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Author Topic: [WIP] Bully Multiplayer  (Read 347904 times)

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Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #585 on: July 05, 2015, 03:25:17 PM »
Such a shame,we were having so muc fun playing it...Ah,maybe next time  :(

Aanyways,on the anti-cheat thing:
I don't think (at least on the beginning) there'll be too many cheaters as long as there's no point...But it's good to hear you're also thinking on that!

And,how does that Noclip thing works?

Probably just some camera you can use, your character wont follow it or fly along with it lol.

deadpoolXYZ

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Re: [WIP] Bully Multiplayer
« Reply #586 on: July 05, 2015, 03:53:30 PM »
Something that I have always wanted to know is... how are we going to code our own scripts?

For example we all know that "gPlayer" is Jimmy so each time we want to make X change to Jimmy we will have to use that name as an argument for the functions (like PedSetWeapon(gPlayer, 305)). But how is it going to be with multiple players around? Each player has their own name so we can make changes to each one separately? what about peds?

Also are we going to be able to script custom respawn points? So we don't spawn in the boys dorm or the infirmary all the time.

And,how does that Noclip thing works?

Flag 43 determines whether a ped can go through walls or not. As far as I know it works on the player but I'm not sure about peds.

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #587 on: July 06, 2015, 11:27:30 AM »
Something that I have always wanted to know is... how are we going to code our own scripts?

For example we all know that "gPlayer" is Jimmy so each time we want to make X change to Jimmy we will have to use that name as an argument for the functions (like PedSetWeapon(gPlayer, 305)). But how is it going to be with multiple players around? Each player has their own name so we can make changes to each one separately? what about peds?

Also are we going to be able to script custom respawn points? So we don't spawn in the boys dorm or the infirmary all the time.

And,how does that Noclip thing works?

Flag 43 determines whether a ped can go through walls or not. As far as I know it works on the player but I'm not sure about peds.

Every Player get's an unique ID ranging from 0-MAX_PLAYERS (not a permanent UID more an "slot" system based on every server), you are able to decide where the player spawns if he dies or first spawns.

Also, just for making it clear the server won't use bully's lua functions (which should be obvious) we provide a own set of lua functions all tailored to specific types of things as example Vehicles, Players.

Having multiple players requires also more thinking about the structure of your scripts, but it's still simple enough.
Hope this answers your question.

Offline AfterLife

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Re: [WIP] Bully Multiplayer
« Reply #588 on: July 08, 2015, 07:05:09 PM »
Just curious, are you the real person? The one that works with OpcodeXe?

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #589 on: July 09, 2015, 10:53:04 AM »
Just curious, are you the real person? The one that works with OpcodeXe?
If you're just curious about one thing and it's a question about my person PM me.

Offline P3ti

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Re: [WIP] Bully Multiplayer
« Reply #590 on: July 13, 2015, 12:25:48 AM »
« Last Edit: July 13, 2015, 12:28:12 AM by P3ti »

Offline Dannysters

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Re: [WIP] Bully Multiplayer
« Reply #591 on: July 24, 2015, 05:00:56 AM »
wow man 8) I guess we could really do that 'online bullying' stuff now like throwing dem newbies into a trash bin and put their head in the toilet. That would be fun. And Bully will rise up again after Bully Online Multiplayer released. I hope so

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #592 on: July 25, 2015, 02:36:56 AM »
Agreed!
Never has harassment and ridicule been this much fun! :)

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #593 on: July 25, 2015, 09:32:07 AM »
Agreed!
Never has harassment and ridicule been this much fun! :)

what i want to do is 24/7 play as a jock and if i see a fat nerd in the football field running around, just running him over on a shoulder barge.

Offline AlphaTech

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Re: [WIP] Bully Multiplayer
« Reply #594 on: July 25, 2015, 01:38:15 PM »
Damn skippy if I catch anyone yall rat basterd nerds round me Ima hav teh no skope sum yall think is E gam tri mi. LOL   >:( :D

Offline ahmad_nofal

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Re: [WIP] Bully Multiplayer
« Reply #595 on: July 28, 2015, 05:54:51 AM »
bully mutliplayer is gonna take forever? i wanna play :O

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #596 on: July 28, 2015, 10:04:28 AM »
bully mutliplayer is gonna take forever? i wanna play :O

Obviously?

Offline c00ld0c26

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Re: [WIP] Bully Multiplayer
« Reply #597 on: July 28, 2015, 10:56:56 AM »
bully mutliplayer is gonna take forever? i wanna play :O

You don't even know the hugh amount of work the developers are putting into this.
Be patient.

Offline AlphaTech

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Re: [WIP] Bully Multiplayer
« Reply #598 on: July 28, 2015, 11:06:47 AM »
This has been taking forever I am no longer patient make it or brake it damn slacker's on BULLY MP FUUUUUUUUUU!!!!! CLEARLY JOKIN :laugh:

Dude it's gonna take a while you're just gonna have to wait like everyone else.

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #599 on: July 28, 2015, 04:43:37 PM »
I think what a lot of people fail to see is that Bully-MP has been an active project %80 of the time after it was announced.
The devs are working VERY hard on it. Every single improvement and change are so sudden that it takes me off-guard every time.

"Oh, by the way. We added this."
"We fixed that an hour ago."
"I'm really close to adding this."
"We just added this really cool new feature. Wanna try it?"

In the end, you just gotta show your support.
I can understand people being skeptical about this, but you have my word: It's real and progress is being made.