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Author Topic: Official Super Mod Topic  (Read 437745 times)

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Offline garyvincent

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Re: The Final Super Mod
« Reply #525 on: November 08, 2014, 10:25:00 AM »
when I change the model, the model can't speak

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #526 on: November 08, 2014, 11:33:59 AM »
^ That is very true, and will be fixed in the next version of the super mod.

Offline alontzedaka

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Re: The Final Super Mod
« Reply #527 on: November 08, 2014, 01:48:41 PM »
^ That is very true, and will be fixed in the next version of the super mod.

Great stuff. You should also fix the fact some missions are unplayable

For example: The Rumble is bugged after Johhn attacks you in the ally.

Offline tupakka

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Re: The Final Super Mod
« Reply #528 on: November 14, 2014, 09:24:30 AM »
Awesome mod :D will this include the strafes?

Offline Bryce Montrose

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Re: The Final Super Mod
« Reply #529 on: November 14, 2014, 01:52:46 PM »
controls : ??

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #530 on: November 14, 2014, 03:15:12 PM »
Awesome mod :D will this include the strafes?

Yes, they get set whenever you choose a style, and can also be set manually. Also like the model/style sync, there is going to be a style/strafe sync that you can toggle.


controls : ??

Read the ReadMe.txt... jeez.

Offline Bryce Montrose

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Re: The Final Super Mod
« Reply #531 on: November 15, 2014, 08:54:34 AM »
Awesome mod :D will this include the strafes?

Yes, they get set whenever you choose a style, and can also be set manually. Also like the model/style sync, there is going to be a style/strafe sync that you can toggle.


controls : ??

Read the ReadMe.txt... jeez.
I read but do not have the controls

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #532 on: November 15, 2014, 09:06:48 AM »
Okay I apologize... it wasn't called ReadMe.txt....it was called Controls.txt, so I totally understand why you would think it's not important to read that.

Quote from: Super Mod 3 - Controls.txt
Super Mod 3.0 - DaBOSS54320

LookBehind (Hold): Navigate Main Menu
Left/Right: Select
Sprint (Hold): Speed Select
Down: Confirm Selection
LookBehind + Down: Hide GUI (Re-activate by left/right)
Grapple (Near Spawned Vehicle): Enter

A lot of the functions support ped manipulation as well, lock onto a ped and use some of the functions.
(EX: Confirm the weapon selection of spudgun on Russell to give him a spudgun)

Notes:
The rat is disabled, but not removed from the list because it would throw off model numbers.
It'd make sense for the controls to be up/down instead as it scrolls, but up is zoom-in so that's the reason for that...
The music selector may look odd when selecting a track with a large name...

Offline Unknownsoldier

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Re: The Final Super Mod
« Reply #533 on: November 30, 2014, 03:18:20 AM »
You cocky little fuck. Awesome m8!

Offline DaBOSS54320

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Version 5 Update
« Reply #534 on: November 30, 2014, 12:48:01 PM »
I'd like to update everybody on the progress of the newest addition to the super mod. It is no longer called "Super Mod Final" even though it may be the last one, I don't want to 100% confirm its the last one. Also it is no longer called "Super Mod 4". I know the beta of 4 was never finished, and this one would be the full version of it... but due to such dramatic changes between this and 4 (The same source isn't even used, it's completely it's own mod) I am calling it 5 so it has it's own identity. Also I'm going to update the main topic with the feature list of 5 as I progress in the mod, showing the progress of each feature. Note that I just restarted this mod very recently so not many are done yet... but I work fairly fast.
« Last Edit: November 30, 2014, 04:12:33 PM by DaBOSS54320 »

Offline Unknownsoldier

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Re: Official Super Mod Topic
« Reply #535 on: November 30, 2014, 12:51:03 PM »
^ Dayyummm. 6 Super Mods in total pretty much. 0.5, 1, 2, 3, 4, and now 5.

Offline DaBOSS54320

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Super Mod 5 Screenshotz
« Reply #536 on: December 13, 2014, 04:24:39 PM »
Just wanted to update everybody, and say that Super Mod 5 is still alive!
Here's some shitty fun screenshots my new slave/beta tester testing friend InsanityGames took.


#NextGenPunchingBagSimulator






Something is wrong here...
« Last Edit: December 13, 2014, 04:28:24 PM by DaBOSS54320 »

Offline InsanityGames

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Re: Official Super Mod Topic
« Reply #537 on: December 13, 2014, 04:27:52 PM »
I never had such fun hanging around as a boxing-bag in a video game before #ModOfTheYear2014

Offline alontzedaka

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Re: Official Super Mod Topic
« Reply #538 on: December 13, 2014, 04:30:31 PM »
Didn't you say something about adding a 'Sanic' feature?  ;)


Offline Spaps

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Re: Official Super Mod Topic
« Reply #539 on: December 13, 2014, 06:26:59 PM »
Didn't you say something about adding a 'Sanic' feature?  ;)


He did! .. I have been living a lie..