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Author Topic: [WIP] Bully Multiplayer  (Read 467213 times)

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deadpoolXYZ

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Re: [WIP] Bully Multiplayer
« Reply #540 on: June 28, 2015, 12:30:30 PM »
From the forums FAQ:
"
e) Can I be a tester / apply as one?
Thanks for your interest of helping us, but at the moment we do not take any kind of applications. If you want to help us, contribute to the community. Who know's, maybe we will notice and contact you.
"

Hey I saw you in one of the screenshots.

Good job creating the forum.  8)

Offline ahmad_nofal

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Re: [WIP] Bully Multiplayer
« Reply #541 on: June 29, 2015, 07:22:59 AM »
chill out y'all before i bring chuck in real life and but knifes in you're butts.

Offline P3ti

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Re: [WIP] Bully Multiplayer
« Reply #542 on: July 02, 2015, 09:01:23 AM »
Our website has been moved to a new server, which is much more powerful than the previous one.
Also we launched the official forum a few weeks ago, check it out! ( http://forum.bully-mp.com/ )

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #543 on: July 02, 2015, 09:25:38 AM »
I for one, really look forward to the first official public version.
It does get lonely when you play with a maximum of 3 other people. Having an entire server full of people would be amazing and is something that I will try to make happen later.

"SWEGTA's Playground OFFICIAL"
Players: 64/64
Map: Bullworth


Is gon be guuud y'all

Offline DahCobra33

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Re: [WIP] Bully Multiplayer
« Reply #544 on: July 02, 2015, 07:59:22 PM »
I for one, really look forward to the first official public version.
It does get lonely when you play with a maximum of 3 other people. Having an entire server full of people would be amazing and is something that I will try to make happen later.

"SWEGTA's Playground OFFICIAL"
Players: 64/64
Map: Bullworth


Is gon be guuud y'all
Map:San Andreas...
lol?
Just kiddin'...Of course it's gonna be good,and it's worth all waiting!

Offline Chrissy

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Re: [WIP] Bully Multiplayer
« Reply #545 on: July 03, 2015, 12:31:10 AM »
If there are anymore useless posts clogging threads like this, the posts in question will be deleted, and the poster(s) will have all subsequent posts moderated.

Keep the discussion civil.
« Last Edit: July 03, 2015, 12:34:14 AM by Chrissy »

Offline MadmaN

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Re: [WIP] Bully Multiplayer
« Reply #546 on: July 03, 2015, 02:19:20 AM »
I moved all the offtopic stuff out. Please resume topic discussion. :)

deadpoolXYZ

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Re: [WIP] Bully Multiplayer
« Reply #547 on: July 03, 2015, 09:48:30 AM »
Thanks for keeping the relevant posts.

I for one, really look forward to the first official public version.
It does get lonely when you play with a maximum of 3 other people. Having an entire server full of people would be amazing and is something that I will try to make happen later.

"SWEGTA's Playground OFFICIAL"
Players: 64/64
Map: Bullworth


Is gon be guuud y'all

Did they bypass the 24 ped limit?

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #548 on: July 03, 2015, 10:37:38 AM »
Thanks for keeping the relevant posts.

I for one, really look forward to the first official public version.
It does get lonely when you play with a maximum of 3 other people. Having an entire server full of people would be amazing and is something that I will try to make happen later.

"SWEGTA's Playground OFFICIAL"
Players: 64/64
Map: Bullworth


Is gon be guuud y'all

Did they bypass the 24 ped limit?

** makes a server over 24 players
HI MAN JOIN MY SERVER, I SCRIPTED THIS PLUGIN AND I SO DID NOT COPY AND SLAPPED MY NAME OVER IT!

** 24 Players join

** server crash, community down

They were never seen again.

OT: Seriously, I spawned over 24 ped's and the highest I got was about 38 ped's. But yes, the ped limit will kill us all so good luck for that.

Offline ahmad_nofal

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Re: [WIP] Bully Multiplayer
« Reply #549 on: July 03, 2015, 10:55:25 AM »
i wanna make a server in bully MP call it 'the Gang wars!'
with map edition, nerds vs jocks
preppies vs greasballs

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #550 on: July 03, 2015, 10:56:21 AM »
** makes a server over 24 players
HI MAN JOIN MY SERVER, I SCRIPTED THIS PLUGIN AND I SO DID NOT COPY AND SLAPPED MY NAME OVER IT!

** 24 Players join

** server crash, community down

They were never seen again.

OT: Seriously, I spawned over 24 ped's and the highest I got was about 38 ped's. But yes, the ped limit will kill us all so good luck for that.
1) Server won't crash, as the server has no limits of that kind.
2 actual answer) You probably just used script functions like (PedCreateXYZ), I think we'll manage to get the limits working for us, thanks for your wishing even tho it sounds a bit ironic (at least for me).

@ahmad_nofal: why not ;D
« Last Edit: July 03, 2015, 11:13:23 AM by MyU »

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #551 on: July 03, 2015, 11:36:10 AM »
** makes a server over 24 players
HI MAN JOIN MY SERVER, I SCRIPTED THIS PLUGIN AND I SO DID NOT COPY AND SLAPPED MY NAME OVER IT!

** 24 Players join

** server crash, community down

They were never seen again.

OT: Seriously, I spawned over 24 ped's and the highest I got was about 38 ped's. But yes, the ped limit will kill us all so good luck for that.
1) Server won't crash, as the server has no limits of that kind.
2 actual answer) You probably just used script functions like (PedCreateXYZ), I think we'll manage to get the limits working for us, thanks for your wishing even tho it sounds a bit ironic (at least for me).

@ahmad_nofal: why not ;D

This just get's better ^^

What about the Ped's ingame-- and the interior's? Also will it have the same lag shit in SA-MP Like sometimes people just run around so fast or do random shit yet the host and your and there ping is completely normal, that shit pissed me off.

Offline MadmaN

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Re: [WIP] Bully Multiplayer
« Reply #552 on: July 03, 2015, 11:44:57 AM »
I have spawned over 100 peds ingame before. You have to modify not only lua code to achieve this...but also edit the .dat files inside of trigger.img.

Trigger.img hard locks ped counts...especially in freeroam. I can explain how to do this in another thread if you like.  8)

Offline Shrimp

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Re: [WIP] Bully Multiplayer
« Reply #553 on: July 03, 2015, 11:52:29 AM »
I have spawned over 100 peds ingame before. You have to modify not only lua code to achieve this...but also edit the .dat files inside of trigger.img.

Trigger.img hard locks ped counts...especially in freeroam. I can explain how to do this in another thread if you like.  8)

HOLY FUCK YES, I'd love to see 25 ped's in 4 cliques fight eachother, clones or not that'll be funny as fuck with a horde of Sheldons.

Offline MyU

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Re: [WIP] Bully Multiplayer
« Reply #554 on: July 03, 2015, 12:06:37 PM »
This just get's better ^^

What about the Ped's ingame-- and the interior's? Also will it have the same lag shit in SA-MP Like sometimes people just run around so fast or do random shit yet the host and your and there ping is completely normal, that shit pissed me off.

Do you mean speedhacks?
Or casual desync (or the speed differences between the players caused by higher fps?)