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Author Topic: Johnny Full Boss Style  (Read 11797 times)

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Offline Enderman

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Re: Johnny Full Boss Style
« Reply #15 on: December 19, 2014, 09:44:19 PM »

yes he beg me 3 hit combo

I hate to sound like a dick but... the 3 combo node is SO simple. It's simply /Offense.
real or fake you find yourself  >:(

Offline DaBOSS54320

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Re: Johnny Full Boss Style
« Reply #16 on: December 20, 2014, 01:34:36 AM »

yes he beg me 3 hit combo

I hate to sound like a dick but... the 3 combo node is SO simple. It's simply /Offense.
real or fake you find yourself  >:(

I don't get what you just said. Talking like yoda stop you must.

deadpoolXYZ

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Re: Johnny Full Boss Style
« Reply #17 on: December 20, 2014, 09:19:27 AM »

yes he beg me 3 hit combo

I hate to sound like a dick but... the 3 combo node is SO simple. It's simply /Offense.

Johnny has 2 different 3 hit combos. He may be referring to the G_Johnny 3 hit combo and not the G_Striker_A one.

0:01 G_Striker_A
0:02 G_Johnny


I don't get what you just said. Talking like yoda stop you must.

LOOOOOL
« Last Edit: December 20, 2014, 09:21:02 AM by The Dream Is Dead »

Offline DaBOSS54320

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Re: Johnny Full Boss Style
« Reply #18 on: December 20, 2014, 12:00:57 PM »

yes he beg me 3 hit combo

I hate to sound like a dick but... the 3 combo node is SO simple. It's simply /Offense.

Johnny has 2 different 3 hit combos. He may be referring to the G_Johnny 3 hit combo and not the G_Striker_A one.

0:01 G_Striker_A
0:02 G_Johnny




The G_Johnny one is /Offense.

deadpoolXYZ

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Re: Johnny Full Boss Style
« Reply #19 on: December 21, 2014, 01:02:29 PM »
The G_Johnny one is /Offense.

I just tried it and Jimmy perfomed the overhead kick combo. I was talking about the 3 punch combo (not g_striker_a), not the that one.

Offline Unknownsoldier

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Re: Johnny Full Boss Style
« Reply #20 on: December 22, 2014, 12:45:51 PM »
The G_Johnny one is /Offense.

I just tried it and Jimmy perfomed the overhead kick combo. I was talking about the 3 punch combo (not g_striker_a), not the that one.
That is e Z. Idk if i can post the code here, but it's not that big of a deal:
Code: [Select]
if IsButtonBeingPressed(button_ID,0) then -- replace button_ID with any button id
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
  Wait(1020)
  PedSetActionNode(gPlayer, "/Global/Player", "Act/Player.act")

Add "/2" after the "1020" to get the 1 hit. This code will make you do the punches and not the overhead combo.
« Last Edit: December 22, 2014, 12:47:44 PM by Unknownsoldier »

deadpoolXYZ

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Re: Johnny Full Boss Style
« Reply #21 on: December 23, 2014, 12:02:53 PM »
I understand the code but that's not what I meant. You are just ending the animation before the final blow.

Watch the video at the beginning of this thread, second 0:03. That's the combo I was refering to all the time. After the G_Striker_A combo and before the overhead kick combo.

Offline riki2cool

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Re: Johnny Full Boss Style
« Reply #22 on: December 23, 2014, 03:55:22 PM »
Why are there so many Johnnys? Did he accidently clone himself and now they have to fight each other until one prevails and becomes the one true Johnny Vincent?

Offline Unknownsoldier

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Re: Johnny Full Boss Style
« Reply #23 on: December 24, 2014, 01:49:16 AM »
I understand the code but that's not what I meant. You are just ending the animation before the final blow.

Watch the video at the beginning of this thread, second 0:03. That's the combo I was refering to all the time. After the G_Striker_A combo and before the overhead kick combo.
AH! I see. It's pretty easy. I haven't tested it yet, but I will in a little.

Code: [Select]
  if IsButtonBeingPressed(button_ID,0) then -- replace button_ID with any button id
    PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
    Wait(1020)
    PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
    Wait(1020/2)
    PedSetActionNode(gPlayer, "/Global/Player", "Act/Player.act")

This should be the 3 PUNCH combo.

EDIT: I just tested, and YES it does work perfectly. I do think if you change the animation speed factor, it may be screwed up. But just keep the animation speed at 100, and you should be fine.
« Last Edit: December 24, 2014, 01:54:16 AM by Unknownsoldier »

Offline Ky

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Re: Johnny Full Boss Style
« Reply #24 on: December 26, 2014, 04:09:34 PM »
The G_Johnny one is /Offense.

I just tried it and Jimmy perfomed the overhead kick combo. I was talking about the 3 punch combo (not g_striker_a), not the that one.
That is e Z. Idk if i can post the code here, but it's not that big of a deal:
Code: [Select]
if IsButtonBeingPressed(button_ID,0) then -- replace button_ID with any button id
  PedSetActionNode(gPlayer, "/Global/G_Johnny/Offense", "Act/Anim/G_Johnny.act")
  Wait(1020)
  PedSetActionNode(gPlayer, "/Global/Player", "Act/Player.act")

Add "/2" after the "1020" to get the 1 hit. This code will make you do the punches and not the overhead combo.
I pay close attention to this code tell me it works when you take 3 hit combo Johnny and he already for the combo?

Offline Unknownsoldier

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Re: Johnny Full Boss Style
« Reply #25 on: January 13, 2015, 07:54:58 PM »

yes he beg me 3 hit combo

I hate to sound like a dick but... the 3 combo node is SO simple. It's simply /Offense.

Johnny has 2 different 3 hit combos. He may be referring to the G_Johnny 3 hit combo and not the G_Striker_A one.

0:01 G_Striker_A
0:02 G_Johnny


I don't get what you just said. Talking like yoda stop you must.

LOOOOOL

ExecuteActionNode(gPlayer, "/Global/G_Johnny/Offense/Short/Strikes/LightAttacks", "Act/Anim/G_Johnny.act")