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Author Topic: WWE Mod announcement  (Read 4926 times)

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Offline c00ld0c26

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WWE Mod announcement
« on: November 10, 2013, 02:57:42 PM »
Ive decided to make a new mod.
I will keep working on my current mod, but this mod will come alongside, while the big project with DaBOSS will take first place in the most importent and invested of all of the projects.

Anyway


FEATURES

The mod lets the player fully customize fighting matches, with you being 1 of the opponets.

You will be able to chooce between around 50 area's to fight in.

You will be able to chooce to play as and fight againts any bully character.

You will be able to chooce the fighting style of your opponets.

There will be a reversel system.

There will be pinfalls (You will need to get your opponet's Knock out meter to a certain spot and then press lockon + c to do Johnny's special kick to do a pinfall and a 3 count. If the KO meter will not be enough, you will get to around 1 or 2 but not 3)

Submissions (Still trying to figure out how to do that)

WWE moves from diffrent styles (Boston crab, powerbomb, and Jock moves aswell)

KO meter - in this mod, you wont be able to kill your opponet, there will be a special KO meter which must be under a certain point to get a full 3 count.

Finishers - Will figure this out

Entrances and theme songs - I got an idea in my head.

Ability to make 3 opponets, 4 opponets, tag teams, tornado matches, and hopefully even a steel cage, hell in a cell and maybe even an elimination chamber.

(MAYBE) Bully championship titles.

Ability to request to be inserted into the mod as an opponet! (Meaning any B-B member can ask me to add him into the game as part of the mod and be an opponet)

Special unique stats for the opponets.

Possability of making the grand Royal Rumble match.

Come backs (When you get a sudden boost and then you do a few cool moves while running and totally kickin ass the other opponet)

Possability of a unique Bully wrestling custom story.

Release

I have no idea how much time will take for the mod to be ready but it will be eventually.

Offline KING DP

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Re: WWE Mod announcement
« Reply #1 on: November 11, 2013, 04:08:55 AM »
Great Coool Great :D

Offline c00ld0c26

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Re: WWE Mod announcement
« Reply #2 on: November 15, 2013, 11:50:05 AM »
Thank you :D

Offline KING DP

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Re: WWE Mod announcement
« Reply #3 on: November 19, 2013, 10:26:55 AM »
Your Welcome

Offline Xavier the vampire

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Re: WWE Mod announcement
« Reply #4 on: February 12, 2014, 06:09:25 AM »
Oh that's a good idea! Thanks for your idea mod is cool!

Offline riki2cool

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Re: WWE Mod announcement
« Reply #5 on: February 12, 2014, 07:02:04 AM »
Well, that's a weird bump, but have you made any progress with this?

Offline The CeSSaRR

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Re: WWE Mod announcement
« Reply #6 on: February 12, 2014, 07:42:52 AM »
Great idea buddy.Keep going mods

Offline c00ld0c26

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Re: WWE Mod announcement
« Reply #7 on: February 12, 2014, 08:43:39 AM »
Well the mod is going ok I guess.
The command PedIsPlaying() seems to be a bit limited and not fully functional so I need to find a way to override it, if I find a way, I will be able to do a lot more on this mod.

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Re: WWE Mod announcement
« Reply #8 on: February 12, 2014, 08:47:22 AM »
Yeah, if you ever Finish this, add me to the mod bro.

Offline Mohamed The Kowalski

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Re: WWE Mod announcement
« Reply #9 on: February 12, 2014, 08:43:15 PM »
WOW!
I'm impressed. Although I want to see this in action as soon as possible, I know that it takes time and effort, so my advice is: Take your time with it and don't rush things.

Offline c00ld0c26

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Re: WWE Mod announcement
« Reply #10 on: February 13, 2014, 01:48:34 AM »
There is nothing to rush.
Mainly because PedIsPlaying() isn't always functioning.
I think it's supposed to be used on fighting styles rather then animations and action nodes but ill have to continue testing to find out.

Offline DarbyHarringtonMind

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Re: WWE Mod announcement
« Reply #11 on: February 23, 2014, 06:58:29 AM »
great mod in there