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Author Topic: super marble  (Read 4633 times)

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Offline nandan3

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super marble
« on: January 12, 2013, 06:16:48 AM »
can anyone speawn pls

Offline SWEGTA

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Re: super marble
« Reply #1 on: January 12, 2013, 06:31:56 AM »
*Can anyone spawn, please?


-- Anyway, I don't think that there's a way to do that since R* probably dropped the idea before they even made it.

Offline Evolution

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Re: super marble
« Reply #2 on: January 12, 2013, 08:46:52 AM »
^ no, plss, no dey dudnt. plz giv me link 4 de download plzzzzzzzzzzzzzz! i beg u, plzzzzzz.


Offline xXxNarumi

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Re: super marble
« Reply #3 on: January 12, 2013, 08:47:57 AM »
WTF?
Lol

Offline Evolution

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Re: super marble
« Reply #4 on: January 12, 2013, 08:49:08 AM »
LOOL :3

Offline xXxNarumi

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Re: super marble
« Reply #5 on: January 12, 2013, 08:50:28 AM »
heh
I wonder if Super Spud gun is addable its in the file but causes crashes
Im guessing the animation or PSA wasn't preset.
(And Why did RS add Super weapons? Makes you wonder couldn't they just call it upgraded Spug gun, upgraded bat, etc)

Offline Prosecute

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Re: super marble
« Reply #6 on: January 12, 2013, 08:59:23 AM »
^ no, plss, no dey dudnt. plz giv me link 4 de download plzzzzzzzzzzzzzz! i beg u, plzzzzzz.

lol, @naruma it is available as a weapon

Offline xXxNarumi

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Re: super marble
« Reply #7 on: January 12, 2013, 09:03:19 AM »
Upgraded spud gun or upgrade marble
And the U.Marble is in the game but the item itself isn't lootable.
Therefore making it impossible to use w/o any crashes

Offline MadmaN

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Re: super marble
« Reply #8 on: January 15, 2013, 02:45:36 PM »
Super spud gun is a beta weapon thats leftover which Prosecute (Steman) already proved long ago and got working.

I can actually add weapons such as this to the inventory via a lua script and will be releasing at some point soon (hopefully) a mod that not only has that in the inventory but the flashlight as well....and some other things like the dynamite from my earnest dynamite mod and whatever else I can get working.

The animations for the super spud gun are intact fully....just there are three catches when using it:

  • The weapon has no inventory/hud icon assigned to it so you just get a white square instead
  • The super spud gun cannot be refilled by getting normal super spud rounds (not sure why atm)
  • You have to mod the game in order to even get it.

Offline xXxNarumi

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Re: super marble
« Reply #9 on: January 15, 2013, 03:44:59 PM »
Super spud gun is a beta weapon thats leftover which Prosecute (Steman) already proved long ago and got working.

I can actually add weapons such as this to the inventory via a lua script and will be releasing at some point soon (hopefully) a mod that not only has that in the inventory but the flashlight as well....and some other things like the dynamite from my earnest dynamite mod and whatever else I can get working.

The animations for the super spud gun are intact fully....just there are three catches when using it:

  • The weapon has no inventory/hud icon assigned to it so you just get a white square instead
  • The super spud gun cannot be refilled by getting normal super spud rounds (not sure why atm)
  • You have to mod the game in order to even get it.

It had an icon back in the prototype but RS decided to remove it
Same with flashlight and all those other items.
Im pretty sure Super Marble has an icon still and its red as I remember checking the prototype site before it got tooken down.
I just wonder how the hell the Super marble works if its only 1 and big as hell

Offline Prosecute

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Re: super marble
« Reply #10 on: January 20, 2013, 05:44:11 PM »
All the marble is is what is fired from the slingshot

Offline xXxNarumi

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Re: super marble
« Reply #11 on: January 20, 2013, 05:47:34 PM »
Lol?
Just texture and add damage to the regular one.