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Author Topic: Official Super Mod Topic  (Read 438344 times)

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Offline Spaps

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Re: The Final Super Mod
« Reply #495 on: October 04, 2014, 12:45:31 PM »
Hey Swegta, you kind of look like Hattrick.

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #496 on: October 04, 2014, 01:47:33 PM »
Will this version allow us to experience the true glory of Halloween?

Yep, I didn't want to say anything about it though because I wanted it to be a surprise for you

Offline johnny1248

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Re: The Final Super Mod
« Reply #497 on: October 06, 2014, 06:23:47 AM »
Is the final super mod gonna be released this month ?

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #498 on: October 06, 2014, 04:32:02 PM »
Maybe, maybe not. it will be released by the end of November at the very latest. Probably a lot sooner, but I don't know we'll see. I'll give a better estimate for release date when I get more progress on it.

Offline SWEGTA

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Re: The Final Super Mod
« Reply #499 on: October 07, 2014, 04:55:09 AM »
You should make it add the Christmas decorations that come along in Chapter 3.

Offline Unknownsoldier

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Re: The Final Super Mod
« Reply #500 on: October 09, 2014, 09:47:09 PM »
Add the "Jimmy Laid An Egg". That'd be cool. Also you should add a toggle option to toggle on/off the EffectSetGymnFireOn(true/false) function.

Offline ivan_santini97

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Re: The Final Super Mod
« Reply #501 on: October 09, 2014, 11:48:46 PM »
don't forget to update the progress percentages in the "feature list" :3 , if you're making progress

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #502 on: October 10, 2014, 03:20:59 PM »
I'm not making any progress on the script atm, I'm working on something else... which will remain a secret for the time being. But if it works, it'll blow your fucking minds.

Offline Unknownsoldier

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Re: The Final Super Mod
« Reply #503 on: October 10, 2014, 04:33:33 PM »
^ A super creampie with sweggy?  :confused:

Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #504 on: October 10, 2014, 05:07:15 PM »
DAMMIT! SWEGTA I told you to keep that a secret!

Offline Unknownsoldier

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Re: The Final Super Mod
« Reply #505 on: October 10, 2014, 09:33:26 PM »
( ͡° ͜ʖ ͡°)

Offline johnny1248

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Re: The Final Super Mod
« Reply #506 on: October 14, 2014, 08:55:44 AM »
could you please fix the sprint in the mod,because i am unable to make jimmy run faster when i press rapidly alt

Offline 明日香

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Re: The Final Super Mod
« Reply #507 on: October 14, 2014, 09:35:18 AM »
could you please fix the sprint in the mod,because i am unable to make jimmy run faster when i press rapidly alt
That's to do with model switching, at the moment, I don't think there's a way it can be fixed

Offline Mick3Mouse

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Re: The Final Super Mod
« Reply #508 on: October 14, 2014, 11:58:17 AM »
It is.

He will have to add a varible(spell) when jimmy model is used. 

if not Jimmy== used then
ENABLE RUNNING.



Offline DaBOSS54320

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Re: The Final Super Mod
« Reply #509 on: October 14, 2014, 03:19:17 PM »
Yeah, that was the plan. Had the idea for a while... but sadly since I lost the sources to Super Mod 3 I could not add it in as a patch.