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TUTORIAL- Importing Custom Models into Bully

-мα∂нαттяιк- · 9193

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Offline -мα∂нαттяιк-

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on: January 26, 2013, 06:15:08 PM
This is a tutorial which shows you how to import custom models into Bully. Remember that this will not work with characters. It can be done with any weapon and some vehicles.I recommend you start with a melee weapon and move on to more complicated replaces.This seems like a lot of steps but it's really pretty simple to do. Reply to this post with any questions. You will need:
Imgtool 2.0
nifskope
A model-must be in obj or 3ds. If not you must convert it, if it is .nif, just export it from nifskope as an obj. (Can be found online, from another game, or made yourself)
Texture for your model
A backup of World.img in case you mess up
1) Open up your World.img in imgtool.
2)Find the model you will be replacing and extract it to somewhere you can easily find it.
3)Open up the original bully model you extracted in nifskope
4) Double click the image of the model on the right, or navigate to Editable Mesh in the block list (left). Either way, Editable mesh should be highlighted in the block list.
5)Click file/import and choose .obj or .3ds based on what format your model is, and choose your model.
6)Now your model will have replaced the original model, but you aren't done yet. Next, under the same NiNode as Editable Mesh, you will see a line that says Txt and has an arrow. If you click on the arrow, you will see the three textures of the model.
7) You only really need to replaced the diffuse (_d) texture, which controls the colors. So rename your texture for the model to match the name of the _d texture in the model. For example if it says yardstick_d.tga in the model, rename your model to say the same.
8 ) Right click the _d texture in the model and select Texture/choose.
9) In the window that pops up, choose your texture which you renamed.
10) Save the .nif model with the same name it started with.
11)You are done with the .nif file, now extract the .nft file of the same model. If you extracted yardstick.nif before, now extract yardstick.nft.
12) Extract the nft to a different folder than the nif to avoid renaming problems.
13) This next part is exactly like editing textures, renamed the nft to nif and open it in nifskope
14)Right click on the first line, and select Texture/choose and select your texture.
15) Now right click the first line again and choose texture/embed.
16) A line named NiPixelData will pop up, right click it, then select Block/Remove
17) File/Save as your file
18) Rename the file back to .nft
19) Now delete both the original .nif and .nft files in Word.img in imgtool
20) In imgtool, go to Commands/Add and select your new .nif and .nft
21) Your done! Try out your game and your model should be replaced with a new one!
If you're having any trouble just reply to this thread, and I will help you out.



Offline xXxNarumi

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Reply #1 on: January 26, 2013, 06:28:57 PM



Offline -мα∂нαттяιк-

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Reply #2 on: January 27, 2013, 01:44:23 PM
If anyone has tried this, let me know, and put a screenshot of your new model in this thread



Offline SWEGTA

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Reply #3 on: January 27, 2013, 03:54:13 PM
Great!
I'll try this tomorrow :)

EDIT:
Didn't work out hehe.
I'll try again some other time.
« Last Edit: February 08, 2013, 11:24:17 AM by SWEGTA »



Offline xXxNarumi

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Reply #4 on: February 09, 2013, 11:02:24 PM
I'm lazy...
But i'll try this out soon when I find a model to download
GTAGARAGE HERE I COME!



Offline Walter20210

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Reply #5 on: February 15, 2013, 06:53:14 AM
GTA Garage doesnt work fine i hope is there is a fix on the server soon



Offline xbetstyler

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Reply #6 on: April 04, 2013, 07:33:25 AM
delete
« Last Edit: May 13, 2013, 07:39:52 AM by esai »



Offline Walter20210

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Reply #7 on: April 13, 2013, 07:14:19 PM
why you edit your comment :P
and GtaGarage for the luck of everyone is working xD



Offline xXxNarumi

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Reply #8 on: April 13, 2013, 07:16:57 PM
Cause he's a sneaky bastard!!



Offline xbetstyler

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Reply #9 on: April 14, 2013, 03:45:21 AM
delete
« Last Edit: May 16, 2013, 01:20:28 AM by xbetstyler »



Offline Al Arlington

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Reply #10 on: July 12, 2013, 03:07:08 PM
I'd recommend tf3dm.com for free un-rigged 3D models.

Or models-resource.com



Offline Walter20210

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Reply #11 on: July 15, 2013, 12:51:57 AM
I will like to see if there is someone else that is doing this.

Not only me and im. :/



Offline -мα∂нαттяιк-

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Reply #12 on: July 15, 2013, 03:41:00 AM
I haven't seen anyone else do it besides me and you yet. I think people think it's complicated, which it really isn't.



Offline Walter20210

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Reply #13 on: July 15, 2013, 03:58:08 AM
Maybe :/

And 1 thing i didnt show you =D





Is not 100% rigged, Because i wasnt having time. But now is finished.



Offline Rambo7

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Reply #14 on: July 15, 2013, 04:38:40 AM
I am confuse  :blank:
in step 2
2)Find the model you will be replacing and extract it to somewhere you can easily find it.
what file should I extract, is it the .nif or .nft example: spudg.nif or .nft

in step 4
4) Double click the image of the model on the right, or navigate to Editable Mesh in the block list (left). Either way, Editable mesh should be highlighted in the block list.
I really no idea about this, I cannot find the editable mesh,
when i double click the model, it didn't highlight all the model but just some part

I am still stuck at step 4
Sorry man, but could you put some picture to explain it,
Really low spec of my brain, really hard to digest this stuff
Thanks



 


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