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Author Topic: [WIP] Bully Multiplayer  (Read 350110 times)

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Offline BloodChuckZ

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Re: [WIP] Bully Multiplayer
« Reply #225 on: December 15, 2014, 02:51:42 PM »
Hattrick Manor Interiors ?
None else I can think of.

Offline Unknownsoldier

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Re: [WIP] Bully Multiplayer
« Reply #226 on: December 16, 2014, 06:47:55 PM »
Tad's house. nvm but maybe that ally where the greasers are in "Preppies Vandalized"

Offline BloodChuckZ

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Re: [WIP] Bully Multiplayer
« Reply #227 on: December 16, 2014, 07:37:53 PM »
No, good point....We should see the Interiors of Spencer Mansion. 

Offline Unknownsoldier

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Re: [WIP] Bully Multiplayer
« Reply #228 on: December 16, 2014, 08:19:42 PM »
I don't think they ever made an actual interior for it. If they did, it was definitely removed from the official release.


Also, was the beta ever release?

Offline BloodChuckZ

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Re: [WIP] Bully Multiplayer
« Reply #229 on: December 16, 2014, 08:25:35 PM »
Nah, I don't think so either, just as there are lots of Interiors that were never made.
Sux, though. I really wish I could enter a lot of buildings and explore.
Guess that comes from my earlier RE days.

Offline Unknownsoldier

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Re: [WIP] Bully Multiplayer
« Reply #230 on: December 16, 2014, 09:00:12 PM »
there is not much to explore since Bully has such a small map.

Offline BloodChuckZ

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Re: [WIP] Bully Multiplayer
« Reply #231 on: December 16, 2014, 09:08:58 PM »
Exactly....That's why there should be more Interiors to explore.
Cheeses me off that some Interiors (Tennaments, Fun House) could only be explored in missions.
Classrooms, Auditorium, Teacher Lounge...They are all there, but not in freeroam.

Offline Damon West

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Re: [WIP] Bully Multiplayer
« Reply #232 on: December 16, 2014, 10:39:25 PM »
Exactly....That's why there should be more Interiors to explore.
Cheeses me off that some Interiors (Tennaments, Fun House) could only be explored in missions.
Classrooms, Auditorium, Teacher Lounge...They are all there, but not in freeroam.


Yes very ridiculous indeed.

Offline Unknownsoldier

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Re: [WIP] Bully Multiplayer
« Reply #233 on: December 16, 2014, 11:12:29 PM »
Only way to get in them as far as I know, is to teleport there. Which can be done 2 ways. Trigger.img edit or just thru lua which is easier.

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #234 on: December 16, 2014, 11:24:12 PM »
No, good point....We should see the Interiors of Spencer Mansion.

There isn't a full-on interior. Just small rooms so that the player can sort of look in when throwing eggs.
I did record some scenes for Walkers in there, but the rest of the interior was Hattrick's Mansion.

Offline BloodChuckZ

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Re: [WIP] Bully Multiplayer
« Reply #235 on: December 17, 2014, 07:37:05 AM »
So, that's where the end of Walkers 10 played out ?

Offline Mick3Mouse

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Re: [WIP] Bully Multiplayer
« Reply #236 on: December 17, 2014, 07:51:23 AM »
Tad's house, yes.

Offline Gerry Vengeance

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Re: [WIP] Bully Multiplayer
« Reply #237 on: December 17, 2014, 09:48:08 AM »
This is my idea of Bully-mp.exe servers

Team Deathmatch server:
2 teams: (2 - 16 players available)
Teams:
Preppy vs Greasers - Location : Beach House Respawn (Preppies) - Blue Balls (Greasers). (There will be plenty of vehicles spawned outside the clubhouse such as Go Kart, all 4 BMX, etc)

Jocks vs Nerds - Location: Jock Clubhouse (Jocks) - Library (Nerds) (Large Map), and/or Observatory (Smaller Map). (There will be weapons spawned outside the respawn locations, such as Super Spudgun, Spudgun, Bottle Rocket, etc)

Authority vs Asylum Inmates - Location : Asylum > A Block (Authority) - Asylum B Block (Inmates) *NOTE: Authority used G_Grappler_A Fighting style for better gameplay because using "Authority" will make the gameplay boring. (There are NO weapons spawned.)

Dropout vs Cops - Location : Blue Skies Main Gates (Cop) - Chem-O Plant Gates (Dropouts) There will be weapons spawned in some locations around Blue Skies such as Firecrackers, etc)

Style Used:
-Preppies: P_Striker_A, P_Striker_B, P_Grappler_A

-Greasers: G_Striker_A, G_Grappler_A, G_Melee_A

-Jocks: J_Striker_A, J_Melee_A, J_Grappler_A

-Nerds: N_Striker_A, N_Melee_A, N_Striker_B

-Dropouts: DO_Striker_A, DO_Grappler_A

-Authority: G_Grappler_A

-Inmates: DO_Grappler_A

-Cops: G_Grappler_A

*NOTE:
-There will be barriers to avoid the players roaming the entire map of Bullworth
-Respawn after: 5 seconds


This is my idea...

Offline Mick3Mouse

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Re: [WIP] Bully Multiplayer
« Reply #238 on: December 17, 2014, 10:34:38 AM »
aimbot.exe should be included.

Offline SWEGTA

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Re: [WIP] Bully Multiplayer
« Reply #239 on: December 17, 2014, 11:39:30 AM »
... and poundcake.rar.

What do you guys think about the auto aim? Should it be kept?