MountReversals/MountReversalToPunch/GIVE","Act/Globals.act"
Standing Grapple Push - "/Global/Actions/Grapples/GrappleReversals/StandingReversals/GrappleBreak/Break_GIVE","Act/Globals.act"


Ambient
Code: [Select]
Trip - "/Global/Ambient/HarassMoves/HarassShort/Trip","Act/Anim/Ambient.act"
Laugh 1 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh01","Act/Anim/Ambient.act"
Laugh 2 - "/Global/Ambient/Reactions/HumiliationReact/Laughing/Guy_Laugh/Laugh02","Act/Anim/Ambient.act"
Insult - "/Global/Ambient/SocialAnims/SocialInsult1/SocialInsult1","Act/Anim/Ambient.act"
Want Gift - "/Global/Ambient/SocialAnims/SocialWantGift/WantGift/PLAY","Act/Anim/Ambient.act"
Chit Chat - "/Global/Ambient/SocialAnims/SocialChitChat/PlayAnim","Act/Anim/Ambient.act"
Puke - "/Global/Ambient/Reactions/Puke/Vomit","Act/Anim/Ambient.act"
Puke 2 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit2","Act/Anim/Ambient.act"
Puke 3 - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3,"Act/Anim/Ambient.act"
Puke Vomit Stun - "/Global/Ambient/Reactions/Puke/Vomit/Vomit3/VomitStun","Act/Anim/Ambient.act"
Special Puke - "/Global/Ambient/Scripted/SpecialPuke","Act/Anim/Ambient.act"
Bullying Attack - "/Global/Ambient/SocialAnims/SocialHumiliateAttack/AnimLoadTrigger","Act/Anim/Ambient.act


P_Striker_A
Code: [Select]
Shoulder Barge - "/Global/P_Striker_A/Offense/Medium","Act/Anim/P_Striker_A.act"
Evade Back Punch - "/Global/P_Striker_A/Defense/Evade/EvadeCounter/LightAttacks/EvadeBackPunch","Act/Anim/P_Striker_A.act"
Finishing Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook/FinishingCross","Act/Anim/P_Striker_A.act"
Jab - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB","Act/Anim/P_Striker_A.act"
Cross - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/JAB/Cross","Act/Anim/P_Striker_A.act"
Left Hook - "/Global/P_Striker_A/Offense/Short/Strikes/LightAttacks/LeftHook","Act/Anim/P_Striker_A.act"


P_Grappler_A
Code: [Select]
Hopback - "/Global/P_Grappler_A/Offense/NonCombatActions/Hopback","Act/Anim/P_Grappler_A.act"
Kick - "/Global/P_Grappler_A/Offense/Medium/Strikes/Kick","Act/Anim/P_Grappler_A.act"
Right Cross - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross","Act/Anim/P_Grappler_A.act"
Left Down - "/Global/P_Grappler_A/Offense/Short/Strikes/HeavyAttacks/RightCross/LeftDown","Act/Anim/P_Grappler_A.act"
Left Jab Head - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead","Act/Anim/P_Grappler_A.act"
Left Jab Body - "/Global/P_Grappler_A/Offense/Short/Strikes/LightAttacks/LeftJabHead/LeftJabBody","Act/Anim/P_Grappler_A.act"
Evade - "/Global/P_Grappler_A/Defense/Evade/EvadeBack/Evade","Act/Anim/P_Grappler_A.act"


N_Striker_B
Code: [Select]
Nerd Flail - "/Global/N_Striker_B/Offense/Short/Strikes/HeavyAttacks/Flail","Act/Anim/N_Striker_B.act"

N_Ranged_A
Code: [Select]
Nerd Defense Flail - "/Global/N_Ranged_A/Defense/Flail","Act/Anim/N_Ranged_A.act"
More to come.

« Last Edit: February 22, 2015, 01:14:10 PM by GreenOmnitrix »

deadpoolXYZ

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Re: LUA Nodes
« Reply #3 on: February 12, 2015, 08:57:50 PM »
You can get most of the moves from a certain fighting style without using the full node. For example I found a lot of moves using this method, even thought I don't know if someone might find it useful:

Code: [Select]
"/Global/Fighting_Style/Offense/Short" ,"Act/Anim/Fighting_Style.act"
"/Global/Fighting_Style/Offense/Medium" ,"Act/Anim/Fighting_Style.act"
"/Global/Fighting_Style/Offense/Short/Strikes" ,"Act/Anim/Fighting_Style.act"
"/Global/Fighting_Style/Offense/Medium/Strikes" ,"Act/Anim/Fighting_Style.act"

There are exceptions where you have no other choice than find the full node.

Here are a few full nodes I found, but since I'm not on my pc at the moment I can't remember if they were exactly like this:

Code: [Select]
Kick taunt "Global/P_Grappler_A/Offense/Medium/Kick" ,"Act/Anim/P_Grappler_A.act"
2 light punch combo"/Global/P_Grappler_A/Offense/Short/Strikes/ShortAttacks/LeftJabHead/LeftJabBody" ,"Act/Anim/P_Grappler_A.act"
2 heavy punch combo "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch2" ,"Act/Anim/Nemesis.act"

And here is a node that I don't know where is it from (maybe a generic anim):

Code: [Select]
"Global/G_Striker_A/Offense/RisingAttacks" ,"Act/Anim/G_Striker_A"
I had other nodes (mostly grapples) that I can't post right now because I'm writing this on my phone but probably another modder has already found.

Edit: nerf omnitrix  :P

Cool dude.

« Last Edit: February 12, 2015, 09:01:36 PM by The Dream Is Dead »

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #4 on: February 12, 2015, 10:11:49 PM »
Nemesis.act
Code: [Select]
Knee Combo - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act"
Knee - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Gut Kick - "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
Gut Punch(used in Nemesis) - "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Player.act"

Also use DeadpoolXYZ(The dream is dead)'s "fighting_style" nodes and see if they work well with this one.

G_Striker_A.act
Code: [Select]
Right Hook - "/Global/G_Striker_A/Offense/Short/Strikes/LightAttacks/RightHook", "Act/Anim/G_Striker_A.act"
Jumping Straight Gut Kick - "/Global/G_Striker_A/Offense/Medium", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Taunts/Taunt_A", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKnee", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Short/Strikes/HeavyAttacks/HeavyKick", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Medium/Strikes", "Act/Anim/G_Striker_A.act"
"/Global/G_Striker_A/Offense/Short", "Act/Anim/G_Striker_A.act"
Credits: jedijosh920(GreenOmnitrix)

G_Melee_A.act
Code: [Select]
Left Side Kick - "/Global/G_Melee_A/Offense/Medium", "Act/Anim/G_Melee_A.act"

G_Johnny.act
Code: [Select]
Roundhouse = "/Global/G_Johnny/Offense/Medium/HeavyAttacks/RoundHouseKick", "Act/Anim/G_Johnny.act"
Overhead Kick Combo - "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act"
3 Punch Combo - "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/Punch_1/Punch_2/Punch_3/ShortJohnny", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Short/Strikes/LightAttacks/JohnnyHook/JohnnyHook2/JohnnyStomach/ShortJohnny", "Act/Anim/G_Johnny.act"
"/Global/G_Johnny/Offense/Special/SpecialActions/LightAttacks/AxePunch1_Grap/AxePunch2_Grap/AxeKicks/AxeKicksFollowup/Spit/AxeKick_Grap", "Act/Anim/G_Johnny.act"

J_Grappler_A.act
Code: [Select]
Back breaker - "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BackBreaker/Give", "Act/Globals.act"
Body Slam - "/Global/Actions/Grapples/Front/Grapples/GrappleMoves/BodySlam/Give", "Act/Globals.act"
2 Hit Combo - "/Global/J_Grappler_A/Offense", "Act/Anim/J_Grappler_A.act"
« Last Edit: February 15, 2015, 03:16:52 AM by Unknownsoldier »

Offline DaBOSS54320

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Re: LUA Nodes
« Reply #5 on: February 12, 2015, 11:02:27 PM »
I'm really happy to see everyone working together here. This is a great step forward in fixing the modding community. With this, we'll hopefully all be able to get along and help each other now instead of claiming any of us are better than another, or that someone stole another's mod.

This topic is about more than just nodes too, it's a message that everyone needs to start sharing and working together. Look at all these nodes we put together in not even a day. That shows how productive the community can be when everyone posts their findings rather than hiding them, and wanting to be the only one that has something and show it off. So keep sharing! More than just nodes too, any mod findings. Post tutorials, everything! Anyone who says you aren't allowed to, doesn't want the community to move forward.

deadpoolXYZ

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Re: LUA Nodes
« Reply #6 on: February 12, 2015, 11:47:07 PM »
Nemesis.act
Code: [Select]
Knee Combo - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act"
Knee - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Gut Kick - "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
Gut Punch(used in Nemesis) - "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Player.act"

Also use DeadpoolXYZ(The dream is dead)'s "fighting_style" nodes and see if they work well with this one.

I forgot to mention something about the generic nodes I posted. Unless you have the full node, you will have to hold the binded button to make it work, assuming you are using isbuttonpressed.

For example if you bind
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"
to the crouch button and press it, jimmy will perform the attack since it's the full node.

But if you use "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks" ,"Act/Anim/Nemesis.act"
then you have to HOLD the crouch button and then press the attack button (shift by default).

The method I posted is kinda useless since you can't bind the nodes to specific buttons. Ignoring that fact, I found 4 attacks from nemesis with that method.
Code: [Select]
3 weak punch combo ALT "/Global/Nemesis/Offense/Short/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
Gut punch + knee ALT"/Global/Nemesis/Offense/Medium/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
2 heavy punch combo SHIFT "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"

Well, you already found the gut kick so I didn't post it. Gary also has a grapple attack that teleports you to the school rooftop. It was something like garyspecialgrapple, pretty easy to find in scripts or in act.

I'm really happy to see everyone working together here. This is a great step forward in fixing the modding community. With this, we'll hopefully all be able to get along and help each other now instead of claiming any of us are better than another, or that someone stole another's mod.

You can say that the dream is alive.  :D
« Last Edit: February 12, 2015, 11:50:38 PM by The Dream Is Dead »

Offline Unknownsoldier

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Re: LUA Nodes
« Reply #7 on: February 13, 2015, 01:42:49 AM »
Nemesis.act
Code: [Select]
Knee Combo - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut", "Act/Anim/Nemesis.act"
Knee - "/Global/Nemesis/Offense/Short/Strikes/LightAttacks/JAB/HeavyAttacks/SuperUppercut/Knee", "Act/Anim/Nemesis.act"
Gut Kick - "/Global/Nemesis/Offense/Medium/Strikes/HeavyAttacks/JackieKick", "Act/Anim/Nemesis.act"
Gut Punch(used in Nemesis) - "/Global/Player/Attacks/Strikes/LightAttacks/Left1/Right2/Left3/Right4/Release/GutPunch", "Act/Player.act"

Also use DeadpoolXYZ(The dream is dead)'s "fighting_style" nodes and see if they work well with this one.

I forgot to mention something about the generic nodes I posted. Unless you have the full node, you will have to hold the binded button to make it work, assuming you are using isbuttonpressed.

For example if you bind
"/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"
to the crouch button and press it, jimmy will perform the attack since it's the full node.

But if you use "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks" ,"Act/Anim/Nemesis.act"
then you have to HOLD the crouch button and then press the attack button (shift by default).

The method I posted is kinda useless since you can't bind the nodes to specific buttons. Ignoring that fact, I found 4 attacks from nemesis with that method.
Code: [Select]
3 weak punch combo ALT "/Global/Nemesis/Offense/Short/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
Gut punch + knee ALT"/Global/Nemesis/Offense/Medium/Strikes/ShortAttacks" ,"Act/Anim/Nemesis.act"
2 heavy punch combo SHIFT "/Global/Nemesis/Offense/Short/Strikes/HeavyAttacks/HeavyPunch1" ,"Act/Anim/Nemesis.act"

Well, you already found the gut kick so I didn't post it. Gary also has a grapple attack that teleports you to the school rooftop. It was something like garyspecialgrapple, pretty easy to find in scripts or in act.

I'm really happy to see everyone working together here. This is a great step forward in fixing the modding community. With this, we'll hopefully all be able to get along and help each other now instead of claiming any of us are better than another, or that someone stole another's mod.

You can say that the dream is alive.  :D
ah that is helpful. A lot of nodes only work with certain buttons. Maybe thats why I had problems with Preppy lightattacks node.

Offline SWEGTA

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Re: LUA Nodes
« Reply #8 on: February 13, 2015, 03:29:22 AM »
This is awesome.
Thanks for sharing these, folks.  8)

Offline Enderman

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Re: LUA Nodes
« Reply #9 on: February 13, 2015, 09:28:43 AM »
J_Striker_A tackle node i think you are missed this node
Code: [Select]
"/Global/J_Striker_A/Offense/Medium/Grapples/GrapplesAttempt", "Act/Anim/J_Striker_A.act"

Offline boyser

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Re: LUA Nodes
« Reply #10 on: February 13, 2015, 11:56:09 AM »
Code: [Select]
/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch

-- /Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab/Cross

-- /Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook

-- /Global/P_Bif/Offense/Short/HeavyAttacks/RightHook

-- /Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch

-- /Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch

-- /Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch

-- /Global/P_Bif/Offense/Special/HeavyAttacks/

BIF MOVES GIVEN TO ME BY UNKNOWNSOLDIER AND HE TOLD ME TO POST THEM

Offline DaBOSS54320

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Re: LUA Nodes
« Reply #11 on: February 13, 2015, 12:57:16 PM »
Great progress! We have just reached over 100 nodes total!
I've updated the main topic, and it now includes an animation selector that I will update every time enough new nodes are added.

Edit: I notice some of the nodes don't work. I'll fix up the list and omit the ones that don't work. Please people, make sure your nodes work before sharing too.

Edit: Fixed... sadly over half were removed :/
Make sure your nodes work!

Edit: They apparently all work, I just don't know how to make them work, says GreenOmnitrix. So he and unknown will now be making the animation selector rather than me.
« Last Edit: February 13, 2015, 04:20:12 PM by DaBOSS54320 »

Offline TheLordBoss

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Re: LUA Nodes
« Reply #12 on: February 13, 2015, 04:21:23 PM »
/Global/Nemesis/Offense/Medium/Strikes/LightAttacks","Act/Anim/Nemesis.act"

 PedSetActionTree(gplayer, "/Global/Norton", "Act/Anim/3_05_Norton.act")

Offline AfterLife

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Re: LUA Nodes
« Reply #13 on: February 14, 2015, 05:43:56 AM »
Code: [Select]
/Global/P_Bif/Offense/Medium/HeavyAttacks/StraightPunch

-- /Global/P_Bif/Offense/Medium/HeavyAttacks/GutPunch

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab

-- /Global/P_Bif/Offense/Short/LightAttacks/Jab/Cross

-- /Global/P_Bif/Offense/Short/HeavyAttacks/LeftHook

-- /Global/P_Bif/Offense/Short/HeavyAttacks/RightHook

-- /Global/P_Bif/Defense/Evade/EvadeLeft/HeavyAttacks/EvadeRightPunch

-- /Global/P_Bif/Defense/Evade/EvadeRight/HeavyAttacks/EvadeLeftPunch

-- /Global/P_Bif/Defense/Evade/EvadeDuck/HeavyAttacks/EvadeDuckPunch

-- /Global/P_Bif/Offense/Special/HeavyAttacks/

BIF MOVES GIVEN TO ME BY UNKNOWNSOLDIER AND HE TOLD ME TO POST THEM
^Some of the nodes work the same.

Offline AlphaTech

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Re: LUA Nodes
« Reply #14 on: February 14, 2015, 10:40:21 AM »
This is all pretty good and thanks Daboss for taking my advice on trying to make the board a better place for new and upcoming modders. I was so tired of the fighting and nonsense coming to the board daily just seemed like it wasn't going anywhere. This will definitely get the board back on track. May I post the nodes you gave me? Some of the errand nodes and such. I am not on my other computer now but when I get it working I will post most of them if you allow me to.

I want people to advance in making mission mods or errands, and making fighting mods. Action nodes are just part of what we can create and do daily. I have a test for anyone who can come up with a Tournament mod for Bully. Kind of like the preppy challenges, have a list of fighters appear in a tournament and have an counter that calculates how many fighters lost and won. Would be a good mod to create, the more you advance the harder it gets. Think about how fight night works also you can win money to upgrade your characters stats and accessories. Have the player be able to select a character then start them from level 1. The more you advance the higher the level gets. Just suggesting a cool mod to create with all the action nodes. Also you can watch other fighters tournament fights.
« Last Edit: February 14, 2015, 10:42:31 AM by LostInSpace »