Thats a nice start.
Didn't you say that now you can finish your survival mod since I released a certain code on the podcast yt comments?
Yes. This version is old, and outdated. I am currently making a new version. It will have both freeroam, and arcade mission scripts. The freeroam tells you to go downtown and the arcade script just spawns you downtown. I kinda got the idea from zombie mod, but is not even CLOSE to how good the zombie mod will be. I have spawned plenty of objects downtown, as well as disabling all freeroaming characters with the unique model status code. It only uses the spawned peds, and I have spawned a LOT of peds and when I say a lot, I mean a lot. when you cross the bridge there is Ethan. He will become your bodyguard ONLY when you cross the bridge.
It's not much from there. Just try to make your way through the city, and in the chemical plant. I spawned a green blip on the ground infront of the chemical plant door. Once Jimmy stands on it, he will be teleported inside the plant. Now, you just have to get to the bottom and save Pete. You do however have a time limit. I set it to 15 minutes. If you don't save Pete in 15 minutes, you fail the mission. It has a timer on the bottom of the screen. The asylum patients as well as the dropouts, are in the chemical plant.
Once the player is in the plant, it will say "Save Petey!". If Pete is saved, the mission will complete, and you will be teleported to the downtown area.
I used that code a few times for this mod. I am almost done, I just need the chemical plant part and thats it.