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Author Topic: "Adults" Spawning  (Read 4902 times)

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Offline Reu

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"Adults" Spawning
« on: August 05, 2013, 04:21:47 PM »
What makes a Adult a adult
because for me a simple faction change doesn't make them spawn in the macadam or with the faction they're supposed to be with
is there anything else i'm supposed to change?
EDIT: Aw man
wrong section

Offline c00ld0c26

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Re: "Adults" Spawning
« Reply #1 on: August 06, 2013, 12:18:46 AM »
Adult spawning is controlled by Population.dat inside Trigger.img
You need to open the file and just go to the place you want to edit for example :

You see a point named "Greasers"
You go and change TownPerson to 5 and then add 5 to the total number of peds that spawnh there.
That will make 5 adults spawn at the greasers area, along with the greasers.

Offline Reu

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Re: "Adults" Spawning
« Reply #2 on: August 06, 2013, 07:23:43 AM »
So even if i change the faction I have to edit the ped pop?
Is there something preventing the adults from spawning in the school area?

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Re: "Adults" Spawning
« Reply #3 on: August 06, 2013, 11:57:21 AM »
Adults dont spawn near the school at all...

Offline Reu

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Re: "Adults" Spawning
« Reply #4 on: August 06, 2013, 01:09:51 PM »
Yes but as you see in mods
People switch the faction and moveset so they spawn with the factions in the school
Is that possible?
Ian would make a good dropout imo

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Re: "Adults" Spawning
« Reply #5 on: August 06, 2013, 01:52:40 PM »
You can change their factions by opening up IDE with HxD and then changing TOWNPERSON into any faction you want (Make sure the faction is capped like this : "GREASER" or "NERD")
Also make sure to replace the rest of the letters that are left with dots who value 00 in HxD

Offline Reu

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Re: "Adults" Spawning
« Reply #6 on: August 07, 2013, 01:06:21 PM »
Game happens to crash if i change shopkeep faction
Not sure if its the same with townperson
BUT
it works if i do Shopkeep>Townperson

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Re: "Adults" Spawning
« Reply #7 on: August 07, 2013, 03:19:21 PM »
It may happen because :

1. You didn't cap the letters, all factions in IDE should be capped like this : TOWNPERSON

2. The dots (.) must be vauled 00 on the numbers at the left side of the programm.

Offline Reu

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Re: "Adults" Spawning
« Reply #8 on: August 07, 2013, 06:42:16 PM »
Both aren't my problem
This happens like the davis fight style
Worked for pete but not Davis himself

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Re: "Adults" Spawning
« Reply #9 on: August 07, 2013, 10:42:06 PM »
Both aren't my problem
This happens like the davis fight style
Worked for pete but not Davis himself

How's that has anything to do with what I said?
U were talking about spawning adults...

Offline Reu

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Re: "Adults" Spawning
« Reply #10 on: August 08, 2013, 08:02:10 AM »
Sometimes I don't think you get what I'm trying to explain here

Look mate.
It doesn't work even though there seems to be nothing wrong with it
It crashes on startup and I know its doesn't have anything to do with the dots or anything
I used the style as a example

Offline Red Blaster

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Re: "Adults" Spawning
« Reply #11 on: August 08, 2013, 08:21:27 AM »
Are you trying to change adults into student factions and spawn them with other students?

Offline Reu

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Re: "Adults" Spawning
« Reply #12 on: August 08, 2013, 01:09:43 PM »
Yes
Thats what I'm trying to do

Offline Red Blaster

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Re: "Adults" Spawning
« Reply #13 on: August 08, 2013, 01:48:35 PM »
Okay. Simply overwriting the factions in this case doesn't seem to work based on my past testing. The only way I pulled it off was by replacing secondary student model stats (gym, dodgeball, missions, etc.) with adults.

To be precise, I would copy from Medium/Large until /Anim/fightingstyle.act.. and swap places between the peds.

Offline Reu

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Re: "Adults" Spawning
« Reply #14 on: August 08, 2013, 02:25:25 PM »
Ah Now this is a explanation i can see
Can you also make it more clear about my Fight style problems?
I can't get the sub bosses styles to work
{Damon, Davis Etc etc]