Try use trigger.img with img tool to extract the population data!
edit the population.dat inside with notpad++!
you will see any data population data in there like this!
POPULATIONDATA
BEGIN
POPULATION_DAY
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_CLASS
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_NIGHT
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_CURFEW
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
END
edit it! how many you want some faction will appear in target area!(see the trigger name)
example you want to spawn 9 preps during class time! in the trigger name so the code like this
POPULATIONDATA
BEGIN
POPULATION_DAY
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_CLASS
BEGIN
TOTAL 64
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 9
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_NIGHT
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
POPULATION_CURFEW
BEGIN
TOTAL 60
PREFECT 5
NERD 5
JOCK 5
DROPOUT 5
GREASER 5
PREPPY 5
STUDENT 5
COP 5
TEACHER 5
TOWNPERSON 5
SHOPKEEP 5
BULLY 5
END
END
don't forget to give the total how many of that all!!
this is the trigger name,where the location you want to spawn some ped,like you want!
RichArea = Rich area of town where the preppies generally live.
DownTown = Self Explanatory
PoorArea = This is generally where the greaser live at
IndustrialArea_DropOutEnclave = This is the dropouts hideout in the industrial area
DT_GASSTATION = This is for the gas stations (all of them)
POOR_TENEMENTS = The tenements near the poor area
Rich_Area_Corner_Courtyard = I think this is around where derby lives.
Industrial_Sawmill = The sawmill in the industrial area
Carnival = The Carnival
Industrial_Docks = The docks in the industrial area
SchoolArea = Inside the school
RichArea_DownTown = This is the rich area of downtown where the preppy type shops are
DT_ComicShop = The Comic books shop
DT_DropOutAlley = The alley that the dropouts hang out in
DT_GreaserAlley = The alley that the greasers hang out in
Rich_GreaserAlley = Same as above but in the rich area of town
Poor_DropTurf1 = The dropout's turf in the poor area of town
GraveYard = The graveyard
Jocks = Jocks savepoint
Nerds = Nerds savepoint
Preps = preps savepoint
Greasers = greasers savepoint
FieldOverride = This overrides the population settings for the football field
Jocks_FootballField = Football field population settings.
School_Basketball_Court = The basketball court/gym
PopRoads1 = Controls the population on the roads
BullyTurf = The bully's turf
BadPlaceTrigger =
OutsideSchool1 = Outside the school in the schoolyard
SchoolBikeTrig = This controls how many if any at all bikes spawn around the schoolyard
remember the first is how many a peds gone spawn,it's above placement and under triggername!
second is triggername! where the location gone spawn the ped you want!