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c00ld0c26 · 14602

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Offline Unknownsoldier

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Reply #60 on: May 10, 2014, 07:52:03 PM
Can you please tell how to load animations?



Offline Mick3Mouse

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Reply #61 on: May 11, 2014, 03:02:41 PM
^
You use this command to load animations:

LoadAnimationGroup("Animation name")


tell me if it didnt work.




Offline Mick3Mouse

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Reply #62 on: May 13, 2014, 06:43:12 AM
c00l

This topic has alot of stuff and codes in it.  But its way more you can add to newbies to see. 

Like:

How to load animations,  How STimecycle scripts work,  and yeah so much more.  :)



Offline c00ld0c26

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Reply #63 on: May 13, 2014, 07:46:14 AM
I know I know.
But its just that life is taking me away from all that at the moment.
I remember days when I used to play video games and hang with friends, but now I just study study study, gym, gym, gym its hard for me to find time for modding.



Offline Unknownsoldier

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Reply #64 on: May 16, 2014, 06:02:09 PM
^
You use this command to load animations:

LoadAnimationGroup("Animation name")


tell me if it didnt work.
Yeah, but where do I find the animations? In the act.img? Also I meant like the falling animation etc.



Offline Mick3Mouse

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Reply #65 on: May 16, 2014, 08:37:24 PM
They are everywhere.  You can find parts of the animations in the act.img

i dont know anything with animations but you should ask around in the help section. Somone might know the animation u looking for.

what u looking for?



Offline Unknownsoldier

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Reply #66 on: May 18, 2014, 02:13:15 AM
^the falling animation, or smoking



Offline Mick3Mouse

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Reply #67 on: May 18, 2014, 06:08:22 AM
Falling animation:
PedSetActionNode(gPlayer, "/Global/1_03/animations/FallOffBarrels/NewFall", "Act/Conv/1_03.act")

Smoking animation:
PedSetActionNode(gPlayer, "/Global/5_02/animations/StandingSmoke/StubItOut", "Act/Conv/5_02.act")


i think those is the right ones.  Let me know if its wrong.




Offline DaBOSS54320

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Reply #68 on: May 21, 2014, 07:39:17 PM
^
You use this command to load animations:

LoadAnimationGroup("Animation name")


tell me if it didnt work.
Yeah, but where do I find the animations? In the act.img? Also I meant like the falling animation etc.

In the world.img there are 'agr' files. These are animation groups. These are the things that you can load via LoadAnimationGroup()
The agr files contain animations in them. If you were to be able to decrypt and extract the animations from them it would probably help you. For now though, you can find partial animations in act.img as Mick said. However this is hard and it will be hard for you to find a solid tutorial on it. Some of the reason being it's mostly a game of guessing it seems. I'm not too sure though as I don't really mess with animations.



Offline Quinn

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Reply #69 on: May 27, 2014, 09:12:30 AM
You mess enough with them DaBOSS! Hah, anyway, i never asked, what's going on fella's?



Offline Ky

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Reply #70 on: November 13, 2014, 06:28:54 AM
Thank c00ld0c26, I can now start my mods the 1st MOON  :D



Offline SWEGTA

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Reply #71 on: November 13, 2014, 10:20:08 AM
Thank c00ld0c26, I can now start my mods the 1st MOON  :D

I'm glad! 8)
Best of luck.

The d0c is a great service to the board, after all.
Giving us the diagnosis ain't easy. ~