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Author Topic: [WIP] Bully Multiplayer  (Read 397296 times)

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Offline Unknownsoldier

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Re: [WIP] Bully Multiplayer
« Reply #645 on: November 09, 2015, 05:11:55 PM »
^ I

Offline Reebok

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Re: [WIP] Bully Multiplayer
« Reply #646 on: November 09, 2015, 06:20:41 PM »
Speaking of the mod and all, so glad I didn't go ahead with the host. Had a dude I was going to pay to do some scripting when the time came to start up a Bully RP server and just last week he blocked all communication from me. Isn't that lovely? :hmm:

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #647 on: November 10, 2015, 03:46:44 PM »
If you're talking about paying monthly for hosting, then yeah.
I'm pretty lonely on my server at the moment. By the way, the server is actually called "Bully-MP is fucking stupid".

I hope to see y'all 'round them these here parts when it dun'.

Offline Reebok

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Re: [WIP] Bully Multiplayer
« Reply #648 on: November 10, 2015, 08:21:44 PM »
I was talking about a web host for the site.

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #649 on: November 11, 2015, 02:47:23 AM »
But even that will cost ya.

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #650 on: November 11, 2015, 11:34:58 AM »
I vote shrimp's IP should be banned from Bully MP servers. Who's wit me?
no.

Offline Unknownsoldier

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Re: [WIP] Bully Multiplayer
« Reply #651 on: November 11, 2015, 02:10:51 PM »
I vote shrimp's IP should be banned from Bully MP servers. Who's wit me?
yes

Offline Hopking

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Re: [WIP] Bully Multiplayer
« Reply #652 on: November 11, 2015, 02:19:13 PM »
So.. a question: what is causing the slow release of new screenshots (and lack of variety on the website) to be present?

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #653 on: November 11, 2015, 03:07:48 PM »
P3ti and his team of developers like to release screens showcasing anything new that might be of interest.
Stuff like the skateboard and race checkpoints weren't featured in earlier screenshots, because they weren't a feature back then. So when they eventually became available, they decided to upload some update screenshots showcasing said feature.

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #654 on: November 11, 2015, 03:28:46 PM »
I vote shrimp's IP should be banned from Bully MP servers. Who's wit me?
yes
no brony

Offline Unknownsoldier

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Re: [WIP] Bully Multiplayer
« Reply #655 on: November 11, 2015, 04:29:08 PM »
brony
thanks for stating the obvious... for the 100th time.

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #656 on: November 11, 2015, 04:43:17 PM »

Offline Reebok

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Re: [WIP] Bully Multiplayer
« Reply #657 on: November 13, 2015, 09:33:48 AM »
But even that will cost ya.
Yeah, I know. I just wasn't trying to get it when it's not even a definite I'm going to need it, ya know? What's the scripting look like by the way SWEGTA?
(Talking about GM scripting, not the scripting for the client.)

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #658 on: November 13, 2015, 10:18:36 AM »
It's based on Lua and very similar to how you would mod Bully in singleplayer.

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #659 on: November 13, 2015, 01:41:08 PM »
Yeah, I know. I just wasn't trying to get it when it's not even a definite I'm going to need it, ya know? What's the scripting look like by the way SWEGTA?
(Talking about GM scripting, not the scripting for the client.)
You got events, you can cancel events and you can do things with them o:
It's a basic system, you got your folder containing different mods which can interact with the server therefore with the client.
The "game modes" are just one of them, locked in a priority queue.
Off the shelf you can interact with sqlite databases, and lil' other things.