question 1: i dont exactly remember, ill have to recover the sources somehow to answer this but i think if i can remember, its table.insert(Styles,"/Global/P_Striker_B","Act/Anim/P_Striker_B","comment here") as an example for P_Striker_B. the comment is for showing glitches with the style. you can put nil there instead of a string or just "" if you have no comment.
problem 1: the super mod attempts to print text at the same time something else tries to, and they mess each other up.
problem 2: never experianced this myself
thanks for your info! but are it will work without .act ?
table.insert(Styles,"/Global/P_Striker_B","Act/Anim/P_Striker_B","comment here") -- your write
table.insert(Styles,"/Global/P_Striker_B","Act/Anim/P_Striker_B.Act","comment here") -- my write
so, are whitout act will work or not? i don't now about this.
and how about other code like add actionnode,aitree,stats,etc? are it like this?
table.insert(Nodes,"G_Johnny Throat","Act/without Act","Johnny Troat")
i Wanted to make action node like full style,social action,about that Nodes beetwen insert and G_johnny that just example my table! so that's will be work?and how to make my lockon ped to do That nodes? like your super mod target ped change model,style,weapon?
so thanks for you help man